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Fix map name not showing right on replay intermission
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1 changed files with 2 additions and 2 deletions
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@ -3589,10 +3589,10 @@ static void G_DoCompleted(void)
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S_StopSounds();
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if (demoplayback) goto demointermission;
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prevmap = (INT16)(gamemap-1);
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if (demoplayback) goto demointermission;
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// go to next level
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// nextmap is 0-based, unlike gamemap
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if (nextmapoverride != 0)
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