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fix banana's SpinPlayer using the wrong inflictor
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1 changed files with 1 additions and 1 deletions
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@ -1076,7 +1076,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
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S_StartSound(tmthing, sfx_bsnipe);
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// Player Damage
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K_SpinPlayer(tmthing->player, thing->target, 0, tmthing, (thing->type == MT_BANANA || thing->type == MT_BANANA_SHIELD));
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K_SpinPlayer(tmthing->player, thing->target, 0, thing, (thing->type == MT_BANANA || thing->type == MT_BANANA_SHIELD));
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// Other Item Damage
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if (thing->eflags & MFE_VERTICALFLIP)
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