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OpenGL: Fix upper texture Effect 1 only skewing
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1 changed files with 3 additions and 3 deletions
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@ -1675,9 +1675,9 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
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else
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else
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{
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{
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// Skewed by bottom
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// Skewed by bottom
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wallVerts[0].t = (texturevpegtop + worldhigh - worldtop) * grTex->scaleY;
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wallVerts[0].t = wallVerts[1].t = (texturevpegtop + worldtop - worldhigh) * grTex->scaleY;
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wallVerts[2].t = wallVerts[3].t - (worldhighslope - worldhigh) * grTex->scaleY;
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wallVerts[3].t = wallVerts[0].t - (worldtop - worldhigh) * grTex->scaleY;
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wallVerts[1].t = wallVerts[2].t - (worldhighslope - worldtopslope) * grTex->scaleY;
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wallVerts[2].t = wallVerts[1].t - (worldtopslope - worldhighslope) * grTex->scaleY;
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}
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}
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#endif
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#endif
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}
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}
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