mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-25 11:50:50 +00:00
Merge remote-tracking branch 'upstream/master' into md2-smoother-interpolation
This commit is contained in:
commit
c8d0eb04f4
28 changed files with 1142 additions and 662 deletions
|
@ -842,8 +842,9 @@ boolean CON_Responder(event_t *ev)
|
|||
return true;
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||||
}
|
||||
|
||||
// don't eat the key
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||||
return false;
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||||
// ...why shouldn't it eat the key? if it doesn't, it just means you
|
||||
// can control Sonic from the console, which is silly
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||||
return true; //return false;
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}
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||||
|
||||
// command completion forward (tab) and backward (shift-tab)
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|
@ -1042,7 +1043,7 @@ boolean CON_Responder(event_t *ev)
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// enter a char into the command prompt
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if (key < 32 || key > 127)
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return false;
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return true; // even if key can't be printed, eat it anyway
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||||
// add key to cmd line here
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if (key >= 'A' && key <= 'Z' && !shiftdown) //this is only really necessary for dedicated servers
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||||
|
|
|
@ -1157,22 +1157,37 @@ static inline void CL_DrawConnectionStatus(void)
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if (lastfilenum != -1)
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{
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INT32 dldlength;
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static char tempname[32];
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static char tempname[28];
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fileneeded_t *file = &fileneeded[lastfilenum];
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char *filename = file->filename;
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Net_GetNetStat();
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dldlength = (INT32)((fileneeded[lastfilenum].currentsize/(double)fileneeded[lastfilenum].totalsize) * 256);
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dldlength = (INT32)((file->currentsize/(double)file->totalsize) * 256);
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if (dldlength > 256)
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dldlength = 256;
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V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 175);
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V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, dldlength, 8, 160);
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memset(tempname, 0, sizeof(tempname));
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nameonly(strncpy(tempname, fileneeded[lastfilenum].filename, 31));
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// offset filename to just the name only part
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filename += strlen(filename) - nameonlylength(filename);
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if (strlen(filename) > sizeof(tempname)-1) // too long to display fully
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{
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size_t endhalfpos = strlen(filename)-10;
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// display as first 14 chars + ... + last 10 chars
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// which should add up to 27 if our math(s) is correct
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snprintf(tempname, sizeof(tempname), "%.14s...%.10s", filename, filename+endhalfpos);
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}
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else // we can copy the whole thing in safely
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{
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strncpy(tempname, filename, sizeof(tempname)-1);
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}
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V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-32, V_YELLOWMAP,
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va(M_GetText("Downloading \"%s\""), tempname));
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V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
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va(" %4uK/%4uK",fileneeded[lastfilenum].currentsize>>10,fileneeded[lastfilenum].totalsize>>10));
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va(" %4uK/%4uK",fileneeded[lastfilenum].currentsize>>10,file->totalsize>>10));
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V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
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va("%3.1fK/s ", ((double)getbps)/1024));
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}
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@ -2229,7 +2244,7 @@ static void Command_connect(void)
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// Assume we connect directly.
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boolean viams = false;
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if (COM_Argc() < 2)
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if (COM_Argc() < 2 || *COM_Argv(1) == 0)
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{
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CONS_Printf(M_GetText(
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"Connect <serveraddress> (port): connect to a server\n"
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@ -3984,7 +3999,8 @@ FILESTAMP
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INT32 k = *txtpak++; // playernum
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const size_t txtsize = txtpak[0]+1;
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M_Memcpy(D_GetTextcmd(i, k), txtpak, txtsize);
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if (i >= gametic) // Don't copy old net commands
|
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M_Memcpy(D_GetTextcmd(i, k), txtpak, txtsize);
|
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txtpak += txtsize;
|
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}
|
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}
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|
|
22
src/d_main.c
22
src/d_main.c
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@ -730,11 +730,6 @@ void D_StartTitle(void)
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CON_ToggleOff();
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// Reset the palette
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#ifdef HWRENDER
|
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if (rendermode == render_opengl)
|
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HWR_SetPaletteColor(0);
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||||
else
|
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#endif
|
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if (rendermode != render_none)
|
||||
V_SetPaletteLump("PLAYPAL");
|
||||
}
|
||||
|
@ -1068,7 +1063,7 @@ void D_SRB2Main(void)
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|||
|
||||
// add any files specified on the command line with -file wadfile
|
||||
// to the wad list
|
||||
if (!(M_CheckParm("-connect")))
|
||||
if (!(M_CheckParm("-connect") && !M_CheckParm("-server")))
|
||||
{
|
||||
if (M_CheckParm("-file"))
|
||||
{
|
||||
|
@ -1224,7 +1219,15 @@ void D_SRB2Main(void)
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|||
R_Init();
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||||
|
||||
// setting up sound
|
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CONS_Printf("S_Init(): Setting up sound.\n");
|
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if (dedicated)
|
||||
{
|
||||
nosound = true;
|
||||
nomidimusic = nodigimusic = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Printf("S_Init(): Setting up sound.\n");
|
||||
}
|
||||
if (M_CheckParm("-nosound"))
|
||||
nosound = true;
|
||||
if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic
|
||||
|
@ -1323,7 +1326,7 @@ void D_SRB2Main(void)
|
|||
ultimatemode = true;
|
||||
}
|
||||
|
||||
if (autostart || netgame || M_CheckParm("+connect") || M_CheckParm("-connect"))
|
||||
if (autostart || netgame)
|
||||
{
|
||||
gameaction = ga_nothing;
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||||
|
||||
|
@ -1361,8 +1364,7 @@ void D_SRB2Main(void)
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|||
}
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}
|
||||
|
||||
if (server && !M_CheckParm("+map") && !M_CheckParm("+connect")
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||||
&& !M_CheckParm("-connect"))
|
||||
if (server && !M_CheckParm("+map"))
|
||||
{
|
||||
// Prevent warping to nonexistent levels
|
||||
if (W_CheckNumForName(G_BuildMapName(pstartmap)) == LUMPERROR)
|
||||
|
|
|
@ -582,7 +582,6 @@ void D_RegisterServerCommands(void)
|
|||
*/
|
||||
void D_RegisterClientCommands(void)
|
||||
{
|
||||
const char *username;
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i < MAXSKINCOLORS; i++)
|
||||
|
@ -639,8 +638,6 @@ void D_RegisterClientCommands(void)
|
|||
#endif
|
||||
|
||||
// register these so it is saved to config
|
||||
if ((username = I_GetUserName()))
|
||||
cv_playername.defaultvalue = username;
|
||||
CV_RegisterVar(&cv_playername);
|
||||
CV_RegisterVar(&cv_playercolor);
|
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CV_RegisterVar(&cv_skin); // r_things.c (skin NAME)
|
||||
|
|
|
@ -990,19 +990,41 @@ filestatus_t checkfilemd5(char *filename, const UINT8 *wantedmd5sum)
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return FS_FOUND; // will never happen, but makes the compiler shut up
|
||||
}
|
||||
|
||||
// Rewritten by Monster Iestyn to be less stupid
|
||||
// Note: if completepath is true, "filename" is modified, but only if FS_FOUND is going to be returned
|
||||
// (Don't worry about WinCE's version of filesearch, nobody cares about that OS anymore)
|
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filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean completepath)
|
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{
|
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filestatus_t homecheck = filesearch(filename, srb2home, wantedmd5sum, false, 10);
|
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if (homecheck == FS_FOUND)
|
||||
return filesearch(filename, srb2home, wantedmd5sum, completepath, 10);
|
||||
filestatus_t homecheck; // store result of last file search
|
||||
boolean badmd5 = false; // store whether md5 was bad from either of the first two searches (if nothing was found in the third)
|
||||
|
||||
homecheck = filesearch(filename, srb2path, wantedmd5sum, false, 10);
|
||||
if (homecheck == FS_FOUND)
|
||||
return filesearch(filename, srb2path, wantedmd5sum, completepath, 10);
|
||||
// first, check SRB2's "home" directory
|
||||
homecheck = filesearch(filename, srb2home, wantedmd5sum, completepath, 10);
|
||||
|
||||
if (homecheck == FS_FOUND) // we found the file, so return that we have :)
|
||||
return FS_FOUND;
|
||||
else if (homecheck == FS_MD5SUMBAD) // file has a bad md5; move on and look for a file with the right md5
|
||||
badmd5 = true;
|
||||
// if not found at all, just move on without doing anything
|
||||
|
||||
// next, check SRB2's "path" directory
|
||||
homecheck = filesearch(filename, srb2path, wantedmd5sum, completepath, 10);
|
||||
|
||||
if (homecheck == FS_FOUND) // we found the file, so return that we have :)
|
||||
return FS_FOUND;
|
||||
else if (homecheck == FS_MD5SUMBAD) // file has a bad md5; move on and look for a file with the right md5
|
||||
badmd5 = true;
|
||||
// if not found at all, just move on without doing anything
|
||||
|
||||
// finally check "." directory
|
||||
#ifdef _arch_dreamcast
|
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return filesearch(filename, "/cd", wantedmd5sum, completepath, 10);
|
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homecheck = filesearch(filename, "/cd", wantedmd5sum, completepath, 10);
|
||||
#else
|
||||
return filesearch(filename, ".", wantedmd5sum, completepath, 10);
|
||||
homecheck = filesearch(filename, ".", wantedmd5sum, completepath, 10);
|
||||
#endif
|
||||
|
||||
if (homecheck != FS_NOTFOUND) // if not found this time, fall back on the below return statement
|
||||
return homecheck; // otherwise return the result we got
|
||||
|
||||
return (badmd5 ? FS_MD5SUMBAD : FS_NOTFOUND); // md5 sum bad or file not found
|
||||
}
|
||||
|
|
|
@ -233,11 +233,19 @@ static void F_SkyScroll(INT32 scrollspeed)
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|||
#ifdef HWRENDER
|
||||
else if (rendermode != render_none)
|
||||
{ // if only software rendering could be this simple and retarded
|
||||
scrolled = animtimer;
|
||||
if (scrolled > 0)
|
||||
V_DrawScaledPatch(scrolled - SHORT(pat->width), 0, 0, pat);
|
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for (x = 0; x < fakedwidth; x += SHORT(pat->width))
|
||||
V_DrawScaledPatch(x + scrolled, 0, 0, pat);
|
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INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
|
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INT32 y, pw = SHORT(pat->width) * dupz, ph = SHORT(pat->height) * dupz;
|
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scrolled = animtimer * dupz;
|
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for (x = 0; x < vid.width; x += pw)
|
||||
{
|
||||
for (y = 0; y < vid.height; y += ph)
|
||||
{
|
||||
if (scrolled > 0)
|
||||
V_DrawScaledPatch(scrolled - pw, y, V_NOSCALESTART, pat);
|
||||
|
||||
V_DrawScaledPatch(x + scrolled, y, V_NOSCALESTART, pat);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -969,7 +977,7 @@ static const char *credits[] = {
|
|||
"\1Programming",
|
||||
"Alam \"GBC\" Arias",
|
||||
"Logan \"GBA\" Arias",
|
||||
"Tim \"RedEnchilada\" Bordelon",
|
||||
"Colette \"fickle\" Bordelon",
|
||||
"Callum Dickinson",
|
||||
"Scott \"Graue\" Feeney",
|
||||
"Nathan \"Jazz\" Giroux",
|
||||
|
@ -978,12 +986,12 @@ static const char *credits[] = {
|
|||
"Ronald \"Furyhunter\" Kinard", // The SDL2 port
|
||||
"John \"JTE\" Muniz",
|
||||
"Ehab \"Wolfy\" Saeed",
|
||||
"\"Kaito Sinclaire\"",
|
||||
"\"SSNTails\"",
|
||||
"Matthew \"Inuyasha\" Walsh",
|
||||
"",
|
||||
"\1Programming",
|
||||
"\1Assistance",
|
||||
"\"chi.miru\"", // Red's secret weapon, the REAL reason slopes exist (also helped port drawing code from ZDoom)
|
||||
"\"chi.miru\"", // helped port slope drawing code from ZDoom
|
||||
"Andrew \"orospakr\" Clunis",
|
||||
"Gregor \"Oogaland\" Dick",
|
||||
"Louis-Antoine \"LJSonic\" de Moulins", // for fixing 2.1's netcode (de Rochefort doesn't quite fit on the screen sorry lol)
|
||||
|
@ -999,7 +1007,7 @@ static const char *credits[] = {
|
|||
"",
|
||||
"\1Sprite Artists",
|
||||
"Odi \"Iceman404\" Atunzu",
|
||||
"Victor \"VAdaPEGA\" Ara\x1Fjo", // Araújo -- sorry for our limited font! D:
|
||||
"Victor \"VAdaPEGA\" Ara\x1Fjo", // Araújo -- sorry for our limited font! D:
|
||||
"Jim \"MotorRoach\" DeMello",
|
||||
"Desmond \"Blade\" DesJardins",
|
||||
"Sherman \"CoatRack\" DesJardins",
|
||||
|
@ -1017,7 +1025,7 @@ static const char *credits[] = {
|
|||
"\1Music and Sound",
|
||||
"\1Production",
|
||||
"Malcolm \"RedXVI\" Brown",
|
||||
"David \"Bulmybag\" Bulmer",
|
||||
"Dave \"DemonTomatoDave\" Bulmer",
|
||||
"Paul \"Boinciel\" Clempson",
|
||||
"Cyan Helkaraxe",
|
||||
"Kepa \"Nev3r\" Iceta",
|
||||
|
@ -1041,13 +1049,13 @@ static const char *credits[] = {
|
|||
"Kepa \"Nev3r\" Iceta",
|
||||
"Thomas \"Shadow Hog\" Igoe",
|
||||
"Erik \"Torgo\" Nielsen",
|
||||
"\"Kaito Sinclaire\"",
|
||||
"Wessel \"Spherallic\" Smit",
|
||||
"\"Spazzo\"",
|
||||
"\"SSNTails\"",
|
||||
"Rob Tisdell",
|
||||
"Jarrett \"JEV3\" Voight",
|
||||
"Johnny \"Sonikku\" Wallbank",
|
||||
"Matthew \"Inuyasha\" Walsh",
|
||||
"Marco \"Digiku\" Zafra",
|
||||
"",
|
||||
"\1Boss Design",
|
||||
|
|
|
@ -3588,7 +3588,8 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
|
|||
unlocktriggers = 0;
|
||||
|
||||
// clear itemfinder, just in case
|
||||
CV_StealthSetValue(&cv_itemfinder, 0);
|
||||
if (!dedicated) // except in dedicated servers, where it is not registered and can actually I_Error debug builds
|
||||
CV_StealthSetValue(&cv_itemfinder, 0);
|
||||
}
|
||||
|
||||
// internal game map
|
||||
|
|
|
@ -20,8 +20,8 @@
|
|||
#define _HWR_DEFS_
|
||||
#include "../doomtype.h"
|
||||
|
||||
#define ZCLIP_PLANE 4.0f
|
||||
#define NZCLIP_PLANE 0.9f
|
||||
#define ZCLIP_PLANE 4.0f // Used for the actual game drawing
|
||||
#define NZCLIP_PLANE 0.9f // Seems to be only used for the HUD and screen textures
|
||||
|
||||
// ==========================================================================
|
||||
// SIMPLE TYPES
|
||||
|
@ -133,12 +133,13 @@ enum EPolyFlags
|
|||
|
||||
PF_Masked = 0x00000001, // Poly is alpha scaled and 0 alpha pels are discarded (holes in texture)
|
||||
PF_Translucent = 0x00000002, // Poly is transparent, alpha = level of transparency
|
||||
PF_Additive = 0x00000024, // Poly is added to the frame buffer
|
||||
PF_Additive = 0x00000004, // Poly is added to the frame buffer
|
||||
PF_Environment = 0x00000008, // Poly should be drawn environment mapped.
|
||||
// Hurdler: used for text drawing
|
||||
PF_Substractive = 0x00000010, // for splat
|
||||
PF_NoAlphaTest = 0x00000020, // hiden param
|
||||
PF_Blending = (PF_Environment|PF_Additive|PF_Translucent|PF_Masked|PF_Substractive)&~PF_NoAlphaTest,
|
||||
PF_Fog = 0x00000040, // Fog blocks
|
||||
PF_Blending = (PF_Environment|PF_Additive|PF_Translucent|PF_Masked|PF_Substractive|PF_Fog)&~PF_NoAlphaTest,
|
||||
|
||||
// other flag bits
|
||||
|
||||
|
|
|
@ -147,10 +147,7 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
|||
// | /|
|
||||
// |/ |
|
||||
// 0--1
|
||||
float sdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f;
|
||||
float sdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f;
|
||||
float pdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f*FIXED_TO_FLOAT(pscale);
|
||||
float pdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f*FIXED_TO_FLOAT(pscale);
|
||||
float dupx, dupy, fscale, fwidth, fheight;
|
||||
|
||||
if (alphalevel >= 10 && alphalevel < 13)
|
||||
return;
|
||||
|
@ -161,40 +158,108 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
|||
else
|
||||
HWR_GetMappedPatch(gpatch, colormap);
|
||||
|
||||
dupx = (float)vid.dupx;
|
||||
dupy = (float)vid.dupy;
|
||||
|
||||
switch (option & V_SCALEPATCHMASK)
|
||||
{
|
||||
case V_NOSCALEPATCH:
|
||||
pdupx = pdupy = 2.0f;
|
||||
dupx = dupy = 1.0f;
|
||||
break;
|
||||
case V_SMALLSCALEPATCH:
|
||||
pdupx = 2.0f * FIXED_TO_FLOAT(vid.fsmalldupx);
|
||||
pdupy = 2.0f * FIXED_TO_FLOAT(vid.fsmalldupy);
|
||||
dupx = (float)vid.smalldupx;
|
||||
dupy = (float)vid.smalldupy;
|
||||
break;
|
||||
case V_MEDSCALEPATCH:
|
||||
pdupx = 2.0f * FIXED_TO_FLOAT(vid.fmeddupx);
|
||||
pdupy = 2.0f * FIXED_TO_FLOAT(vid.fmeddupy);
|
||||
dupx = (float)vid.meddupx;
|
||||
dupy = (float)vid.meddupy;
|
||||
break;
|
||||
}
|
||||
|
||||
if (option & V_NOSCALESTART)
|
||||
sdupx = sdupy = 2.0f;
|
||||
dupx = dupy = (dupx < dupy ? dupx : dupy);
|
||||
fscale = FIXED_TO_FLOAT(pscale);
|
||||
|
||||
if (option & V_SPLITSCREEN)
|
||||
sdupy /= 2.0f;
|
||||
|
||||
if (option & V_FLIP) // Need to flip both this and sow
|
||||
if (option & V_OFFSET)
|
||||
{
|
||||
v[0].x = v[3].x = (cx*sdupx-(gpatch->width-gpatch->leftoffset)*pdupx)/vid.width - 1;
|
||||
v[2].x = v[1].x = (cx*sdupx+gpatch->leftoffset*pdupx)/vid.width - 1;
|
||||
cx -= (float)gpatch->leftoffset * dupx * fscale;
|
||||
cy -= (float)gpatch->topoffset * dupy * fscale;
|
||||
}
|
||||
else
|
||||
{
|
||||
v[0].x = v[3].x = (cx*sdupx-gpatch->leftoffset*pdupx)/vid.width - 1;
|
||||
v[2].x = v[1].x = (cx*sdupx+(gpatch->width-gpatch->leftoffset)*pdupx)/vid.width - 1;
|
||||
cy -= (float)gpatch->topoffset * fscale;
|
||||
if (option & V_FLIP)
|
||||
cx -= ((float)gpatch->width - (float)gpatch->leftoffset) * fscale;
|
||||
else
|
||||
cx -= (float)gpatch->leftoffset * fscale;
|
||||
}
|
||||
|
||||
v[0].y = v[1].y = 1-(cy*sdupy-gpatch->topoffset*pdupy)/vid.height;
|
||||
v[2].y = v[3].y = 1-(cy*sdupy+(gpatch->height-gpatch->topoffset)*pdupy)/vid.height;
|
||||
if (option & V_SPLITSCREEN)
|
||||
cy /= 2;
|
||||
|
||||
if (!(option & V_NOSCALESTART))
|
||||
{
|
||||
cx = cx * dupx;
|
||||
cy = cy * dupy;
|
||||
|
||||
if (!(option & V_SCALEPATCHMASK))
|
||||
{
|
||||
// if it's meant to cover the whole screen, black out the rest
|
||||
// cx and cy are possibly *slightly* off from float maths
|
||||
// This is done before here compared to software because we directly alter cx and cy to centre
|
||||
if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT)
|
||||
{
|
||||
// Need to temporarily cache the real patch to get the colour of the top left pixel
|
||||
patch_t *realpatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
|
||||
const column_t *column = (const column_t *)((const UINT8 *)(realpatch) + LONG((realpatch)->columnofs[0]));
|
||||
const UINT8 *source = (const UINT8 *)(column) + 3;
|
||||
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
|
||||
Z_Free(realpatch);
|
||||
}
|
||||
// centre screen
|
||||
if (vid.width != BASEVIDWIDTH * vid.dupx)
|
||||
{
|
||||
if (option & V_SNAPTORIGHT)
|
||||
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
|
||||
else if (!(option & V_SNAPTOLEFT))
|
||||
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
|
||||
}
|
||||
if (vid.height != BASEVIDHEIGHT * vid.dupy)
|
||||
{
|
||||
if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
|
||||
cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
|
||||
else if (option & V_SNAPTOBOTTOM)
|
||||
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
|
||||
else if (!(option & V_SNAPTOTOP))
|
||||
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (pscale != FRACUNIT)
|
||||
{
|
||||
fwidth = (float)gpatch->width * fscale * dupx;
|
||||
fheight = (float)gpatch->height * fscale * dupy;
|
||||
}
|
||||
else
|
||||
{
|
||||
fwidth = (float)gpatch->width * dupx;
|
||||
fheight = (float)gpatch->height * dupy;
|
||||
}
|
||||
|
||||
// positions of the cx, cy, are between 0 and vid.width/vid.height now, we need them to be between -1 and 1
|
||||
cx = -1 + (cx / (vid.width/2));
|
||||
cy = 1 - (cy / (vid.height/2));
|
||||
|
||||
// fwidth and fheight are similar
|
||||
fwidth /= vid.width / 2;
|
||||
fheight /= vid.height / 2;
|
||||
|
||||
// set the polygon vertices to the right positions
|
||||
v[0].x = v[3].x = cx;
|
||||
v[2].x = v[1].x = cx + fwidth;
|
||||
|
||||
v[0].y = v[1].y = cy;
|
||||
v[2].y = v[3].y = cy - fheight;
|
||||
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||
|
||||
|
@ -247,10 +312,7 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
|
|||
// | /|
|
||||
// |/ |
|
||||
// 0--1
|
||||
float sdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f;
|
||||
float sdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f;
|
||||
float pdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f*FIXED_TO_FLOAT(pscale);
|
||||
float pdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f*FIXED_TO_FLOAT(pscale);
|
||||
float dupx, dupy, fscale, fwidth, fheight;
|
||||
|
||||
if (alphalevel >= 10 && alphalevel < 13)
|
||||
return;
|
||||
|
@ -258,28 +320,109 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
|
|||
// make patch ready in hardware cache
|
||||
HWR_GetPatch(gpatch);
|
||||
|
||||
dupx = (float)vid.dupx;
|
||||
dupy = (float)vid.dupy;
|
||||
|
||||
switch (option & V_SCALEPATCHMASK)
|
||||
{
|
||||
case V_NOSCALEPATCH:
|
||||
pdupx = pdupy = 2.0f;
|
||||
dupx = dupy = 1.0f;
|
||||
break;
|
||||
case V_SMALLSCALEPATCH:
|
||||
pdupx = 2.0f * FIXED_TO_FLOAT(vid.fsmalldupx);
|
||||
pdupy = 2.0f * FIXED_TO_FLOAT(vid.fsmalldupy);
|
||||
dupx = (float)vid.smalldupx;
|
||||
dupy = (float)vid.smalldupy;
|
||||
break;
|
||||
case V_MEDSCALEPATCH:
|
||||
pdupx = 2.0f * FIXED_TO_FLOAT(vid.fmeddupx);
|
||||
pdupy = 2.0f * FIXED_TO_FLOAT(vid.fmeddupy);
|
||||
dupx = (float)vid.meddupx;
|
||||
dupy = (float)vid.meddupy;
|
||||
break;
|
||||
}
|
||||
|
||||
if (option & V_NOSCALESTART)
|
||||
sdupx = sdupy = 2.0f;
|
||||
dupx = dupy = (dupx < dupy ? dupx : dupy);
|
||||
fscale = FIXED_TO_FLOAT(pscale);
|
||||
|
||||
v[0].x = v[3].x = (cx*sdupx - gpatch->leftoffset * pdupx) / vid.width - 1;
|
||||
v[2].x = v[1].x = (cx*sdupx + ((w-sx) - gpatch->leftoffset) * pdupx) / vid.width - 1;
|
||||
v[0].y = v[1].y = 1 - (cy*sdupy - gpatch->topoffset * pdupy) / vid.height;
|
||||
v[2].y = v[3].y = 1 - (cy*sdupy + ((h-sy) - gpatch->topoffset) * pdupy) / vid.height;
|
||||
cy -= (float)gpatch->topoffset * fscale;
|
||||
cx -= (float)gpatch->leftoffset * fscale;
|
||||
|
||||
if (!(option & V_NOSCALESTART))
|
||||
{
|
||||
cx = cx * dupx;
|
||||
cy = cy * dupy;
|
||||
|
||||
if (!(option & V_SCALEPATCHMASK))
|
||||
{
|
||||
// if it's meant to cover the whole screen, black out the rest
|
||||
// cx and cy are possibly *slightly* off from float maths
|
||||
// This is done before here compared to software because we directly alter cx and cy to centre
|
||||
if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT)
|
||||
{
|
||||
// Need to temporarily cache the real patch to get the colour of the top left pixel
|
||||
patch_t *realpatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
|
||||
const column_t *column = (const column_t *)((const UINT8 *)(realpatch) + LONG((realpatch)->columnofs[0]));
|
||||
const UINT8 *source = (const UINT8 *)(column) + 3;
|
||||
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
|
||||
Z_Free(realpatch);
|
||||
}
|
||||
// centre screen
|
||||
if (vid.width != BASEVIDWIDTH * vid.dupx)
|
||||
{
|
||||
if (option & V_SNAPTORIGHT)
|
||||
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
|
||||
else if (!(option & V_SNAPTOLEFT))
|
||||
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
|
||||
}
|
||||
if (vid.height != BASEVIDHEIGHT * vid.dupy)
|
||||
{
|
||||
if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
|
||||
cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
|
||||
else if (option & V_SNAPTOBOTTOM)
|
||||
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
|
||||
else if (!(option & V_SNAPTOTOP))
|
||||
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fwidth = w;
|
||||
fheight = h;
|
||||
|
||||
if (fwidth > w - sx)
|
||||
fwidth = w - sx;
|
||||
|
||||
if (fheight > h - sy)
|
||||
fheight = h - sy;
|
||||
|
||||
if (fwidth > gpatch->width)
|
||||
fwidth = gpatch->width;
|
||||
|
||||
if (fheight > gpatch->height)
|
||||
fheight = gpatch->height;
|
||||
|
||||
if (pscale != FRACUNIT)
|
||||
{
|
||||
fwidth *= fscale * dupx;
|
||||
fheight *= fscale * dupy;
|
||||
}
|
||||
else
|
||||
{
|
||||
fwidth *= dupx;
|
||||
fheight *= dupy;
|
||||
}
|
||||
|
||||
// positions of the cx, cy, are between 0 and vid.width/vid.height now, we need them to be between -1 and 1
|
||||
cx = -1 + (cx / (vid.width/2));
|
||||
cy = 1 - (cy / (vid.height/2));
|
||||
|
||||
// fwidth and fheight are similar
|
||||
fwidth /= vid.width / 2;
|
||||
fheight /= vid.height / 2;
|
||||
|
||||
// set the polygon vertices to the right positions
|
||||
v[0].x = v[3].x = cx;
|
||||
v[2].x = v[1].x = cx + fwidth;
|
||||
|
||||
v[0].y = v[1].y = cy;
|
||||
v[2].y = v[3].y = cy - fheight;
|
||||
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||
|
||||
|
@ -656,7 +799,7 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
|||
{
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
float sdupx, sdupy;
|
||||
float fx, fy, fw, fh;
|
||||
|
||||
if (w < 0 || h < 0)
|
||||
return; // consistency w/ software
|
||||
|
@ -665,16 +808,79 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
|||
// | /|
|
||||
// |/ |
|
||||
// 0--1
|
||||
sdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f;
|
||||
sdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f;
|
||||
|
||||
if (color & V_NOSCALESTART)
|
||||
sdupx = sdupy = 2.0f;
|
||||
fx = (float)x;
|
||||
fy = (float)y;
|
||||
fw = (float)w;
|
||||
fh = (float)h;
|
||||
|
||||
v[0].x = v[3].x = (x*sdupx)/vid.width - 1;
|
||||
v[2].x = v[1].x = (x*sdupx + w*sdupx)/vid.width - 1;
|
||||
v[0].y = v[1].y = 1-(y*sdupy)/vid.height;
|
||||
v[2].y = v[3].y = 1-(y*sdupy + h*sdupy)/vid.height;
|
||||
if (!(color & V_NOSCALESTART))
|
||||
{
|
||||
float dupx = (float)vid.dupx, dupy = (float)vid.dupy;
|
||||
|
||||
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
|
||||
{
|
||||
RGBA_t rgbaColour = V_GetColor(color);
|
||||
FRGBAFloat clearColour;
|
||||
clearColour.red = (float)rgbaColour.s.red / 255;
|
||||
clearColour.green = (float)rgbaColour.s.green / 255;
|
||||
clearColour.blue = (float)rgbaColour.s.blue / 255;
|
||||
clearColour.alpha = 1;
|
||||
HWD.pfnClearBuffer(true, false, &clearColour);
|
||||
return;
|
||||
}
|
||||
|
||||
fx *= dupx;
|
||||
fy *= dupy;
|
||||
fw *= dupx;
|
||||
fh *= dupy;
|
||||
|
||||
if (vid.width != BASEVIDWIDTH * vid.dupx)
|
||||
{
|
||||
if (color & V_SNAPTORIGHT)
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
|
||||
else if (!(color & V_SNAPTOLEFT))
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
|
||||
}
|
||||
if (vid.height != BASEVIDHEIGHT * dupy)
|
||||
{
|
||||
// same thing here
|
||||
if (color & V_SNAPTOBOTTOM)
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
|
||||
else if (!(color & V_SNAPTOTOP))
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2;
|
||||
}
|
||||
}
|
||||
|
||||
if (fx >= vid.width || fy >= vid.height)
|
||||
return;
|
||||
if (fx < 0)
|
||||
{
|
||||
fw += fx;
|
||||
fx = 0;
|
||||
}
|
||||
if (fy < 0)
|
||||
{
|
||||
fh += fy;
|
||||
fy = 0;
|
||||
}
|
||||
|
||||
if (fw <= 0 || fh <= 0)
|
||||
return;
|
||||
if (fx + fw > vid.width)
|
||||
fw = (float)vid.width - fx;
|
||||
if (fy + fh > vid.height)
|
||||
fh = (float)vid.height - fy;
|
||||
|
||||
fx = -1 + fx / (vid.width / 2);
|
||||
fy = 1 - fy / (vid.height / 2);
|
||||
fw = fw / (vid.width / 2);
|
||||
fh = fh / (vid.height / 2);
|
||||
|
||||
v[0].x = v[3].x = fx;
|
||||
v[2].x = v[1].x = fx + fw;
|
||||
v[0].y = v[1].y = fy;
|
||||
v[2].y = v[3].y = fy - fh;
|
||||
|
||||
//Hurdler: do we still use this argb color? if not, we should remove it
|
||||
v[0].argb = v[1].argb = v[2].argb = v[3].argb = 0xff00ff00; //;
|
||||
|
|
|
@ -79,6 +79,7 @@ EXPORT char *HWRAPI(GetRenderer) (void);
|
|||
#define SCREENVERTS 10
|
||||
EXPORT void HWRAPI(PostImgRedraw) (float points[SCREENVERTS][SCREENVERTS][2]);
|
||||
#endif
|
||||
EXPORT void HWRAPI(FlushScreenTextures) (void);
|
||||
EXPORT void HWRAPI(StartScreenWipe) (void);
|
||||
EXPORT void HWRAPI(EndScreenWipe) (void);
|
||||
EXPORT void HWRAPI(DoScreenWipe) (float alpha);
|
||||
|
@ -124,6 +125,7 @@ struct hwdriver_s
|
|||
#ifdef SHUFFLE
|
||||
PostImgRedraw pfnPostImgRedraw;
|
||||
#endif
|
||||
FlushScreenTextures pfnFlushScreenTextures;
|
||||
StartScreenWipe pfnStartScreenWipe;
|
||||
EndScreenWipe pfnEndScreenWipe;
|
||||
DoScreenWipe pfnDoScreenWipe;
|
||||
|
|
|
@ -68,6 +68,7 @@ typedef struct gr_vissprite_s
|
|||
struct gr_vissprite_s *prev;
|
||||
struct gr_vissprite_s *next;
|
||||
float x1, x2;
|
||||
float z1, z2;
|
||||
float tz, ty;
|
||||
lumpnum_t patchlumpnum;
|
||||
boolean flip;
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -59,7 +59,7 @@ typedef struct GLRGBAFloat GLRGBAFloat;
|
|||
#define N_PI_DEMI (M_PIl/2.0f) //(1.5707963268f)
|
||||
|
||||
#define ASPECT_RATIO (1.0f) //(320.0f/200.0f)
|
||||
#define FAR_CLIPPING_PLANE 150000.0f // Draw further! Tails 01-21-2001
|
||||
#define FAR_CLIPPING_PLANE 32768.0f // Draw further! Tails 01-21-2001
|
||||
static float NEAR_CLIPPING_PLANE = NZCLIP_PLANE;
|
||||
|
||||
// **************************************************************************
|
||||
|
@ -107,10 +107,19 @@ static GLint viewport[4];
|
|||
#endif
|
||||
|
||||
// Yay for arbitrary numbers! NextTexAvail is buggy for some reason.
|
||||
static GLuint screentexture = 60000;
|
||||
static GLuint startScreenWipe = 60001;
|
||||
static GLuint endScreenWipe = 60002;
|
||||
static GLuint finalScreenTexture = 60003;
|
||||
// Sryder: NextTexAvail is broken for these because palette changes or changes to the texture filter or antialiasing
|
||||
// flush all of the stored textures, leaving them unavailable at times such as between levels
|
||||
// These need to start at 0 and be set to their number, and be reset to 0 when deleted so that intel GPUs
|
||||
// can know when the textures aren't there, as textures are always considered resident in their virtual memory
|
||||
// TODO: Store them in a more normal way
|
||||
#define SCRTEX_SCREENTEXTURE 65535
|
||||
#define SCRTEX_STARTSCREENWIPE 65534
|
||||
#define SCRTEX_ENDSCREENWIPE 65533
|
||||
#define SCRTEX_FINALSCREENTEXTURE 65532
|
||||
static GLuint screentexture = 0;
|
||||
static GLuint startScreenWipe = 0;
|
||||
static GLuint endScreenWipe = 0;
|
||||
static GLuint finalScreenTexture = 0;
|
||||
#if 0
|
||||
GLuint screentexture = FIRST_TEX_AVAIL;
|
||||
#endif
|
||||
|
@ -263,6 +272,7 @@ FUNCPRINTF void DBG_Printf(const char *lpFmt, ...)
|
|||
/* texture mapping */ //GL_EXT_copy_texture
|
||||
#ifndef KOS_GL_COMPATIBILITY
|
||||
#define pglCopyTexImage2D glCopyTexImage2D
|
||||
#define pglCopyTexSubImage2D glCopyTexSubImage2D
|
||||
#endif
|
||||
|
||||
#else //!STATIC_OPENGL
|
||||
|
@ -387,6 +397,8 @@ static PFNglBindTexture pglBindTexture;
|
|||
/* texture mapping */ //GL_EXT_copy_texture
|
||||
typedef void (APIENTRY * PFNglCopyTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||
static PFNglCopyTexImage2D pglCopyTexImage2D;
|
||||
typedef void (APIENTRY * PFNglCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
static PFNglCopyTexSubImage2D pglCopyTexSubImage2D;
|
||||
#endif
|
||||
/* GLU functions */
|
||||
typedef GLint (APIENTRY * PFNgluBuild2DMipmaps) (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data);
|
||||
|
@ -503,6 +515,7 @@ boolean SetupGLfunc(void)
|
|||
GETOPENGLFUNC(pglBindTexture , glBindTexture)
|
||||
|
||||
GETOPENGLFUNC(pglCopyTexImage2D , glCopyTexImage2D)
|
||||
GETOPENGLFUNC(pglCopyTexSubImage2D , glCopyTexSubImage2D)
|
||||
|
||||
#undef GETOPENGLFUNC
|
||||
|
||||
|
@ -654,6 +667,10 @@ void SetModelView(GLint w, GLint h)
|
|||
{
|
||||
// DBG_Printf("SetModelView(): %dx%d\n", (int)w, (int)h);
|
||||
|
||||
// The screen textures need to be flushed if the width or height change so that they be remade for the correct size
|
||||
if (screen_width != w || screen_height != h)
|
||||
FlushScreenTextures();
|
||||
|
||||
screen_width = w;
|
||||
screen_height = h;
|
||||
|
||||
|
@ -801,6 +818,7 @@ void Flush(void)
|
|||
screentexture = FIRST_TEX_AVAIL;
|
||||
}
|
||||
#endif
|
||||
|
||||
tex_downloaded = 0;
|
||||
}
|
||||
|
||||
|
@ -1056,30 +1074,56 @@ EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags)
|
|||
switch (PolyFlags & PF_Blending) {
|
||||
case PF_Translucent & PF_Blending:
|
||||
pglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // alpha = level of transparency
|
||||
#ifndef KOS_GL_COMPATIBILITY
|
||||
pglAlphaFunc(GL_NOTEQUAL, 0.0f);
|
||||
#endif
|
||||
break;
|
||||
case PF_Masked & PF_Blending:
|
||||
// Hurdler: does that mean lighting is only made by alpha src?
|
||||
// it sounds ok, but not for polygonsmooth
|
||||
pglBlendFunc(GL_SRC_ALPHA, GL_ZERO); // 0 alpha = holes in texture
|
||||
#ifndef KOS_GL_COMPATIBILITY
|
||||
pglAlphaFunc(GL_GREATER, 0.5f);
|
||||
#endif
|
||||
break;
|
||||
case PF_Additive & PF_Blending:
|
||||
#ifdef ATI_RAGE_PRO_COMPATIBILITY
|
||||
pglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // alpha = level of transparency
|
||||
#else
|
||||
pglBlendFunc(GL_SRC_ALPHA, GL_ONE); // src * alpha + dest
|
||||
#endif
|
||||
#ifndef KOS_GL_COMPATIBILITY
|
||||
pglAlphaFunc(GL_NOTEQUAL, 0.0f);
|
||||
#endif
|
||||
break;
|
||||
case PF_Environment & PF_Blending:
|
||||
pglBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
#ifndef KOS_GL_COMPATIBILITY
|
||||
pglAlphaFunc(GL_NOTEQUAL, 0.0f);
|
||||
#endif
|
||||
break;
|
||||
case PF_Substractive & PF_Blending:
|
||||
// good for shadow
|
||||
// not realy but what else ?
|
||||
pglBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
|
||||
#ifndef KOS_GL_COMPATIBILITY
|
||||
pglAlphaFunc(GL_NOTEQUAL, 0.0f);
|
||||
#endif
|
||||
break;
|
||||
case PF_Fog & PF_Fog:
|
||||
// Sryder: Fog
|
||||
// multiplies input colour by input alpha, and destination colour by input colour, then adds them
|
||||
pglBlendFunc(GL_SRC_ALPHA, GL_SRC_COLOR);
|
||||
#ifndef KOS_GL_COMPATIBILITY
|
||||
pglAlphaFunc(GL_NOTEQUAL, 0.0f);
|
||||
#endif
|
||||
break;
|
||||
default : // must be 0, otherwise it's an error
|
||||
// No blending
|
||||
pglBlendFunc(GL_ONE, GL_ZERO); // the same as no blending
|
||||
#ifndef KOS_GL_COMPATIBILITY
|
||||
pglAlphaFunc(GL_GREATER, 0.5f);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1339,6 +1383,7 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
|
|||
tex[w*j+i].s.green = 0;
|
||||
tex[w*j+i].s.blue = 0;
|
||||
tex[w*j+i].s.alpha = 0;
|
||||
pTexInfo->flags |= TF_TRANSPARENT; // there is a hole in it
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1409,8 +1454,22 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
|
|||
tex_downloaded = pTexInfo->downloaded;
|
||||
pglBindTexture(GL_TEXTURE_2D, pTexInfo->downloaded);
|
||||
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
|
||||
// disable texture filtering on any texture that has holes so there's no dumb borders or blending issues
|
||||
if (pTexInfo->flags & TF_TRANSPARENT)
|
||||
{
|
||||
#ifdef KOS_GL_COMPATIBILITY
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NONE);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NONE);
|
||||
#else
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
|
||||
}
|
||||
|
||||
#ifdef KOS_GL_COMPATIBILITY
|
||||
pglTexImage2D(GL_TEXTURE_2D, 0, GL_ARGB4444, w, h, 0, GL_ARGB4444, GL_UNSIGNED_BYTE, ptex);
|
||||
|
@ -1864,12 +1923,6 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration,
|
|||
ambient[1] = 0.75f;
|
||||
if (ambient[2] > 0.75f)
|
||||
ambient[2] = 0.75f;
|
||||
|
||||
if (color[3] < 255)
|
||||
{
|
||||
pglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
pglDepthMask(GL_FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
pglEnable(GL_CULL_FACE);
|
||||
|
@ -1896,10 +1949,12 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration,
|
|||
pglMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambient);
|
||||
pglMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse);
|
||||
#endif
|
||||
if (color[3] < 255)
|
||||
SetBlend(PF_Translucent|PF_Modulated|PF_Clip);
|
||||
else
|
||||
SetBlend(PF_Masked|PF_Modulated|PF_Occlude|PF_Clip);
|
||||
}
|
||||
|
||||
DrawPolygon(NULL, NULL, 0, PF_Masked|PF_Modulated|PF_Occlude|PF_Clip);
|
||||
|
||||
pglPushMatrix(); // should be the same as glLoadIdentity
|
||||
//Hurdler: now it seems to work
|
||||
pglTranslatef(pos->x, pos->z, pos->y);
|
||||
|
@ -1907,14 +1962,6 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration,
|
|||
scaley = -scaley;
|
||||
pglRotatef(pos->angley, 0.0f, -1.0f, 0.0f);
|
||||
pglRotatef(pos->anglex, -1.0f, 0.0f, 0.0f);
|
||||
//pglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // alpha = level of transparency
|
||||
|
||||
// Remove depth mask when the model is transparent so it doesn't cut thorugh sprites // SRB2CBTODO: For all stuff too?!
|
||||
if (color && color[3] < 255)
|
||||
{
|
||||
pglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // alpha = level of transparency
|
||||
pglDepthMask(GL_FALSE);
|
||||
}
|
||||
|
||||
val = *gl_cmd_buffer++;
|
||||
|
||||
|
@ -1982,7 +2029,6 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration,
|
|||
if (color)
|
||||
pglDisable(GL_LIGHTING);
|
||||
pglShadeModel(GL_FLAT);
|
||||
pglDepthMask(GL_TRUE);
|
||||
pglDisable(GL_CULL_FACE);
|
||||
}
|
||||
|
||||
|
@ -2135,10 +2181,25 @@ EXPORT void HWRAPI(PostImgRedraw) (float points[SCREENVERTS][SCREENVERTS][2])
|
|||
}
|
||||
#endif //SHUFFLE
|
||||
|
||||
// Sryder: This needs to be called whenever the screen changes resolution in order to reset the screen textures to use
|
||||
// a new size
|
||||
EXPORT void HWRAPI(FlushScreenTextures) (void)
|
||||
{
|
||||
pglDeleteTextures(1, &screentexture);
|
||||
pglDeleteTextures(1, &startScreenWipe);
|
||||
pglDeleteTextures(1, &endScreenWipe);
|
||||
pglDeleteTextures(1, &finalScreenTexture);
|
||||
screentexture = 0;
|
||||
startScreenWipe = 0;
|
||||
endScreenWipe = 0;
|
||||
finalScreenTexture = 0;
|
||||
}
|
||||
|
||||
// Create Screen to fade from
|
||||
EXPORT void HWRAPI(StartScreenWipe) (void)
|
||||
{
|
||||
INT32 texsize = 2048;
|
||||
boolean firstTime = (startScreenWipe == 0);
|
||||
|
||||
// Use a power of two texture, dammit
|
||||
if(screen_width <= 512)
|
||||
|
@ -2147,27 +2208,38 @@ EXPORT void HWRAPI(StartScreenWipe) (void)
|
|||
texsize = 1024;
|
||||
|
||||
// Create screen texture
|
||||
if (firstTime)
|
||||
startScreenWipe = SCRTEX_STARTSCREENWIPE;
|
||||
pglBindTexture(GL_TEXTURE_2D, startScreenWipe);
|
||||
|
||||
if (firstTime)
|
||||
{
|
||||
#ifdef KOS_GL_COMPATIBILITY
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_FILTER_NONE);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_FILTER_NONE);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_FILTER_NONE);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_FILTER_NONE);
|
||||
#else
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
#endif
|
||||
Clamp2D(GL_TEXTURE_WRAP_S);
|
||||
Clamp2D(GL_TEXTURE_WRAP_T);
|
||||
Clamp2D(GL_TEXTURE_WRAP_S);
|
||||
Clamp2D(GL_TEXTURE_WRAP_T);
|
||||
#ifndef KOS_GL_COMPATIBILITY
|
||||
pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0);
|
||||
pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
#ifndef KOS_GL_COMPATIBILITY
|
||||
pglCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, texsize, texsize);
|
||||
#endif
|
||||
|
||||
tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now
|
||||
tex_downloaded = startScreenWipe;
|
||||
}
|
||||
|
||||
// Create Screen to fade to
|
||||
EXPORT void HWRAPI(EndScreenWipe)(void)
|
||||
{
|
||||
INT32 texsize = 2048;
|
||||
boolean firstTime = (endScreenWipe == 0);
|
||||
|
||||
// Use a power of two texture, dammit
|
||||
if(screen_width <= 512)
|
||||
|
@ -2176,21 +2248,32 @@ EXPORT void HWRAPI(EndScreenWipe)(void)
|
|||
texsize = 1024;
|
||||
|
||||
// Create screen texture
|
||||
if (firstTime)
|
||||
endScreenWipe = SCRTEX_ENDSCREENWIPE;
|
||||
pglBindTexture(GL_TEXTURE_2D, endScreenWipe);
|
||||
|
||||
if (firstTime)
|
||||
{
|
||||
#ifdef KOS_GL_COMPATIBILITY
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_FILTER_NONE);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_FILTER_NONE);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_FILTER_NONE);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_FILTER_NONE);
|
||||
#else
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
#endif
|
||||
Clamp2D(GL_TEXTURE_WRAP_S);
|
||||
Clamp2D(GL_TEXTURE_WRAP_T);
|
||||
Clamp2D(GL_TEXTURE_WRAP_S);
|
||||
Clamp2D(GL_TEXTURE_WRAP_T);
|
||||
#ifndef KOS_GL_COMPATIBILITY
|
||||
pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0);
|
||||
pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
#ifndef KOS_GL_COMPATIBILITY
|
||||
pglCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, texsize, texsize);
|
||||
#endif
|
||||
|
||||
tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now
|
||||
|
||||
tex_downloaded = endScreenWipe;
|
||||
}
|
||||
|
||||
|
||||
|
@ -2232,7 +2315,7 @@ EXPORT void HWRAPI(DrawIntermissionBG)(void)
|
|||
|
||||
pglEnd();
|
||||
|
||||
tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now
|
||||
tex_downloaded = screentexture;
|
||||
}
|
||||
|
||||
// Do screen fades!
|
||||
|
@ -2323,6 +2406,7 @@ EXPORT void HWRAPI(DoScreenWipe)(float alpha)
|
|||
|
||||
pglDisable(GL_TEXTURE_2D); // disable the texture in the 2nd texture unit
|
||||
pglActiveTexture(GL_TEXTURE0);
|
||||
tex_downloaded = endScreenWipe;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2348,11 +2432,10 @@ EXPORT void HWRAPI(DoScreenWipe)(float alpha)
|
|||
pglTexCoord2f(xfix, 0.0f);
|
||||
pglVertex3f(1.0f, -1.0f, 1.0f);
|
||||
pglEnd();
|
||||
tex_downloaded = endScreenWipe;
|
||||
#ifndef MINI_GL_COMPATIBILITY
|
||||
}
|
||||
#endif
|
||||
|
||||
tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now
|
||||
}
|
||||
|
||||
|
||||
|
@ -2360,6 +2443,7 @@ EXPORT void HWRAPI(DoScreenWipe)(float alpha)
|
|||
EXPORT void HWRAPI(MakeScreenTexture) (void)
|
||||
{
|
||||
INT32 texsize = 2048;
|
||||
boolean firstTime = (screentexture == 0);
|
||||
|
||||
// Use a power of two texture, dammit
|
||||
if(screen_width <= 512)
|
||||
|
@ -2368,26 +2452,37 @@ EXPORT void HWRAPI(MakeScreenTexture) (void)
|
|||
texsize = 1024;
|
||||
|
||||
// Create screen texture
|
||||
if (firstTime)
|
||||
screentexture = SCRTEX_SCREENTEXTURE;
|
||||
pglBindTexture(GL_TEXTURE_2D, screentexture);
|
||||
|
||||
if (firstTime)
|
||||
{
|
||||
#ifdef KOS_GL_COMPATIBILITY
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_FILTER_NONE);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_FILTER_NONE);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_FILTER_NONE);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_FILTER_NONE);
|
||||
#else
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
#endif
|
||||
Clamp2D(GL_TEXTURE_WRAP_S);
|
||||
Clamp2D(GL_TEXTURE_WRAP_T);
|
||||
Clamp2D(GL_TEXTURE_WRAP_S);
|
||||
Clamp2D(GL_TEXTURE_WRAP_T);
|
||||
#ifndef KOS_GL_COMPATIBILITY
|
||||
pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0);
|
||||
pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
#ifndef KOS_GL_COMPATIBILITY
|
||||
pglCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, texsize, texsize);
|
||||
#endif
|
||||
|
||||
tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now
|
||||
tex_downloaded = screentexture;
|
||||
}
|
||||
|
||||
EXPORT void HWRAPI(MakeScreenFinalTexture) (void)
|
||||
{
|
||||
INT32 texsize = 2048;
|
||||
boolean firstTime = (finalScreenTexture == 0);
|
||||
|
||||
// Use a power of two texture, dammit
|
||||
if(screen_width <= 512)
|
||||
|
@ -2396,27 +2491,40 @@ EXPORT void HWRAPI(MakeScreenFinalTexture) (void)
|
|||
texsize = 1024;
|
||||
|
||||
// Create screen texture
|
||||
if (firstTime)
|
||||
finalScreenTexture = SCRTEX_FINALSCREENTEXTURE;
|
||||
pglBindTexture(GL_TEXTURE_2D, finalScreenTexture);
|
||||
|
||||
if (firstTime)
|
||||
{
|
||||
#ifdef KOS_GL_COMPATIBILITY
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_FILTER_NONE);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_FILTER_NONE);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_FILTER_NONE);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_FILTER_NONE);
|
||||
#else
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
#endif
|
||||
Clamp2D(GL_TEXTURE_WRAP_S);
|
||||
Clamp2D(GL_TEXTURE_WRAP_T);
|
||||
Clamp2D(GL_TEXTURE_WRAP_S);
|
||||
Clamp2D(GL_TEXTURE_WRAP_T);
|
||||
#ifndef KOS_GL_COMPATIBILITY
|
||||
pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0);
|
||||
pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
#ifndef KOS_GL_COMPATIBILITY
|
||||
pglCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, texsize, texsize);
|
||||
#endif
|
||||
|
||||
tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now
|
||||
tex_downloaded = finalScreenTexture;
|
||||
|
||||
}
|
||||
|
||||
EXPORT void HWRAPI(DrawScreenFinalTexture)(int width, int height)
|
||||
{
|
||||
float xfix, yfix;
|
||||
float origaspect, newaspect;
|
||||
float xoff = 1, yoff = 1; // xoffset and yoffset for the polygon to have black bars around the screen
|
||||
FRGBAFloat clearColour;
|
||||
INT32 texsize = 2048;
|
||||
|
||||
if(screen_width <= 1024)
|
||||
|
@ -2427,35 +2535,47 @@ EXPORT void HWRAPI(DrawScreenFinalTexture)(int width, int height)
|
|||
xfix = 1/((float)(texsize)/((float)((screen_width))));
|
||||
yfix = 1/((float)(texsize)/((float)((screen_height))));
|
||||
|
||||
//pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
origaspect = (float)screen_width / screen_height;
|
||||
newaspect = (float)width / height;
|
||||
if (origaspect < newaspect)
|
||||
{
|
||||
xoff = origaspect / newaspect;
|
||||
yoff = 1;
|
||||
}
|
||||
else if (origaspect > newaspect)
|
||||
{
|
||||
xoff = 1;
|
||||
yoff = newaspect / origaspect;
|
||||
}
|
||||
|
||||
pglViewport(0, 0, width, height);
|
||||
|
||||
clearColour.red = clearColour.green = clearColour.blue = 0;
|
||||
clearColour.alpha = 1;
|
||||
ClearBuffer(true, false, &clearColour);
|
||||
pglBindTexture(GL_TEXTURE_2D, finalScreenTexture);
|
||||
pglBegin(GL_QUADS);
|
||||
|
||||
pglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
// Bottom left
|
||||
pglTexCoord2f(0.0f, 0.0f);
|
||||
pglVertex3f(-1, -1, 1.0f);
|
||||
pglVertex3f(-xoff, -yoff, 1.0f);
|
||||
|
||||
// Top left
|
||||
pglTexCoord2f(0.0f, yfix);
|
||||
pglVertex3f(-1, 1, 1.0f);
|
||||
pglVertex3f(-xoff, yoff, 1.0f);
|
||||
|
||||
// Top right
|
||||
pglTexCoord2f(xfix, yfix);
|
||||
pglVertex3f(1, 1, 1.0f);
|
||||
pglVertex3f(xoff, yoff, 1.0f);
|
||||
|
||||
// Bottom right
|
||||
pglTexCoord2f(xfix, 0.0f);
|
||||
pglVertex3f(1, -1, 1.0f);
|
||||
pglVertex3f(xoff, -yoff, 1.0f);
|
||||
|
||||
pglEnd();
|
||||
|
||||
SetModelView(screen_width, screen_height);
|
||||
SetStates();
|
||||
|
||||
tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now
|
||||
tex_downloaded = finalScreenTexture;
|
||||
}
|
||||
|
||||
#endif //HWRENDER
|
||||
|
|
|
@ -478,10 +478,10 @@ static const struct {
|
|||
{NULL, ARCH_NULL}
|
||||
};
|
||||
|
||||
static UINT8 GetUserdataArchType(void)
|
||||
static UINT8 GetUserdataArchType(int index)
|
||||
{
|
||||
UINT8 i;
|
||||
lua_getmetatable(gL, -1);
|
||||
lua_getmetatable(gL, index);
|
||||
|
||||
for (i = 0; meta2arch[i].meta; i++)
|
||||
{
|
||||
|
@ -560,7 +560,7 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex)
|
|||
break;
|
||||
}
|
||||
case LUA_TUSERDATA:
|
||||
switch (GetUserdataArchType())
|
||||
switch (GetUserdataArchType(myindex))
|
||||
{
|
||||
case ARCH_MOBJINFO:
|
||||
{
|
||||
|
@ -777,6 +777,7 @@ static void ArchiveTables(void)
|
|||
CONS_Alert(CONS_ERROR, "Type of value for table %d entry '%s' (%s) could not be archived!\n", i, lua_tostring(gL, -1), luaL_typename(gL, -1));
|
||||
lua_pop(gL, 1);
|
||||
}
|
||||
|
||||
lua_pop(gL, 1);
|
||||
}
|
||||
lua_pop(gL, 1);
|
||||
|
|
|
@ -33,7 +33,9 @@
|
|||
*/
|
||||
fixed_t FixedMul(fixed_t a, fixed_t b)
|
||||
{
|
||||
return (fixed_t)((((INT64)a * b) ) / FRACUNIT);
|
||||
// Need to cast to unsigned before shifting to avoid undefined behaviour
|
||||
// for negative integers
|
||||
return (fixed_t)(((UINT64)((INT64)a * b)) >> FRACBITS);
|
||||
}
|
||||
|
||||
#endif //__USE_C_FIXEDMUL__
|
||||
|
|
|
@ -6295,6 +6295,13 @@ static void M_DrawConnectIPMenu(void)
|
|||
static void M_ConnectIP(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
|
||||
if (*setupm_ip == 0)
|
||||
{
|
||||
M_StartMessage("You must specify an IP address.\n", NULL, MM_NOTHING);
|
||||
return;
|
||||
}
|
||||
|
||||
COM_BufAddText(va("connect \"%s\"\n", setupm_ip));
|
||||
|
||||
// A little "please wait" message.
|
||||
|
@ -6536,7 +6543,7 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
|
|||
if (choice < 32 || choice > 127 || itemOn != 0)
|
||||
break;
|
||||
l = strlen(setupm_name);
|
||||
if (l < MAXPLAYERNAME-1)
|
||||
if (l < MAXPLAYERNAME)
|
||||
{
|
||||
S_StartSound(NULL,sfx_menu1); // Tails
|
||||
setupm_name[l] =(char)choice;
|
||||
|
|
26
src/m_misc.c
26
src/m_misc.c
|
@ -644,13 +644,12 @@ static void M_PNGhdr(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png_
|
|||
static void M_PNGText(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png_byte movie)
|
||||
{
|
||||
#ifdef PNG_TEXT_SUPPORTED
|
||||
#define SRB2PNGTXT 11 //PNG_KEYWORD_MAX_LENGTH(79) is the max
|
||||
#define SRB2PNGTXT 10 //PNG_KEYWORD_MAX_LENGTH(79) is the max
|
||||
png_text png_infotext[SRB2PNGTXT];
|
||||
char keytxt[SRB2PNGTXT][12] = {
|
||||
"Title", "Author", "Description", "Playername", "Mapnum", "Mapname",
|
||||
"Title", "Description", "Playername", "Mapnum", "Mapname",
|
||||
"Location", "Interface", "Revision", "Build Date", "Build Time"};
|
||||
char titletxt[] = "Sonic Robo Blast 2 " VERSIONSTRING;
|
||||
png_charp authortxt = I_GetUserName();
|
||||
png_charp playertxt = cv_playername.zstring;
|
||||
char desctxt[] = "SRB2 Screenshot";
|
||||
char Movietxt[] = "SRB2 Movie";
|
||||
|
@ -700,19 +699,18 @@ static void M_PNGText(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png
|
|||
png_infotext[i].key = keytxt[i];
|
||||
|
||||
png_infotext[0].text = titletxt;
|
||||
png_infotext[1].text = authortxt;
|
||||
if (movie)
|
||||
png_infotext[2].text = Movietxt;
|
||||
png_infotext[1].text = Movietxt;
|
||||
else
|
||||
png_infotext[2].text = desctxt;
|
||||
png_infotext[3].text = playertxt;
|
||||
png_infotext[4].text = maptext;
|
||||
png_infotext[5].text = lvlttltext;
|
||||
png_infotext[6].text = locationtxt;
|
||||
png_infotext[7].text = interfacetxt;
|
||||
png_infotext[8].text = strncpy(ctrevision, comprevision, sizeof(ctrevision)-1);
|
||||
png_infotext[9].text = strncpy(ctdate, compdate, sizeof(ctdate)-1);
|
||||
png_infotext[10].text = strncpy(cttime, comptime, sizeof(cttime)-1);
|
||||
png_infotext[1].text = desctxt;
|
||||
png_infotext[2].text = playertxt;
|
||||
png_infotext[3].text = maptext;
|
||||
png_infotext[4].text = lvlttltext;
|
||||
png_infotext[5].text = locationtxt;
|
||||
png_infotext[6].text = interfacetxt;
|
||||
png_infotext[7].text = strncpy(ctrevision, comprevision, sizeof(ctrevision)-1);
|
||||
png_infotext[8].text = strncpy(ctdate, compdate, sizeof(ctdate)-1);
|
||||
png_infotext[9].text = strncpy(cttime, comptime, sizeof(cttime)-1);
|
||||
|
||||
png_set_text(png_ptr, png_info_ptr, png_infotext, SRB2PNGTXT);
|
||||
#undef SRB2PNGTXT
|
||||
|
|
|
@ -2503,11 +2503,6 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
|
||||
|
||||
// Reset the palette
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
HWR_SetPaletteColor(0);
|
||||
else
|
||||
#endif
|
||||
if (rendermode != render_none)
|
||||
V_SetPaletteLump("PLAYPAL");
|
||||
|
||||
|
@ -2565,6 +2560,7 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
{
|
||||
tic_t starttime = I_GetTime();
|
||||
tic_t endtime = starttime + (3*TICRATE)/2;
|
||||
tic_t nowtime;
|
||||
|
||||
S_StartSound(NULL, sfx_s3kaf);
|
||||
|
||||
|
@ -2574,9 +2570,17 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
F_WipeEndScreen();
|
||||
F_RunWipe(wipedefs[wipe_speclevel_towhite], false);
|
||||
|
||||
nowtime = lastwipetic;
|
||||
// Hold on white for extra effect.
|
||||
while (I_GetTime() < endtime)
|
||||
I_Sleep();
|
||||
while (nowtime < endtime)
|
||||
{
|
||||
// wait loop
|
||||
while (!((nowtime = I_GetTime()) - lastwipetic))
|
||||
I_Sleep();
|
||||
lastwipetic = nowtime;
|
||||
if (moviemode) // make sure we save frames for the white hold too
|
||||
M_SaveFrame();
|
||||
}
|
||||
|
||||
ranspecialwipe = 1;
|
||||
}
|
||||
|
@ -2994,7 +2998,7 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
|
|||
|
||||
if ((numlumps = W_LoadWadFile(wadfilename)) == INT16_MAX)
|
||||
{
|
||||
CONS_Printf(M_GetText("Errors occured while loading %s; not added.\n"), wadfilename);
|
||||
CONS_Printf(M_GetText("Errors occurred while loading %s; not added.\n"), wadfilename);
|
||||
return false;
|
||||
}
|
||||
else wadnum = (UINT16)(numwadfiles-1);
|
||||
|
|
|
@ -94,6 +94,7 @@ void *hwSym(const char *funcName,void *handle)
|
|||
#ifdef SHUFFLE
|
||||
GETFUNC(PostImgRedraw);
|
||||
#endif //SHUFFLE
|
||||
GETFUNC(FlushScreenTextures);
|
||||
GETFUNC(StartScreenWipe);
|
||||
GETFUNC(EndScreenWipe);
|
||||
GETFUNC(DoScreenWipe);
|
||||
|
|
|
@ -2709,7 +2709,7 @@ const char *I_LocateWad(void)
|
|||
return waddir;
|
||||
}
|
||||
|
||||
#if defined(LINUX) || defined(LINUX64)
|
||||
#ifdef __linux__
|
||||
#define MEMINFO_FILE "/proc/meminfo"
|
||||
#define MEMTOTAL "MemTotal:"
|
||||
#define MEMFREE "MemFree:"
|
||||
|
@ -2729,20 +2729,23 @@ UINT32 I_GetFreeMem(UINT32 *total)
|
|||
};
|
||||
if ((kd = kvm_open(NULL, NULL, NULL, O_RDONLY, "kvm_open")) == NULL)
|
||||
{
|
||||
*total = 0L;
|
||||
if (total)
|
||||
*total = 0L;
|
||||
return 0;
|
||||
}
|
||||
if (kvm_nlist(kd, namelist) != 0)
|
||||
{
|
||||
kvm_close (kd);
|
||||
*total = 0L;
|
||||
if (total)
|
||||
*total = 0L;
|
||||
return 0;
|
||||
}
|
||||
if (kvm_read(kd, namelist[X_SUM].n_value, &sum,
|
||||
sizeof (sum)) != sizeof (sum))
|
||||
{
|
||||
kvm_close(kd);
|
||||
*total = 0L;
|
||||
if (total)
|
||||
*total = 0L;
|
||||
return 0;
|
||||
}
|
||||
kvm_close(kd);
|
||||
|
@ -2773,7 +2776,7 @@ UINT32 I_GetFreeMem(UINT32 *total)
|
|||
(PVOID) &pr_arena, sizeof (UINT32));
|
||||
|
||||
return pr_arena;
|
||||
#elif defined (LINUX) || defined (LINUX64)
|
||||
#elif defined (__linux__)
|
||||
/* Linux */
|
||||
char buf[1024];
|
||||
char *memTag;
|
||||
|
@ -2789,25 +2792,28 @@ UINT32 I_GetFreeMem(UINT32 *total)
|
|||
if (n < 0)
|
||||
{
|
||||
// Error
|
||||
*total = 0L;
|
||||
if (total)
|
||||
*total = 0L;
|
||||
return 0;
|
||||
}
|
||||
|
||||
buf[n] = '\0';
|
||||
if (NULL == (memTag = strstr(buf, MEMTOTAL)))
|
||||
if ((memTag = strstr(buf, MEMTOTAL)) == NULL)
|
||||
{
|
||||
// Error
|
||||
*total = 0L;
|
||||
if (total)
|
||||
*total = 0L;
|
||||
return 0;
|
||||
}
|
||||
|
||||
memTag += sizeof (MEMTOTAL);
|
||||
totalKBytes = atoi(memTag);
|
||||
|
||||
if (NULL == (memTag = strstr(buf, MEMFREE)))
|
||||
if ((memTag = strstr(buf, MEMFREE)) == NULL)
|
||||
{
|
||||
// Error
|
||||
*total = 0L;
|
||||
if (total)
|
||||
*total = 0L;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -2822,7 +2828,7 @@ UINT32 I_GetFreeMem(UINT32 *total)
|
|||
if (total)
|
||||
*total = 48<<20;
|
||||
return 48<<20;
|
||||
#endif /* LINUX */
|
||||
#endif
|
||||
}
|
||||
|
||||
const CPUInfoFlags *I_CPUInfo(void)
|
||||
|
|
|
@ -658,6 +658,14 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
|
|||
|
||||
SDL_memset(&event, 0, sizeof(event_t));
|
||||
|
||||
// Ignore the event if the mouse is not actually focused on the window.
|
||||
// This can happen if you used the mouse to restore keyboard focus;
|
||||
// this apparently makes a mouse button down event but not a mouse button up event,
|
||||
// resulting in whatever key was pressed down getting "stuck" if we don't ignore it.
|
||||
// -- Monster Iestyn (28/05/18)
|
||||
if (SDL_GetMouseFocus() != window)
|
||||
return;
|
||||
|
||||
/// \todo inputEvent.button.which
|
||||
if (USE_MOUSEINPUT)
|
||||
{
|
||||
|
@ -1442,6 +1450,7 @@ void I_StartupGraphics(void)
|
|||
#ifdef SHUFFLE
|
||||
HWD.pfnPostImgRedraw = hwSym("PostImgRedraw",NULL);
|
||||
#endif
|
||||
HWD.pfnFlushScreenTextures=hwSym("FlushScreenTextures",NULL);
|
||||
HWD.pfnStartScreenWipe = hwSym("StartScreenWipe",NULL);
|
||||
HWD.pfnEndScreenWipe = hwSym("EndScreenWipe",NULL);
|
||||
HWD.pfnDoScreenWipe = hwSym("DoScreenWipe",NULL);
|
||||
|
|
|
@ -214,8 +214,11 @@ void OglSdlFinishUpdate(boolean waitvbl)
|
|||
HWR_DrawScreenFinalTexture(sdlw, sdlh);
|
||||
SDL_GL_SwapWindow(window);
|
||||
|
||||
SetModelView(realwidth, realheight);
|
||||
SetStates();
|
||||
GClipRect(0, 0, realwidth, realheight, NZCLIP_PLANE);
|
||||
|
||||
// Sryder: We need to draw the final screen texture again into the other buffer in the original position so that
|
||||
// effects that want to take the old screen can do so after this
|
||||
HWR_DrawScreenFinalTexture(realwidth, realheight);
|
||||
}
|
||||
|
||||
EXPORT void HWRAPI( OglSdlSetPalette) (RGBA_t *palette, RGBA_t *pgamma)
|
||||
|
|
|
@ -1180,12 +1180,6 @@ void I_StartupSound(void)
|
|||
audio.callback = I_UpdateStream;
|
||||
audio.userdata = &localdata;
|
||||
|
||||
if (dedicated)
|
||||
{
|
||||
nosound = nomidimusic = nodigimusic = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// Configure sound device
|
||||
CONS_Printf("I_StartupSound:\n");
|
||||
|
||||
|
@ -1481,9 +1475,6 @@ void I_InitMusic(void)
|
|||
I_AddExitFunc(I_ShutdownGMEMusic);
|
||||
#endif
|
||||
|
||||
if ((nomidimusic && nodigimusic) || dedicated)
|
||||
return;
|
||||
|
||||
#ifdef HAVE_MIXER
|
||||
MIX_VERSION(&MIXcompiled)
|
||||
MIXlinked = Mix_Linked_Version();
|
||||
|
|
|
@ -100,6 +100,7 @@ void *hwSym(const char *funcName,void *handle)
|
|||
#ifdef SHUFFLE
|
||||
GETFUNC(PostImgRedraw);
|
||||
#endif //SHUFFLE
|
||||
GETFUNC(FlushScreenTextures);
|
||||
GETFUNC(StartScreenWipe);
|
||||
GETFUNC(EndScreenWipe);
|
||||
GETFUNC(DoScreenWipe);
|
||||
|
|
|
@ -1972,6 +1972,7 @@ void I_StartupGraphics(void)
|
|||
#ifdef SHUFFLE
|
||||
HWD.pfnPostImgRedraw = hwSym("PostImgRedraw",NULL);
|
||||
#endif
|
||||
HWD.pfnFlushScreenTextures=hwSym("FlushScreenTextures",NULL);
|
||||
HWD.pfnStartScreenWipe = hwSym("StartScreenWipe",NULL);
|
||||
HWD.pfnEndScreenWipe = hwSym("EndScreenWipe",NULL);
|
||||
HWD.pfnDoScreenWipe = hwSym("DoScreenWipe",NULL);
|
||||
|
|
|
@ -210,17 +210,17 @@ void ST_doPaletteStuff(void)
|
|||
else
|
||||
palette = 0;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
palette = 0; // No flashpals here in OpenGL
|
||||
#endif
|
||||
|
||||
palette = min(max(palette, 0), 13);
|
||||
|
||||
if (palette != st_palette)
|
||||
{
|
||||
st_palette = palette;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
HWR_SetPaletteColor(0);
|
||||
else
|
||||
#endif
|
||||
if (rendermode != render_none)
|
||||
{
|
||||
V_SetPaletteLump(GetPalette()); // Reset the palette
|
||||
|
|
|
@ -937,14 +937,6 @@ void V_DrawPatchFill(patch_t *pat)
|
|||
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
|
||||
INT32 x, y, pw = SHORT(pat->width) * dupz, ph = SHORT(pat->height) * dupz;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
pw = FixedMul(SHORT(pat->width)*FRACUNIT, vid.fdupx)>>FRACBITS;
|
||||
ph = FixedMul(SHORT(pat->height)*FRACUNIT, vid.fdupy)>>FRACBITS;
|
||||
}
|
||||
#endif
|
||||
|
||||
for (x = 0; x < vid.width; x += pw)
|
||||
{
|
||||
for (y = 0; y < vid.height; y += ph)
|
||||
|
|
|
@ -117,6 +117,7 @@ static loadfunc_t hwdFuncTable[] = {
|
|||
#ifdef SHUFFLE
|
||||
{"PostImgRedraw@4", &hwdriver.pfnPostImgRedraw},
|
||||
#endif
|
||||
{"FlushScreenTextures@0",&hwdriver.pfnFlushScreenTextures},
|
||||
{"StartScreenWipe@0", &hwdriver.pfnStartScreenWipe},
|
||||
{"EndScreenWipe@0", &hwdriver.pfnEndScreenWipe},
|
||||
{"DoScreenWipe@4", &hwdriver.pfnDoScreenWipe},
|
||||
|
@ -147,6 +148,7 @@ static loadfunc_t hwdFuncTable[] = {
|
|||
#ifdef SHUFFLE
|
||||
{"PostImgRedraw", &hwdriver.pfnPostImgRedraw},
|
||||
#endif
|
||||
{"FlushScreenTextures"},&hwdriver.pfnFlushScreenTextures},
|
||||
{"StartScreenWipe", &hwdriver.pfnStartScreenWipe},
|
||||
{"EndScreenWipe", &hwdriver.pfnEndScreenWipe},
|
||||
{"DoScreenWipe", &hwdriver.pfnDoScreenWipe},
|
||||
|
|
Loading…
Reference in a new issue