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Use newer CVar setting code
Fixes weirdness with the named values in fpscap
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1ab5a46256
commit
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2 changed files with 31 additions and 15 deletions
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@ -1231,7 +1231,7 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
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// search for other
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// search for other
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for (i = MAXVAL+1; var->PossibleValue[i].strvalue; i++)
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for (i = MAXVAL+1; var->PossibleValue[i].strvalue; i++)
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if (!stricmp(var->PossibleValue[i].strvalue, valstr))
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if (v == var->PossibleValue[i].value || !stricmp(var->PossibleValue[i].strvalue, valstr))
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{
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{
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var->value = var->PossibleValue[i].value;
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var->value = var->PossibleValue[i].value;
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var->string = var->PossibleValue[i].strvalue;
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var->string = var->PossibleValue[i].strvalue;
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@ -1616,6 +1616,9 @@ void CV_AddValue(consvar_t *var, INT32 increment)
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{
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{
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INT32 newvalue, max;
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INT32 newvalue, max;
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if (!increment)
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return;
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// count pointlimit better
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// count pointlimit better
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/*if (var == &cv_pointlimit && (gametype == GT_MATCH))
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/*if (var == &cv_pointlimit && (gametype == GT_MATCH))
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increment *= 50;*/
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increment *= 50;*/
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@ -1628,7 +1631,6 @@ void CV_AddValue(consvar_t *var, INT32 increment)
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// Special case for the nextmap variable, used only directly from the menu
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// Special case for the nextmap variable, used only directly from the menu
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INT32 oldvalue = var->value - 1, gt;
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INT32 oldvalue = var->value - 1, gt;
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gt = cv_newgametype.value;
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gt = cv_newgametype.value;
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if (increment != 0) // Going up!
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{
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{
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newvalue = var->value - 1;
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newvalue = var->value - 1;
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do
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do
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@ -1670,21 +1672,35 @@ void CV_AddValue(consvar_t *var, INT32 increment)
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{
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{
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INT32 currentindice = -1, newindice;
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INT32 currentindice = -1, newindice;
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for (max = MAXVAL+1; var->PossibleValue[max].strvalue; max++)
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for (max = MAXVAL+1; var->PossibleValue[max].strvalue; max++)
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if (var->PossibleValue[max].value == var->value)
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currentindice = max;
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if (currentindice == -1 && max != MAXVAL+1)
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newindice = ((increment > 0) ? MAXVAL : max) + increment;
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else
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newindice = currentindice + increment;
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if (newindice >= max || newindice <= MAXVAL)
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{
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{
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newvalue = var->PossibleValue[((increment > 0) ? MINVAL : MAXVAL)].value;
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if (var->PossibleValue[max].value == newvalue)
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CV_SetValue(var, newvalue);
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{
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increment = 0;
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currentindice = max;
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break; // The value we definitely want, stop here.
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}
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else if (var->PossibleValue[max].value == var->value)
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currentindice = max; // The value we maybe want.
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}
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if (increment)
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{
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increment = (increment > 0) ? 1 : -1;
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if (currentindice == -1 && max != MAXVAL+1)
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newindice = ((increment > 0) ? MAXVAL : max) + increment;
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else
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newindice = currentindice + increment;
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if (newindice >= max || newindice <= MAXVAL)
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{
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newvalue = var->PossibleValue[((increment > 0) ? MINVAL : MAXVAL)].value;
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CV_SetValue(var, newvalue);
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}
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else
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CV_Set(var, var->PossibleValue[newindice].strvalue);
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}
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}
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else
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else
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CV_Set(var, var->PossibleValue[newindice].strvalue);
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CV_Set(var, var->PossibleValue[currentindice].strvalue);
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}
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}
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else
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else
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CV_SetValue(var, newvalue);
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CV_SetValue(var, newvalue);
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@ -35,7 +35,7 @@ static CV_PossibleValue_t fpscap_cons_t[] = {
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{0, "Match refresh rate"},
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{0, "Match refresh rate"},
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{0, NULL}
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{0, NULL}
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};
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};
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consvar_t cv_fpscap = {"fpscap", "300", CV_SAVE, fpscap_cons_t, NULL, -1, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fpscap = {"fpscap", "Match refresh rate", CV_SAVE, fpscap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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UINT32 R_GetFramerateCap(void)
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UINT32 R_GetFramerateCap(void)
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{
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{
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