Make some minor tweaks to the two server setup menus (splitscreen and not-splitscreen).

I wouldn't have done this, but I was already in the code to fix the bugs, so I hit something that was bugging me[/sonic adventure voice] as well
This commit is contained in:
toaster 2018-08-15 15:22:50 +01:00
parent 7f066fbf60
commit c895f45d96

View file

@ -929,12 +929,13 @@ static menuitem_t MP_MainMenu[] =
static menuitem_t MP_ServerMenu[] =
{
{IT_STRING|IT_CVAR, NULL, "Game Type", &cv_newgametype, 10},
{IT_STRING|IT_CVAR, NULL, "Max. Player Count", &cv_maxplayers, 10},
#ifndef NONET
{IT_STRING|IT_CALL, NULL, "Room...", M_RoomMenu, 20},
{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Server Name", &cv_servername, 30},
#endif
{IT_STRING|IT_CVAR, NULL, "Game Type", &cv_newgametype, 68},
{IT_STRING|IT_CVAR, NULL, "Level", &cv_nextmap, 78},
{IT_WHITESTRING|IT_CALL, NULL, "Start", M_StartServer, 130},
@ -943,19 +944,20 @@ static menuitem_t MP_ServerMenu[] =
// Separated splitscreen and normal servers.
static menuitem_t MP_SplitServerMenu[] =
{
{IT_STRING|IT_CVAR, NULL, "Game Type", &cv_newgametype, 10},
#ifndef NOFOURPLAYER
{IT_STRING|IT_CVAR, NULL, "Number of players", &cv_dummysplitplayers, 20},
{IT_STRING|IT_CVAR, NULL, "Number of players", &cv_dummysplitplayers, 10},
#endif
{IT_STRING|IT_CVAR, NULL, "Game Type", &cv_newgametype, 68},
{IT_STRING|IT_CVAR, NULL, "Level", &cv_nextmap, 78},
#ifdef NOFOURPLAYER
{IT_STRING|IT_CALL, NULL, "P1 Setup...", M_SetupMultiPlayer, 108},
{IT_STRING|IT_CALL, NULL, "P2 Setup... ", M_SetupMultiPlayer2, 118},
{IT_STRING|IT_CALL, NULL, "P1 Setup...", M_SetupMultiPlayer, 110},
{IT_STRING|IT_CALL, NULL, "P2 Setup... ", M_SetupMultiPlayer2, 120},
#else
{IT_STRING|IT_CALL, NULL, "P1 Setup...", M_SetupMultiPlayer, 88},
{IT_STRING|IT_CALL, NULL, "P2 Setup... ", M_SetupMultiPlayer2, 98},
{IT_GRAYEDOUT, NULL, "P3 Setup...", M_SetupMultiPlayer3, 108},
{IT_GRAYEDOUT, NULL, "P4 Setup... ", M_SetupMultiPlayer4, 118},
{IT_STRING|IT_CALL, NULL, "P1 Setup...", M_SetupMultiPlayer, 90},
{IT_STRING|IT_CALL, NULL, "P2 Setup... ", M_SetupMultiPlayer2, 100},
{IT_GRAYEDOUT, NULL, "P3 Setup...", M_SetupMultiPlayer3, 110},
{IT_GRAYEDOUT, NULL, "P4 Setup... ", M_SetupMultiPlayer4, 120},
#endif
{IT_WHITESTRING|IT_CALL, NULL, "Start", M_StartServer, 130},
};
@ -1474,7 +1476,7 @@ static menuitem_t OP_ServerOptionsMenu[] =
{IT_STRING | IT_CVAR, NULL, "Voting Timer", &cv_votetime, 60},
#ifndef NONET
{IT_STRING | IT_CVAR, NULL, "Max Player Count", &cv_maxplayers, 80},
{IT_STRING | IT_CVAR, NULL, "Max. Player Count", &cv_maxplayers, 80},
{IT_STRING | IT_CVAR, NULL, "Allow Players to Join", &cv_allownewplayer, 90},
//{IT_STRING | IT_CVAR, NULL, "Join on Map Change", &cv_joinnextround, 100},
@ -6872,7 +6874,7 @@ static void M_DrawServerMenu(void)
3*
#endif
incrwidth;
INT32 x = BASEVIDWIDTH/2 - paw/2, y = currentMenu->y + 32, trans = 0;
INT32 x = BASEVIDWIDTH/2 - paw/2, y = currentMenu->y + 27, trans = 0;
patch_t *face;
while (++i <=