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Merge branch '2.1.25-prep' into 'next'
Update version to 2.1.25 See merge request STJr/SRB2!507
This commit is contained in:
commit
c50831f875
7 changed files with 15 additions and 11 deletions
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@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
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# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
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# Version change is fine.
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project(SRB2
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VERSION 2.1.24
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VERSION 2.1.25
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LANGUAGES C)
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if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
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@ -1,4 +1,4 @@
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version: 2.1.24.{branch}-{build}
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version: 2.1.25.{branch}-{build}
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os: MinGW
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environment:
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@ -35,7 +35,7 @@
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#define ASSET_HASH_PLAYER_DTA "cfca0f1c73023cbbd8f844f45480f799"
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#define ASSET_HASH_RINGS_DTA "85901ad4bf94637e5753d2ac2c03ea26"
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#ifdef USE_PATCH_DTA
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#define ASSET_HASH_PATCH_DTA "b04fd9624bfd94dc96dcf4f400f7deb4"
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#define ASSET_HASH_PATCH_DTA "636BD1C9269629AEAC2C3C184754D471"
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#endif
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#endif
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@ -150,9 +150,9 @@ extern FILE *logstream;
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// we use comprevision and compbranch instead.
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#else
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#define VERSION 201 // Game version
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#define SUBVERSION 24 // more precise version number
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#define VERSIONSTRING "v2.1.24"
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#define VERSIONSTRINGW L"v2.1.24"
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#define SUBVERSION 25 // more precise version number
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#define VERSIONSTRING "v2.1.25"
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#define VERSIONSTRINGW L"v2.1.25"
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// Hey! If you change this, add 1 to the MODVERSION below!
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// Otherwise we can't force updates!
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#endif
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@ -217,7 +217,7 @@ extern FILE *logstream;
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
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#define MODVERSION 29
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#define MODVERSION 30
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// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
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// Increment MINOREXECVERSION whenever a config change is needed that does not correspond
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@ -8818,6 +8818,9 @@ void P_PlayerThink(player_t *player)
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if (player->exiting && countdown2)
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player->exiting = 5;
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// The following code is disabled for now as this causes the game to freeze sometimes
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// Monster Iestyn -- 16/08/19
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#if 0
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// Same check as below, just at 1 second before
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// so we can fade music
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if (!exitfadestarted &&
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@ -8855,6 +8858,7 @@ void P_PlayerThink(player_t *player)
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S_FadeOutStopMusic(1*MUSICRATE);
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}
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}
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#endif
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if (player->exiting == 2 || countdown2 == 2)
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{
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@ -1219,7 +1219,7 @@
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C01FCF4B08A954540054247B /* Debug */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.1.24;
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CURRENT_PROJECT_VERSION = 2.1.25;
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GCC_PREPROCESSOR_DEFINITIONS = (
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"$(inherited)",
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NORMALSRB2,
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@ -1231,7 +1231,7 @@
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C01FCF4C08A954540054247B /* Release */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.1.24;
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CURRENT_PROJECT_VERSION = 2.1.25;
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GCC_ENABLE_FIX_AND_CONTINUE = NO;
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GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
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GCC_PREPROCESSOR_DEFINITIONS = (
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@ -1219,7 +1219,7 @@
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C01FCF4B08A954540054247B /* Debug */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.1.24;
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CURRENT_PROJECT_VERSION = 2.1.25;
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GCC_PREPROCESSOR_DEFINITIONS = (
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"$(inherited)",
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NORMALSRB2,
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@ -1231,7 +1231,7 @@
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C01FCF4C08A954540054247B /* Release */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.1.24;
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CURRENT_PROJECT_VERSION = 2.1.25;
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GCC_ENABLE_FIX_AND_CONTINUE = NO;
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GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
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GCC_PREPROCESSOR_DEFINITIONS = (
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