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I_InitMusic SDL2: Don't unload GME indiscriminately
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@ -476,10 +476,6 @@ static void mix_gme(void *udata, Uint8 *stream, int len)
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FUNCMATH void I_InitMusic(void)
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FUNCMATH void I_InitMusic(void)
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{
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{
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#ifdef HAVE_LIBGME
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gme = NULL;
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current_track = -1;
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#endif
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}
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}
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void I_ShutdownMusic(void)
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void I_ShutdownMusic(void)
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