Merge remote-tracking branch 'remotes/james/move-changeviewpoint' into version-prep

This commit is contained in:
fickleheart 2019-03-17 16:37:01 -05:00
commit ca68042d95

View file

@ -1823,80 +1823,6 @@ static INT32 spectatedelay, spectatedelay2, spectatedelay3, spectatedelay4 = 0;
//
boolean G_Responder(event_t *ev)
{
// allow spy mode changes even during the demo
if (gamestate == GS_LEVEL && ev->type == ev_keydown
&& (ev->data1 == KEY_F12 || ev->data1 == gamecontrol[gc_viewpoint][0] || ev->data1 == gamecontrol[gc_viewpoint][1]))
{
if (splitscreen || !netgame)
displayplayer = consoleplayer;
else
{
UINT8 i = 0; // spy mode
for (i = 0; i < MAXPLAYERS; i++)
{
displayplayer++;
if (displayplayer == MAXPLAYERS)
displayplayer = 0;
if (displayplayer == consoleplayer)
break; // End loop
if (!playeringame[displayplayer])
continue;
if (players[displayplayer].spectator)
continue;
// SRB2Kart: Only go through players who are actually playing
if (players[displayplayer].exiting)
continue;
if (players[displayplayer].pflags & PF_TIMEOVER)
continue;
// I don't know if we want this actually, but I'll humor the suggestion anyway
if (G_BattleGametype())
{
if (players[displayplayer].kartstuff[k_bumper] <= 0)
continue;
}
// SRB2Kart: we have no team-based modes, YET...
/*if (G_GametypeHasTeams())
{
if (players[consoleplayer].ctfteam
&& players[displayplayer].ctfteam != players[consoleplayer].ctfteam)
continue;
}
else if (gametype == GT_HIDEANDSEEK)
{
if (players[consoleplayer].pflags & PF_TAGIT)
continue;
}
// Other Tag-based gametypes?
else if (G_TagGametype())
{
if (!players[consoleplayer].spectator
&& (players[consoleplayer].pflags & PF_TAGIT) != (players[displayplayer].pflags & PF_TAGIT))
continue;
}
else if (G_GametypeHasSpectators() && G_BattleGametype())
{
if (!players[consoleplayer].spectator)
continue;
}*/
break;
}
// change statusbar also if playing back demo
if (singledemo)
ST_changeDemoView();
return true;
}
}
// any other key pops up menu if in demos
if (gameaction == ga_nothing && !singledemo &&
((demoplayback && !modeattacking && !titledemo) || gamestate == GS_TITLESCREEN))
@ -1974,6 +1900,80 @@ boolean G_Responder(event_t *ev)
if (HU_Responder(ev))
return true; // chat ate the event
// allow spy mode changes even during the demo
if (gamestate == GS_LEVEL && ev->type == ev_keydown
&& (ev->data1 == KEY_F12 || ev->data1 == gamecontrol[gc_viewpoint][0] || ev->data1 == gamecontrol[gc_viewpoint][1]))
{
if (splitscreen || !netgame)
displayplayer = consoleplayer;
else
{
UINT8 i = 0; // spy mode
for (i = 0; i < MAXPLAYERS; i++)
{
displayplayer++;
if (displayplayer == MAXPLAYERS)
displayplayer = 0;
if (displayplayer == consoleplayer)
break; // End loop
if (!playeringame[displayplayer])
continue;
if (players[displayplayer].spectator)
continue;
// SRB2Kart: Only go through players who are actually playing
if (players[displayplayer].exiting)
continue;
if (players[displayplayer].pflags & PF_TIMEOVER)
continue;
// I don't know if we want this actually, but I'll humor the suggestion anyway
if (G_BattleGametype())
{
if (players[displayplayer].kartstuff[k_bumper] <= 0)
continue;
}
// SRB2Kart: we have no team-based modes, YET...
/*if (G_GametypeHasTeams())
{
if (players[consoleplayer].ctfteam
&& players[displayplayer].ctfteam != players[consoleplayer].ctfteam)
continue;
}
else if (gametype == GT_HIDEANDSEEK)
{
if (players[consoleplayer].pflags & PF_TAGIT)
continue;
}
// Other Tag-based gametypes?
else if (G_TagGametype())
{
if (!players[consoleplayer].spectator
&& (players[consoleplayer].pflags & PF_TAGIT) != (players[displayplayer].pflags & PF_TAGIT))
continue;
}
else if (G_GametypeHasSpectators() && G_BattleGametype())
{
if (!players[consoleplayer].spectator)
continue;
}*/
break;
}
// change statusbar also if playing back demo
if (singledemo)
ST_changeDemoView();
return true;
}
}
// update keys current state
G_MapEventsToControls(ev);