diff --git a/src/android/i_sound.c b/src/android/i_sound.c index 1d16e4df..d7a7973d 100644 --- a/src/android/i_sound.c +++ b/src/android/i_sound.c @@ -95,6 +95,37 @@ boolean I_SetSongSpeed(float speed) return false; } +/// ------------------------ +// MUSIC SEEKING +/// ------------------------ + +UINT32 I_GetSongLength(void) +{ + return 0; +} + +boolean I_SetSongLoopPoint(UINT32 looppoint) +{ + (void)looppoint; + return false; +} + +UINT32 I_GetSongLoopPoint(void) +{ + return 0; +} + +boolean I_SetSongPosition(UINT32 position) +{ + (void)position; + return false; +} + +UINT32 I_GetSongPosition(void) +{ + return 0; +} + /// ------------------------ // MUSIC PLAYBACK /// ------------------------ @@ -139,3 +170,44 @@ void I_SetMusicVolume(INT32 volume) { (void)volume; } + +/// ------------------------ +// MUSIC FADING +/// ------------------------ + +void I_SetInternalMusicVolume(UINT8 volume) +{ + (void)volume; +} + +void I_StopFadingSong(void) +{ +} + +boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void)); +{ + (void)target_volume; + (void)source_volume; + (void)ms; + return false; +} + +boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void)); +{ + (void)target_volume; + (void)ms; + return false; +} + +boolean I_FadeOutStopSong(UINT32 ms) +{ + (void)ms; + return false; +} + +boolean I_FadeInPlaySong(UINT32 ms, boolean looping) +{ + (void)ms; + (void)looping; + return false; +} diff --git a/src/d_netcmd.c b/src/d_netcmd.c index a58aff3f..5211b31e 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -3885,11 +3885,12 @@ static void Command_Tunes_f(void) { const char *tunearg; UINT16 tunenum, track = 0; + UINT32 position = 0; const size_t argc = COM_Argc(); if (argc < 2) //tunes slot ... { - CONS_Printf("tunes [track] [speed] / <-show> / <-default> / <-none>:\n"); + CONS_Printf("tunes [track] [speed] [position] / <-show> / <-default> / <-none>:\n"); CONS_Printf(M_GetText("Play an arbitrary music lump. If a map number is used, 'MAP##M' is played.\n")); CONS_Printf(M_GetText("If the format supports multiple songs, you can specify which one to play.\n\n")); CONS_Printf(M_GetText("* With \"-show\", shows the currently playing tune and track.\n")); @@ -3936,10 +3937,15 @@ static void Command_Tunes_f(void) snprintf(mapmusname, 7, "%sM", G_BuildMapName(tunenum)); else strncpy(mapmusname, tunearg, 7); + + if (argc > 4) + position = (UINT32)atoi(COM_Argv(4)); + mapmusname[6] = 0; mapmusflags = (track & MUSIC_TRACKMASK); + mapmusposition = position; - S_ChangeMusic(mapmusname, mapmusflags, true); + S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0); if (argc > 3) { diff --git a/src/dehacked.c b/src/dehacked.c index b7e874b1..e2df1114 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -1192,6 +1192,8 @@ static void readlevelheader(MYFILE *f, INT32 num) #endif else if (fastcmp(word, "MUSICTRACK")) mapheaderinfo[num-1]->mustrack = ((UINT16)i - 1); + else if (fastcmp(word, "MUSICPOS")) + mapheaderinfo[num-1]->muspos = (UINT32)get_number(word2); else if (fastcmp(word, "FORCECHARACTER")) { strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, SKINNAMESIZE+1); @@ -1483,6 +1485,11 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum) DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musswitchflags), UNDO_NONE); cutscenes[num]->scene[scenenum].musswitchflags = ((UINT16)i) & MUSIC_TRACKMASK; } + else if (fastcmp(word, "MUSICPOS")) + { + DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musswitchposition), UNDO_NONE); + cutscenes[num]->scene[scenenum].musswitchposition = (UINT32)get_number(word2); + } else if (fastcmp(word, "MUSICLOOP")) { DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musicloop), UNDO_NONE); @@ -6977,6 +6984,7 @@ struct { // doomdef.h constants {"TICRATE",TICRATE}, + {"MUSICRATE",MUSICRATE}, {"RING_DIST",RING_DIST}, {"PUSHACCEL",PUSHACCEL}, {"MODID",MODID}, // I don't know, I just thought it would be cool for a wad to potentially know what mod it was loaded into. @@ -8264,6 +8272,9 @@ static inline int lib_getenum(lua_State *L) } else if (fastcmp(word,"mapmusflags")) { lua_pushinteger(L, mapmusflags); return 1; + } else if (fastcmp(word,"mapmusposition")) { + lua_pushinteger(L, mapmusposition); + return 1; } else if (fastcmp(word,"server")) { if ((!multiplayer || !netgame) && !playeringame[serverplayer]) return 0; diff --git a/src/djgppdos/i_sound.c b/src/djgppdos/i_sound.c index 5403aef1..00e0f8c9 100644 --- a/src/djgppdos/i_sound.c +++ b/src/djgppdos/i_sound.c @@ -436,6 +436,37 @@ boolean I_SetSongSpeed(float speed) return false; } +/// ------------------------ +// MUSIC SEEKING +/// ------------------------ + +UINT32 I_GetSongLength(void) +{ + return 0; +} + +boolean I_SetSongLoopPoint(UINT32 looppoint) +{ + (void)looppoint; + return false; +} + +UINT32 I_GetSongLoopPoint(void) +{ + return 0; +} + +boolean I_SetSongPosition(UINT32 position) +{ + (void)position; + return false; +} + +UINT32 I_GetSongPosition(void) +{ + return 0; +} + /// ------------------------ // MUSIC PLAYBACK /// ------------------------ @@ -543,3 +574,44 @@ int I_QrySongPlaying(int handle) return (midi_pos==-1); } #endif + +/// ------------------------ +// MUSIC FADING +/// ------------------------ + +void I_SetInternalMusicVolume(UINT8 volume) +{ + (void)volume; +} + +void I_StopFadingSong(void) +{ +} + +boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void)); +{ + (void)target_volume; + (void)source_volume; + (void)ms; + return false; +} + +boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void)); +{ + (void)target_volume; + (void)ms; + return false; +} + +boolean I_FadeOutStopSong(UINT32 ms) +{ + (void)ms; + return false; +} + +boolean I_FadeInPlaySong(UINT32 ms, boolean looping) +{ + (void)ms; + (void)looping; + return false; +} diff --git a/src/doomdef.h b/src/doomdef.h index 7f641558..9cde20f9 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -288,6 +288,8 @@ typedef enum #define NEWTICRATERATIO 1 // try 4 for 140 fps :) #define NEWTICRATE (TICRATE*NEWTICRATERATIO) +#define MUSICRATE 1000 // sound timing is calculated by milliseconds + #define RING_DIST 512*FRACUNIT // how close you need to be to a ring to attract it #define PUSHACCEL (2*FRACUNIT) // Acceleration for MF2_SLIDEPUSH items. diff --git a/src/doomstat.h b/src/doomstat.h index 27bd3fa1..d6fd046b 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -33,8 +33,10 @@ extern INT16 gamemap; extern char mapmusname[7]; extern UINT16 mapmusflags; +extern UINT32 mapmusposition; #define MUSIC_TRACKMASK 0x0FFF // ----************ #define MUSIC_RELOADRESET 0x8000 // *--------------- +#define MUSIC_FORCERESET 0x4000 // -*-------------- // Use other bits if necessary. extern INT16 maptol; @@ -145,6 +147,7 @@ typedef struct char musswitch[7]; UINT16 musswitchflags; + UINT32 musswitchposition; UINT8 fadecolor; // Color number for fade, 0 means don't do the first fade UINT8 fadeinid; // ID of the first fade, to a color -- ignored if fadecolor is 0 @@ -215,6 +218,7 @@ typedef struct INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end. char musname[7]; ///< Music track to play. "" for no music. UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore. + UINT32 muspos; ///< Music position to jump to. char forcecharacter[17]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable. UINT8 weather; ///< 0 = sunny day, 1 = storm, 2 = snow, 3 = rain, 4 = blank, 5 = thunder w/o rain, 6 = rain w/o lightning, 7 = heat wave. INT16 skynum; ///< Sky number to use. diff --git a/src/dummy/i_sound.c b/src/dummy/i_sound.c index 4bace7a4..89c40063 100644 --- a/src/dummy/i_sound.c +++ b/src/dummy/i_sound.c @@ -94,6 +94,37 @@ boolean I_SetSongSpeed(float speed) return false; } +/// ------------------------ +// MUSIC SEEKING +/// ------------------------ + +UINT32 I_GetSongLength(void) +{ + return 0; +} + +boolean I_SetSongLoopPoint(UINT32 looppoint) +{ + (void)looppoint; + return false; +} + +UINT32 I_GetSongLoopPoint(void) +{ + return 0; +} + +boolean I_SetSongPosition(UINT32 position) +{ + (void)position; + return false; +} + +UINT32 I_GetSongPosition(void) +{ + return 0; +} + /// ------------------------ // MUSIC PLAYBACK /// ------------------------ @@ -141,4 +172,45 @@ boolean I_SetSongTrack(int track) { (void)track; return false; -} \ No newline at end of file +} + +/// ------------------------ +// MUSIC FADING +/// ------------------------ + +void I_SetInternalMusicVolume(UINT8 volume) +{ + (void)volume; +} + +void I_StopFadingSong(void) +{ +} + +boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void)); +{ + (void)target_volume; + (void)source_volume; + (void)ms; + return false; +} + +boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void)); +{ + (void)target_volume; + (void)ms; + return false; +} + +boolean I_FadeOutStopSong(UINT32 ms) +{ + (void)ms; + return false; +} + +boolean I_FadeInPlaySong(UINT32 ms, boolean looping) +{ + (void)ms; + (void)looping; + return false; +} diff --git a/src/f_finale.c b/src/f_finale.c index a8b27bb8..2499931a 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -1714,9 +1714,10 @@ static void F_AdvanceToNextScene(void) picypos = cutscenes[cutnum]->scene[scenenum].ycoord[picnum]; if (cutscenes[cutnum]->scene[scenenum].musswitch[0]) - S_ChangeMusic(cutscenes[cutnum]->scene[scenenum].musswitch, + S_ChangeMusicEx(cutscenes[cutnum]->scene[scenenum].musswitch, cutscenes[cutnum]->scene[scenenum].musswitchflags, - cutscenes[cutnum]->scene[scenenum].musicloop); + cutscenes[cutnum]->scene[scenenum].musicloop, + cutscenes[cutnum]->scene[scenenum].musswitchposition, 0, 0); // Fade to the next dofadenow = true; @@ -1788,9 +1789,10 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset stoptimer = 0; if (cutscenes[cutnum]->scene[0].musswitch[0]) - S_ChangeMusic(cutscenes[cutnum]->scene[0].musswitch, + S_ChangeMusicEx(cutscenes[cutnum]->scene[0].musswitch, cutscenes[cutnum]->scene[0].musswitchflags, - cutscenes[cutnum]->scene[0].musicloop); + cutscenes[cutnum]->scene[0].musicloop, + cutscenes[cutnum]->scene[scenenum].musswitchposition, 0, 0); else S_StopMusic(); } diff --git a/src/g_game.c b/src/g_game.c index 4f1c49b4..6be4cf96 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -71,6 +71,7 @@ static void G_DoWorldDone(void); char mapmusname[7]; // Music name UINT16 mapmusflags; // Track and reset bit +UINT32 mapmusposition; // Position to jump to INT16 gamemap = 1; INT16 maptol; @@ -2187,17 +2188,6 @@ void G_PlayerReborn(INT32 player) if ((netgame || multiplayer) && !p->spectator) p->powers[pw_flashing] = flashingtics-1; // Babysitting deterrent - if (p-players == consoleplayer) - { - if (mapmusflags & MUSIC_RELOADRESET) - { - strncpy(mapmusname, mapheaderinfo[gamemap-1]->musname, 7); - mapmusname[6] = 0; - mapmusflags = mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK; - } - S_ChangeMusic(mapmusname, mapmusflags, true); - } - if (gametype == GT_COOP) P_FindEmerald(); // scan for emeralds to hunt for diff --git a/src/i_sound.h b/src/i_sound.h index 1be970d2..3c260809 100644 --- a/src/i_sound.h +++ b/src/i_sound.h @@ -146,6 +146,18 @@ boolean I_SongPaused(void); boolean I_SetSongSpeed(float speed); +/// ------------------------ +// MUSIC SEEKING +/// ------------------------ + +UINT32 I_GetSongLength(void); + +boolean I_SetSongLoopPoint(UINT32 looppoint); +UINT32 I_GetSongLoopPoint(void); + +boolean I_SetSongPosition(UINT32 position); +UINT32 I_GetSongPosition(void); + /// ------------------------ // MUSIC PLAYBACK /// ------------------------ @@ -216,6 +228,17 @@ void I_SetMusicVolume(UINT8 volume); boolean I_SetSongTrack(INT32 track); +/// ------------------------ +/// MUSIC FADING +/// ------------------------ + +void I_SetInternalMusicVolume(UINT8 volume); +void I_StopFadingSong(void); +boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void)); +boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void)); +boolean I_FadeOutStopSong(UINT32 ms); +boolean I_FadeInPlaySong(UINT32 ms, boolean looping); + /// ------------------------ // CD MUSIC I/O /// ------------------------ diff --git a/src/lua_baselib.c b/src/lua_baselib.c index e8e8fd02..f7a0a599 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -719,8 +719,14 @@ static int lib_pRestoreMusic(lua_State *L) NOHUD if (!player) return LUA_ErrInvalid(L, "player_t"); - P_RestoreMusic(player); - return 0; + else if (P_IsLocalPlayer(player)) + { + P_RestoreMusic(player); + lua_pushboolean(L, true); + } + else + lua_pushnil(L); + return 1; } static int lib_pSpawnShieldOrb(lua_State *L) @@ -1717,7 +1723,7 @@ static int lib_sChangeMusic(lua_State *L) { #ifdef MUSICSLOT_COMPATIBILITY const char *music_name; - UINT32 music_num; + UINT32 music_num, position, prefadems, fadeinms; char music_compat_name[7]; boolean looping; @@ -1745,7 +1751,6 @@ static int lib_sChangeMusic(lua_State *L) music_name = luaL_checkstring(L, 1); } - looping = (boolean)lua_opttrueboolean(L, 2); #else @@ -1770,9 +1775,18 @@ static int lib_sChangeMusic(lua_State *L) #endif music_flags = (UINT16)luaL_optinteger(L, 4, 0); + position = (UINT32)luaL_optinteger(L, 5, 0); + prefadems = (UINT32)luaL_optinteger(L, 6, 0); + fadeinms = (UINT32)luaL_optinteger(L, 7, 0); + if (!player || P_IsLocalPlayer(player)) - S_ChangeMusic(music_name, music_flags, looping); - return 0; + { + S_ChangeMusicEx(music_name, music_flags, looping, position, prefadems, fadeinms); + lua_pushboolean(L, true); + } + else + lua_pushnil(L); + return 1; } static int lib_sSpeedMusic(lua_State *L) @@ -1790,25 +1804,10 @@ static int lib_sSpeedMusic(lua_State *L) if (!player || P_IsLocalPlayer(player)) lua_pushboolean(L, S_SpeedMusic(speed)); else - lua_pushboolean(L, false); + lua_pushnil(L); return 1; } -static int lib_sStopMusic(lua_State *L) -{ - player_t *player = NULL; - NOHUD - if (!lua_isnone(L, 1) && lua_isuserdata(L, 1)) - { - player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); - if (!player) - return LUA_ErrInvalid(L, "player_t"); - } - if (!player || P_IsLocalPlayer(player)) - S_StopMusic(); - return 0; -} - static int lib_sOriginPlaying(lua_State *L) { void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); @@ -2131,7 +2130,6 @@ static luaL_Reg lib[] = { {"S_StopSound",lib_sStopSound}, {"S_ChangeMusic",lib_sChangeMusic}, {"S_SpeedMusic",lib_sSpeedMusic}, - {"S_StopMusic",lib_sStopMusic}, {"S_OriginPlaying",lib_sOriginPlaying}, {"S_IdPlaying",lib_sIdPlaying}, {"S_SoundPlaying",lib_sSoundPlaying}, diff --git a/src/lua_hook.h b/src/lua_hook.h index 53e0a7d8..74a6b5e7 100644 --- a/src/lua_hook.h +++ b/src/lua_hook.h @@ -43,6 +43,7 @@ enum hook { hook_PlayerMsg, hook_HurtMsg, hook_PlayerSpawn, + hook_MusicChange, hook_MAX // last hook }; diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index eadd0153..dff2b8f4 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -54,6 +54,7 @@ const char *const hookNames[hook_MAX+1] = { "PlayerMsg", "HurtMsg", "PlayerSpawn", + "MusicChange", NULL }; diff --git a/src/lua_maplib.c b/src/lua_maplib.c index 208aebe3..a1d7994b 100644 --- a/src/lua_maplib.c +++ b/src/lua_maplib.c @@ -1192,6 +1192,8 @@ static int mapheaderinfo_get(lua_State *L) lua_pushstring(L, header->musname); else if (fastcmp(field,"mustrack")) lua_pushinteger(L, header->mustrack); + else if (fastcmp(field,"muspos")) + lua_pushinteger(L, header->muspos); else if (fastcmp(field,"forcecharacter")) lua_pushstring(L, header->forcecharacter); else if (fastcmp(field,"weather")) diff --git a/src/p_setup.c b/src/p_setup.c index 17a6797f..6c6b9153 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -185,6 +185,8 @@ static void P_ClearSingleMapHeaderInfo(INT16 i) mapheaderinfo[num]->musname[6] = 0; DEH_WriteUndoline("MUSICTRACK", va("%d", mapheaderinfo[num]->mustrack), UNDO_NONE); mapheaderinfo[num]->mustrack = 0; + DEH_WriteUndoline("MUSICPOS", va("%d", mapheaderinfo[num]->mustrack), UNDO_NONE); + mapheaderinfo[num]->muspos = 0; DEH_WriteUndoline("FORCECHARACTER", va("%d", mapheaderinfo[num]->forcecharacter), UNDO_NONE); mapheaderinfo[num]->forcecharacter[0] = '\0'; DEH_WriteUndoline("WEATHER", va("%d", mapheaderinfo[num]->weather), UNDO_NONE); diff --git a/src/p_spec.c b/src/p_spec.c index c62c3b20..afc3c053 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -2428,6 +2428,8 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) if (!(line->flags & ML_BLOCKMONSTERS)) mapmusflags |= MUSIC_RELOADRESET; + mapmusposition = 0; + S_ChangeMusic(mapmusname, mapmusflags, !(line->flags & ML_EFFECT4)); // Except, you can use the ML_BLOCKMONSTERS flag to change this behavior. diff --git a/src/p_user.c b/src/p_user.c index 7abf8534..03b037fe 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -1124,13 +1124,13 @@ void P_RestoreMusic(player_t *player) if (mapheaderinfo[gamemap-1]->levelflags & LF_SPEEDMUSIC) { S_SpeedMusic(1.4f); - S_ChangeMusic(mapmusname, mapmusflags, true); + S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0); } else S_ChangeMusicInternal("shoes", true); } else - S_ChangeMusic(mapmusname, mapmusflags, true); + S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0); } // diff --git a/src/s_sound.c b/src/s_sound.c index ea129a10..3da594fe 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -37,6 +37,10 @@ extern INT32 msg_id; #include "r_sky.h" // skyflatnum #include "p_local.h" // camera info +#if defined(HAVE_BLUA) && defined(HAVE_LUA_MUSICPLUS) +#include "lua_hook.h" // MusicChange hook +#endif + #ifdef HW3SOUND // 3D Sound Interface #include "hardware/hw3sound.h" @@ -1219,6 +1223,12 @@ static void *music_data; static UINT16 music_flags; static boolean music_looping; +static char queue_name[7]; +static UINT16 queue_flags; +static boolean queue_looping; +static UINT32 queue_position; +static UINT32 queue_fadeinms; + /// ------------------------ /// Music Status /// ------------------------ @@ -1253,6 +1263,11 @@ musictype_t S_MusicType(void) return I_SongType(); } +const char *S_MusicName(void) +{ + return music_name; +} + boolean S_MusicInfo(char *mname, UINT16 *mflags, boolean *looping) { if (!I_SongPlaying()) @@ -1283,6 +1298,35 @@ boolean S_SpeedMusic(float speed) return I_SetSongSpeed(speed); } +/// ------------------------ +/// Music Seeking +/// ------------------------ + +UINT32 S_GetMusicLength(void) +{ + return I_GetSongLength(); +} + +boolean S_SetMusicLoopPoint(UINT32 looppoint) +{ + return I_SetSongLoopPoint(looppoint); +} + +UINT32 S_GetMusicLoopPoint(void) +{ + return I_GetSongLoopPoint(); +} + +boolean S_SetMusicPosition(UINT32 position) +{ + return I_SetSongPosition(position); +} + +UINT32 S_GetMusicPosition(void) +{ + return I_GetSongPosition(); +} + /// ------------------------ /// Music Playback /// ------------------------ @@ -1355,12 +1399,13 @@ static void S_UnloadMusic(void) music_looping = false; } -static boolean S_PlayMusic(boolean looping) +static boolean S_PlayMusic(boolean looping, UINT32 fadeinms) { if (S_MusicDisabled()) return false; - if (!I_PlaySong(looping)) + if ((!fadeinms && !I_PlaySong(looping)) || + (fadeinms && !I_FadeInPlaySong(fadeinms, looping))) { S_UnloadMusic(); return false; @@ -1370,7 +1415,27 @@ static boolean S_PlayMusic(boolean looping) return true; } -void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping) +static void S_QueueMusic(const char *mmusic, UINT16 mflags, boolean looping, UINT32 position, UINT32 fadeinms) +{ + strncpy(queue_name, mmusic, 7); + queue_flags = mflags; + queue_looping = looping; + queue_position = position; + queue_fadeinms = fadeinms; +} + +static void S_ClearQueue(void) +{ + queue_name[0] = queue_flags = queue_looping = queue_position = queue_fadeinms = 0; +} + +static void S_ChangeMusicToQueue(void) +{ + S_ChangeMusicEx(queue_name, queue_flags, queue_looping, queue_position, 0, queue_fadeinms); + S_ClearQueue(); +} + +void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32 position, UINT32 prefadems, UINT32 fadeinms) { #if defined (DC) || defined (_WIN32_WCE) || defined (PSP) || defined(GP2X) S_ClearSfx(); @@ -1379,33 +1444,62 @@ void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping) if (S_MusicDisabled()) return; - // No Music (empty string) - if (mmusic[0] == 0) - { - S_StopMusic(); + char newmusic[7]; + strncpy(newmusic, mmusic, 7); +#if defined(HAVE_BLUA) && defined(HAVE_LUA_MUSICPLUS) + if(LUAh_MusicChange(music_name, newmusic, &mflags, &looping, &position, &prefadems, &fadeinms)) + return; +#endif + newmusic[6] = 0; + + // No Music (empty string) + if (newmusic[0] == 0) + { + if (prefadems) + I_FadeSong(0, prefadems, &S_StopMusic); + else + S_StopMusic(); return; } - if (strnicmp(music_name, mmusic, 6)) + if (prefadems && S_MusicPlaying()) // queue music change for after fade // allow even if the music is the same { - S_StopMusic(); // shutdown old music + CONS_Debug(DBG_DETAILED, "Now fading out song %s\n", music_name); + S_QueueMusic(newmusic, mflags, looping, position, fadeinms); + I_FadeSong(0, prefadems, S_ChangeMusicToQueue); + return; + } + else if (strnicmp(music_name, newmusic, 6) || (mflags & MUSIC_FORCERESET)) + { + CONS_Debug(DBG_DETAILED, "Now playing song %s\n", newmusic); - if (!S_LoadMusic(mmusic)) + S_StopMusic(); + + if (!S_LoadMusic(newmusic)) { - CONS_Alert(CONS_ERROR, "Music %.6s could not be loaded!\n", mmusic); + CONS_Alert(CONS_ERROR, "Music %.6s could not be loaded!\n", newmusic); return; } music_flags = mflags; music_looping = looping; - if (!S_PlayMusic(looping)) - { - CONS_Alert(CONS_ERROR, "Music %.6s could not be played!\n", mmusic); + if (!S_PlayMusic(looping, fadeinms)) + { + CONS_Alert(CONS_ERROR, "Music %.6s could not be played!\n", newmusic); return; } + + if (position) + I_SetSongPosition(position); + + I_SetSongTrack(mflags & MUSIC_TRACKMASK); } - I_SetSongTrack(mflags & MUSIC_TRACKMASK); + else if (fadeinms) // let fades happen with same music + { + I_SetSongPosition(position); + I_FadeSong(100, fadeinms, NULL); + } } void S_StopMusic(void) @@ -1480,6 +1574,32 @@ void S_SetMusicVolume(INT32 digvolume, INT32 seqvolume) } } +/// ------------------------ +/// Music Fading +/// ------------------------ + +void S_SetInternalMusicVolume(INT32 volume) +{ + I_SetInternalMusicVolume(min(max(volume, 0), 100)); +} + +void S_StopFadingMusic(void) +{ + I_StopFadingSong(); +} + +boolean S_FadeMusicFromVolume(UINT8 target_volume, INT16 source_volume, UINT32 ms) +{ + if (source_volume < 0) + return I_FadeSong(target_volume, ms, NULL); + else + return I_FadeSongFromVolume(target_volume, source_volume, ms, false); +} + +boolean S_FadeOutStopMusic(UINT32 ms) +{ + return I_FadeSong(0, ms, &S_StopMusic); +} /// ------------------------ /// Init & Others @@ -1497,9 +1617,10 @@ void S_Start(void) strncpy(mapmusname, mapheaderinfo[gamemap-1]->musname, 7); mapmusname[6] = 0; mapmusflags = (mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK); + mapmusposition = mapheaderinfo[gamemap-1]->muspos; } if (cv_resetmusic.value) S_StopMusic(); - S_ChangeMusic(mapmusname, mapmusflags, true); + S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0); } diff --git a/src/s_sound.h b/src/s_sound.h index a2d51a59..538707ff 100644 --- a/src/s_sound.h +++ b/src/s_sound.h @@ -108,29 +108,49 @@ boolean S_MusicDisabled(void); boolean S_MusicPlaying(void); boolean S_MusicPaused(void); musictype_t S_MusicType(void); +const char *S_MusicName(void); boolean S_MusicInfo(char *mname, UINT16 *mflags, boolean *looping); boolean S_MusicExists(const char *mname, boolean checkMIDI, boolean checkDigi); #define S_DigExists(a) S_MusicExists(a, false, true) #define S_MIDIExists(a) S_MusicExists(a, true, false) - // -// Music Properties +// Music Effects // // Set Speed of Music boolean S_SpeedMusic(float speed); // -// Music Routines +// Music Seeking +// + +// Get Length of Music +UINT32 S_GetMusicLength(void); + +// Set LoopPoint of Music +boolean S_SetMusicLoopPoint(UINT32 looppoint); + +// Get LoopPoint of Music +UINT32 S_GetMusicLoopPoint(void); + +// Set Position of Music +boolean S_SetMusicPosition(UINT32 position); + +// Get Position of Music +UINT32 S_GetMusicPosition(void); + +// +// Music Playback // // Start music track, arbitrary, given its name, and set whether looping // note: music flags 12 bits for tracknum (gme, other formats with more than one track) // 13-15 aren't used yet // and the last bit we ignore (internal game flag for resetting music on reload) -#define S_ChangeMusicInternal(a,b) S_ChangeMusic(a,0,b) -void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping); +void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32 position, UINT32 prefadems, UINT32 fadeinms); +#define S_ChangeMusicInternal(a,b) S_ChangeMusicEx(a,0,b,0,0,0) +#define S_ChangeMusic(a,b,c) S_ChangeMusicEx(a,b,c,0,0,0) // Stops the music. void S_StopMusic(void); @@ -139,6 +159,17 @@ void S_StopMusic(void); void S_PauseAudio(void); void S_ResumeAudio(void); +// +// Music Fading +// + +void S_SetInternalMusicVolume(INT32 volume); +void S_StopFadingMusic(void); +boolean S_FadeMusicFromVolume(UINT8 target_volume, INT16 source_volume, UINT32 ms); +#define S_FadeMusic(a, b) S_FadeMusicFromVolume(a, -1, b) +#define S_FadeInChangeMusic(a,b,c,d) S_ChangeMusicEx(a,b,c,0,0,d) +boolean S_FadeOutStopMusic(UINT32 ms); + // // Updates music & sounds // diff --git a/src/sdl/mixer_sound.c b/src/sdl/mixer_sound.c index 87f8fd67..9b09ffe8 100644 --- a/src/sdl/mixer_sound.c +++ b/src/sdl/mixer_sound.c @@ -69,15 +69,41 @@ UINT8 sound_started = false; static Mix_Music *music; -static UINT8 music_volume, sfx_volume; +static UINT8 music_volume, sfx_volume, internal_volume; static float loop_point; +static float song_length; // length in seconds static boolean songpaused; +static UINT32 music_bytes; +static boolean is_looping; + +// fading +static boolean is_fading; +static UINT8 fading_source; +static UINT8 fading_target; +static UINT32 fading_timer; +static UINT32 fading_duration; +static INT32 fading_id; +static void (*fading_callback)(void); #ifdef HAVE_LIBGME static Music_Emu *gme; static INT32 current_track; #endif +static void var_cleanup(void) +{ + loop_point = song_length =\ + music_bytes = fading_source = fading_target =\ + fading_timer = fading_duration = 0; + + songpaused = is_looping =\ + is_fading = false; + + fading_callback = NULL; + + internal_volume = 100; +} + /// ------------------------ /// Audio System /// ------------------------ @@ -99,6 +125,8 @@ void I_StartupSound(void) return; } + var_cleanup(); + music = NULL; music_volume = sfx_volume = 0; @@ -323,6 +351,7 @@ void *I_GetSfx(sfxinfo_t *sfx) len = (info->play_length * 441 / 10) << 2; mem = malloc(len); gme_play(emu, len >> 1, mem); + gme_free_info(info); gme_delete(emu); return Mix_QuickLoad_RAW((Uint8 *)mem, len); @@ -395,6 +424,7 @@ void *I_GetSfx(sfxinfo_t *sfx) len = (info->play_length * 441 / 10) << 2; mem = malloc(len); gme_play(emu, len >> 1, mem); + gme_free_info(info); gme_delete(emu); return Mix_QuickLoad_RAW((Uint8 *)mem, len); @@ -447,14 +477,96 @@ void I_SetSfxVolume(UINT8 volume) sfx_volume = volume; } +/// ------------------------ +/// Music Utilities +/// ------------------------ + +static UINT32 get_real_volume(UINT8 volume) +{ +#ifdef _WIN32 + if (I_SongType() == MU_MID) + // HACK: Until we stop using native MIDI, + // disable volume changes + return ((UINT32)31*128/31); // volume = 31 + else +#endif + // convert volume to mixer's 128 scale + // then apply internal_volume as a percentage + return ((UINT32)volume*128/31) * (UINT32)internal_volume / 100; +} + +static UINT32 get_adjusted_position(UINT32 position) +{ + // all in milliseconds + UINT32 length = I_GetSongLength(); + UINT32 looppoint = I_GetSongLoopPoint(); + if (length) + return position >= length ? (position % (length-looppoint)) : position; + else + return position; +} + +static void do_fading_callback() +{ + if (fading_callback) + (*fading_callback)(); + fading_callback = NULL; +} + /// ------------------------ /// Music Hooks /// ------------------------ +static void count_music_bytes(int chan, void *stream, int len, void *udata) +{ + if (!music || I_SongType() == MU_GME || I_SongType() == MU_MOD || I_SongType() == MU_MID) + return; + music_bytes += len; +} + static void music_loop(void) { - Mix_PlayMusic(music, 0); - Mix_SetMusicPosition(loop_point); + if (is_looping) + { + Mix_PlayMusic(music, 0); + Mix_SetMusicPosition(loop_point); + music_bytes = loop_point*44100.0L*4; //assume 44.1khz, 4-byte length (see I_GetSongPosition) + } + else + I_StopSong(); +} + +static UINT32 music_fade(UINT32 interval, void *param) +{ + if (!is_fading || + internal_volume == fading_target || + fading_duration == 0) + { + I_StopFadingSong(); + do_fading_callback(); + return 0; + } + else if (songpaused) // don't decrement timer + return interval; + else if ((fading_timer -= 10) <= 0) + { + internal_volume = fading_target; + Mix_VolumeMusic(get_real_volume(music_volume)); + I_StopFadingSong(); + do_fading_callback(); + return 0; + } + else + { + UINT8 delta = abs(fading_target - fading_source); + double factor = (double)(fading_duration - fading_timer) / (double)fading_duration; + if (fading_target < fading_source) + internal_volume = max(min(internal_volume, fading_source - (UINT8)round(delta * factor)), fading_target); + else if (fading_target > fading_source) + internal_volume = min(max(internal_volume, fading_source + (UINT8)round(delta * factor)), fading_target); + Mix_VolumeMusic(get_real_volume(music_volume)); + return interval; + } } #ifdef HAVE_LIBGME @@ -474,7 +586,7 @@ static void mix_gme(void *udata, Uint8 *stream, int len) // apply volume to stream for (i = 0, p = (short *)stream; i < len/2; i++, p++) - *p = ((INT32)*p) * music_volume*2 / 42; + *p = ((INT32)*p) * (music_volume*internal_volume/100)*2 / 42; } #endif @@ -552,6 +664,194 @@ boolean I_SetSongSpeed(float speed) return false; } +/// ------------------------ +/// MUSIC SEEKING +/// ------------------------ + +UINT32 I_GetSongLength(void) +{ + INT32 length; + +#ifdef HAVE_LIBGME + if (gme) + { + gme_info_t *info; + gme_err_t gme_e = gme_track_info(gme, &info, current_track); + + if (gme_e != NULL) + { + CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e); + length = 0; + } + else + { + // reconstruct info->play_length, from GME source + // we only want intro + 1 loop, not 2 + length = info->length; + if (length <= 0) + { + length = info->intro_length + info->loop_length; // intro + 1 loop + if (length <= 0) + length = 150 * 1000; // 2.5 minutes + } + } + + gme_free_info(info); + return max(length, 0); + } + else +#endif + if (!music || I_SongType() == MU_MOD || I_SongType() == MU_MID) + return 0; + else + { + // VERY IMPORTANT to set your LENGTHMS= in your song files, folks! + // SDL mixer can't read music length itself. + length = (UINT32)(song_length*1000); + if (!length) + CONS_Debug(DBG_DETAILED, "Getting music length: music is missing LENGTHMS= tag. Needed for seeking.\n"); + return length; + } +} + +boolean I_SetSongLoopPoint(UINT32 looppoint) +{ + if (!music || I_SongType() == MU_GME || I_SongType() == MU_MOD || I_SongType() == MU_MID || !is_looping) + return false; + else + { + UINT32 length = I_GetSongLength(); + + if (length > 0) + looppoint %= length; + + loop_point = max((float)(looppoint / 1000.0L), 0); + return true; + } +} + +UINT32 I_GetSongLoopPoint(void) +{ +#ifdef HAVE_LIBGME + if (gme) + { + INT32 looppoint; + gme_info_t *info; + gme_err_t gme_e = gme_track_info(gme, &info, current_track); + + if (gme_e != NULL) + { + CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e); + looppoint = 0; + } + else + looppoint = info->intro_length > 0 ? info->intro_length : 0; + + gme_free_info(info); + return max(looppoint, 0); + } + else +#endif + if (!music || I_SongType() == MU_MOD || I_SongType() == MU_MID) + return 0; + else + return (UINT32)(loop_point * 1000); +} + +boolean I_SetSongPosition(UINT32 position) +{ + UINT32 length; +#ifdef HAVE_LIBGME + if (gme) + { + // this is unstable, so fail silently + return true; + // this isn't required technically, but GME thread-locks for a second + // if you seek too high from the counter + // length = I_GetSongLength(); + // if (length) + // position = get_adjusted_position(position); + + // SDL_LockAudio(); + // gme_err_t gme_e = gme_seek(gme, position); + // SDL_UnlockAudio(); + + // if (gme_e != NULL) + // { + // CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e); + // return false; + // } + // else + // return true; + } + else +#endif + if (!music || I_SongType() == MU_MID) + return false; + else if (I_SongType() == MU_MOD) + return Mix_SetMusicPosition(position); // Goes by channels + else + { + // Because SDL mixer can't identify song length, if you have + // a position input greater than the real length, then + // music_bytes becomes inaccurate. + + length = I_GetSongLength(); // get it in MS + if (length) + position = get_adjusted_position(position); + + Mix_RewindMusic(); // needed for mp3 + if(Mix_SetMusicPosition((float)(position/1000.0L)) == 0) + music_bytes = position/1000.0L*44100.0L*4; //assume 44.1khz, 4-byte length (see I_GetSongPosition) + else + // NOTE: This block fires on incorrect song format, + // NOT if position input is greater than song length. + music_bytes = 0; + + return true; + } +} + +UINT32 I_GetSongPosition(void) +{ +#ifdef HAVE_LIBGME + if (gme) + { + INT32 position = gme_tell(gme); + + gme_info_t *info; + gme_err_t gme_e = gme_track_info(gme, &info, current_track); + + if (gme_e != NULL) + { + CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e); + return position; + } + else + { + // adjust position, since GME's counter keeps going past loop + if (info->length > 0) + position %= info->length; + else if (info->intro_length + info->loop_length > 0) + position = position >= (info->intro_length + info->loop_length) ? (position % info->loop_length) : position; + else + position %= 150 * 1000; // 2.5 minutes + } + + gme_free_info(info); + return max(position, 0); + } + else +#endif + if (!music || I_SongType() == MU_MID) + return 0; + else + return music_bytes/44100.0L*1000.0L/4; //assume 44.1khz + // 4 = byte length for 16-bit samples (AUDIO_S16SYS), stereo (2-channel) + // This is hardcoded in I_StartupSound. Other formats for factor: + // 8M: 1 | 8S: 2 | 16M: 2 | 16S: 4 +} + /// ------------------------ /// Music Playback /// ------------------------ @@ -561,9 +861,21 @@ boolean I_LoadSong(char *data, size_t len) const char *key1 = "LOOP"; const char *key2 = "POINT="; const char *key3 = "MS="; + const char *key4 = "LENGTHMS="; const size_t key1len = strlen(key1); const size_t key2len = strlen(key2); const size_t key3len = strlen(key3); + const size_t key4len = strlen(key4); + + // for mp3 wide chars + const char *key1w = "L\0O\0O\0P\0"; + const char *key2w = "P\0O\0I\0N\0T\0\0\0\xFF\xFE"; + const char *key3w = "M\0S\0\0\0\xFF\xFE"; + const char *key4w = "L\0E\0N\0G\0T\0H\0M\0S\0\0\0\xFF\xFE"; + const char *wterm = "\0\0"; + char wval[10]; + + size_t wstart, wp; char *p = data; if (music @@ -573,6 +885,8 @@ boolean I_LoadSong(char *data, size_t len) ) I_UnloadSong(); + var_cleanup(); + #ifdef HAVE_LIBGME if ((UINT8)data[0] == 0x1F && (UINT8)data[1] == 0x8B) @@ -675,32 +989,96 @@ boolean I_LoadSong(char *data, size_t len) return false; } + if (I_SongType() == MU_MP3) + { + CONS_Debug(DBG_BASIC, "MP3 songs are unsupported and may crash! Use OGG instead.\n"); + CONS_Debug(DBG_DETAILED, "MP3 songs are unsupported and may crash! Use OGG instead.\n"); + } + // Find the OGG loop point. loop_point = 0.0f; + song_length = 0.0f; while ((UINT32)(p - data) < len) { - if (strncmp(p++, key1, key1len)) - continue; - p += key1len-1; // skip OOP (the L was skipped in strncmp) - if (!strncmp(p, key2, key2len)) // is it LOOPPOINT=? + if (!loop_point && !strncmp(p, key1, key1len)) { - p += key2len; // skip POINT= - loop_point = (float)((44.1L+atoi(p)) / 44100.0L); // LOOPPOINT works by sample count. - // because SDL_Mixer is USELESS and can't even tell us - // something simple like the frequency of the streaming music, - // we are unfortunately forced to assume that ALL MUSIC is 44100hz. - // This means a lot of tracks that are only 22050hz for a reasonable downloadable file size will loop VERY badly. + p += key1len; // skip LOOP + if (!strncmp(p, key2, key2len)) // is it LOOPPOINT=? + { + p += key2len; // skip POINT= + loop_point = (float)((44.1L+atoi(p)) / 44100.0L); // LOOPPOINT works by sample count. + // because SDL_Mixer is USELESS and can't even tell us + // something simple like the frequency of the streaming music, + // we are unfortunately forced to assume that ALL MUSIC is 44100hz. + // This means a lot of tracks that are only 22050hz for a reasonable downloadable file size will loop VERY badly. + } + else if (!strncmp(p, key3, key3len)) // is it LOOPMS=? + { + p += key3len; // skip MS= + loop_point = (float)(atoi(p) / 1000.0L); // LOOPMS works by real time, as miliseconds. + // Everything that uses LOOPMS will work perfectly with SDL_Mixer. + } } - else if (!strncmp(p, key3, key3len)) // is it LOOPMS=? + else if (!song_length && !strncmp(p, key4, key4len)) // is it LENGTHMS=? { - p += key3len; // skip MS= - loop_point = (float)(atoi(p) / 1000.0L); // LOOPMS works by real time, as miliseconds. - // Everything that uses LOOPMS will work perfectly with SDL_Mixer. + p += key4len; // skip LENGTHMS + song_length = (float)(atoi(p) / 1000.0L); + } + // below: search MP3 or other tags that use wide char encoding + else if (!loop_point && !memcmp(p, key1w, key1len*2)) // LOOP wide char + { + p += key1len*2; + if (!memcmp(p, key2w, (key2len+1)*2)) // POINT= wide char + { + p += (key2len+1)*2; + wstart = (size_t)p; + wp = 0; + while (wp < 9 && memcmp(p, wterm, 2)) + { + wval[wp] = *p; + p += 2; + wp = ((size_t)(p-wstart))/2; + } + wval[min(wp, 9)] = 0; + loop_point = (float)((44.1L+atoi(wval) / 44100.0L)); + } + else if (!memcmp(p, key3w, (key3len+1)*2)) // MS= wide char + { + p += (key3len+1)*2; + wstart = (size_t)p; + wp = 0; + while (wp < 9 && memcmp(p, wterm, 2)) + { + wval[wp] = *p; + p += 2; + wp = ((size_t)(p-wstart))/2; + } + wval[min(wp, 9)] = 0; + loop_point = (float)(atoi(wval) / 1000.0L); + } + } + else if (!song_length && !memcmp(p, key4w, (key4len+1)*2)) // LENGTHMS= wide char + { + p += (key4len+1)*2; + wstart = (size_t)p; + wp = 0; + while (wp < 9 && memcmp(p, wterm, 2)) + { + wval[wp] = *p; + p += 2; + wp = ((size_t)(p-wstart))/2; + } + wval[min(wp, 9)] = 0; + song_length = (float)(atoi(wval) / 1000.0L); } - // Neither?! Continue searching. - } + if (loop_point && song_length && song_length > loop_point) // Got what we needed + // the last case is a sanity check, in case the wide char searches were false matches. + break; + else // continue searching + p++; + } return true; } @@ -737,15 +1115,30 @@ boolean I_PlaySong(boolean looping) if (!music) return false; - if (Mix_PlayMusic(music, looping && loop_point == 0.0f ? -1 : 0) == -1) + if (!song_length && (I_SongType() == MU_OGG || I_SongType() == MU_MP3 || I_SongType() == MU_FLAC)) + CONS_Debug(DBG_DETAILED, "This song is missing a LENGTHMS= tag! Required to make seeking work properly.\n"); + + if (I_SongType() != MU_MOD && I_SongType() != MU_MID && Mix_PlayMusic(music, 0) == -1) + { + CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError()); + return false; + } + else if ((I_SongType() == MU_MOD || I_SongType() == MU_MID) && Mix_PlayMusic(music, looping ? -1 : 0) == -1) // if MOD, loop forever { CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError()); return false; } - Mix_VolumeMusic((UINT32)music_volume*128/31); - if (loop_point != 0.0f) - Mix_HookMusicFinished(music_loop); + is_looping = looping; + + I_SetMusicVolume(music_volume); + + if (I_SongType() != MU_MOD && I_SongType() != MU_MID) + Mix_HookMusicFinished(music_loop); // don't bother counting if MOD + + if(I_SongType() != MU_MOD && I_SongType() != MU_MID && !Mix_RegisterEffect(MIX_CHANNEL_POST, count_music_bytes, NULL, NULL)) + CONS_Alert(CONS_WARNING, "Error registering SDL music position counter: %s\n", Mix_GetError()); + return true; } @@ -760,19 +1153,40 @@ void I_StopSong(void) #endif if (music) { + var_cleanup(); + I_StopFadingSong(); + Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes); Mix_HookMusicFinished(NULL); Mix_HaltMusic(); } } -void I_PauseSong(void) +void I_PauseSong() { + if(I_SongType() == MU_MID) // really, SDL Mixer? why can't you pause MIDI??? + return; + + if(I_SongType() != MU_GME && I_SongType() != MU_MOD && I_SongType() != MU_MID) + Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes); + Mix_PauseMusic(); songpaused = true; } -void I_ResumeSong(void) +void I_ResumeSong() { + if (I_SongType() == MU_MID) + return; + + if (I_SongType() != MU_GME && I_SongType() != MU_MOD && I_SongType() != MU_MID) + { + while(Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes) != 0) { } + // HACK: fixes issue of multiple effect callbacks being registered + + if(music && I_SongType() != MU_MOD && I_SongType() != MU_MID && !Mix_RegisterEffect(MIX_CHANNEL_POST, count_music_bytes, NULL, NULL)) + CONS_Alert(CONS_WARNING, "Error registering SDL music position counter: %s\n", Mix_GetError()); + } + Mix_ResumeMusic(); songpaused = false; } @@ -791,7 +1205,7 @@ void I_SetMusicVolume(UINT8 volume) #endif music_volume = volume; - Mix_VolumeMusic((UINT32)music_volume*128/31); + Mix_VolumeMusic(get_real_volume(music_volume)); } boolean I_SetSongTrack(int track) @@ -820,9 +1234,100 @@ boolean I_SetSongTrack(int track) SDL_UnlockAudio(); return false; } + else #endif + if (I_SongType() == MU_MOD) + return !Mix_SetMusicPosition(track); (void)track; return false; } +/// ------------------------ +/// MUSIC FADING +/// ------------------------ + +void I_SetInternalMusicVolume(UINT8 volume) +{ + internal_volume = volume; + if (!I_SongPlaying()) + return; + Mix_VolumeMusic(get_real_volume(music_volume)); +} + +void I_StopFadingSong(void) +{ + if (fading_id) + SDL_RemoveTimer(fading_id); + is_fading = false; + fading_source = fading_target = fading_timer = fading_duration = fading_id = 0; +} + +boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void)) +{ + INT16 volume_delta; + + source_volume = min(source_volume, 100); + volume_delta = (INT16)(target_volume - source_volume); + + I_StopFadingSong(); + + if (!ms && volume_delta) + { + I_SetInternalMusicVolume(target_volume); + if (callback) + (*callback)(); + return true; + + } + else if (!volume_delta) + { + if (callback) + (*callback)(); + return true; + } + + // Round MS to nearest 10 + // If n - lower > higher - n, then round up + ms = (ms - ((ms / 10) * 10) > (((ms / 10) * 10) + 10) - ms) ? + (((ms / 10) * 10) + 10) // higher + : ((ms / 10) * 10); // lower + + if (!ms) + I_SetInternalMusicVolume(target_volume); + else if (source_volume != target_volume) + { + fading_id = SDL_AddTimer(10, music_fade, NULL); + if (fading_id) + { + is_fading = true; + fading_timer = fading_duration = ms; + fading_source = source_volume; + fading_target = target_volume; + fading_callback = callback; + + if (internal_volume != source_volume) + I_SetInternalMusicVolume(source_volume); + } + } + + return is_fading; +} + +boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void)) +{ + return I_FadeSongFromVolume(target_volume, internal_volume, ms, callback); +} + +boolean I_FadeOutStopSong(UINT32 ms) +{ + return I_FadeSongFromVolume(0, internal_volume, ms, &I_StopSong); +} + +boolean I_FadeInPlaySong(UINT32 ms, boolean looping) +{ + if (I_PlaySong(looping)) + return I_FadeSongFromVolume(100, 0, ms, NULL); + else + return false; +} #endif \ No newline at end of file diff --git a/src/sdl/sdl_sound.c b/src/sdl/sdl_sound.c index e29ac080..25c21a07 100644 --- a/src/sdl/sdl_sound.c +++ b/src/sdl/sdl_sound.c @@ -1368,6 +1368,37 @@ boolean I_SetSongSpeed(float speed) return false; } +/// ------------------------ +// MUSIC SEEKING +/// ------------------------ + +UINT32 I_GetSongLength(void) +{ + return 0; +} + +boolean I_SetSongLoopPoint(UINT32 looppoint) +{ + (void)looppoint; + return false; +} + +UINT32 I_GetSongLoopPoint(void) +{ + return 0; +} + +boolean I_SetSongPosition(UINT32 position) +{ + (void)position; + return false; +} + +UINT32 I_GetSongPosition(void) +{ + return 0; +} + /// ------------------------ // MUSIC PLAYBACK /// ------------------------ @@ -1436,6 +1467,47 @@ boolean I_SetSongTrack(int track) return false; } +/// ------------------------ +/// MUSIC FADING +/// ------------------------ + +void I_SetInternalMusicVolume(UINT8 volume) +{ + (void)volume; +} + +void I_StopFadingSong(void) +{ +} + +boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void)); +{ + (void)target_volume; + (void)source_volume; + (void)ms; + return false; +} + +boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void)); +{ + (void)target_volume; + (void)ms; + return false; +} + +boolean I_FadeOutStopSong(UINT32 ms) +{ + (void)ms; + return false; +} + +boolean I_FadeInPlaySong(UINT32 ms, boolean looping) +{ + (void)ms; + (void)looping; + return false; +} + /// ------------------------ // MUSIC LOADING AND CLEANUP // \todo Split logic between loading and playing, diff --git a/src/win32/win_snd.c b/src/win32/win_snd.c index 36a5904a..85cae2ed 100644 --- a/src/win32/win_snd.c +++ b/src/win32/win_snd.c @@ -810,6 +810,60 @@ void I_SetMusicVolume(UINT8 volume) FMR_MUSIC(FMOD_Channel_SetVolume(music_channel, music_volume / 31.0)); } +UINT32 I_GetSongLength() +{ + if (midimode) + return 0; + UINT32 length; + e = FMOD_Sound_GetLength(music_stream, length, FMOD_TIMEUNIT_MS); + return length; +} + +boolean I_SetSongLoopPoint(UINT32 looppoint) +{ + (void)looppoint; + return false; +} + +UINT32 I_GetSongLoopPoint(void) +{ + return 0; +} + +boolean I_SetSongPosition(UINT32 position) +{ + if(midimode) + // Dummy out; this works for some MIDI, but not others. + // SDL does not support this for any MIDI. + return false; + FMOD_RESULT e; + e = FMOD_Channel_SetPosition(music_channel, position, FMOD_TIMEUNIT_MS); + if (e == FMOD_OK) + return true; + else if (e == FMOD_ERR_UNSUPPORTED // Only music modules, numbnuts! + || e == FMOD_ERR_INVALID_POSITION) // Out-of-bounds! + return false; + else // Congrats, you horribly broke it somehow + { + FMR_MUSIC(e); + return false; + } +} + +UINT32 I_GetSongPosition(void) +{ + if(midimode) + // Dummy out because unsupported, even though FMOD does this correctly. + return 0; + FMOD_RESULT e; + unsigned int fmposition = 0; + e = FMOD_Channel_GetPosition(music_channel, &fmposition, FMOD_TIMEUNIT_MS); + if (e == FMOD_OK) + return (UINT32)fmposition; + else + return 0; +} + boolean I_SetSongTrack(INT32 track) { if (track != current_track) // If the track's already playing, then why bother? @@ -854,3 +908,44 @@ boolean I_SetSongTrack(INT32 track) } return false; } + +/// ------------------------ +/// MUSIC FADING +/// ------------------------ + +void I_SetInternalMusicVolume(UINT8 volume) +{ + (void)volume; +} + +void I_StopFadingSong(void) +{ +} + +boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void)); +{ + (void)target_volume; + (void)source_volume; + (void)ms; + return false; +} + +boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void)); +{ + (void)target_volume; + (void)ms; + return false; +} + +boolean I_FadeOutStopSong(UINT32 ms) +{ + (void)ms; + return false; +} + +boolean I_FadeInPlaySong(UINT32 ms, boolean looping) +{ + (void)ms; + (void)looping; + return false; +}