Merge branch 'master' into next

This commit is contained in:
Alam Ed Arias 2018-12-24 16:56:29 -05:00
commit c8f4d125b4
3 changed files with 15 additions and 0 deletions

View file

@ -1010,6 +1010,16 @@ void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control)
setupcontrols[control][1] = KEY_NULL;
}
void G_ClearAllControlKeys(void)
{
INT32 i;
for (i = 0; i < num_gamecontrols; i++)
{
G_ClearControlKeys(gamecontrol, i);
G_ClearControlKeys(gamecontrolbis, i);
}
}
//
// Returns the name of a key (or virtual key for mouse and joy)
// the input value being an keynum

View file

@ -160,6 +160,7 @@ INT32 G_KeyStringtoNum(const char *keystr);
// detach any keys associated to the given game control
void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control);
void G_ClearAllControlKeys(void);
void Command_Setcontrol_f(void);
void Command_Setcontrol2_f(void);
void G_Controldefault(void);

View file

@ -442,6 +442,10 @@ void Command_LoadConfig_f(void)
strcpy(configfile, COM_Argv(1));
FIL_ForceExtension(configfile, ".cfg");
// load default control
G_ClearAllControlKeys();
G_Controldefault();
// temporarily reset execversion to default
cv_execversion.flags &= ~CV_HIDEN;
COM_BufInsertText(va("%s \"%s\"\n", cv_execversion.name, cv_execversion.defaultvalue));