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P_NetKeepAlive should also be here because it potentially pauses mid-game!
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1 changed files with 4 additions and 1 deletions
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@ -2857,6 +2857,9 @@ boolean P_SetupLevel(boolean skipprecip)
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lastwipetic = nowtime;
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lastwipetic = nowtime;
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if (moviemode) // make sure we save frames for the white hold too
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if (moviemode) // make sure we save frames for the white hold too
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M_SaveFrame();
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M_SaveFrame();
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// Keep the network alive
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NetKeepAlive();
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}
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}
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ranspecialwipe = 1;
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ranspecialwipe = 1;
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@ -3435,7 +3438,7 @@ boolean P_AddWadFile(const char *wadfilename)
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//
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//
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R_AddSkins(wadnum); // faB: wadfile index in wadfiles[]
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R_AddSkins(wadnum); // faB: wadfile index in wadfiles[]
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//
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//
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// edit music defs
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// edit music defs
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//
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//
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S_LoadMusicDefs(wadnum);
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S_LoadMusicDefs(wadnum);
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