mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-11-10 07:12:03 +00:00
Merge remote-tracking branch 'remotes/james/move-changeviewpoint' into version-prep
This commit is contained in:
commit
ca68042d95
1 changed files with 74 additions and 74 deletions
148
src/g_game.c
148
src/g_game.c
|
@ -1823,80 +1823,6 @@ static INT32 spectatedelay, spectatedelay2, spectatedelay3, spectatedelay4 = 0;
|
|||
//
|
||||
boolean G_Responder(event_t *ev)
|
||||
{
|
||||
// allow spy mode changes even during the demo
|
||||
if (gamestate == GS_LEVEL && ev->type == ev_keydown
|
||||
&& (ev->data1 == KEY_F12 || ev->data1 == gamecontrol[gc_viewpoint][0] || ev->data1 == gamecontrol[gc_viewpoint][1]))
|
||||
{
|
||||
if (splitscreen || !netgame)
|
||||
displayplayer = consoleplayer;
|
||||
else
|
||||
{
|
||||
UINT8 i = 0; // spy mode
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
displayplayer++;
|
||||
if (displayplayer == MAXPLAYERS)
|
||||
displayplayer = 0;
|
||||
|
||||
if (displayplayer == consoleplayer)
|
||||
break; // End loop
|
||||
|
||||
if (!playeringame[displayplayer])
|
||||
continue;
|
||||
|
||||
if (players[displayplayer].spectator)
|
||||
continue;
|
||||
|
||||
// SRB2Kart: Only go through players who are actually playing
|
||||
if (players[displayplayer].exiting)
|
||||
continue;
|
||||
|
||||
if (players[displayplayer].pflags & PF_TIMEOVER)
|
||||
continue;
|
||||
|
||||
// I don't know if we want this actually, but I'll humor the suggestion anyway
|
||||
if (G_BattleGametype())
|
||||
{
|
||||
if (players[displayplayer].kartstuff[k_bumper] <= 0)
|
||||
continue;
|
||||
}
|
||||
|
||||
// SRB2Kart: we have no team-based modes, YET...
|
||||
/*if (G_GametypeHasTeams())
|
||||
{
|
||||
if (players[consoleplayer].ctfteam
|
||||
&& players[displayplayer].ctfteam != players[consoleplayer].ctfteam)
|
||||
continue;
|
||||
}
|
||||
else if (gametype == GT_HIDEANDSEEK)
|
||||
{
|
||||
if (players[consoleplayer].pflags & PF_TAGIT)
|
||||
continue;
|
||||
}
|
||||
// Other Tag-based gametypes?
|
||||
else if (G_TagGametype())
|
||||
{
|
||||
if (!players[consoleplayer].spectator
|
||||
&& (players[consoleplayer].pflags & PF_TAGIT) != (players[displayplayer].pflags & PF_TAGIT))
|
||||
continue;
|
||||
}
|
||||
else if (G_GametypeHasSpectators() && G_BattleGametype())
|
||||
{
|
||||
if (!players[consoleplayer].spectator)
|
||||
continue;
|
||||
}*/
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// change statusbar also if playing back demo
|
||||
if (singledemo)
|
||||
ST_changeDemoView();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// any other key pops up menu if in demos
|
||||
if (gameaction == ga_nothing && !singledemo &&
|
||||
((demoplayback && !modeattacking && !titledemo) || gamestate == GS_TITLESCREEN))
|
||||
|
@ -1974,6 +1900,80 @@ boolean G_Responder(event_t *ev)
|
|||
if (HU_Responder(ev))
|
||||
return true; // chat ate the event
|
||||
|
||||
// allow spy mode changes even during the demo
|
||||
if (gamestate == GS_LEVEL && ev->type == ev_keydown
|
||||
&& (ev->data1 == KEY_F12 || ev->data1 == gamecontrol[gc_viewpoint][0] || ev->data1 == gamecontrol[gc_viewpoint][1]))
|
||||
{
|
||||
if (splitscreen || !netgame)
|
||||
displayplayer = consoleplayer;
|
||||
else
|
||||
{
|
||||
UINT8 i = 0; // spy mode
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
displayplayer++;
|
||||
if (displayplayer == MAXPLAYERS)
|
||||
displayplayer = 0;
|
||||
|
||||
if (displayplayer == consoleplayer)
|
||||
break; // End loop
|
||||
|
||||
if (!playeringame[displayplayer])
|
||||
continue;
|
||||
|
||||
if (players[displayplayer].spectator)
|
||||
continue;
|
||||
|
||||
// SRB2Kart: Only go through players who are actually playing
|
||||
if (players[displayplayer].exiting)
|
||||
continue;
|
||||
|
||||
if (players[displayplayer].pflags & PF_TIMEOVER)
|
||||
continue;
|
||||
|
||||
// I don't know if we want this actually, but I'll humor the suggestion anyway
|
||||
if (G_BattleGametype())
|
||||
{
|
||||
if (players[displayplayer].kartstuff[k_bumper] <= 0)
|
||||
continue;
|
||||
}
|
||||
|
||||
// SRB2Kart: we have no team-based modes, YET...
|
||||
/*if (G_GametypeHasTeams())
|
||||
{
|
||||
if (players[consoleplayer].ctfteam
|
||||
&& players[displayplayer].ctfteam != players[consoleplayer].ctfteam)
|
||||
continue;
|
||||
}
|
||||
else if (gametype == GT_HIDEANDSEEK)
|
||||
{
|
||||
if (players[consoleplayer].pflags & PF_TAGIT)
|
||||
continue;
|
||||
}
|
||||
// Other Tag-based gametypes?
|
||||
else if (G_TagGametype())
|
||||
{
|
||||
if (!players[consoleplayer].spectator
|
||||
&& (players[consoleplayer].pflags & PF_TAGIT) != (players[displayplayer].pflags & PF_TAGIT))
|
||||
continue;
|
||||
}
|
||||
else if (G_GametypeHasSpectators() && G_BattleGametype())
|
||||
{
|
||||
if (!players[consoleplayer].spectator)
|
||||
continue;
|
||||
}*/
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// change statusbar also if playing back demo
|
||||
if (singledemo)
|
||||
ST_changeDemoView();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// update keys current state
|
||||
G_MapEventsToControls(ev);
|
||||
|
||||
|
|
Loading…
Reference in a new issue