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Shut the compiler up
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1 changed files with 3 additions and 1 deletions
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@ -5074,7 +5074,9 @@ static void CL_SendClientKeepAlive(void)
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static void SV_SendServerKeepAlive(void)
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{
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for (INT32 n = 1; n < MAXNETNODES; n++)
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INT32 n;
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for (n = 1; n < MAXNETNODES; n++)
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{
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if (nodeingame[n])
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{
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