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Fix jawz reticule in uncapped
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1 changed files with 3 additions and 0 deletions
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@ -4950,6 +4950,9 @@ void K_KartPlayerAfterThink(player_t *player)
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}
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}
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ret = P_SpawnMobj(targ->mo->x, targ->mo->y, targ->mo->z, MT_PLAYERRETICULE);
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ret = P_SpawnMobj(targ->mo->x, targ->mo->y, targ->mo->z, MT_PLAYERRETICULE);
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ret->old_x = targ->mo->old_x;
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ret->old_y = targ->mo->old_y;
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ret->old_z = targ->mo->old_z;
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P_SetTarget(&ret->target, targ->mo);
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P_SetTarget(&ret->target, targ->mo);
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ret->frame |= ((leveltime % 10) / 2);
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ret->frame |= ((leveltime % 10) / 2);
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ret->tics = 1;
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ret->tics = 1;
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