EXPERIMENTAL: Dedicated server idling system

- If no clients at server start or after 10 seconds of GS_LEVEL, and no Netxcmd waiting to be digested, halt all SV_MakeTic.
- Currently #define'd out, but if we don't get to test it before 1.6 release, I fully encourage community build developers to enable this codepath and trial it on their servers.
- It's absolutely netsafe to only have enabled on the host's end, the only risk is that a dedicated server might not re-awaken when presented with certain stimuli.
This commit is contained in:
toaster 2022-10-31 20:55:52 +00:00
parent 2d8794a8b5
commit cbe5479712

View file

@ -6198,6 +6198,9 @@ FILESTAMP
SV_FileSendTicker();
}
// If a tree falls in the forest but nobody is around to hear it, does it make a tic?
//#define DEDICATEDIDLETIME (10*TICRATE)
void NetUpdate(void)
{
static tic_t resptime = 0;
@ -6210,6 +6213,55 @@ void NetUpdate(void)
if (realtics <= 0) // nothing new to update
return;
#ifdef DEDICATEDIDLETIME
if (server && dedicated && gamestate == GS_LEVEL)
{
static tic_t dedicatedidle = 0;
for (i = 1; i < MAXNETNODES; ++i)
if (nodeingame[i])
{
if (dedicatedidle == DEDICATEDIDLETIME)
{
CONS_Printf("DEDICATED: Awakening from idle (Node %d detected...)\n", i);
dedicatedidle = 0;
}
break;
}
if (i == MAXNETNODES)
{
if (leveltime == 2)
{
// On next tick...
dedicatedidle = DEDICATEDIDLETIME-1;
}
else if (dedicatedidle == DEDICATEDIDLETIME)
{
if (D_GetExistingTextcmd(gametic, 0) || D_GetExistingTextcmd(gametic+1, 0))
{
CONS_Printf("DEDICATED: Awakening from idle (Netxcmd detected...)\n");
dedicatedidle = 0;
}
else
{
realtics = 0;
}
}
else if (++dedicatedidle == DEDICATEDIDLETIME)
{
char *idlereason = "at round start";
if (leveltime > 3)
idlereason = va("for %d seconds", dedicatedidle/TICRATE);
CONS_Printf("DEDICATED: No nodes %s, idling...\n", idlereason);
realtics = 0;
}
}
}
#endif
if (realtics > 5)
{
if (server)