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Remove usage of currentthinker from direct removal
It's designed to be referenced from P_RunTHinkers, whjich we aren't doing
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1 changed files with 9 additions and 2 deletions
11
src/p_mobj.c
11
src/p_mobj.c
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@ -10323,10 +10323,17 @@ void P_RemoveSavegameMobj(mobj_t *mobj)
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// stop any playing sound
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// stop any playing sound
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S_StopSound(mobj);
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S_StopSound(mobj);
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R_RemoveMobjInterpolator(mobj);
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// free block
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// free block
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P_RemoveThinkerDelayed((thinker_t *)mobj); // Call directly here since we are calling P_InitThinkers
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// Here we use the same code as R_RemoveThinkerDelayed, but without reference counting (we're removing everything so it shouldn't matter) and without touching currentthinker since we aren't in P_RunThinkers
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R_RemoveMobjInterpolator(mobj);
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{
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thinker_t *thinker = (thinker_t *)mobj;
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thinker_t *next = thinker->next;
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(next->prev = thinker->prev)->next = next;
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R_DestroyLevelInterpolators(thinker);
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Z_Free(thinker);
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}
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}
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}
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static CV_PossibleValue_t respawnitemtime_cons_t[] = {{1, "MIN"}, {300, "MAX"}, {0, NULL}};
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static CV_PossibleValue_t respawnitemtime_cons_t[] = {{1, "MIN"}, {300, "MAX"}, {0, NULL}};
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