mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-26 04:11:18 +00:00
Merge branch 'mi-a-bit-of-cleanup-backport' into 'master'
MI's unimportant code cleanup See merge request STJr/SRB2!295
This commit is contained in:
commit
cc7d9509f2
15 changed files with 4 additions and 45 deletions
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@ -1568,8 +1568,6 @@ static void CL_LoadReceivedSavegame(void)
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automapactive = false;
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automapactive = false;
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// load a base level
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// load a base level
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playerdeadview = false;
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if (P_LoadNetGame())
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if (P_LoadNetGame())
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{
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{
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const INT32 actnum = mapheaderinfo[gamemap-1]->actnum;
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const INT32 actnum = mapheaderinfo[gamemap-1]->actnum;
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@ -720,7 +720,6 @@ void D_StartTitle(void)
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maptol = 0;
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maptol = 0;
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gameaction = ga_nothing;
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gameaction = ga_nothing;
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playerdeadview = false;
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displayplayer = consoleplayer = 0;
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displayplayer = consoleplayer = 0;
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//demosequence = -1;
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//demosequence = -1;
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gametype = GT_COOP;
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gametype = GT_COOP;
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@ -34,7 +34,7 @@ void D_SRB2Loop(void) FUNCNORETURN;
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// D_SRB2Main()
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// D_SRB2Main()
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// Not a globally visible function, just included for source reference,
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// Not a globally visible function, just included for source reference,
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// calls all startup code, parses command line options.
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// calls all startup code, parses command line options.
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// If not overrided by user input, calls N_AdvanceDemo.
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// If not overrided by user input, calls D_AdvanceDemo.
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//
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//
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void D_SRB2Main(void);
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void D_SRB2Main(void);
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@ -51,9 +51,6 @@ const char *D_Home(void);
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//
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//
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// BASE LEVEL
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// BASE LEVEL
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//
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//
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void D_PageTicker(void);
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// pagename is lumpname of a 320x200 patch to fill the screen
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void D_PageDrawer(const char *pagename);
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void D_AdvanceDemo(void);
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void D_AdvanceDemo(void);
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void D_StartTitle(void);
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void D_StartTitle(void);
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@ -49,7 +49,9 @@ doomcom_t *doomcom = NULL;
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/// \brief network packet data, points inside doomcom
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/// \brief network packet data, points inside doomcom
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doomdata_t *netbuffer = NULL;
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doomdata_t *netbuffer = NULL;
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#ifdef DEBUGFILE
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FILE *debugfile = NULL; // put some net info in a file during the game
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FILE *debugfile = NULL; // put some net info in a file during the game
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#endif
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#define MAXREBOUND 8
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#define MAXREBOUND 8
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static doomdata_t reboundstore[MAXREBOUND];
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static doomdata_t reboundstore[MAXREBOUND];
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@ -212,7 +212,6 @@ void Command_ExitGame_f(void);
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void Command_Retry_f(void);
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void Command_Retry_f(void);
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void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
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void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
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void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
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void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
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void ObjectPlace_OnChange(void);
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void ItemFinder_OnChange(void);
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void ItemFinder_OnChange(void);
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void D_SetPassword(const char *pw);
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void D_SetPassword(const char *pw);
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@ -445,19 +445,17 @@ extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
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#if defined (macintosh)
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#if defined (macintosh)
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#define DEBFILE(msg) I_OutputMsg(msg)
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#define DEBFILE(msg) I_OutputMsg(msg)
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extern FILE *debugfile;
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#else
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#else
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#define DEBUGFILE
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#define DEBUGFILE
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#ifdef DEBUGFILE
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#ifdef DEBUGFILE
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#define DEBFILE(msg) { if (debugfile) { fputs(msg, debugfile); fflush(debugfile); } }
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#define DEBFILE(msg) { if (debugfile) { fputs(msg, debugfile); fflush(debugfile); } }
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extern FILE *debugfile;
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#else
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#else
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#define DEBFILE(msg) {}
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#define DEBFILE(msg) {}
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extern FILE *debugfile;
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#endif
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#endif
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#endif
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#endif
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#ifdef DEBUGFILE
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#ifdef DEBUGFILE
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extern FILE *debugfile;
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extern INT32 debugload;
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extern INT32 debugload;
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#endif
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#endif
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@ -442,7 +442,6 @@ void F_StartIntro(void)
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G_SetGamestate(GS_INTRO);
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G_SetGamestate(GS_INTRO);
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gameaction = ga_nothing;
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gameaction = ga_nothing;
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playerdeadview = false;
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paused = false;
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paused = false;
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CON_ToggleOff();
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CON_ToggleOff();
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CON_ClearHUD();
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CON_ClearHUD();
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@ -1130,7 +1129,6 @@ void F_StartCredits(void)
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}
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}
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gameaction = ga_nothing;
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gameaction = ga_nothing;
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playerdeadview = false;
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paused = false;
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paused = false;
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CON_ToggleOff();
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CON_ToggleOff();
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CON_ClearHUD();
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CON_ClearHUD();
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@ -1277,7 +1275,6 @@ void F_StartGameEvaluation(void)
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G_SaveGame((UINT32)cursaveslot);
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G_SaveGame((UINT32)cursaveslot);
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gameaction = ga_nothing;
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gameaction = ga_nothing;
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playerdeadview = false;
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paused = false;
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paused = false;
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CON_ToggleOff();
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CON_ToggleOff();
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CON_ClearHUD();
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CON_ClearHUD();
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@ -1388,7 +1385,6 @@ void F_StartGameEnd(void)
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G_SetGamestate(GS_GAMEEND);
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G_SetGamestate(GS_GAMEEND);
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gameaction = ga_nothing;
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gameaction = ga_nothing;
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playerdeadview = false;
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paused = false;
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paused = false;
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CON_ToggleOff();
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CON_ToggleOff();
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CON_ClearHUD();
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CON_ClearHUD();
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@ -1591,7 +1587,6 @@ void F_StartContinue(void)
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gameaction = ga_nothing;
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gameaction = ga_nothing;
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keypressed = false;
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keypressed = false;
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playerdeadview = false;
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paused = false;
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paused = false;
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CON_ToggleOff();
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CON_ToggleOff();
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CON_ClearHUD();
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CON_ClearHUD();
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@ -1760,7 +1755,6 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset
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G_SetGamestate(GS_CUTSCENE);
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G_SetGamestate(GS_CUTSCENE);
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gameaction = ga_nothing;
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gameaction = ga_nothing;
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playerdeadview = false;
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paused = false;
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paused = false;
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CON_ToggleOff();
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CON_ToggleOff();
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@ -3616,7 +3616,6 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
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mapmusflags |= MUSIC_RELOADRESET;
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mapmusflags |= MUSIC_RELOADRESET;
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ultimatemode = pultmode;
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ultimatemode = pultmode;
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playerdeadview = false;
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automapactive = false;
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automapactive = false;
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imcontinuing = false;
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imcontinuing = false;
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@ -564,8 +564,6 @@ static inline void HWR_SubsecPoly(INT32 num, poly_t *poly)
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subsector_t *sub;
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subsector_t *sub;
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seg_t *lseg;
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seg_t *lseg;
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sscount++;
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sub = &subsectors[num];
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sub = &subsectors[num];
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count = sub->numlines;
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count = sub->numlines;
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lseg = &segs[sub->firstline];
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lseg = &segs[sub->firstline];
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@ -3264,7 +3264,6 @@ static void HWR_Subsector(size_t num)
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if (num < numsubsectors)
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if (num < numsubsectors)
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{
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{
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sscount++;
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// subsector
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// subsector
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sub = &subsectors[num];
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sub = &subsectors[num];
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// sector
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// sector
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@ -78,9 +78,6 @@ extern boolean chat_on;
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// set true whenever the tab rankings are being shown for any reason
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// set true whenever the tab rankings are being shown for any reason
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extern boolean hu_showscores;
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extern boolean hu_showscores;
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// P_DeathThink sets this true to show scores while dead, in multiplayer
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extern boolean playerdeadview;
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// init heads up data at game startup.
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// init heads up data at game startup.
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void HU_Init(void);
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void HU_Init(void);
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@ -68,7 +68,6 @@
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// both the head and tail of the thinker list
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// both the head and tail of the thinker list
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extern thinker_t thinkercap;
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extern thinker_t thinkercap;
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extern INT32 runcount;
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void P_InitThinkers(void);
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void P_InitThinkers(void);
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void P_AddThinker(thinker_t *thinker);
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void P_AddThinker(thinker_t *thinker);
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@ -8648,8 +8648,6 @@ void P_DoPityCheck(player_t *player)
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// P_PlayerThink
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// P_PlayerThink
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//
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//
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boolean playerdeadview; // show match/chaos/tag/capture the flag rankings while in death view
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void P_PlayerThink(player_t *player)
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void P_PlayerThink(player_t *player)
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{
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{
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ticcmd_t *cmd;
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ticcmd_t *cmd;
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@ -8838,10 +8836,6 @@ void P_PlayerThink(player_t *player)
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if (player->playerstate == PST_DEAD)
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if (player->playerstate == PST_DEAD)
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{
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{
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player->mo->flags2 &= ~MF2_SHADOW;
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player->mo->flags2 &= ~MF2_SHADOW;
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// show the multiplayer rankings while dead
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if (player == &players[displayplayer])
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playerdeadview = true;
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P_DeathThink(player);
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P_DeathThink(player);
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return;
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return;
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@ -8862,9 +8856,6 @@ void P_PlayerThink(player_t *player)
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player->lives = cv_startinglives.value;
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player->lives = cv_startinglives.value;
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}
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}
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if (player == &players[displayplayer])
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playerdeadview = false;
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if ((gametype == GT_RACE || gametype == GT_COMPETITION) && leveltime < 4*TICRATE)
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if ((gametype == GT_RACE || gametype == GT_COMPETITION) && leveltime < 4*TICRATE)
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{
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{
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cmd->buttons &= BT_USE; // Remove all buttons except BT_USE
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cmd->buttons &= BT_USE; // Remove all buttons except BT_USE
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@ -60,7 +60,6 @@ fixed_t projectiony; // aspect ratio
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// just for profiling purposes
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// just for profiling purposes
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size_t framecount;
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size_t framecount;
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size_t sscount;
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size_t loopcount;
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size_t loopcount;
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fixed_t viewx, viewy, viewz;
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fixed_t viewx, viewy, viewz;
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@ -492,9 +491,6 @@ static void R_InitTextureMapping(void)
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// Take out the fencepost cases from viewangletox.
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// Take out the fencepost cases from viewangletox.
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for (i = 0; i < FINEANGLES/2; i++)
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for (i = 0; i < FINEANGLES/2; i++)
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{
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{
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t = FixedMul(FINETANGENT(i), focallength);
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t = centerx - t;
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if (viewangletox[i] == -1)
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if (viewangletox[i] == -1)
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viewangletox[i] = 0;
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viewangletox[i] = 0;
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else if (viewangletox[i] == viewwidth+1)
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else if (viewangletox[i] == viewwidth+1)
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@ -964,8 +960,6 @@ void R_SkyboxFrame(player_t *player)
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viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
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viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
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viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
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viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
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sscount = 0;
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// recalc necessary stuff for mouseaiming
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// recalc necessary stuff for mouseaiming
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// slopes are already calculated for the full possible view (which is 4*viewheight).
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// slopes are already calculated for the full possible view (which is 4*viewheight).
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@ -1089,8 +1083,6 @@ void R_SetupFrame(player_t *player, boolean skybox)
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viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
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viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
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viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
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viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
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sscount = 0;
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// recalc necessary stuff for mouseaiming
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// recalc necessary stuff for mouseaiming
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// slopes are already calculated for the full possible view (which is 4*viewheight).
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// slopes are already calculated for the full possible view (which is 4*viewheight).
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@ -108,7 +108,4 @@ extern angle_t rw_normalangle;
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// angle to line origin
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// angle to line origin
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extern angle_t rw_angle1;
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extern angle_t rw_angle1;
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// Segs count?
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extern size_t sscount;
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#endif
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#endif
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