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Merge branch 'mi-minor-refactoring-backport' into 'master'
MI minor refactoring See merge request STJr/SRB2!294
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commit
c450a1aee2
4 changed files with 19 additions and 27 deletions
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@ -20,6 +20,12 @@
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// console vars
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extern consvar_t cv_playername;
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extern consvar_t cv_playercolor;
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extern consvar_t cv_skin;
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// secondary splitscreen player
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extern consvar_t cv_playername2;
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extern consvar_t cv_playercolor2;
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extern consvar_t cv_skin2;
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#ifdef SEENAMES
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extern consvar_t cv_seenames, cv_allowseenames;
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#endif
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@ -32,7 +38,6 @@ extern consvar_t cv_joyport2;
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#endif
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extern consvar_t cv_joyscale;
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extern consvar_t cv_joyscale2;
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extern consvar_t cv_controlperkey;
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// splitscreen with second mouse
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extern consvar_t cv_mouse2port;
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@ -40,11 +45,6 @@ extern consvar_t cv_usemouse2;
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#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON)
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extern consvar_t cv_mouse2opt;
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#endif
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extern consvar_t cv_invertmouse2;
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extern consvar_t cv_alwaysfreelook2;
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extern consvar_t cv_mousemove2;
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extern consvar_t cv_mousesens2;
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extern consvar_t cv_mouseysens2;
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// normally in p_mobj but the .h is not read
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extern consvar_t cv_itemrespawntime;
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@ -53,13 +53,6 @@ extern consvar_t cv_itemrespawn;
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extern consvar_t cv_flagtime;
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extern consvar_t cv_suddendeath;
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extern consvar_t cv_skin;
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// secondary splitscreen player
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extern consvar_t cv_playername2;
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extern consvar_t cv_playercolor2;
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extern consvar_t cv_skin2;
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extern consvar_t cv_touchtag;
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extern consvar_t cv_hidetime;
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@ -77,9 +70,6 @@ extern consvar_t cv_autobalance;
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extern consvar_t cv_teamscramble;
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extern consvar_t cv_scrambleonchange;
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extern consvar_t cv_useranalog, cv_useranalog2;
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extern consvar_t cv_analog, cv_analog2;
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extern consvar_t cv_netstat;
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#ifdef WALLSPLATS
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extern consvar_t cv_splats;
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@ -121,17 +111,7 @@ extern consvar_t cv_maxping;
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extern consvar_t cv_skipmapcheck;
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extern consvar_t cv_sleep, cv_screenshot_option, cv_screenshot_folder;
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extern consvar_t cv_moviemode;
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extern consvar_t cv_zlib_level, cv_zlib_memory, cv_zlib_strategy;
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extern consvar_t cv_zlib_window_bits, cv_zlib_levela, cv_zlib_memorya;
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extern consvar_t cv_zlib_strategya, cv_zlib_window_bitsa;
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extern consvar_t cv_apng_delay;
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extern consvar_t cv_sleep;
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typedef enum
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{
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@ -56,6 +56,9 @@ extern INT16 rw_maximums[NUM_WEAPONS];
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// used in game menu
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extern consvar_t cv_crosshair, cv_crosshair2;
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extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_mousemove;
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extern consvar_t cv_invertmouse2, cv_alwaysfreelook2, cv_mousemove2;
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extern consvar_t cv_useranalog, cv_useranalog2;
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extern consvar_t cv_analog, cv_analog2;
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extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_fireaxis,cv_firenaxis;
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extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_fireaxis2,cv_firenaxis2;
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extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest;
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@ -126,6 +126,8 @@ typedef enum
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// mouse values are used once
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extern consvar_t cv_mousesens, cv_mouseysens;
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extern consvar_t cv_mousesens2, cv_mouseysens2;
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extern consvar_t cv_controlperkey;
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extern INT32 mousex, mousey;
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extern INT32 mlooky; //mousey with mlookSensitivity
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@ -19,6 +19,7 @@
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#include "tables.h"
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#include "d_event.h" // Screenshot responder
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#include "command.h"
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typedef enum {
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MM_OFF = 0,
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@ -28,6 +29,12 @@ typedef enum {
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} moviemode_t;
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extern moviemode_t moviemode;
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extern consvar_t cv_screenshot_option, cv_screenshot_folder;
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extern consvar_t cv_moviemode;
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extern consvar_t cv_zlib_memory, cv_zlib_level, cv_zlib_strategy, cv_zlib_window_bits;
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extern consvar_t cv_zlib_memorya, cv_zlib_levela, cv_zlib_strategya, cv_zlib_window_bitsa;
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extern consvar_t cv_apng_delay;
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void M_StartMovie(void);
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void M_SaveFrame(void);
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void M_StopMovie(void);
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