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Don't force a NEW CHALLENGER!! map reset if spectators enter during the introtime.
Doesn't affect the conditions that allow entry -- just avoids pointlessly resetting the map if it occurs during the period where literally nothing can happen.
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1 changed files with 1 additions and 1 deletions
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@ -6405,7 +6405,7 @@ void K_CheckSpectateStatus(void)
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}
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// Reset the match if you're in an empty server
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if (!mapreset && gamestate == GS_LEVEL && (previngame < 2 && numingame >= 2))
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if (!mapreset && gamestate == GS_LEVEL && (leveltime > introtime) && (previngame < 2 && numingame >= 2))
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{
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S_ChangeMusicInternal("chalng", false); // COME ON
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mapreset = 3*TICRATE; // Even though only the server uses this for game logic, set for everyone for HUD
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