mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 04:41:23 +00:00
Backported PK3 support to 2.1
Hopefully I'm not missing anything. Signed-off-by: Nev3r <apophycens@gmail.com>
This commit is contained in:
parent
4a88ddf897
commit
c548aaa347
10 changed files with 1008 additions and 292 deletions
|
@ -3005,7 +3005,7 @@ static void Command_Addfile(void)
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// Add file on your client directly if it is trivial, or you aren't in a netgame.
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if (!(netgame || multiplayer) || musiconly)
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{
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P_AddWadFile(fn, NULL);
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P_AddWadFile(fn);
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return;
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}
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@ -3237,7 +3237,7 @@ static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
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ncs = findfile(filename,md5sum,true);
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if (ncs != FS_FOUND || !P_AddWadFile(filename, NULL))
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if (ncs != FS_FOUND || !P_AddWadFile(filename))
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{
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Command_ExitGame_f();
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if (ncs == FS_FOUND)
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@ -444,7 +444,7 @@ void CL_LoadServerFiles(void)
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continue; // Already loaded
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else if (fileneeded[i].status == FS_FOUND)
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{
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P_AddWadFile(fileneeded[i].filename, NULL);
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P_AddWadFile(fileneeded[i].filename);
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G_SetGameModified(true);
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fileneeded[i].status = FS_OPEN;
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}
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@ -463,7 +463,7 @@ void CL_LoadServerFiles(void)
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fileneeded[i].filename);
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// Okay, NOW we know it's safe. Whew.
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P_AddWadFile(fileneeded[i].filename, NULL);
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P_AddWadFile(fileneeded[i].filename);
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if (fileneeded[i].important)
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G_SetGameModified(true);
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fileneeded[i].status = FS_OPEN;
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@ -170,6 +170,7 @@ static inline void LUA_LoadFile(MYFILE *f, char *name)
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LUA_ClearState();
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lua_pushinteger(gL, f->wad);
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lua_setfield(gL, LUA_REGISTRYINDEX, "WAD");
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if (luaL_loadbuffer(gL, f->data, f->size, va("@%s",name)) || lua_pcall(gL, 0, 0, 0)) {
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CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL,-1));
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lua_pop(gL,1);
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@ -182,21 +183,24 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump)
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{
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MYFILE f;
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char *name;
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size_t len;
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f.wad = wad;
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f.size = W_LumpLengthPwad(wad, lump);
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f.data = Z_Malloc(f.size, PU_LUA, NULL);
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W_ReadLumpPwad(wad, lump, f.data);
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f.curpos = f.data;
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len = strlen(wadfiles[wad]->filename);
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name = malloc(len+10);
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if (wadfiles[wad]->type == RET_LUA)
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{
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name = malloc(strlen(wadfiles[wad]->filename)+1);
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strcpy(name, wadfiles[wad]->filename);
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if (!fasticmp(&name[len - 4], ".lua")) {
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// If it's not a .lua file, copy the lump name in too.
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name[len] = '|';
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M_Memcpy(name+len+1, wadfiles[wad]->lumpinfo[lump].name, 8);
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name[len+9] = '\0';
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}
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else // If it's not a .lua file, copy the lump name in too.
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{
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lumpinfo_t *lump_p = &wadfiles[wad]->lumpinfo[lump];
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size_t length = strlen(wadfiles[wad]->filename) + 1 + strlen(lump_p->name2); // length of file name, '|', and lump name
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name = malloc(length + 1);
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sprintf(name, "%s|%s", wadfiles[wad]->filename, lump_p->name2);
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name[length] = '\0';
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}
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LUA_LoadFile(&f, name);
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@ -489,16 +489,34 @@ static void P_NetArchiveWorld(void)
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UINT8 *put;
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// reload the map just to see difference
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const mapsector_t *ms;
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const mapsidedef_t *msd;
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const maplinedef_t *mld;
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mapsector_t *ms;
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mapsidedef_t *msd;
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maplinedef_t *mld;
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const sector_t *ss = sectors;
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UINT8 diff, diff2;
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WRITEUINT32(save_p, ARCHIVEBLOCK_WORLD);
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put = save_p;
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if (W_IsLumpWad(lastloadedmaplumpnum)) // welp it's a map wad in a pk3
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{ // HACK: Open wad file rather quickly so we can get the data from the relevant lumps
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UINT8 *wadData = W_CacheLumpNum(lastloadedmaplumpnum, PU_STATIC);
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filelump_t *fileinfo = (filelump_t *)(wadData + ((wadinfo_t *)wadData)->infotableofs);
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#define retrieve_mapdata(d, f)\
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d = Z_Malloc((f)->size, PU_CACHE, NULL); \
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M_Memcpy(d, wadData + (f)->filepos, (f)->size)
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retrieve_mapdata(ms, fileinfo + ML_SECTORS);
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retrieve_mapdata(mld, fileinfo + ML_LINEDEFS);
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retrieve_mapdata(msd, fileinfo + ML_SIDEDEFS);
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#undef retrieve_mapdata
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Z_Free(wadData); // we're done with this now
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}
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else // phew it's just a WAD
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{
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ms = W_CacheLumpNum(lastloadedmaplumpnum+ML_SECTORS, PU_CACHE);
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mld = W_CacheLumpNum(lastloadedmaplumpnum+ML_LINEDEFS, PU_CACHE);
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msd = W_CacheLumpNum(lastloadedmaplumpnum+ML_SIDEDEFS, PU_CACHE);
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}
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for (i = 0; i < numsectors; i++, ss++, ms++)
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{
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411
src/p_setup.c
411
src/p_setup.c
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@ -348,16 +348,13 @@ UINT32 P_GetScoreForGrade(INT16 map, UINT8 mare, UINT8 grade)
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* \param lump VERTEXES lump number.
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* \sa ML_VERTEXES
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*/
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static inline void P_LoadVertexes(lumpnum_t lumpnum)
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static inline void P_LoadRawVertexes(UINT8 *data, size_t i)
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{
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UINT8 *data;
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size_t i;
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mapvertex_t *ml;
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vertex_t *li;
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// Determine number of lumps:
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// total lump length / vertex record length.
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numvertexes = W_LumpLength(lumpnum) / sizeof (mapvertex_t);
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numvertexes = i / sizeof (mapvertex_t);
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if (numvertexes <= 0)
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I_Error("Level has no vertices"); // instead of crashing
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@ -365,9 +362,6 @@ static inline void P_LoadVertexes(lumpnum_t lumpnum)
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// Allocate zone memory for buffer.
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vertexes = Z_Calloc(numvertexes * sizeof (*vertexes), PU_LEVEL, NULL);
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// Load data into cache.
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data = W_CacheLumpNum(lumpnum, PU_STATIC);
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ml = (mapvertex_t *)data;
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li = vertexes;
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@ -377,11 +371,16 @@ static inline void P_LoadVertexes(lumpnum_t lumpnum)
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li->x = SHORT(ml->x)<<FRACBITS;
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li->y = SHORT(ml->y)<<FRACBITS;
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}
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}
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// Free buffer memory.
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static inline void P_LoadVertexes(lumpnum_t lumpnum)
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{
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UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
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P_LoadRawVertexes(data, W_LumpLength(lumpnum));
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Z_Free(data);
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}
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//
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// Computes the line length in fracunits, the OpenGL render needs this
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//
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@ -421,20 +420,17 @@ static inline float P_SegLengthf(seg_t *seg)
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* \param lump Lump number of the SEGS resource.
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* \sa ::ML_SEGS
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*/
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static void P_LoadSegs(lumpnum_t lumpnum)
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static void P_LoadRawSegs(UINT8 *data, size_t i)
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{
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UINT8 *data;
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size_t i;
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INT32 linedef, side;
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mapseg_t *ml;
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seg_t *li;
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line_t *ldef;
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numsegs = W_LumpLength(lumpnum) / sizeof (mapseg_t);
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numsegs = i / sizeof (mapseg_t);
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if (numsegs <= 0)
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I_Error("Level has no segs"); // instead of crashing
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segs = Z_Calloc(numsegs * sizeof (*segs), PU_LEVEL, NULL);
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data = W_CacheLumpNum(lumpnum, PU_STATIC);
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ml = (mapseg_t *)data;
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li = segs;
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@ -470,27 +466,30 @@ static void P_LoadSegs(lumpnum_t lumpnum)
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li->numlights = 0;
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li->rlights = NULL;
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}
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}
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static void P_LoadSegs(lumpnum_t lumpnum)
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{
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UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
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P_LoadRawSegs(data, W_LumpLength(lumpnum));
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Z_Free(data);
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}
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/** Loads the SSECTORS resource from a level.
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*
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* \param lump Lump number of the SSECTORS resource.
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* \sa ::ML_SSECTORS
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*/
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static inline void P_LoadSubsectors(lumpnum_t lumpnum)
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static inline void P_LoadRawSubsectors(void *data, size_t i)
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{
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void *data;
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size_t i;
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mapsubsector_t *ms;
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subsector_t *ss;
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numsubsectors = W_LumpLength(lumpnum) / sizeof (mapsubsector_t);
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numsubsectors = i / sizeof (mapsubsector_t);
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if (numsubsectors <= 0)
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I_Error("Level has no subsectors (did you forget to run it through a nodesbuilder?)");
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ss = subsectors = Z_Calloc(numsubsectors * sizeof (*subsectors), PU_LEVEL, NULL);
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data = W_CacheLumpNum(lumpnum,PU_STATIC);
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ms = (mapsubsector_t *)data;
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#endif
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ss->validcount = 0;
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}
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}
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static void P_LoadSubsectors(lumpnum_t lumpnum)
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{
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UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
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P_LoadRawSubsectors(data, W_LumpLength(lumpnum));
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Z_Free(data);
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}
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@ -638,29 +642,31 @@ INT32 P_CheckLevelFlat(const char *flatname)
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return (INT32)i;
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}
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static void P_LoadSectors(lumpnum_t lumpnum)
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// Sets up the ingame sectors structures.
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// Lumpnum is the lumpnum of a SECTORS lump.
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static void P_LoadRawSectors(UINT8 *data, size_t i)
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{
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UINT8 *data;
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size_t i;
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mapsector_t *ms;
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sector_t *ss;
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levelflat_t *foundflats;
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numsectors = W_LumpLength(lumpnum) / sizeof (mapsector_t);
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// We count how many sectors we got.
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numsectors = i / sizeof (mapsector_t);
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if (numsectors <= 0)
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I_Error("Level has no sectors");
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// Allocate as much memory as we need into the global sectors table.
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sectors = Z_Calloc(numsectors*sizeof (*sectors), PU_LEVEL, NULL);
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data = W_CacheLumpNum(lumpnum,PU_STATIC);
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//Fab : FIXME: allocate for whatever number of flats
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// 512 different flats per level should be plenty
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// Allocate a big chunk of memory as big as our MAXLEVELFLATS limit.
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//Fab : FIXME: allocate for whatever number of flats - 512 different flats per level should be plenty
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foundflats = calloc(MAXLEVELFLATS, sizeof (*foundflats));
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if (foundflats == NULL)
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I_Error("Ran out of memory while loading sectors\n");
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numlevelflats = 0;
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// For each counted sector, copy the sector raw data from our cache pointer ms, to the global table pointer ss.
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ms = (mapsector_t *)data;
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ss = sectors;
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for (i = 0; i < numsectors; i++, ss++, ms++)
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ss->floorheight = SHORT(ms->floorheight)<<FRACBITS;
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ss->ceilingheight = SHORT(ms->ceilingheight)<<FRACBITS;
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//
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// flats
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//
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ss->floorpic = P_AddLevelFlat(ms->floorpic, foundflats);
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ss->ceilingpic = P_AddLevelFlat(ms->ceilingpic, foundflats);
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@ -735,8 +738,6 @@ static void P_LoadSectors(lumpnum_t lumpnum)
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#endif // ----- end special tricks -----
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}
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Z_Free(data);
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// set the sky flat num
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skyflatnum = P_AddLevelFlat(SKYFLATNAME, foundflats);
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@ -748,22 +749,26 @@ static void P_LoadSectors(lumpnum_t lumpnum)
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P_SetupLevelFlatAnims();
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}
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static void P_LoadSectors(lumpnum_t lumpnum)
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{
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UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
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P_LoadRawSectors(data, W_LumpLength(lumpnum));
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Z_Free(data);
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}
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//
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// P_LoadNodes
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//
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static void P_LoadNodes(lumpnum_t lumpnum)
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static void P_LoadRawNodes(UINT8 *data, size_t i)
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{
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UINT8 *data;
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size_t i;
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UINT8 j, k;
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mapnode_t *mn;
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node_t *no;
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numnodes = W_LumpLength(lumpnum) / sizeof (mapnode_t);
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numnodes = i / sizeof (mapnode_t);
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if (numnodes <= 0)
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I_Error("Level has no nodes");
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nodes = Z_Calloc(numnodes * sizeof (*nodes), PU_LEVEL, NULL);
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data = W_CacheLumpNum(lumpnum, PU_STATIC);
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mn = (mapnode_t *)data;
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no = nodes;
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no->bbox[j][k] = SHORT(mn->bbox[j][k])<<FRACBITS;
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}
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}
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}
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static void P_LoadNodes(lumpnum_t lumpnum)
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{
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UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
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P_LoadRawNodes(data, W_LumpLength(lumpnum));
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Z_Free(data);
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}
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@ -916,18 +926,16 @@ void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum)
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//
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// P_LoadThings
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//
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static void P_PrepareThings(lumpnum_t lumpnum)
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{
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size_t i;
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mapthing_t *mt;
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UINT8 *data, *datastart;
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nummapthings = W_LumpLength(lumpnum) / (5 * sizeof (INT16));
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static void P_PrepareRawThings(UINT8 *data, size_t i)
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{
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mapthing_t *mt;
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nummapthings = i / (5 * sizeof (INT16));
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mapthings = Z_Calloc(nummapthings * sizeof (*mapthings), PU_LEVEL, NULL);
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// Spawn axis points first so they are
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// at the front of the list for fast searching.
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data = datastart = W_CacheLumpNum(lumpnum, PU_LEVEL);
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mt = mapthings;
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for (i = 0; i < nummapthings; i++, mt++)
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{
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@ -952,8 +960,13 @@ static void P_PrepareThings(lumpnum_t lumpnum)
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break;
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}
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}
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Z_Free(datastart);
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}
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static void P_PrepareThings(lumpnum_t lumpnum)
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{
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UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
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P_PrepareRawThings(data, W_LumpLength(lumpnum));
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Z_Free(data);
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}
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static void P_LoadThings(void)
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@ -1140,22 +1153,16 @@ void P_WriteThings(lumpnum_t lumpnum)
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CONS_Printf(M_GetText("newthings%d.lmp saved.\n"), gamemap);
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}
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//
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// P_LoadLineDefs
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//
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static void P_LoadLineDefs(lumpnum_t lumpnum)
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static void P_LoadRawLineDefs(UINT8 *data, size_t i)
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{
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UINT8 *data;
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size_t i;
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maplinedef_t *mld;
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line_t *ld;
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vertex_t *v1, *v2;
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numlines = W_LumpLength(lumpnum) / sizeof (maplinedef_t);
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numlines = i / sizeof (maplinedef_t);
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if (numlines <= 0)
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I_Error("Level has no linedefs");
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lines = Z_Calloc(numlines * sizeof (*lines), PU_LEVEL, NULL);
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data = W_CacheLumpNum(lumpnum, PU_STATIC);
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mld = (maplinedef_t *)data;
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ld = lines;
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@ -1177,7 +1184,7 @@ static void P_LoadLineDefs(lumpnum_t lumpnum)
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ld->slopetype = ST_VERTICAL;
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else if (!ld->dy)
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ld->slopetype = ST_HORIZONTAL;
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else if (FixedDiv(ld->dy, ld->dx) > 0)
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else if ((ld->dy > 0) == (ld->dx > 0))
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ld->slopetype = ST_POSITIVE;
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else
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ld->slopetype = ST_NEGATIVE;
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@ -1217,7 +1224,7 @@ static void P_LoadLineDefs(lumpnum_t lumpnum)
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if (ld->sidenum[j] != 0xffff && ld->sidenum[j] >= (UINT16)numsides)
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{
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ld->sidenum[j] = 0xffff;
|
||||
CONS_Debug(DBG_SETUP, "P_LoadLineDefs: linedef %s has out-of-range sidedef number\n", sizeu1(numlines-i-1));
|
||||
CONS_Debug(DBG_SETUP, "P_LoadRawLineDefs: linedef %s has out-of-range sidedef number\n", sizeu1(numlines-i-1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1232,14 +1239,14 @@ static void P_LoadLineDefs(lumpnum_t lumpnum)
|
|||
{
|
||||
ld->sidenum[0] = 0; // Substitute dummy sidedef for missing right side
|
||||
// cph - print a warning about the bug
|
||||
CONS_Debug(DBG_SETUP, "P_LoadLineDefs: linedef %s missing first sidedef\n", sizeu1(numlines-i-1));
|
||||
CONS_Debug(DBG_SETUP, "P_LoadRawLineDefs: linedef %s missing first sidedef\n", sizeu1(numlines-i-1));
|
||||
}
|
||||
|
||||
if ((ld->sidenum[1] == 0xffff) && (ld->flags & ML_TWOSIDED))
|
||||
{
|
||||
ld->flags &= ~ML_TWOSIDED; // Clear 2s flag for missing left side
|
||||
// cph - print a warning about the bug
|
||||
CONS_Debug(DBG_SETUP, "P_LoadLineDefs: linedef %s has two-sided flag set, but no second sidedef\n", sizeu1(numlines-i-1));
|
||||
CONS_Debug(DBG_SETUP, "P_LoadRawLineDefs: linedef %s has two-sided flag set, but no second sidedef\n", sizeu1(numlines-i-1));
|
||||
}
|
||||
|
||||
if (ld->sidenum[0] != 0xffff && ld->special)
|
||||
|
@ -1251,7 +1258,12 @@ static void P_LoadLineDefs(lumpnum_t lumpnum)
|
|||
ld->polyobj = NULL;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
static void P_LoadLineDefs(lumpnum_t lumpnum)
|
||||
{
|
||||
UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
|
||||
P_LoadRawLineDefs(data, W_LumpLength(lumpnum));
|
||||
Z_Free(data);
|
||||
}
|
||||
|
||||
|
@ -1353,22 +1365,24 @@ static void P_LoadLineDefs2(void)
|
|||
}
|
||||
}
|
||||
|
||||
//
|
||||
// P_LoadSideDefs
|
||||
//
|
||||
static inline void P_LoadSideDefs(lumpnum_t lumpnum)
|
||||
|
||||
|
||||
static inline void P_LoadRawSideDefs(size_t i)
|
||||
{
|
||||
numsides = W_LumpLength(lumpnum) / sizeof (mapsidedef_t);
|
||||
numsides = i / sizeof (mapsidedef_t);
|
||||
if (numsides <= 0)
|
||||
I_Error("Level has no sidedefs");
|
||||
sides = Z_Calloc(numsides * sizeof (*sides), PU_LEVEL, NULL);
|
||||
}
|
||||
|
||||
// Delay loading texture names until after loaded linedefs.
|
||||
|
||||
static void P_LoadSideDefs2(lumpnum_t lumpnum)
|
||||
static inline void P_LoadSideDefs(lumpnum_t lumpnum)
|
||||
{
|
||||
P_LoadRawSideDefs(W_LumpLength(lumpnum));
|
||||
}
|
||||
|
||||
|
||||
static void P_LoadRawSideDefs2(void *data)
|
||||
{
|
||||
UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
|
||||
UINT16 i;
|
||||
INT32 num;
|
||||
|
||||
|
@ -1386,7 +1400,7 @@ static void P_LoadSideDefs2(lumpnum_t lumpnum)
|
|||
|
||||
if (sector_num >= numsectors)
|
||||
{
|
||||
CONS_Debug(DBG_SETUP, "P_LoadSideDefs2: sidedef %u has out-of-range sector num %u\n", i, sector_num);
|
||||
CONS_Debug(DBG_SETUP, "P_LoadRawSideDefs2: sidedef %u has out-of-range sector num %u\n", i, sector_num);
|
||||
sector_num = 0;
|
||||
}
|
||||
sd->sector = sec = §ors[sector_num];
|
||||
|
@ -1528,6 +1542,8 @@ static void P_LoadSideDefs2(lumpnum_t lumpnum)
|
|||
sd->text[6] = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
case 4: // Speed pad parameters
|
||||
case 414: // Play SFX
|
||||
{
|
||||
sd->toptexture = sd->midtexture = sd->bottomtexture = 0;
|
||||
|
@ -1541,6 +1557,9 @@ static void P_LoadSideDefs2(lumpnum_t lumpnum)
|
|||
break;
|
||||
}
|
||||
|
||||
case 9: // Mace parameters
|
||||
case 14: // Bustable block parameters
|
||||
case 15: // Fan particle spawner parameters
|
||||
case 425: // Calls P_SetMobjState on calling mobj
|
||||
case 434: // Custom Power
|
||||
case 442: // Calls P_SetMobjState on mobjs of a given type in the tagged sectors
|
||||
|
@ -1595,11 +1614,18 @@ static void P_LoadSideDefs2(lumpnum_t lumpnum)
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Z_Free(data);
|
||||
R_ClearTextureNumCache(true);
|
||||
}
|
||||
|
||||
// Delay loading texture names until after loaded linedefs.
|
||||
static void P_LoadSideDefs2(lumpnum_t lumpnum)
|
||||
{
|
||||
UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
|
||||
P_LoadRawSideDefs2(data);
|
||||
Z_Free(data);
|
||||
}
|
||||
|
||||
|
||||
static boolean LineInBlock(fixed_t cx1, fixed_t cy1, fixed_t cx2, fixed_t cy2, fixed_t bx1, fixed_t by1)
|
||||
{
|
||||
fixed_t bbox[4];
|
||||
|
@ -1855,6 +1881,30 @@ static void P_CreateBlockMap(void)
|
|||
}
|
||||
}
|
||||
|
||||
// Split from P_LoadBlockMap for convenience
|
||||
// -- Monster Iestyn 08/01/18
|
||||
static void P_ReadBlockMapLump(INT16 *wadblockmaplump, size_t count)
|
||||
{
|
||||
size_t i;
|
||||
blockmaplump = Z_Calloc(sizeof (*blockmaplump) * count, PU_LEVEL, NULL);
|
||||
|
||||
// killough 3/1/98: Expand wad blockmap into larger internal one,
|
||||
// by treating all offsets except -1 as unsigned and zero-extending
|
||||
// them. This potentially doubles the size of blockmaps allowed,
|
||||
// because Doom originally considered the offsets as always signed.
|
||||
|
||||
blockmaplump[0] = SHORT(wadblockmaplump[0]);
|
||||
blockmaplump[1] = SHORT(wadblockmaplump[1]);
|
||||
blockmaplump[2] = (INT32)(SHORT(wadblockmaplump[2])) & 0xffff;
|
||||
blockmaplump[3] = (INT32)(SHORT(wadblockmaplump[3])) & 0xffff;
|
||||
|
||||
for (i = 4; i < count; i++)
|
||||
{
|
||||
INT16 t = SHORT(wadblockmaplump[i]); // killough 3/1/98
|
||||
blockmaplump[i] = t == -1 ? (INT32)-1 : (INT32) t & 0xffff;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// P_LoadBlockMap
|
||||
//
|
||||
|
@ -1881,37 +1931,19 @@ static boolean P_LoadBlockMap(lumpnum_t lumpnum)
|
|||
return false;
|
||||
|
||||
{
|
||||
size_t i;
|
||||
INT16 *wadblockmaplump = malloc(count); //INT16 *wadblockmaplump = W_CacheLumpNum (lump, PU_LEVEL);
|
||||
|
||||
if (wadblockmaplump) W_ReadLump(lumpnum, wadblockmaplump);
|
||||
else return false;
|
||||
if (!wadblockmaplump)
|
||||
return false;
|
||||
W_ReadLump(lumpnum, wadblockmaplump);
|
||||
count /= 2;
|
||||
blockmaplump = Z_Calloc(sizeof (*blockmaplump) * count, PU_LEVEL, 0);
|
||||
|
||||
// killough 3/1/98: Expand wad blockmap into larger internal one,
|
||||
// by treating all offsets except -1 as unsigned and zero-extending
|
||||
// them. This potentially doubles the size of blockmaps allowed,
|
||||
// because Doom originally considered the offsets as always signed.
|
||||
|
||||
blockmaplump[0] = SHORT(wadblockmaplump[0]);
|
||||
blockmaplump[1] = SHORT(wadblockmaplump[1]);
|
||||
blockmaplump[2] = (INT32)(SHORT(wadblockmaplump[2])) & 0xffff;
|
||||
blockmaplump[3] = (INT32)(SHORT(wadblockmaplump[3])) & 0xffff;
|
||||
|
||||
for (i = 4; i < count; i++)
|
||||
{
|
||||
INT16 t = SHORT(wadblockmaplump[i]); // killough 3/1/98
|
||||
blockmaplump[i] = t == -1 ? (INT32)-1 : (INT32) t & 0xffff;
|
||||
}
|
||||
|
||||
P_ReadBlockMapLump(wadblockmaplump, count);
|
||||
free(wadblockmaplump);
|
||||
}
|
||||
|
||||
bmaporgx = blockmaplump[0]<<FRACBITS;
|
||||
bmaporgy = blockmaplump[1]<<FRACBITS;
|
||||
bmapwidth = blockmaplump[2];
|
||||
bmapheight = blockmaplump[3];
|
||||
}
|
||||
|
||||
// clear out mobj chains
|
||||
count = sizeof (*blocklinks)* bmapwidth*bmapheight;
|
||||
|
@ -1946,6 +1978,53 @@ static boolean P_LoadBlockMap(lumpnum_t lumpnum)
|
|||
#endif
|
||||
}
|
||||
|
||||
// This needs to be a separate function
|
||||
// because making both the WAD and PK3 loading code use
|
||||
// the same functions is trickier than it looks for blockmap
|
||||
// -- Monster Iestyn 09/01/18
|
||||
static boolean P_LoadRawBlockMap(UINT8 *data, size_t count, const char *lumpname)
|
||||
{
|
||||
#if 0
|
||||
(void)data;
|
||||
(void)count;
|
||||
(void)lumpname;
|
||||
return false;
|
||||
#else
|
||||
// Check if the lump is named "BLOCKMAP"
|
||||
if (!lumpname || memcmp(lumpname, "BLOCKMAP", 8) != 0)
|
||||
{
|
||||
CONS_Printf("No blockmap lump found for pk3!\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!count || count >= 0x20000)
|
||||
return false;
|
||||
|
||||
CONS_Printf("Reading blockmap lump for pk3...\n");
|
||||
|
||||
// no need to malloc anything, assume the data is uncompressed for now
|
||||
count /= 2;
|
||||
P_ReadBlockMapLump((INT16 *)data, count);
|
||||
|
||||
bmaporgx = blockmaplump[0]<<FRACBITS;
|
||||
bmaporgy = blockmaplump[1]<<FRACBITS;
|
||||
bmapwidth = blockmaplump[2];
|
||||
bmapheight = blockmaplump[3];
|
||||
|
||||
// clear out mobj chains
|
||||
count = sizeof (*blocklinks)* bmapwidth*bmapheight;
|
||||
blocklinks = Z_Calloc(count, PU_LEVEL, NULL);
|
||||
blockmap = blockmaplump+4;
|
||||
|
||||
#ifdef POLYOBJECTS
|
||||
// haleyjd 2/22/06: setup polyobject blockmap
|
||||
count = sizeof(*polyblocklinks) * bmapwidth * bmapheight;
|
||||
polyblocklinks = Z_Calloc(count, PU_LEVEL, NULL);
|
||||
#endif
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
//
|
||||
// P_GroupLines
|
||||
// Builds sector line lists and subsector sector numbers.
|
||||
|
@ -2071,6 +2150,30 @@ static void P_LoadReject(lumpnum_t lumpnum)
|
|||
rejectmatrix = W_CacheLumpNum(lumpnum, PU_LEVEL);
|
||||
}
|
||||
|
||||
// PK3 version
|
||||
// -- Monster Iestyn 09/01/18
|
||||
static void P_LoadRawReject(UINT8 *data, size_t count, const char *lumpname)
|
||||
{
|
||||
// Check if the lump is named "REJECT"
|
||||
if (!lumpname || memcmp(lumpname, "REJECT\0\0", 8) != 0)
|
||||
{
|
||||
rejectmatrix = NULL;
|
||||
CONS_Debug(DBG_SETUP, "P_LoadRawReject: No valid REJECT lump found\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!count) // zero length, someone probably used ZDBSP
|
||||
{
|
||||
rejectmatrix = NULL;
|
||||
CONS_Debug(DBG_SETUP, "P_LoadRawReject: REJECT lump has size 0, will not be loaded\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
rejectmatrix = Z_Malloc(count, PU_LEVEL, NULL); // allocate memory for the reject matrix
|
||||
M_Memcpy(rejectmatrix, data, count); // copy the data into it
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
static char *levellumps[] =
|
||||
{
|
||||
|
@ -2250,6 +2353,15 @@ void P_LoadThingsOnly(void)
|
|||
|
||||
P_LevelInitStuff();
|
||||
|
||||
if (W_IsLumpWad(lastloadedmaplumpnum)) // welp it's a map wad in a pk3
|
||||
{ // HACK: Open wad file rather quickly so we can use the things lump
|
||||
UINT8 *wadData = W_CacheLumpNum(lastloadedmaplumpnum, PU_STATIC);
|
||||
filelump_t *fileinfo = (filelump_t *)(wadData + ((wadinfo_t *)wadData)->infotableofs);
|
||||
fileinfo += ML_THINGS; // we only need the THINGS lump
|
||||
P_PrepareRawThings(wadData + fileinfo->filepos, fileinfo->size);
|
||||
Z_Free(wadData); // we're done with this now
|
||||
}
|
||||
else // phew it's just a WAD
|
||||
P_PrepareThings(lastloadedmaplumpnum + ML_THINGS);
|
||||
P_LoadThings();
|
||||
|
||||
|
@ -2688,7 +2800,12 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
}
|
||||
|
||||
// internal game map
|
||||
lastloadedmaplumpnum = W_GetNumForName(maplumpname = G_BuildMapName(gamemap));
|
||||
maplumpname = G_BuildMapName(gamemap);
|
||||
//lastloadedmaplumpnum = LUMPERROR;
|
||||
lastloadedmaplumpnum = W_CheckNumForName(maplumpname);
|
||||
|
||||
if (lastloadedmaplumpnum == INT16_MAX)
|
||||
I_Error("Map %s not found.\n", maplumpname);
|
||||
|
||||
R_ReInitColormaps(mapheaderinfo[gamemap-1]->palette);
|
||||
CON_SetupBackColormap();
|
||||
|
@ -2698,38 +2815,93 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
|
||||
P_MakeMapMD5(lastloadedmaplumpnum, &mapmd5);
|
||||
|
||||
// note: most of this ordering is important
|
||||
loadedbm = P_LoadBlockMap(lastloadedmaplumpnum + ML_BLOCKMAP);
|
||||
// HACK ALERT: Cache the WAD, get the map data into the tables, free memory.
|
||||
// As it is implemented right now, we're assuming an uncompressed WAD.
|
||||
// (As in, a normal PWAD, not ZWAD or anything. The lump itself can be compressed.)
|
||||
// We're not accounting for extra lumps and scrambled lump positions. Any additional data will cause an error.
|
||||
if (W_IsLumpWad(lastloadedmaplumpnum))
|
||||
{
|
||||
// Remember that we're assuming that the WAD will have a specific set of lumps in a specific order.
|
||||
UINT8 *wadData = W_CacheLumpNum(lastloadedmaplumpnum, PU_STATIC);
|
||||
//filelump_t *fileinfo = wadData + ((wadinfo_t *)wadData)->infotableofs;
|
||||
filelump_t *fileinfo = (filelump_t *)(wadData + ((wadinfo_t *)wadData)->infotableofs);
|
||||
UINT32 numlumps = ((wadinfo_t *)wadData)->numlumps;
|
||||
|
||||
P_LoadVertexes(lastloadedmaplumpnum + ML_VERTEXES);
|
||||
P_LoadSectors(lastloadedmaplumpnum + ML_SECTORS);
|
||||
if (numlumps < ML_REJECT) // at least 9 lumps should be in the wad for a map to be loaded
|
||||
{
|
||||
I_Error("Bad WAD file for map %s!\n", maplumpname);
|
||||
}
|
||||
|
||||
P_LoadSideDefs(lastloadedmaplumpnum + ML_SIDEDEFS);
|
||||
if (numlumps > ML_BLOCKMAP) // enough room for a BLOCKMAP lump at least
|
||||
{
|
||||
loadedbm = P_LoadRawBlockMap(
|
||||
wadData + (fileinfo + ML_BLOCKMAP)->filepos,
|
||||
(fileinfo + ML_BLOCKMAP)->size,
|
||||
(fileinfo + ML_BLOCKMAP)->name);
|
||||
}
|
||||
P_LoadRawVertexes(wadData + (fileinfo + ML_VERTEXES)->filepos, (fileinfo + ML_VERTEXES)->size);
|
||||
P_LoadRawSectors(wadData + (fileinfo + ML_SECTORS)->filepos, (fileinfo + ML_SECTORS)->size);
|
||||
P_LoadRawSideDefs((fileinfo + ML_SIDEDEFS)->size);
|
||||
P_LoadRawLineDefs(wadData + (fileinfo + ML_LINEDEFS)->filepos, (fileinfo + ML_LINEDEFS)->size);
|
||||
P_LoadRawSideDefs2(wadData + (fileinfo + ML_SIDEDEFS)->filepos);
|
||||
P_LoadRawSubsectors(wadData + (fileinfo + ML_SSECTORS)->filepos, (fileinfo + ML_SSECTORS)->size);
|
||||
P_LoadRawNodes(wadData + (fileinfo + ML_NODES)->filepos, (fileinfo + ML_NODES)->size);
|
||||
P_LoadRawSegs(wadData + (fileinfo + ML_SEGS)->filepos, (fileinfo + ML_SEGS)->size);
|
||||
if (numlumps > ML_REJECT) // enough room for a REJECT lump at least
|
||||
{
|
||||
P_LoadRawReject(
|
||||
wadData + (fileinfo + ML_REJECT)->filepos,
|
||||
(fileinfo + ML_REJECT)->size,
|
||||
(fileinfo + ML_REJECT)->name);
|
||||
}
|
||||
|
||||
P_LoadLineDefs(lastloadedmaplumpnum + ML_LINEDEFS);
|
||||
// Important: take care of the ordering of the next functions.
|
||||
if (!loadedbm)
|
||||
P_CreateBlockMap(); // Graue 02-29-2004
|
||||
P_LoadSideDefs2(lastloadedmaplumpnum + ML_SIDEDEFS);
|
||||
|
||||
P_LoadLineDefs2();
|
||||
P_LoadSubsectors(lastloadedmaplumpnum + ML_SSECTORS);
|
||||
P_LoadNodes(lastloadedmaplumpnum + ML_NODES);
|
||||
P_LoadSegs(lastloadedmaplumpnum + ML_SEGS);
|
||||
P_LoadReject(lastloadedmaplumpnum + ML_REJECT);
|
||||
P_GroupLines();
|
||||
|
||||
numdmstarts = numredctfstarts = numbluectfstarts = 0;
|
||||
|
||||
// reset the player starts
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
playerstarts[i] = NULL;
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
skyboxmo[i] = NULL;
|
||||
|
||||
P_MapStart();
|
||||
|
||||
P_PrepareRawThings(wadData + (fileinfo + ML_THINGS)->filepos, (fileinfo + ML_THINGS)->size);
|
||||
Z_Free(wadData);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Important: take care of the ordering of the next functions.
|
||||
loadedbm = P_LoadBlockMap(lastloadedmaplumpnum + ML_BLOCKMAP);
|
||||
P_LoadVertexes(lastloadedmaplumpnum + ML_VERTEXES);
|
||||
P_LoadSectors(lastloadedmaplumpnum + ML_SECTORS);
|
||||
P_LoadSideDefs(lastloadedmaplumpnum + ML_SIDEDEFS);
|
||||
P_LoadLineDefs(lastloadedmaplumpnum + ML_LINEDEFS);
|
||||
P_LoadSideDefs2(lastloadedmaplumpnum + ML_SIDEDEFS);
|
||||
P_LoadSubsectors(lastloadedmaplumpnum + ML_SSECTORS);
|
||||
P_LoadNodes(lastloadedmaplumpnum + ML_NODES);
|
||||
P_LoadSegs(lastloadedmaplumpnum + ML_SEGS);
|
||||
P_LoadReject(lastloadedmaplumpnum + ML_REJECT);
|
||||
|
||||
// Important: take care of the ordering of the next functions.
|
||||
if (!loadedbm)
|
||||
P_CreateBlockMap(); // Graue 02-29-2004
|
||||
|
||||
P_LoadLineDefs2();
|
||||
P_GroupLines();
|
||||
numdmstarts = numredctfstarts = numbluectfstarts = 0;
|
||||
|
||||
// reset the player starts
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
playerstarts[i] = NULL;
|
||||
for (i = 0; i < 2; i++)
|
||||
skyboxmo[i] = NULL;
|
||||
P_MapStart();
|
||||
P_PrepareThings(lastloadedmaplumpnum + ML_THINGS);
|
||||
}
|
||||
|
||||
#ifdef ESLOPE
|
||||
P_ResetDynamicSlopes();
|
||||
|
@ -2977,7 +3149,7 @@ boolean P_RunSOC(const char *socfilename)
|
|||
lumpnum_t lump;
|
||||
|
||||
if (strstr(socfilename, ".soc") != NULL)
|
||||
return P_AddWadFile(socfilename, NULL);
|
||||
return P_AddWadFile(socfilename);
|
||||
|
||||
lump = W_CheckNumForName(socfilename);
|
||||
if (lump == LUMPERROR)
|
||||
|
@ -2993,17 +3165,17 @@ boolean P_RunSOC(const char *socfilename)
|
|||
// Add a wadfile to the active wad files,
|
||||
// replace sounds, musics, patches, textures, sprites and maps
|
||||
//
|
||||
boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
|
||||
boolean P_AddWadFile(const char *wadfilename)
|
||||
{
|
||||
size_t i, j, sreplaces = 0, mreplaces = 0, digmreplaces = 0;
|
||||
UINT16 numlumps, wadnum;
|
||||
INT16 firstmapreplaced = 0, num;
|
||||
char *name;
|
||||
lumpinfo_t *lumpinfo;
|
||||
boolean texturechange = false;
|
||||
boolean mapsadded = false;
|
||||
boolean replacedcurrentmap = false;
|
||||
|
||||
if ((numlumps = W_LoadWadFile(wadfilename)) == INT16_MAX)
|
||||
if ((numlumps = W_InitFile(wadfilename)) == INT16_MAX)
|
||||
{
|
||||
CONS_Printf(M_GetText("Errors occurred while loading %s; not added.\n"), wadfilename);
|
||||
return false;
|
||||
|
@ -3059,6 +3231,7 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
|
|||
if (!devparm && digmreplaces)
|
||||
CONS_Printf(M_GetText("%s digital musics replaced\n"), sizeu1(digmreplaces));
|
||||
|
||||
|
||||
//
|
||||
// search for sprite replacements
|
||||
//
|
||||
|
@ -3093,10 +3266,10 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
|
|||
for (i = 0; i < numlumps; i++, lumpinfo++)
|
||||
{
|
||||
name = lumpinfo->name;
|
||||
num = firstmapreplaced;
|
||||
|
||||
if (name[0] == 'M' && name[1] == 'A' && name[2] == 'P') // Ignore the headers
|
||||
{
|
||||
INT16 num;
|
||||
if (name[5]!='\0')
|
||||
continue;
|
||||
num = (INT16)M_MapNumber(name[3], name[4]);
|
||||
|
@ -3106,16 +3279,10 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
|
|||
replacedcurrentmap = true;
|
||||
|
||||
CONS_Printf("%s\n", name);
|
||||
}
|
||||
|
||||
if (num && (num < firstmapreplaced || !firstmapreplaced))
|
||||
{
|
||||
firstmapreplaced = num;
|
||||
if (firstmapname)
|
||||
*firstmapname = name;
|
||||
mapsadded = true;
|
||||
}
|
||||
}
|
||||
if (!firstmapreplaced)
|
||||
if (!mapsadded)
|
||||
CONS_Printf(M_GetText("No maps added\n"));
|
||||
|
||||
// reload status bar (warning should have valid player!)
|
||||
|
|
|
@ -59,7 +59,7 @@ void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum);
|
|||
#endif
|
||||
void P_LoadThingsOnly(void);
|
||||
boolean P_SetupLevel(boolean skipprecip);
|
||||
boolean P_AddWadFile(const char *wadfilename, char **firstmapname);
|
||||
boolean P_AddWadFile(const char *wadfilename);
|
||||
#ifdef DELFILE
|
||||
boolean P_DelWadFile(void);
|
||||
#endif
|
||||
|
|
95
src/r_data.c
95
src/r_data.c
|
@ -365,8 +365,8 @@ void R_FlushTextureCache(void)
|
|||
}
|
||||
|
||||
// Need these prototypes for later; defining them here instead of r_data.h so they're "private"
|
||||
int R_CountTexturesInTEXTURESLump(UINT16 wadNum);
|
||||
void R_ParseTEXTURESLump(UINT16 wadNum, INT32 *index);
|
||||
int R_CountTexturesInTEXTURESLump(UINT16 wadNum, UINT16 lumpNum);
|
||||
void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *index);
|
||||
|
||||
//
|
||||
// R_LoadTextures
|
||||
|
@ -403,14 +403,23 @@ void R_LoadTextures(void)
|
|||
// This system will allocate memory for all duplicate/patched textures even if it never uses them,
|
||||
// but the alternative is to spend a ton of time checking and re-checking all previous entries just to skip any potentially patched textures.
|
||||
for (w = 0, numtextures = 0; w < numwadfiles; w++)
|
||||
{
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
|
||||
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
|
||||
}
|
||||
else
|
||||
{
|
||||
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0) + 1;
|
||||
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
||||
}
|
||||
|
||||
if (texturesLumpPos != INT16_MAX)
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
||||
while (texturesLumpPos != INT16_MAX)
|
||||
{
|
||||
numtextures += R_CountTexturesInTEXTURESLump((UINT16)w);
|
||||
numtextures += R_CountTexturesInTEXTURESLump((UINT16)w, (UINT16)texturesLumpPos);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
|
||||
}
|
||||
|
||||
// Add all the textures between TX_START and TX_END
|
||||
|
@ -447,12 +456,25 @@ void R_LoadTextures(void)
|
|||
for (i = 0, w = 0; w < numwadfiles; w++)
|
||||
{
|
||||
// Get the lump numbers for the markers in the WAD, if they exist.
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
|
||||
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
||||
while (texturesLumpPos != INT16_MAX)
|
||||
{
|
||||
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0) + 1;
|
||||
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
||||
|
||||
if (texturesLumpPos != INT16_MAX)
|
||||
R_ParseTEXTURESLump(w,&i);
|
||||
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
|
||||
}
|
||||
|
||||
if (texstart == INT16_MAX || texend == INT16_MAX)
|
||||
continue;
|
||||
|
@ -817,7 +839,7 @@ static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
|
|||
}
|
||||
|
||||
// Parses the TEXTURES lump... but just to count the number of textures.
|
||||
int R_CountTexturesInTEXTURESLump(UINT16 wadNum)
|
||||
int R_CountTexturesInTEXTURESLump(UINT16 wadNum, UINT16 lumpNum)
|
||||
{
|
||||
char *texturesLump;
|
||||
size_t texturesLumpLength;
|
||||
|
@ -828,11 +850,11 @@ int R_CountTexturesInTEXTURESLump(UINT16 wadNum)
|
|||
// Since lumps AREN'T \0-terminated like I'd assumed they should be, I'll
|
||||
// need to make a space of memory where I can ensure that it will terminate
|
||||
// correctly. Start by loading the relevant data from the WAD.
|
||||
texturesLump = (char *)W_CacheLumpNumPwad(wadNum,W_CheckNumForNamePwad("TEXTURES", wadNum, 0),PU_STATIC);
|
||||
texturesLump = (char *)W_CacheLumpNumPwad(wadNum, lumpNum, PU_STATIC);
|
||||
// If that didn't exist, we have nothing to do here.
|
||||
if (texturesLump == NULL) return 0;
|
||||
// If we're still here, then it DOES exist; figure out how long it is, and allot memory accordingly.
|
||||
texturesLumpLength = W_LumpLengthPwad(wadNum,W_CheckNumForNamePwad("TEXTURES",wadNum,0));
|
||||
texturesLumpLength = W_LumpLengthPwad(wadNum, lumpNum);
|
||||
texturesText = (char *)Z_Malloc((texturesLumpLength+1)*sizeof(char),PU_STATIC,NULL);
|
||||
// Now move the contents of the lump into this new location.
|
||||
memmove(texturesText,texturesLump,texturesLumpLength);
|
||||
|
@ -864,7 +886,7 @@ int R_CountTexturesInTEXTURESLump(UINT16 wadNum)
|
|||
}
|
||||
|
||||
// Parses the TEXTURES lump... for real, this time.
|
||||
void R_ParseTEXTURESLump(UINT16 wadNum, INT32 *texindex)
|
||||
void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *texindex)
|
||||
{
|
||||
char *texturesLump;
|
||||
size_t texturesLumpLength;
|
||||
|
@ -877,11 +899,11 @@ void R_ParseTEXTURESLump(UINT16 wadNum, INT32 *texindex)
|
|||
// Since lumps AREN'T \0-terminated like I'd assumed they should be, I'll
|
||||
// need to make a space of memory where I can ensure that it will terminate
|
||||
// correctly. Start by loading the relevant data from the WAD.
|
||||
texturesLump = (char *)W_CacheLumpNumPwad(wadNum,W_CheckNumForNamePwad("TEXTURES", wadNum, 0),PU_STATIC);
|
||||
texturesLump = (char *)W_CacheLumpNumPwad(wadNum, lumpNum, PU_STATIC);
|
||||
// If that didn't exist, we have nothing to do here.
|
||||
if (texturesLump == NULL) return;
|
||||
// If we're still here, then it DOES exist; figure out how long it is, and allot memory accordingly.
|
||||
texturesLumpLength = W_LumpLengthPwad(wadNum,W_CheckNumForNamePwad("TEXTURES",wadNum,0));
|
||||
texturesLumpLength = W_LumpLengthPwad(wadNum, lumpNum);
|
||||
texturesText = (char *)Z_Malloc((texturesLumpLength+1)*sizeof(char),PU_STATIC,NULL);
|
||||
// Now move the contents of the lump into this new location.
|
||||
memmove(texturesText,texturesLump,texturesLumpLength);
|
||||
|
@ -968,12 +990,51 @@ static void R_InitExtraColormaps(void)
|
|||
CONS_Printf(M_GetText("Number of Extra Colormaps: %s\n"), sizeu1(numcolormaplumps));
|
||||
}
|
||||
|
||||
// 12/14/14 -- only take flats in F_START/F_END
|
||||
// Search for flat name.
|
||||
lumpnum_t R_GetFlatNumForName(const char *name)
|
||||
{
|
||||
lumpnum_t lump = W_CheckNumForNameInBlock(name, "F_START", "F_END");
|
||||
if (lump == LUMPERROR)
|
||||
lump = W_CheckNumForNameInBlock(name, "FF_START", "FF_END"); // deutex, some other old things
|
||||
INT32 i;
|
||||
lumpnum_t lump;
|
||||
lumpnum_t start;
|
||||
lumpnum_t end;
|
||||
|
||||
// Scan wad files backwards so patched flats take preference.
|
||||
for (i = numwadfiles - 1; i >= 0; i--)
|
||||
{
|
||||
switch (wadfiles[i]->type)
|
||||
{
|
||||
case RET_WAD:
|
||||
if ((start = W_CheckNumForNamePwad("F_START", (UINT16)i, 0)) == INT16_MAX)
|
||||
{
|
||||
if ((start = W_CheckNumForNamePwad("FF_START", (UINT16)i, 0)) == INT16_MAX)
|
||||
continue;
|
||||
else if ((end = W_CheckNumForNamePwad("FF_END", (UINT16)i, start)) == INT16_MAX)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
if ((end = W_CheckNumForNamePwad("F_END", (UINT16)i, start)) == INT16_MAX)
|
||||
continue;
|
||||
break;
|
||||
case RET_PK3:
|
||||
if ((start = W_CheckNumForFolderStartPK3("Flats/", i, 0)) == INT16_MAX)
|
||||
continue;
|
||||
if ((end = W_CheckNumForFolderEndPK3("Flats/", i, start)) == INT16_MAX)
|
||||
continue;
|
||||
break;
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
|
||||
// Now find lump with specified name in that range.
|
||||
lump = W_CheckNumForNamePwad(name, (UINT16)i, start);
|
||||
if (lump < end)
|
||||
{
|
||||
lump += (i<<16); // found it, in our constraints
|
||||
break;
|
||||
}
|
||||
lump = LUMPERROR;
|
||||
}
|
||||
|
||||
if (lump == LUMPERROR)
|
||||
{
|
||||
if (strcmp(name, SKYFLATNAME))
|
||||
|
|
|
@ -327,10 +327,9 @@ void R_AddSpriteDefs(UINT16 wadnum)
|
|||
UINT16 start, end;
|
||||
char wadname[MAX_WADPATH];
|
||||
|
||||
// find the sprites section in this pwad
|
||||
// we need at least the S_END
|
||||
// (not really, but for speedup)
|
||||
|
||||
switch (wadfiles[wadnum]->type)
|
||||
{
|
||||
case RET_WAD:
|
||||
start = W_CheckNumForNamePwad("S_START", wadnum, 0);
|
||||
if (start == INT16_MAX)
|
||||
start = W_CheckNumForNamePwad("SS_START", wadnum, 0); //deutex compatib.
|
||||
|
@ -338,10 +337,18 @@ void R_AddSpriteDefs(UINT16 wadnum)
|
|||
start = 0; //let say S_START is lump 0
|
||||
else
|
||||
start++; // just after S_START
|
||||
|
||||
end = W_CheckNumForNamePwad("S_END",wadnum,start);
|
||||
if (end == INT16_MAX)
|
||||
end = W_CheckNumForNamePwad("SS_END",wadnum,start); //deutex compatib.
|
||||
break;
|
||||
case RET_PK3:
|
||||
start = W_CheckNumForFolderStartPK3("Sprites/", wadnum, 0);
|
||||
end = W_CheckNumForFolderEndPK3("Sprites/", wadnum, start);
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
if (end == INT16_MAX)
|
||||
{
|
||||
CONS_Debug(DBG_SETUP, "no sprites in pwad %d\n", wadnum);
|
||||
|
|
595
src/w_wad.c
595
src/w_wad.c
|
@ -26,6 +26,8 @@
|
|||
#include "lzf.h"
|
||||
#endif
|
||||
|
||||
#include "zlib.h"
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "doomtype.h"
|
||||
|
@ -67,14 +69,6 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
|
|||
#pragma pack(1)
|
||||
#endif
|
||||
|
||||
// a raw entry of the wad directory
|
||||
typedef struct
|
||||
{
|
||||
UINT32 filepos; // file offset of the resource
|
||||
UINT32 size; // size of the resource
|
||||
char name[8]; // name of the resource
|
||||
} ATTRPACK filelump_t;
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma pack()
|
||||
#endif
|
||||
|
@ -116,6 +110,8 @@ void W_Shutdown(void)
|
|||
Z_Free(wadfiles[numwadfiles]->lumpinfo);
|
||||
Z_Free(wadfiles[numwadfiles]->filename);
|
||||
Z_Free(wadfiles[numwadfiles]);
|
||||
while (wadfiles[numwadfiles]->numlumps--)
|
||||
Z_Free(wadfiles[numwadfiles]->lumpinfo[wadfiles[numwadfiles]->numlumps].name2);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -174,6 +170,28 @@ FILE *W_OpenWadFile(const char **filename, boolean useerrors)
|
|||
return handle;
|
||||
}
|
||||
|
||||
// Look for all DEHACKED and Lua scripts inside a PK3 archive.
|
||||
static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum)
|
||||
{
|
||||
UINT16 posStart, posEnd;
|
||||
posStart = W_CheckNumForFolderStartPK3("Lua/", wadnum, 0);
|
||||
if (posStart != INT16_MAX)
|
||||
{
|
||||
posStart++;
|
||||
posEnd = W_CheckNumForFolderEndPK3("Lua/", wadnum, posStart);
|
||||
for (; posStart < posEnd; posStart++)
|
||||
LUA_LoadLump(wadnum, posStart);
|
||||
}
|
||||
posStart = W_CheckNumForFolderStartPK3("SOC/", wadnum, 0);
|
||||
if (posStart != INT16_MAX)
|
||||
{
|
||||
posStart++;
|
||||
posEnd = W_CheckNumForFolderEndPK3("SOC/", wadnum, posStart);
|
||||
for(; posStart < posEnd; posStart++)
|
||||
DEH_LoadDehackedLumpPwad(wadnum, posStart);
|
||||
}
|
||||
}
|
||||
|
||||
// search for all DEHACKED lump in all wads and load it
|
||||
static inline void W_LoadDehackedLumps(UINT16 wadnum)
|
||||
{
|
||||
|
@ -291,12 +309,13 @@ static void W_InvalidateLumpnumCache(void)
|
|||
//
|
||||
// Can now load dehacked files (.soc)
|
||||
//
|
||||
UINT16 W_LoadWadFile(const char *filename)
|
||||
UINT16 W_InitFile(const char *filename)
|
||||
{
|
||||
FILE *handle;
|
||||
lumpinfo_t *lumpinfo;
|
||||
wadfile_t *wadfile;
|
||||
UINT32 numlumps;
|
||||
enum restype type;
|
||||
UINT16 numlumps;
|
||||
size_t i;
|
||||
INT32 compressed = 0;
|
||||
size_t packetsize = 0;
|
||||
|
@ -339,12 +358,34 @@ UINT16 W_LoadWadFile(const char *filename)
|
|||
return INT16_MAX;
|
||||
}
|
||||
|
||||
#ifndef NOMD5
|
||||
//
|
||||
// w-waiiiit!
|
||||
// Let's not add a wad file if the MD5 matches
|
||||
// an MD5 of an already added WAD file!
|
||||
//
|
||||
W_MakeFileMD5(filename, md5sum);
|
||||
|
||||
for (i = 0; i < numwadfiles; i++)
|
||||
{
|
||||
if (!memcmp(wadfiles[i]->md5sum, md5sum, 16))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), filename);
|
||||
if (handle)
|
||||
fclose(handle);
|
||||
return INT16_MAX;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// detect dehacked file with the "soc" extension
|
||||
if (!stricmp(&filename[strlen(filename) - 4], ".soc"))
|
||||
{
|
||||
// This code emulates a wadfile with one lump name "OBJCTCFG"
|
||||
// at position 0 and size of the whole file.
|
||||
// This allows soc files to be like all wads, copied by network and loaded at the console.
|
||||
type = RET_SOC;
|
||||
|
||||
numlumps = 1;
|
||||
lumpinfo = Z_Calloc(sizeof (*lumpinfo), PU_STATIC, NULL);
|
||||
lumpinfo->position = 0;
|
||||
|
@ -352,6 +393,10 @@ UINT16 W_LoadWadFile(const char *filename)
|
|||
lumpinfo->size = ftell(handle);
|
||||
fseek(handle, 0, SEEK_SET);
|
||||
strcpy(lumpinfo->name, "OBJCTCFG");
|
||||
// Allocate the lump's full name.
|
||||
lumpinfo->name2 = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
|
||||
strcpy(lumpinfo->name2, "OBJCTCFG");
|
||||
lumpinfo->name2[8] = '\0';
|
||||
}
|
||||
#ifdef HAVE_BLUA
|
||||
// detect lua script with the "lua" extension
|
||||
|
@ -360,6 +405,8 @@ UINT16 W_LoadWadFile(const char *filename)
|
|||
// This code emulates a wadfile with one lump name "LUA_INIT"
|
||||
// at position 0 and size of the whole file.
|
||||
// This allows soc files to be like all wads, copied by network and loaded at the console.
|
||||
type = RET_LUA;
|
||||
|
||||
numlumps = 1;
|
||||
lumpinfo = Z_Calloc(sizeof (*lumpinfo), PU_STATIC, NULL);
|
||||
lumpinfo->position = 0;
|
||||
|
@ -367,16 +414,206 @@ UINT16 W_LoadWadFile(const char *filename)
|
|||
lumpinfo->size = ftell(handle);
|
||||
fseek(handle, 0, SEEK_SET);
|
||||
strcpy(lumpinfo->name, "LUA_INIT");
|
||||
// Allocate the lump's full name.
|
||||
lumpinfo->name2 = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
|
||||
strcpy(lumpinfo->name2, "OBJCTCFG");
|
||||
lumpinfo->name2[8] = '\0';
|
||||
}
|
||||
#endif
|
||||
else if (!stricmp(&filename[strlen(filename) - 4], ".pk3"))
|
||||
{
|
||||
char curHeader[4];
|
||||
unsigned long size;
|
||||
char seekPat[] = {0x50, 0x4b, 0x01, 0x02, 0x00};
|
||||
char endPat[] = {0x50, 0x4b, 0x05, 0x06, 0x00};
|
||||
char *s;
|
||||
int c;
|
||||
UINT32 position;
|
||||
boolean matched = false;
|
||||
lumpinfo_t *lump_p;
|
||||
|
||||
type = RET_PK3;
|
||||
|
||||
// Obtain the file's size.
|
||||
fseek(handle, 0, SEEK_END);
|
||||
size = ftell(handle);
|
||||
CONS_Debug(DBG_SETUP, "PK3 size is: %ld\n", size);
|
||||
|
||||
// We must look for the central directory through the file. (Thanks to JTE for this algorithm.)
|
||||
// All of the central directory entry headers have a signature of 0x50 0x4b 0x01 0x02.
|
||||
// The first entry found means the beginning of the central directory.
|
||||
fseek(handle, -min(size, (22 + 65536)), SEEK_CUR);
|
||||
s = endPat;
|
||||
while((c = fgetc(handle)) != EOF)
|
||||
{
|
||||
if (*s != c && s > endPat) // No match?
|
||||
s = endPat; // We "reset" the counter by sending the s pointer back to the start of the array.
|
||||
if (*s == c)
|
||||
{
|
||||
s++;
|
||||
if (*s == 0x00) // The array pointer has reached the key char which marks the end. It means we have matched the signature.
|
||||
{
|
||||
matched = true;
|
||||
CONS_Debug(DBG_SETUP, "Found PK3 central directory at position %ld.\n", ftell(handle));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Error if we couldn't find the central directory at all. It likely means this is not a ZIP/PK3 file.
|
||||
if (matched == false)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "No central directory inside PK3! File may be corrupted or incomplete.\n");
|
||||
return INT16_MAX;
|
||||
}
|
||||
|
||||
fseek(handle, 4, SEEK_CUR);
|
||||
fread(&numlumps, 1, 2, handle);
|
||||
fseek(handle, 6, SEEK_CUR);
|
||||
fread(&position, 1, 4, handle);
|
||||
lump_p = lumpinfo = Z_Malloc(numlumps * sizeof (*lumpinfo), PU_STATIC, NULL);
|
||||
fseek(handle, position, SEEK_SET);
|
||||
|
||||
// Since we found the central directory, now we can map our lumpinfo table.
|
||||
// We will look for file headers inside it, until we reach the central directory end signature.
|
||||
// We exactly know what data to expect this time, so now we don't need to do a byte-by-byte search.
|
||||
CONS_Debug(DBG_SETUP, "Now finding central directory file headers...\n");
|
||||
for (i = 0; i < numlumps; i++, lump_p++)
|
||||
{
|
||||
fread(curHeader, 1, 4, handle);
|
||||
|
||||
// We found a central directory entry signature?
|
||||
if (!strncmp(curHeader, seekPat, 3))
|
||||
{
|
||||
// Let's fill in the fields that we actually need.
|
||||
// (Declaring all those vars might not be the optimal way to do this, sorry.)
|
||||
char *eName;
|
||||
int namePos;
|
||||
int nameEnd;
|
||||
unsigned short int eNameLen = 8;
|
||||
unsigned short int eXFieldLen = 0;
|
||||
unsigned short int lNameLen = 0;
|
||||
unsigned short int lXFieldLen = 0;
|
||||
unsigned short int eCommentLen = 0;
|
||||
unsigned short int eCompression = 0;
|
||||
unsigned int eSize = 0;
|
||||
unsigned int eCompSize = 0;
|
||||
unsigned int eLocalHeaderOffset = 0;
|
||||
unsigned long int rememberPos = 0;
|
||||
|
||||
// We get the compression type indicator value.
|
||||
fseek(handle, 6, SEEK_CUR);
|
||||
fread(&eCompression, 1, 2, handle);
|
||||
// Get the size
|
||||
fseek(handle, 8, SEEK_CUR);
|
||||
fread(&eCompSize, 1, 4, handle);
|
||||
fread(&eSize, 1, 4, handle);
|
||||
// We get the variable length fields.
|
||||
fread(&eNameLen, 1, 2, handle);
|
||||
fread(&eXFieldLen, 1, 2, handle);
|
||||
fread(&eCommentLen, 1, 2, handle);
|
||||
fseek(handle, 8, SEEK_CUR);
|
||||
fread(&eLocalHeaderOffset, 1, 4, handle); // Get the offset.
|
||||
|
||||
eName = malloc(sizeof(char)*(eNameLen + 1));
|
||||
fgets(eName, eNameLen + 1, handle);
|
||||
|
||||
// Don't load lump if folder.
|
||||
// if (*(eName + eNameLen - 1) == '/')
|
||||
// continue;
|
||||
|
||||
// We must calculate the position for the actual data.
|
||||
// Why not eLocalHeaderOffset + 30 + eNameLen + eXFieldLen? That's because the extra field and name lengths MAY be different in the local headers.
|
||||
rememberPos = ftell(handle);
|
||||
fseek(handle, eLocalHeaderOffset + 26, SEEK_SET);
|
||||
fread(&lNameLen, 1, 2, handle);
|
||||
fread(&lXFieldLen, 1, 2, handle);
|
||||
lump_p->position = ftell(handle) + lNameLen + lXFieldLen;
|
||||
|
||||
fseek(handle, rememberPos, SEEK_SET); // Let's go back to the central dir.
|
||||
lump_p->disksize = eCompSize;
|
||||
lump_p->size = eSize;
|
||||
|
||||
// We will trim the file's full name so that only the filename is left.
|
||||
namePos = eNameLen - 1;
|
||||
while(namePos--)
|
||||
if(eName[namePos] == '/')
|
||||
break;
|
||||
namePos++;
|
||||
// We will remove the file extension too.
|
||||
nameEnd = 0;
|
||||
while(nameEnd++ < 8)
|
||||
if(eName[namePos + nameEnd] == '.')
|
||||
break;
|
||||
memset(lump_p->name, '\0', 9);
|
||||
strncpy(lump_p->name, eName + namePos, nameEnd);
|
||||
|
||||
lump_p->name2 = Z_Malloc((eNameLen+1)*sizeof(char), PU_STATIC, NULL);
|
||||
strncpy(lump_p->name2, eName, eNameLen);
|
||||
lump_p->name2[eNameLen] = '\0';
|
||||
|
||||
// We set the compression type from what we're supporting so far.
|
||||
switch(eCompression)
|
||||
{
|
||||
case 0:
|
||||
lump_p->compression = CM_NOCOMPRESSION;
|
||||
break;
|
||||
case 8:
|
||||
lump_p->compression = CM_DEFLATE;
|
||||
break;
|
||||
case 14:
|
||||
lump_p->compression = CM_LZF;
|
||||
break;
|
||||
default:
|
||||
CONS_Alert(CONS_WARNING, "Lump has an unsupported compression type!\n");
|
||||
lump_p->compression = CM_UNSUPPORTED;
|
||||
break;
|
||||
}
|
||||
CONS_Debug(DBG_SETUP, "File %s, data begins at: %ld\n", eName, lump_p->position);
|
||||
fseek(handle, eXFieldLen + eCommentLen, SEEK_CUR); // We skip to where we expect the next central directory entry or end marker to be.
|
||||
free(eName);
|
||||
}
|
||||
// We found the central directory end signature?
|
||||
else if (!strncmp(curHeader, endPat, 4))
|
||||
{
|
||||
CONS_Debug(DBG_SETUP, "Central directory end signature found at: %ld\n", ftell(handle));
|
||||
|
||||
/*// We will create a "virtual" marker lump at the very end of lumpinfo for convenience.
|
||||
// This marker will be used by the different lump-seeking (eg. textures, sprites, etc.) in PK3-specific cases in an auxiliary way.
|
||||
lumpinfo = (lumpinfo_t*) Z_Realloc(lumpinfo, (numlumps + 1)*sizeof(*lumpinfo), PU_STATIC, NULL);
|
||||
strcpy(lumpinfo[numlumps].name, "PK3_ENDM\0");
|
||||
lumpinfo[numlumps].name2 = Z_Malloc(14 * sizeof(char), PU_STATIC, NULL);
|
||||
strcpy(lumpinfo[numlumps].name2, "PK3_ENDMARKER\0");
|
||||
lumpinfo[numlumps].position = 0;
|
||||
lumpinfo[numlumps].size = 0;
|
||||
lumpinfo[numlumps].disksize = 0;
|
||||
lumpinfo[numlumps].compression = CM_NOCOMPRESSION;
|
||||
numlumps++;*/
|
||||
break;
|
||||
}
|
||||
// ... None of them? We're only expecting either a central directory signature entry or the central directory end signature.
|
||||
// The file may be broken or incomplete...
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "Expected central directory header signature, got something else!");
|
||||
return INT16_MAX;
|
||||
}
|
||||
}
|
||||
// If we've reached this far, then it means our dynamically stored lumpinfo has to be ready.
|
||||
// Now we finally build our... incorrectly called wadfile.
|
||||
// TODO: Maybe we should give them more generalized names, like resourcefile or resfile or something.
|
||||
// Mostly for clarity and better understanding when reading the code.
|
||||
}
|
||||
// assume wad file
|
||||
else
|
||||
{
|
||||
wadinfo_t header;
|
||||
lumpinfo_t *lump_p;
|
||||
filelump_t *fileinfo;
|
||||
void *fileinfov;
|
||||
|
||||
type = RET_WAD;
|
||||
|
||||
// read the header
|
||||
if (fread(&header, 1, sizeof header, handle) < sizeof header)
|
||||
{
|
||||
|
@ -437,44 +674,29 @@ UINT16 W_LoadWadFile(const char *filename)
|
|||
if (realsize != 0)
|
||||
{
|
||||
lump_p->size = realsize;
|
||||
lump_p->compressed = 1;
|
||||
lump_p->compression = CM_LZF;
|
||||
}
|
||||
else
|
||||
{
|
||||
lump_p->size -= 4;
|
||||
lump_p->compressed = 0;
|
||||
lump_p->compression = CM_NOCOMPRESSION;
|
||||
}
|
||||
|
||||
lump_p->position += 4;
|
||||
lump_p->disksize -= 4;
|
||||
}
|
||||
else lump_p->compressed = 0;
|
||||
else
|
||||
lump_p->compression = CM_NOCOMPRESSION;
|
||||
memset(lump_p->name, 0x00, 9);
|
||||
strncpy(lump_p->name, fileinfo->name, 8);
|
||||
// Allocate the lump's full name.
|
||||
lump_p->name2 = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
|
||||
strncpy(lump_p->name2, fileinfo->name, 8);
|
||||
lump_p->name2[8] = '\0';
|
||||
}
|
||||
free(fileinfov);
|
||||
}
|
||||
|
||||
#ifndef NOMD5
|
||||
//
|
||||
// w-waiiiit!
|
||||
// Let's not add a wad file if the MD5 matches
|
||||
// an MD5 of an already added WAD file!
|
||||
//
|
||||
W_MakeFileMD5(filename, md5sum);
|
||||
|
||||
for (i = 0; i < numwadfiles; i++)
|
||||
{
|
||||
if (!memcmp(wadfiles[i]->md5sum, md5sum, 16))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), filename);
|
||||
if (handle)
|
||||
fclose(handle);
|
||||
return INT16_MAX;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
//
|
||||
// link wad file to search files
|
||||
//
|
||||
|
@ -485,6 +707,7 @@ UINT16 W_LoadWadFile(const char *filename)
|
|||
wadfile->lumpinfo = lumpinfo;
|
||||
fseek(handle, 0, SEEK_END);
|
||||
wadfile->filesize = (unsigned)ftell(handle);
|
||||
wadfile->type = type;
|
||||
|
||||
// already generated, just copy it over
|
||||
M_Memcpy(&wadfile->md5sum, &md5sum, 16);
|
||||
|
@ -505,10 +728,30 @@ UINT16 W_LoadWadFile(const char *filename)
|
|||
CONS_Printf(M_GetText("Added file %s (%u lumps)\n"), filename, numlumps);
|
||||
wadfiles[numwadfiles] = wadfile;
|
||||
numwadfiles++; // must come BEFORE W_LoadDehackedLumps, so any addfile called by COM_BufInsertText called by Lua doesn't overwrite what we just loaded
|
||||
|
||||
// TODO: HACK ALERT - Load Lua & SOC stuff right here. I feel like this should be out of this place, but... Let's stick with this for now.
|
||||
switch (wadfile->type)
|
||||
{
|
||||
case RET_WAD:
|
||||
W_LoadDehackedLumps(numwadfiles - 1);
|
||||
break;
|
||||
case RET_PK3:
|
||||
W_LoadDehackedLumpsPK3(numwadfiles - 1);
|
||||
break;
|
||||
case RET_SOC:
|
||||
CONS_Printf(M_GetText("Loading SOC from %s\n"), wadfile->filename);
|
||||
DEH_LoadDehackedLumpPwad(numwadfiles - 1, 0);
|
||||
break;
|
||||
case RET_LUA:
|
||||
LUA_LoadLump(numwadfiles - 1, 0);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
W_InvalidateLumpnumCache();
|
||||
|
||||
CONS_Printf("Ended function.\n");
|
||||
return wadfile->numlumps;
|
||||
}
|
||||
|
||||
|
@ -566,7 +809,7 @@ INT32 W_InitMultipleFiles(char **filenames)
|
|||
for (; *filenames; filenames++)
|
||||
{
|
||||
//CONS_Debug(DBG_SETUP, "Loading %s\n", *filenames);
|
||||
rc &= (W_LoadWadFile(*filenames) != INT16_MAX) ? 1 : 0;
|
||||
rc &= (W_InitFile(*filenames) != INT16_MAX) ? 1 : 0;
|
||||
}
|
||||
|
||||
if (!numwadfiles)
|
||||
|
@ -644,6 +887,51 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
|
|||
return INT16_MAX;
|
||||
}
|
||||
|
||||
// Look for the first lump from a folder.
|
||||
UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlump)
|
||||
{
|
||||
INT32 i;
|
||||
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
|
||||
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
|
||||
{
|
||||
if (strnicmp(name, lump_p->name2, strlen(name)) == 0)
|
||||
break;
|
||||
}
|
||||
return i;
|
||||
}
|
||||
|
||||
// In a PK3 type of resource file, it looks for the next lumpinfo entry that doesn't share the specified pathfile.
|
||||
// Useful for finding folder ends.
|
||||
// Returns the position of the lumpinfo entry.
|
||||
UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump)
|
||||
{
|
||||
INT32 i;
|
||||
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
|
||||
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
|
||||
{
|
||||
if (strnicmp(name, lump_p->name2, strlen(name)))
|
||||
break;
|
||||
}
|
||||
return i;
|
||||
}
|
||||
|
||||
// In a PK3 type of resource file, it looks for an entry with the specified full name.
|
||||
// Returns lump position in PK3's lumpinfo, or INT16_MAX if not found.
|
||||
UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump)
|
||||
{
|
||||
INT32 i;
|
||||
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
|
||||
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
|
||||
{
|
||||
if (!strnicmp(name, lump_p->name2, strlen(name)))
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
// Not found at all?
|
||||
return INT16_MAX;
|
||||
}
|
||||
|
||||
//
|
||||
// W_CheckNumForName
|
||||
// Returns LUMPERROR if name not found.
|
||||
|
@ -684,6 +972,37 @@ lumpnum_t W_CheckNumForName(const char *name)
|
|||
}
|
||||
}
|
||||
|
||||
// Look for valid map data through all added files in descendant order.
|
||||
// Get a map marker for WADs, and a standalone WAD file lump inside PK3s.
|
||||
// TODO: Make it search through cache first, maybe...?
|
||||
lumpnum_t W_CheckNumForMap(const char *name)
|
||||
{
|
||||
UINT16 lumpNum, end;
|
||||
UINT32 i;
|
||||
for (i = numwadfiles - 1; i < numwadfiles; i--)
|
||||
{
|
||||
if (wadfiles[i]->type == RET_WAD)
|
||||
{
|
||||
for (lumpNum = 0; lumpNum < wadfiles[i]->numlumps; lumpNum++)
|
||||
if (!strncmp(name, (wadfiles[i]->lumpinfo + lumpNum)->name, 8))
|
||||
return (i<<16) + lumpNum;
|
||||
}
|
||||
else if (wadfiles[i]->type == RET_PK3)
|
||||
{
|
||||
lumpNum = W_CheckNumForFolderStartPK3("maps/", i, 0);
|
||||
if (lumpNum != INT16_MAX)
|
||||
end = W_CheckNumForFolderEndPK3("maps/", i, lumpNum);
|
||||
else
|
||||
continue;
|
||||
// Now look for the specified map.
|
||||
for (++lumpNum; lumpNum < end; lumpNum++)
|
||||
if (!strnicmp(name, (wadfiles[i]->lumpinfo + lumpNum)->name, 8))
|
||||
return (i<<16) + lumpNum;
|
||||
}
|
||||
}
|
||||
return LUMPERROR;
|
||||
}
|
||||
|
||||
//
|
||||
// W_GetNumForName
|
||||
//
|
||||
|
@ -713,17 +1032,21 @@ lumpnum_t W_CheckNumForNameInBlock(const char *name, const char *blockstart, con
|
|||
|
||||
// scan wad files backwards so patch lump files take precedence
|
||||
for (i = numwadfiles - 1; i >= 0; i--)
|
||||
{
|
||||
if (wadfiles[i]->type == RET_WAD)
|
||||
{
|
||||
bsid = W_CheckNumForNamePwad(blockstart, (UINT16)i, 0);
|
||||
if (bsid == INT16_MAX)
|
||||
continue; // block doesn't exist, keep going
|
||||
continue; // Start block doesn't exist?
|
||||
beid = W_CheckNumForNamePwad(blockend, (UINT16)i, 0);
|
||||
// if block end doesn't exist, just search through everything
|
||||
if (beid == INT16_MAX)
|
||||
continue; // End block doesn't exist?
|
||||
|
||||
check = W_CheckNumForNamePwad(name, (UINT16)i, bsid);
|
||||
if (check < beid)
|
||||
return (i<<16)+check; // found it, in our constraints
|
||||
}
|
||||
}
|
||||
return LUMPERROR;
|
||||
}
|
||||
|
||||
|
@ -759,6 +1082,24 @@ size_t W_LumpLength(lumpnum_t lumpnum)
|
|||
return W_LumpLengthPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum));
|
||||
}
|
||||
|
||||
//
|
||||
// W_IsLumpWad
|
||||
// Is the lump a WAD? (presumably in a PK3)
|
||||
//
|
||||
boolean W_IsLumpWad(lumpnum_t lumpnum)
|
||||
{
|
||||
if (wadfiles[WADFILENUM(lumpnum)]->type == RET_PK3)
|
||||
{
|
||||
const char *lumpfullName = (wadfiles[WADFILENUM(lumpnum)]->lumpinfo + LUMPNUM(lumpnum))->name2;
|
||||
|
||||
if (strlen(lumpfullName) < 4)
|
||||
return false; // can't possibly be a WAD can it?
|
||||
return !strnicmp(lumpfullName + strlen(lumpfullName) - 4, ".wad", 4);
|
||||
}
|
||||
|
||||
return false; // WADs should never be inside non-PK3s as far as SRB2 is concerned
|
||||
}
|
||||
|
||||
/** Reads bytes from the head of a lump, without doing decompression.
|
||||
*
|
||||
* \param wad Wad number to read from.
|
||||
|
@ -785,54 +1126,35 @@ static size_t W_RawReadLumpHeader(UINT16 wad, UINT16 lump, void *dest, size_t si
|
|||
return bytesread;
|
||||
}
|
||||
|
||||
// Read a compressed lump; return it in newly Z_Malloc'd memory.
|
||||
// wad is number of wad file, lump is number of lump in wad.
|
||||
static void *W_ReadCompressedLump(UINT16 wad, UINT16 lump)
|
||||
/* report a zlib or i/o error */
|
||||
void zerr(int ret)
|
||||
{
|
||||
#ifdef ZWAD
|
||||
char *compressed, *data;
|
||||
const lumpinfo_t *l = &wadfiles[wad]->lumpinfo[lump];
|
||||
size_t retval;
|
||||
|
||||
compressed = Z_Malloc(l->disksize, PU_STATIC, NULL);
|
||||
data = Z_Malloc(l->size, PU_STATIC, NULL);
|
||||
if (W_RawReadLumpHeader(wad, lump, compressed, l->disksize, 0)
|
||||
< l->disksize)
|
||||
{
|
||||
I_Error("wad %d, lump %d: cannot read compressed data",
|
||||
wad, lump);
|
||||
CONS_Printf("zpipe: ");
|
||||
switch (ret) {
|
||||
case Z_ERRNO:
|
||||
if (ferror(stdin))
|
||||
CONS_Printf("error reading stdin\n");
|
||||
if (ferror(stdout))
|
||||
CONS_Printf("error writing stdout\n");
|
||||
break;
|
||||
case Z_STREAM_ERROR:
|
||||
CONS_Printf("invalid compression level\n");
|
||||
break;
|
||||
case Z_DATA_ERROR:
|
||||
CONS_Printf("invalid or incomplete deflate data\n");
|
||||
break;
|
||||
case Z_MEM_ERROR:
|
||||
CONS_Printf("out of memory\n");
|
||||
break;
|
||||
case Z_VERSION_ERROR:
|
||||
CONS_Printf("zlib version mismatch!\n");
|
||||
}
|
||||
|
||||
retval = lzf_decompress(compressed, l->disksize, data, l->size);
|
||||
#ifndef AVOID_ERRNO
|
||||
if (retval == 0 && errno == E2BIG)
|
||||
{
|
||||
I_Error("wad %d, lump %d: compressed data too big "
|
||||
"(bigger than %s)", wad, lump, sizeu1(l->size));
|
||||
}
|
||||
else if (retval == 0 && errno == EINVAL)
|
||||
I_Error("wad %d, lump %d: invalid compressed data", wad, lump);
|
||||
else
|
||||
#endif
|
||||
if (retval != l->size)
|
||||
{
|
||||
I_Error("wad %d, lump %d: decompressed to wrong number of "
|
||||
"bytes (expected %s, got %s)", wad, lump,
|
||||
sizeu1(l->size), sizeu2(retval));
|
||||
}
|
||||
Z_Free(compressed);
|
||||
return data;
|
||||
#else
|
||||
(void)wad;
|
||||
(void)lump;
|
||||
//I_Error("ZWAD files not supported on this platform.");
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
/** Reads bytes from the head of a lump.
|
||||
* Note: If the lump is compressed, the whole thing has to be read anyway.
|
||||
*
|
||||
* \param wad Wad number to read from.
|
||||
* \param lump Lump number to read from.
|
||||
* \param dest Buffer in memory to serve as destination.
|
||||
* \param size Number of bytes to read.
|
||||
|
@ -843,6 +1165,8 @@ static void *W_ReadCompressedLump(UINT16 wad, UINT16 lump)
|
|||
size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, size_t offset)
|
||||
{
|
||||
size_t lumpsize;
|
||||
lumpinfo_t *l;
|
||||
FILE *handle;
|
||||
|
||||
if (!TestValidLump(wad,lump))
|
||||
return 0;
|
||||
|
@ -856,17 +1180,112 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
|
|||
if (!size || size+offset > lumpsize)
|
||||
size = lumpsize - offset;
|
||||
|
||||
if (wadfiles[wad]->lumpinfo[lump].compressed)
|
||||
// Let's get the raw lump data.
|
||||
// We setup the desired file handle to read the lump data.
|
||||
l = wadfiles[wad]->lumpinfo + lump;
|
||||
handle = wadfiles[wad]->handle;
|
||||
fseek(handle, (long)(l->position + offset), SEEK_SET);
|
||||
|
||||
// But let's not copy it yet. We support different compression formats on lumps, so we need to take that into account.
|
||||
switch(wadfiles[wad]->lumpinfo[lump].compression)
|
||||
{
|
||||
UINT8 *data;
|
||||
data = W_ReadCompressedLump(wad, lump);
|
||||
if (!data) return 0;
|
||||
M_Memcpy(dest, data+offset, size);
|
||||
Z_Free(data);
|
||||
case CM_NOCOMPRESSION: // If it's uncompressed, we directly write the data into our destination, and return the bytes read.
|
||||
return fread(dest, 1, size, handle);
|
||||
case CM_LZF: // Is it LZF compressed? Used by ZWADs.
|
||||
{
|
||||
#ifdef ZWAD
|
||||
char *rawData; // The lump's raw data.
|
||||
char *decData; // Lump's decompressed real data.
|
||||
size_t retval; // Helper var, lzf_decompress returns 0 when an error occurs.
|
||||
|
||||
rawData = Z_Malloc(l->disksize, PU_STATIC, NULL);
|
||||
decData = Z_Malloc(l->size, PU_STATIC, NULL);
|
||||
|
||||
if (fread(rawData, 1, l->disksize, handle) < l->disksize)
|
||||
I_Error("wad %d, lump %d: cannot read compressed data", wad, lump);
|
||||
retval = lzf_decompress(rawData, l->disksize, decData, l->size);
|
||||
#ifndef AVOID_ERRNO
|
||||
if (retval == 0 && errno == E2BIG) // errno is a global var set by the lzf functions when something goes wrong.
|
||||
{
|
||||
I_Error("wad %d, lump %d: compressed data too big (bigger than %s)", wad, lump, sizeu1(l->size));
|
||||
}
|
||||
else if (retval == 0 && errno == EINVAL)
|
||||
I_Error("wad %d, lump %d: invalid compressed data", wad, lump);
|
||||
else
|
||||
#endif
|
||||
if (retval != l->size)
|
||||
{
|
||||
I_Error("wad %d, lump %d: decompressed to wrong number of bytes (expected %s, got %s)", wad, lump, sizeu1(l->size), sizeu2(retval));
|
||||
}
|
||||
#else
|
||||
(void)wad;
|
||||
(void)lump;
|
||||
//I_Error("ZWAD files not supported on this platform.");
|
||||
return NULL;
|
||||
#endif
|
||||
if (!decData) // Did we get no data at all?
|
||||
return 0;
|
||||
M_Memcpy(dest, decData + offset, size);
|
||||
Z_Free(rawData);
|
||||
Z_Free(decData);
|
||||
return size;
|
||||
}
|
||||
case CM_DEFLATE: // Is it compressed via DEFLATE? Very common in ZIPs/PK3s, also what most doom-related editors support.
|
||||
{
|
||||
z_const Bytef *rawData; // The lump's raw data.
|
||||
Bytef *decData; // Lump's decompressed real data.
|
||||
|
||||
int zErr; // Helper var.
|
||||
z_stream strm;
|
||||
unsigned long rawSize = l->disksize;
|
||||
unsigned long decSize = l->size;
|
||||
|
||||
rawData = Z_Malloc(rawSize, PU_STATIC, NULL);
|
||||
decData = Z_Malloc(decSize, PU_STATIC, NULL);
|
||||
|
||||
if (fread(rawData, 1, rawSize, handle) < rawSize)
|
||||
I_Error("wad %d, lump %d: cannot read compressed data", wad, lump);
|
||||
|
||||
strm.zalloc = Z_NULL;
|
||||
strm.zfree = Z_NULL;
|
||||
strm.opaque = Z_NULL;
|
||||
|
||||
strm.total_in = strm.avail_in = rawSize;
|
||||
strm.total_out = strm.avail_out = decSize;
|
||||
|
||||
strm.next_in = rawData;
|
||||
strm.next_out = decData;
|
||||
|
||||
zErr = inflateInit2(&strm, -15);
|
||||
if (zErr == Z_OK)
|
||||
{
|
||||
zErr = inflate(&strm, Z_FINISH);
|
||||
if (zErr == Z_STREAM_END)
|
||||
{
|
||||
M_Memcpy(dest, decData, size);
|
||||
}
|
||||
else
|
||||
return W_RawReadLumpHeader(wad, lump, dest, size, offset);
|
||||
{
|
||||
size = 0;
|
||||
zerr(zErr);
|
||||
(void)inflateEnd(&strm);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Printf("whopet\n");
|
||||
size = 0;
|
||||
zerr(zErr);
|
||||
}
|
||||
|
||||
Z_Free(rawData);
|
||||
Z_Free(decData);
|
||||
|
||||
return size;
|
||||
}
|
||||
default:
|
||||
I_Error("wad %d, lump %d: unsupported compression type!", wad, lump);
|
||||
}
|
||||
}
|
||||
|
||||
size_t W_ReadLumpHeader(lumpnum_t lumpnum, void *dest, size_t size, size_t offset)
|
||||
|
@ -1150,12 +1569,12 @@ static int W_VerifyFile(const char *filename, lumpchecklist_t *checklist,
|
|||
if ((handle = W_OpenWadFile(&filename, false)) == NULL)
|
||||
return -1;
|
||||
|
||||
// detect dehacked file with the "soc" extension
|
||||
if (stricmp(&filename[strlen(filename) - 4], ".soc") != 0
|
||||
// detect wad file by the absence of the other supported extensions
|
||||
if (stricmp(&filename[strlen(filename) - 4], ".soc")
|
||||
#ifdef HAVE_BLUA
|
||||
&& stricmp(&filename[strlen(filename) - 4], ".lua") != 0
|
||||
&& stricmp(&filename[strlen(filename) - 4], ".lua")
|
||||
#endif
|
||||
)
|
||||
&& stricmp(&filename[strlen(filename) - 4], ".pk3"))
|
||||
{
|
||||
// assume wad file
|
||||
wadinfo_t header;
|
||||
|
|
42
src/w_wad.h
42
src/w_wad.h
|
@ -22,6 +22,15 @@
|
|||
#pragma interface
|
||||
#endif
|
||||
|
||||
// a raw entry of the wad directory
|
||||
// NOTE: This sits here and not in w_wad.c because p_setup.c makes use of it to load map WADs inside PK3s.
|
||||
typedef struct
|
||||
{
|
||||
UINT32 filepos; // file offset of the resource
|
||||
UINT32 size; // size of the resource
|
||||
char name[8]; // name of the resource
|
||||
} ATTRPACK filelump_t;
|
||||
|
||||
// ==============================================================
|
||||
// WAD FILE STRUCTURE DEFINITIONS
|
||||
// ==============================================================
|
||||
|
@ -34,14 +43,25 @@ typedef struct
|
|||
UINT32 infotableofs; // the 'directory' of resources
|
||||
} wadinfo_t;
|
||||
|
||||
// Available compression methods for lumps.
|
||||
typedef enum
|
||||
{
|
||||
CM_NOCOMPRESSION,
|
||||
CM_DEFLATE,
|
||||
CM_LZF,
|
||||
CM_UNSUPPORTED
|
||||
} compmethod;
|
||||
|
||||
// a memory entry of the wad directory
|
||||
typedef struct
|
||||
{
|
||||
unsigned long position; // filelump_t filepos
|
||||
unsigned long disksize; // filelump_t size
|
||||
char name[9]; // filelump_t name[]
|
||||
char *name2; // Used by PK3s. Dynamically allocated name.
|
||||
size_t size; // real (uncompressed) size
|
||||
INT32 compressed; // i
|
||||
compmethod compression; // lump compression method
|
||||
} lumpinfo_t;
|
||||
|
||||
// =========================================================================
|
||||
|
@ -58,9 +78,19 @@ typedef struct
|
|||
#include "m_aatree.h"
|
||||
#endif
|
||||
|
||||
// Resource type of the WAD. Yeah, I know this sounds dumb, but I'll leave it like this until I clean up the code further.
|
||||
typedef enum restype
|
||||
{
|
||||
RET_WAD,
|
||||
RET_SOC,
|
||||
RET_LUA,
|
||||
RET_PK3
|
||||
} restype_t;
|
||||
|
||||
typedef struct wadfile_s
|
||||
{
|
||||
char *filename;
|
||||
enum restype type;
|
||||
lumpinfo_t *lumpinfo;
|
||||
lumpcache_t *lumpcache;
|
||||
#ifdef HWRENDER
|
||||
|
@ -85,7 +115,7 @@ void W_Shutdown(void);
|
|||
// Opens a WAD file. Returns the FILE * handle for the file, or NULL if not found or could not be opened
|
||||
FILE *W_OpenWadFile(const char **filename, boolean useerrors);
|
||||
// Load and add a wadfile to the active wad files, returns numbers of lumps, INT16_MAX on error
|
||||
UINT16 W_LoadWadFile(const char *filename);
|
||||
UINT16 W_InitFile(const char *filename);
|
||||
#ifdef DELFILE
|
||||
void W_UnloadWadFile(UINT16 num);
|
||||
#endif
|
||||
|
@ -98,6 +128,12 @@ const char *W_CheckNameForNumPwad(UINT16 wad, UINT16 lump);
|
|||
const char *W_CheckNameForNum(lumpnum_t lumpnum);
|
||||
|
||||
UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump); // checks only in one pwad
|
||||
|
||||
UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump);
|
||||
UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlump);
|
||||
UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump);
|
||||
|
||||
lumpnum_t W_CheckNumForMap(const char *name);
|
||||
lumpnum_t W_CheckNumForName(const char *name);
|
||||
lumpnum_t W_GetNumForName(const char *name); // like W_CheckNumForName but I_Error on LUMPERROR
|
||||
lumpnum_t W_CheckNumForNameInBlock(const char *name, const char *blockstart, const char *blockend);
|
||||
|
@ -106,6 +142,10 @@ UINT8 W_LumpExists(const char *name); // Lua uses this.
|
|||
size_t W_LumpLengthPwad(UINT16 wad, UINT16 lump);
|
||||
size_t W_LumpLength(lumpnum_t lumpnum);
|
||||
|
||||
boolean W_IsLumpWad(lumpnum_t lumpnum); // for loading maps from WADs in PK3s
|
||||
|
||||
void zerr(int ret); // zlib error checking
|
||||
|
||||
size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, size_t offset);
|
||||
size_t W_ReadLumpHeader(lumpnum_t lump, void *dest, size_t size, size_t offest); // read all or a part of a lump
|
||||
void W_ReadLumpPwad(UINT16 wad, UINT16 lump, void *dest);
|
||||
|
|
Loading…
Reference in a new issue