mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-11-17 02:01:15 +00:00
Shells and Lobbed items now use afterimages for trails
Fireballs use old green shell trails for trails Updated dehacked with new states and all the changes
This commit is contained in:
parent
07ffa8af6e
commit
c66b10dda3
4 changed files with 82 additions and 121 deletions
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@ -6306,15 +6306,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_GREENITEM6",
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"S_GREENITEM7",
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"S_GREENITEM8",
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"S_GREENTRAIL1",
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"S_GREENTRAIL2",
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"S_GREENTRAIL3",
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"S_GREENTRAIL4",
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"S_GREENTRAIL5",
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"S_GREENTRAIL6",
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"S_GREENTRAIL7",
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"S_GREENTRAIL8",
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"S_GREENTRAIL9",
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"S_DEADGREEN",
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//}
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//{ Red Shell
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@ -6342,20 +6333,19 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_REDITEM6",
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"S_REDITEM7",
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"S_REDITEM8",
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"S_REDITEMCHASE",
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"S_REDITEMTRAIL",
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"S_REDTRAIL1",
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"S_REDTRAIL2",
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"S_REDTRAIL3",
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"S_REDTRAIL4",
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"S_REDTRAIL5",
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"S_REDTRAIL6",
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"S_REDTRAIL7",
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"S_REDTRAIL8",
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"S_REDTRAIL9",
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"S_DEADRED",
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//}
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"S_FIRETRAIL1",
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"S_FIRETRAIL2",
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"S_FIRETRAIL3",
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"S_FIRETRAIL4",
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"S_FIRETRAIL5",
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"S_FIRETRAIL6",
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"S_FIRETRAIL7",
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"S_FIRETRAIL8",
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"S_FIRETRAIL9",
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// Bob-omb
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"S_BOMBSHIELD",
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"S_BOMBITEM",
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@ -6399,6 +6389,16 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_BUMP2",
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"S_BUMP3",
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"S_FLINGENERGY1",
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"S_FLINGENERGY2",
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"S_FLINGENERGY3",
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"S_CLASH1",
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"S_CLASH2",
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"S_CLASH3",
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"S_CLASH4",
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"S_CLASH5",
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#ifdef SEENAMES
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"S_NAMECHECK",
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#endif
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@ -6935,7 +6935,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_TRIPLEGREENSHIELD3",
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"MT_GREENSHIELD",
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"MT_GREENITEM",
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"MT_GREENTRAIL",
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"MT_FIRETRAIL",
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"MT_TRIPLEREDSHIELD1", // Red shell stuff
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"MT_TRIPLEREDSHIELD2",
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@ -6943,7 +6943,6 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_REDSHIELD",
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"MT_REDITEM",
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"MT_REDITEMDUD",
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"MT_REDTRAIL",
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"MT_BOMBSHIELD", // Bob-omb stuff
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"MT_BOMBITEM",
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113
src/info.c
113
src/info.c
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@ -56,9 +56,9 @@ char sprnames[NUMSPRITES + 1][5] =
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"SRBJ","SRBK","SRBL","SRBM","SRBN","SRBO",
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//SRB2kart Sprites
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"SPRG","BSPR","RNDM","RPOP","KFRE","DRIF","DSMO","FITM","DFAK","BANA",
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"DBAN","GSHE","GSTR","DGSH","RSHE","RSTR","DRSH","BOMB","BLIG","LIGH",
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"SINK","SITR","LAKI","POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS",
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"BUZB","CHOM","SACO","CRAB","SHAD","BUMP","FLEN","CLAS"
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"DBAN","GSHE","DGSH","RSHE","DRSH","BOMB","BLIG","LIGH","SINK","SITR",
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"LAKI","POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM",
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"SACO","CRAB","SHAD","BUMP","FLEN","CLAS"
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};
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// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
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@ -2128,13 +2128,13 @@ state_t states[NUMSTATES] =
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{SPR_FFWR, 3, 3, {NULL}, 0, 0, S_FIREFLOWER1}, // S_FIREFLOWER4
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// Thrown Mario Fireball
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{SPR_FBLL, FF_FULLBRIGHT, 3, {A_SmokeTrailer}, MT_GREENTRAIL, 0, S_FIREBALL2}, // S_FIREBALL1
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{SPR_FBLL, FF_FULLBRIGHT|1, 3, {A_SmokeTrailer}, MT_GREENTRAIL, 0, S_FIREBALL3}, // S_FIREBALL2
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{SPR_FBLL, FF_FULLBRIGHT|2, 3, {A_SmokeTrailer}, MT_GREENTRAIL, 0, S_FIREBALL4}, // S_FIREBALL3
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{SPR_FBLL, FF_FULLBRIGHT|3, 3, {A_SmokeTrailer}, MT_GREENTRAIL, 0, S_FIREBALL5}, // S_FIREBALL4
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{SPR_FBLL, FF_FULLBRIGHT|4, 3, {A_SmokeTrailer}, MT_GREENTRAIL, 0, S_FIREBALL6}, // S_FIREBALL5
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{SPR_FBLL, FF_FULLBRIGHT|5, 3, {A_SmokeTrailer}, MT_GREENTRAIL, 0, S_FIREBALL7}, // S_FIREBALL6
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{SPR_FBLL, FF_FULLBRIGHT|6, 3, {A_SmokeTrailer}, MT_GREENTRAIL, 0, S_FIREBALL1}, // S_FIREBALL7
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{SPR_FBLL, FF_FULLBRIGHT, 3, {NULL}, MT_FIRETRAIL, 0, S_FIREBALL2}, // S_FIREBALL1
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{SPR_FBLL, FF_FULLBRIGHT|1, 3, {NULL}, MT_FIRETRAIL, 0, S_FIREBALL3}, // S_FIREBALL2
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{SPR_FBLL, FF_FULLBRIGHT|2, 3, {NULL}, MT_FIRETRAIL, 0, S_FIREBALL4}, // S_FIREBALL3
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{SPR_FBLL, FF_FULLBRIGHT|3, 3, {NULL}, MT_FIRETRAIL, 0, S_FIREBALL5}, // S_FIREBALL4
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{SPR_FBLL, FF_FULLBRIGHT|4, 3, {NULL}, MT_FIRETRAIL, 0, S_FIREBALL6}, // S_FIREBALL5
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{SPR_FBLL, FF_FULLBRIGHT|5, 3, {NULL}, MT_FIRETRAIL, 0, S_FIREBALL7}, // S_FIREBALL6
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{SPR_FBLL, FF_FULLBRIGHT|6, 3, {NULL}, MT_FIRETRAIL, 0, S_FIREBALL1}, // S_FIREBALL7
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{SPR_FBLL, FF_FULLBRIGHT|7, 3, {NULL}, 0, 0, S_FIREBALLEXP2}, // S_FIREBALLEXP1
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{SPR_FBLL, FF_FULLBRIGHT|8, 3, {NULL}, 0, 0, S_FIREBALLEXP3}, // S_FIREBALLEXP2
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{SPR_FBLL, FF_FULLBRIGHT|9, 3, {NULL}, 0, 0, S_FIREBALLEXP4}, // S_FIREBALLEXP3
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@ -2641,23 +2641,14 @@ state_t states[NUMSTATES] =
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{SPR_GSHE, 5, 1, {NULL}, 0, 0, S_GREENSHIELD7}, // S_GREENSHIELD6
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{SPR_GSHE, 6, 1, {NULL}, 0, 0, S_GREENSHIELD8}, // S_GREENSHIELD7
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{SPR_GSHE, 7, 1, {NULL}, 0, 0, S_GREENSHIELD1}, // S_GREENSHIELD8
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{SPR_GSHE, 0, 1, {A_SmokeTrailer}, MT_GREENTRAIL, 0, S_GREENITEM2}, // S_GREENITEM1
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{SPR_GSHE, 1, 1, {A_SmokeTrailer}, MT_GREENTRAIL, 0, S_GREENITEM3}, // S_GREENITEM2
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{SPR_GSHE, 2, 1, {A_SmokeTrailer}, MT_GREENTRAIL, 0, S_GREENITEM4}, // S_GREENITEM3
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{SPR_GSHE, 3, 1, {A_SmokeTrailer}, MT_GREENTRAIL, 0, S_GREENITEM5}, // S_GREENITEM4
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{SPR_GSHE, 4, 1, {A_SmokeTrailer}, MT_GREENTRAIL, 0, S_GREENITEM6}, // S_GREENITEM5
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{SPR_GSHE, 5, 1, {A_SmokeTrailer}, MT_GREENTRAIL, 0, S_GREENITEM7}, // S_GREENITEM6
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{SPR_GSHE, 6, 1, {A_SmokeTrailer}, MT_GREENTRAIL, 0, S_GREENITEM8}, // S_GREENITEM7
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{SPR_GSHE, 7, 1, {A_SmokeTrailer}, MT_GREENTRAIL, 0, S_GREENITEM1}, // S_GREENITEM8
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{SPR_GSTR, 0, 1, {NULL}, 0, 0, S_GREENTRAIL2}, // S_GREENTRAIL1
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{SPR_GSTR, 1, 1, {NULL}, 0, 0, S_GREENTRAIL3}, // S_GREENTRAIL2
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{SPR_GSTR, 2, 1, {NULL}, 0, 0, S_GREENTRAIL4}, // S_GREENTRAIL3
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{SPR_GSTR, 3, 1, {NULL}, 0, 0, S_GREENTRAIL5}, // S_GREENTRAIL4
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{SPR_GSTR, 4, 1, {NULL}, 0, 0, S_GREENTRAIL6}, // S_GREENTRAIL5
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{SPR_GSTR, 5, 1, {NULL}, 0, 0, S_GREENTRAIL7}, // S_GREENTRAIL6
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{SPR_GSTR, 6, 1, {NULL}, 0, 0, S_GREENTRAIL8}, // S_GREENTRAIL7
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{SPR_GSTR, 7, 1, {NULL}, 0, 0, S_GREENTRAIL9}, // S_GREENTRAIL8
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{SPR_GSTR, 8, 1, {NULL}, 0, 0, S_NULL}, // S_GREENTRAIL9
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{SPR_GSHE, 0, 1, {NULL}, 0, 0, S_GREENITEM2}, // S_GREENITEM1
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{SPR_GSHE, 1, 1, {NULL}, 0, 0, S_GREENITEM3}, // S_GREENITEM2
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{SPR_GSHE, 2, 1, {NULL}, 0, 0, S_GREENITEM4}, // S_GREENITEM3
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{SPR_GSHE, 3, 1, {NULL}, 0, 0, S_GREENITEM5}, // S_GREENITEM4
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{SPR_GSHE, 4, 1, {NULL}, 0, 0, S_GREENITEM6}, // S_GREENITEM5
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{SPR_GSHE, 5, 1, {NULL}, 0, 0, S_GREENITEM7}, // S_GREENITEM6
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{SPR_GSHE, 6, 1, {NULL}, 0, 0, S_GREENITEM8}, // S_GREENITEM7
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{SPR_GSHE, 7, 1, {NULL}, 0, 0, S_GREENITEM1}, // S_GREENITEM8
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{SPR_DGSH, 0, 175, {NULL}, 0, 0, S_NULL}, // S_DEADGREEN
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{SPR_RSHE, 0, 1, {NULL}, 0, 0, S_TRIPLEREDSHIELD2}, // S_TRIPLEREDSHIELD1
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@ -2676,27 +2667,26 @@ state_t states[NUMSTATES] =
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{SPR_RSHE, 5, 1, {NULL}, 0, 0, S_REDSHIELD7}, // S_REDSHIELD6
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{SPR_RSHE, 6, 1, {NULL}, 0, 0, S_REDSHIELD8}, // S_REDSHIELD7
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{SPR_RSHE, 7, 1, {NULL}, 0, 0, S_REDSHIELD1}, // S_REDSHIELD8
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{SPR_RSHE, 0, 1, {A_DualAction}, S_REDITEMCHASE, S_REDITEMTRAIL, S_REDITEM2}, // S_REDITEM1
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{SPR_RSHE, 1, 1, {A_DualAction}, S_REDITEMCHASE, S_REDITEMTRAIL, S_REDITEM3}, // S_REDITEM2
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{SPR_RSHE, 2, 1, {A_DualAction}, S_REDITEMCHASE, S_REDITEMTRAIL, S_REDITEM4}, // S_REDITEM3
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{SPR_RSHE, 3, 1, {A_DualAction}, S_REDITEMCHASE, S_REDITEMTRAIL, S_REDITEM5}, // S_REDITEM4
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{SPR_RSHE, 4, 1, {A_DualAction}, S_REDITEMCHASE, S_REDITEMTRAIL, S_REDITEM6}, // S_REDITEM5
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{SPR_RSHE, 5, 1, {A_DualAction}, S_REDITEMCHASE, S_REDITEMTRAIL, S_REDITEM7}, // S_REDITEM6
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{SPR_RSHE, 6, 1, {A_DualAction}, S_REDITEMCHASE, S_REDITEMTRAIL, S_REDITEM8}, // S_REDITEM7
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{SPR_RSHE, 7, 1, {A_DualAction}, S_REDITEMCHASE, S_REDITEMTRAIL, S_REDITEM1}, // S_REDITEM8
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{SPR_RSHE, 0, 1, {A_RedShellChase}, 0, 0, S_REDITEM2}, // S_REDITEMCHASE
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{SPR_RSHE, 1, 1, {A_SmokeTrailer}, MT_REDTRAIL, 0, S_REDITEM3}, // S_REDITEMTRAIL
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{SPR_RSTR, 0, 1, {NULL}, 0, 0, S_REDTRAIL2}, // S_REDTRAIL1
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{SPR_RSTR, 1, 1, {NULL}, 0, 0, S_REDTRAIL3}, // S_REDTRAIL2
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{SPR_RSTR, 2, 1, {NULL}, 0, 0, S_REDTRAIL4}, // S_REDTRAIL3
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{SPR_RSTR, 3, 1, {NULL}, 0, 0, S_REDTRAIL5}, // S_REDTRAIL4
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{SPR_RSTR, 4, 1, {NULL}, 0, 0, S_REDTRAIL6}, // S_REDTRAIL5
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{SPR_RSTR, 5, 1, {NULL}, 0, 0, S_REDTRAIL7}, // S_REDTRAIL6
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{SPR_RSTR, 6, 1, {NULL}, 0, 0, S_REDTRAIL8}, // S_REDTRAIL7
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{SPR_RSTR, 7, 1, {NULL}, 0, 0, S_REDTRAIL9}, // S_REDTRAIL8
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{SPR_RSTR, 8, 1, {NULL}, 0, 0, S_NULL}, // S_REDTRAIL9
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{SPR_RSHE, 0, 1, {A_RedShellChase}, 0, 0, S_REDITEM2}, // S_REDITEM1
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{SPR_RSHE, 1, 1, {A_RedShellChase}, 0, 0, S_REDITEM3}, // S_REDITEM2
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{SPR_RSHE, 2, 1, {A_RedShellChase}, 0, 0, S_REDITEM4}, // S_REDITEM3
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{SPR_RSHE, 3, 1, {A_RedShellChase}, 0, 0, S_REDITEM5}, // S_REDITEM4
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{SPR_RSHE, 4, 1, {A_RedShellChase}, 0, 0, S_REDITEM6}, // S_REDITEM5
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{SPR_RSHE, 5, 1, {A_RedShellChase}, 0, 0, S_REDITEM7}, // S_REDITEM6
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{SPR_RSHE, 6, 1, {A_RedShellChase}, 0, 0, S_REDITEM8}, // S_REDITEM7
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{SPR_RSHE, 7, 1, {A_RedShellChase}, 0, 0, S_REDITEM1}, // S_REDITEM8
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{SPR_DRSH, 0, 175, {NULL}, 0, 0, S_NULL}, // S_DEADRED
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{SPR_FBLL, 13, 3, {NULL}, 0, 0, S_FIRETRAIL2}, // S_FIRETRAIL1
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{SPR_FBLL, 14, 3, {NULL}, 0, 0, S_FIRETRAIL3}, // S_FIRETRAIL2
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{SPR_FBLL, 15, 3, {NULL}, 0, 0, S_FIRETRAIL4}, // S_FIRETRAIL3
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{SPR_FBLL, 16, 3, {NULL}, 0, 0, S_FIRETRAIL5}, // S_FIRETRAIL4
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{SPR_FBLL, 17, 3, {NULL}, 0, 0, S_FIRETRAIL6}, // S_FIRETRAIL5
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{SPR_FBLL, 18, 3, {NULL}, 0, 0, S_FIRETRAIL7}, // S_FIRETRAIL6
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{SPR_FBLL, 19, 3, {NULL}, 0, 0, S_FIRETRAIL8}, // S_FIRETRAIL7
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{SPR_FBLL, 20, 3, {NULL}, 0, 0, S_FIRETRAIL9}, // S_FIRETRAIL8
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{SPR_FBLL, 21, 3, {NULL}, 0, 0, S_NULL}, // S_FIRETRAIL9
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{SPR_BOMB, 0, 1, {NULL}, 0, 0, S_BOMBSHIELD}, // S_BOMBSHIELD
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{SPR_BOMB, 0, 1, {A_GrenadeRing}, 0, 0, S_BOMBITEM}, // S_BOMBITEM
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{SPR_BOMB, 0, 1, {NULL}, 0, 0, S_BOMBAIR}, // S_BOMBAIR
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@ -14688,9 +14678,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_GREENTRAIL
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{ // MT_FIRETRAIL
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-1, // doomednum
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S_GREENTRAIL1, // spawnstate
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S_FIRETRAIL1, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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@ -14877,33 +14867,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_REDTRAIL
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-1, // doomednum
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S_REDTRAIL1, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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8, // speed
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20*FRACUNIT, // radius
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16*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_BOMBSHIELD
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-1, // doomednum
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S_BOMBSHIELD, // spawnstate
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35
src/info.h
35
src/info.h
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@ -590,10 +590,8 @@ typedef enum sprite
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SPR_BANA, // Banana Peel
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SPR_DBAN, // Dead Banana Peel
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SPR_GSHE, // Green Shell
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SPR_GSTR, // Green Shell Trail
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SPR_DGSH, // Dead Green Shell
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SPR_RSHE, // Red Shell
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SPR_RSTR, // Red Shell Trail
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SPR_DRSH, // Dead Red Shell
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SPR_BOMB, // Bob-omb
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SPR_BLIG, // Blue Lightning
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@ -3152,15 +3150,6 @@ typedef enum state
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S_GREENITEM6,
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S_GREENITEM7,
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S_GREENITEM8,
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S_GREENTRAIL1,
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S_GREENTRAIL2,
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S_GREENTRAIL3,
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S_GREENTRAIL4,
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S_GREENTRAIL5,
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S_GREENTRAIL6,
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S_GREENTRAIL7,
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S_GREENTRAIL8,
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S_GREENTRAIL9,
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S_DEADGREEN,
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//}
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//{ Red Shell
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@ -3188,20 +3177,19 @@ typedef enum state
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S_REDITEM6,
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S_REDITEM7,
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S_REDITEM8,
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S_REDITEMCHASE,
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S_REDITEMTRAIL,
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S_REDTRAIL1,
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S_REDTRAIL2,
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S_REDTRAIL3,
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S_REDTRAIL4,
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S_REDTRAIL5,
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S_REDTRAIL6,
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S_REDTRAIL7,
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S_REDTRAIL8,
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S_REDTRAIL9,
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S_DEADRED,
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//}
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S_FIRETRAIL1,
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S_FIRETRAIL2,
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S_FIRETRAIL3,
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S_FIRETRAIL4,
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S_FIRETRAIL5,
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S_FIRETRAIL6,
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S_FIRETRAIL7,
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S_FIRETRAIL8,
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S_FIRETRAIL9,
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// Bob-omb
|
||||
S_BOMBSHIELD,
|
||||
S_BOMBITEM,
|
||||
|
@ -3935,7 +3923,7 @@ typedef enum mobj_type
|
|||
MT_TRIPLEGREENSHIELD3,
|
||||
MT_GREENSHIELD,
|
||||
MT_GREENITEM,
|
||||
MT_GREENTRAIL,
|
||||
MT_FIRETRAIL,
|
||||
|
||||
MT_TRIPLEREDSHIELD1, // Red shell stuff
|
||||
MT_TRIPLEREDSHIELD2,
|
||||
|
@ -3943,7 +3931,6 @@ typedef enum mobj_type
|
|||
MT_REDSHIELD,
|
||||
MT_REDITEM,
|
||||
MT_REDITEMDUD,
|
||||
MT_REDTRAIL,
|
||||
|
||||
MT_BOMBSHIELD, // Bob-omb stuff
|
||||
MT_BOMBITEM,
|
||||
|
|
12
src/p_mobj.c
12
src/p_mobj.c
|
@ -7508,6 +7508,8 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
{
|
||||
fixed_t finalspeed = mobj->info->speed;
|
||||
|
||||
P_SpawnGhostMobj(mobj);
|
||||
|
||||
if (cv_kartcc.value == 50)
|
||||
{
|
||||
finalspeed = FixedMul(finalspeed, FRACUNIT-FRACUNIT/4);
|
||||
|
@ -7542,6 +7544,9 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
fixed_t topspeed = 64*FRACUNIT;
|
||||
fixed_t distbarrier = 512*FRACUNIT;
|
||||
fixed_t distaway;
|
||||
|
||||
P_SpawnGhostMobj(mobj);
|
||||
|
||||
if (mobj->threshold > 0)
|
||||
mobj->threshold--;
|
||||
if (leveltime % 7 == 0)
|
||||
|
@ -7575,6 +7580,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
break;
|
||||
}
|
||||
case MT_REDITEMDUD:
|
||||
P_SpawnGhostMobj(mobj);
|
||||
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, mobj->x+mobj->momx, mobj->y+mobj->momy);
|
||||
P_InstaThrust(mobj, mobj->angle, mobj->info->speed);
|
||||
if (mobj->threshold > 0)
|
||||
|
@ -7584,6 +7590,8 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
break;
|
||||
case MT_BANANAITEM:
|
||||
case MT_FAKEITEM:
|
||||
if (mobj->momx || mobj->momy)
|
||||
P_SpawnGhostMobj(mobj);
|
||||
if (mobj->z <= mobj->floorz && mobj->health > 1)
|
||||
{
|
||||
S_StartSound(mobj, mobj->info->activesound);
|
||||
|
@ -7594,6 +7602,8 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->threshold--;
|
||||
break;
|
||||
case MT_FIREBALL:
|
||||
var1 = MT_FIRETRAIL;
|
||||
A_SmokeTrailer(mobj);
|
||||
if (mobj->threshold > 0)
|
||||
mobj->threshold--;
|
||||
break;
|
||||
|
@ -7607,6 +7617,8 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->threshold--;
|
||||
break;
|
||||
case MT_BOMBITEM:
|
||||
if (mobj->momx || mobj->momy)
|
||||
P_SpawnGhostMobj(mobj);
|
||||
if (mobj->z <= mobj->floorz)
|
||||
{
|
||||
if (mobj->health > mobj->info->spawnhealth-1)
|
||||
|
|
Loading…
Reference in a new issue