From caba5cb02e187aec46e4a8d5b18e7c0b2dfe801c Mon Sep 17 00:00:00 2001 From: Sryder Date: Mon, 4 Feb 2019 21:54:10 +0000 Subject: [PATCH] P_NetKeepAlive should also be here because it potentially pauses mid-game! --- src/p_setup.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/p_setup.c b/src/p_setup.c index 912791cf..58e13c2e 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2857,6 +2857,9 @@ boolean P_SetupLevel(boolean skipprecip) lastwipetic = nowtime; if (moviemode) // make sure we save frames for the white hold too M_SaveFrame(); + + // Keep the network alive + NetKeepAlive(); } ranspecialwipe = 1; @@ -3435,7 +3438,7 @@ boolean P_AddWadFile(const char *wadfilename) // R_AddSkins(wadnum); // faB: wadfile index in wadfiles[] - // + // // edit music defs // S_LoadMusicDefs(wadnum);