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Fixed compile error and placed the #undefs for xsign and ysign in more logical places.
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1 changed files with 2 additions and 2 deletions
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@ -2878,6 +2878,8 @@ static void P_DoTeeter(player_t *player)
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#define ysign ((i & 2) ? 1 : -1) // 0 -> 1 | 1 -> 1 | 2 -> -1 | 3 -> -1
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#define ysign ((i & 2) ? 1 : -1) // 0 -> 1 | 1 -> 1 | 2 -> -1 | 3 -> -1
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fixed_t checkx = player->mo->x + (xsign*FixedMul(5*FRACUNIT, player->mo->scale));
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fixed_t checkx = player->mo->x + (xsign*FixedMul(5*FRACUNIT, player->mo->scale));
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fixed_t checky = player->mo->y + (ysign*FixedMul(5*FRACUNIT, player->mo->scale));
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fixed_t checky = player->mo->y + (ysign*FixedMul(5*FRACUNIT, player->mo->scale));
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#undef xsign
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#undef ysign
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sec = R_PointInSubsector(checkx, checky)->sector;
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sec = R_PointInSubsector(checkx, checky)->sector;
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@ -2891,8 +2893,6 @@ static void P_DoTeeter(player_t *player)
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#endif
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#endif
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highestceilingheight = (ceilingheight > highestceilingheight) ? ceilingheight : highestceilingheight;
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highestceilingheight = (ceilingheight > highestceilingheight) ? ceilingheight : highestceilingheight;
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lowestfloorheight = (floorheight < lowestfloorheight) ? floorheight : lowestfloorheight;
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lowestfloorheight = (floorheight < lowestfloorheight) ? floorheight : lowestfloorheight;
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#undef xsign
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#undef ysign
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if (!(sec->ffloors))
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if (!(sec->ffloors))
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continue; // move on to the next subsector
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continue; // move on to the next subsector
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