Merge branch 'next' into PK3-BackportNext

This commit is contained in:
Alam Ed Arias 2018-11-24 14:54:42 -05:00
commit c1d4ef3296
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*
*.*
!README.txt
!LICENSE.txt
!LICENSE-3RD-PARTY.txt

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GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
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the GNU Lesser General Public License instead.) You can apply it to
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When we speak of free software, we are referring to freedom, not
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

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@ -0,0 +1,51 @@
SONIC ROBO BLAST 2
Sonic Robo Blast 2 (SRB2) is a 3D Sonic the Hedgehog fangame based on a
modified version of Doom Legacy.
LICENSE
The source code for SRB2 is licensed under the GNU General Public
License, Version 2. See LICENSE.txt for the full text of this license.
SRB2 uses various third-party libraries, including SDL, SDL Mixer, and
their dependencies. See LICENSE-3RD-PARTY.txt for the licenses of these
libraries.
SOURCE CODE
You may obtain the source code for SRB2, including the source code for
specific version releases, at the following web sites:
STJr GitLab:
https://git.magicalgirl.moe/STJr/SRB2
GitHub:
https://github.com/STJr/SRB2
CONTACT
You may contact Sonic Team Junior via the following web sites:
SRB2.ORG:
https://www.srb2.org
SRB2 Message Board:
https://mb.srb2.org
SRB2 Official Discord:
https://discord.gg/pYDXzpX
COPYRIGHT AND DISCLAIMER
Design and content on SRB2 is copyright 1998-2018 by Sonic Team Junior.
All non-original material on SRB2.ORG is copyrighted by their
respective owners, and no copyright infringement is intended. The owner
of the SRB2.ORG domain is only acting as an ISP, and is therefore not
responsible for any content on SRB2.ORG under the 1998 DMCA. This
site, its webmaster, and its staff make no profit whatsoever (in fact,
we lose money). Sonic Team Junior assumes no responsibility for the
content on any Sonic Team Junior fan sites.
Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do
not claim ownership of any of SEGA's intellectual property used in SRB2.

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@ -101,8 +101,6 @@ static void CON_RecalcSize(void);
static void CONS_hudlines_Change(void);
static void CONS_backcolor_Change(void);
static void CON_DrawBackpic(patch_t *pic, INT32 startx, INT32 destwidth);
//static void CON_DrawBackpic2(pic_t *pic, INT32 startx, INT32 destwidth);
//======================================================================
// CONSOLE VARS AND COMMANDS
@ -1233,24 +1231,15 @@ void CONS_Printf(const char *fmt, ...)
if (con_startup)
{
#if (defined (_WINDOWS)) || (defined (__OS2__) && !defined (HAVE_SDL))
static lumpnum_t con_backpic_lumpnum = UINT32_MAX;
patch_t *con_backpic;
patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_CACHE);
if (con_backpic_lumpnum == UINT32_MAX)
con_backpic_lumpnum = W_GetNumForName("CONSBACK");
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
V_DrawScaledPatch(0, 0, 0, con_backpic);
// We load the raw lump, even in hardware mode
con_backpic = (patch_t*)W_CacheLumpNum(con_backpic_lumpnum, PU_CACHE);
// show startup screen and message using only 'software' graphics
// (rendermode may be hardware accelerated, but the video mode is not set yet)
CON_DrawBackpic(con_backpic, 0, vid.width); // put console background
I_LoadingScreen(txt);
Z_Unlock(con_backpic);
W_UnlockCachedPatch(con_backpic);
I_LoadingScreen(txt); // Win32/OS2 only
#else
// here we display the console background and console text
// (no hardware accelerated support for these versions)
// here we display the console text
CON_Drawer();
I_FinishUpdate(); // page flip or blit buffer
#endif
@ -1474,64 +1463,6 @@ static void CON_DrawHudlines(void)
con_clearlines = y; // this is handled by HU_Erase();
}
// Scale a pic_t at 'startx' pos, to 'destwidth' columns.
// startx, destwidth is resolution dependent
// Used to draw console borders, console background.
// The pic must be sized BASEVIDHEIGHT height.
static void CON_DrawBackpic(patch_t *pic, INT32 startx, INT32 destwidth)
{
(void)startx;
(void)destwidth;
V_DrawScaledPatch(0, 0, 0, pic);
}
#if 0
static inline void CON_DrawBackpic2(pic_t *pic, INT32 startx, INT32 destwidth)
{
INT32 x, y;
INT32 v;
UINT8 *src, *dest;
const UINT8 *deststop;
INT32 frac, fracstep;
dest = screens[0]+startx;
deststop = screens[0] + vid.rowbytes * vid.height;
for (y = 0; y < con_curlines; y++, dest += vid.width)
{
// scale the picture to the resolution
v = SHORT(pic->height) - ((con_curlines - y) * (BASEVIDHEIGHT-1) / vid.height) - 1;
src = pic->data + v*SHORT(pic->width);
// in case of the console backpic, simplify
if (SHORT(pic->width) == destwidth)
M_Memcpy(dest, src, destwidth);
else
{
// scale pic to screen width
frac = 0;
fracstep = (SHORT(pic->width)<<16)/destwidth;
for (x = 0; x < destwidth; x += 4)
{
if (dest+x > deststop) break;
dest[x] = src[frac>>FRACBITS];
frac += fracstep;
if (dest+x+1 > deststop) break;
dest[x+1] = src[frac>>FRACBITS];
frac += fracstep;
if (dest+x+2 > deststop) break;
dest[x+2] = src[frac>>FRACBITS];
frac += fracstep;
if (dest+x+3 > deststop) break;
dest[x+3] = src[frac>>FRACBITS];
frac += fracstep;
}
}
}
}
#endif
// draw the console background, text, and prompt if enough place
//
static void CON_DrawConsole(void)
@ -1554,18 +1485,10 @@ static void CON_DrawConsole(void)
// draw console background
if (cons_backpic.value || con_forcepic)
{
static lumpnum_t con_backpic_lumpnum = UINT32_MAX;
patch_t *con_backpic;
patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_CACHE);
if (con_backpic_lumpnum == UINT32_MAX)
con_backpic_lumpnum = W_GetNumForName("CONSBACK");
con_backpic = (patch_t*)W_CachePatchNum(con_backpic_lumpnum, PU_CACHE);
if (rendermode != render_soft)
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
V_DrawScaledPatch(0, 0, 0, con_backpic);
else if (rendermode != render_none)
CON_DrawBackpic(con_backpic, 0, vid.width); // picture as background
W_UnlockCachedPatch(con_backpic);
}

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@ -824,7 +824,7 @@ static void IdentifyVersion(void)
else if (srb2wad1 != NULL && FIL_ReadFileOK(srb2wad1))
D_AddFile(srb2wad1);
else
I_Error("SRB2.SRB/SRB2.WAD not found! Expected in %s, ss files: %s and %s\n", srb2waddir, srb2wad1, srb2wad2);
I_Error("SRB2.SRB/SRB2.WAD not found! Expected in %s, ss files: %s or %s\n", srb2waddir, srb2wad1, srb2wad2);
if (srb2wad1)
free(srb2wad1);

View file

@ -979,6 +979,7 @@ static const char *credits[] = {
"Callum Dickinson",
"Scott \"Graue\" Feeney",
"Nathan \"Jazz\" Giroux",
"Vivian \"toaster\" Grannell",
"Thomas \"Shadow Hog\" Igoe",
"Iestyn \"Monster Iestyn\" Jealous",
"Ronald \"Furyhunter\" Kinard", // The SDL2 port
@ -986,6 +987,7 @@ static const char *credits[] = {
"Ehab \"Wolfy\" Saeed",
"\"Kaito Sinclaire\"",
"\"SSNTails\"",
"Marco \"mazmazz\" Zafra",
"",
"\1Programming",
"\1Assistance",
@ -993,7 +995,6 @@ static const char *credits[] = {
"Andrew \"orospakr\" Clunis",
"Gregor \"Oogaland\" Dick",
"Louis-Antoine \"LJSonic\" de Moulins", // for fixing 2.1's netcode (de Rochefort doesn't quite fit on the screen sorry lol)
"Vivian \"toaster\" Grannell",
"Julio \"Chaos Zero 64\" Guir",
"\"Kalaron\"", // Coded some of Sryder13's collection of OpenGL fixes, especially fog
"Matthew \"Shuffle\" Marsalko",
@ -1001,7 +1002,12 @@ static const char *credits[] = {
"\"Morph\"", // For SRB2Morphed stuff
"Colin \"Sonict\" Pfaff",
"Sean \"Sryder13\" Ryder",
"Tasos \"tatokis\" Sahanidis", // Corrected C FixedMul, making 64-bit builds netplay compatible
"\"Steel Titanium\"",
"Ben \"Cue\" Woodford",
// Git contributors with 5+ approved merges, at least a few of substantive quality, may be named
// Everyone else is acknowledged here
"STJr Git Contributors",
"",
"\1Sprite Artists",
"Odi \"Iceman404\" Atunzu",
@ -1048,13 +1054,13 @@ static const char *credits[] = {
"Thomas \"Shadow Hog\" Igoe",
"Erik \"Torgo\" Nielsen",
"\"Kaito Sinclaire\"",
"Wessel \"Spherallic\" Smit",
"Wessel \"sphere\" Smit",
"\"Spazzo\"",
"\"SSNTails\"",
"Rob Tisdell",
"Jarrett \"JEV3\" Voight",
"Johnny \"Sonikku\" Wallbank",
"Marco \"Digiku\" Zafra",
"Marco \"mazmazz\" Zafra",
"",
"\1Boss Design",
"Ben \"Mystic\" Geyer",
@ -1152,6 +1158,9 @@ void F_CreditDrawer(void)
for (i = 0; credits_pics[i].patch; i++)
V_DrawSciencePatch(credits_pics[i].x<<FRACBITS, (credits_pics[i].y<<FRACBITS) - 4*(animtimer<<FRACBITS)/5, 0, W_CachePatchName(credits_pics[i].patch, PU_CACHE), FRACUNIT>>1);
// Dim the background
V_DrawFadeScreen();
// Draw credits text on top
for (i = 0; credits[i]; i++)
{

View file

@ -3527,9 +3527,7 @@ static void HWR_Subsector(size_t num)
#ifndef POLYSKY
// Moved here because before, when above the ceiling and the floor does not have the sky flat, it doesn't draw the sky
if (gr_frontsector->ceilingpic == skyflatnum || gr_frontsector->floorpic == skyflatnum)
{
drawsky = true;
}
#endif
#ifdef R_FAKEFLOORS
@ -5601,7 +5599,7 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
// ==========================================================================
//
// ==========================================================================
static void HWR_DrawSkyBackground(player_t *player)
static void HWR_DrawSkyBackground(void)
{
FOutVector v[4];
angle_t angle;
@ -5609,18 +5607,18 @@ static void HWR_DrawSkyBackground(player_t *player)
float aspectratio;
float angleturn;
// 3--2
// | /|
// |/ |
// 0--1
(void)player;
HWR_GetTexture(skytexture);
aspectratio = (float)vid.width/(float)vid.height;
//Hurdler: the sky is the only texture who need 4.0f instead of 1.0
// because it's called just after clearing the screen
// and thus, the near clipping plane is set to 3.99
// Sryder: Just use the near clipping plane value then
// 3--2
// | /|
// |/ |
// 0--1
v[0].x = v[3].x = -ZCLIP_PLANE-1;
v[1].x = v[2].x = ZCLIP_PLANE+1;
v[0].y = v[1].y = -ZCLIP_PLANE-1;
@ -5635,7 +5633,6 @@ static void HWR_DrawSkyBackground(player_t *player)
// The only time this will probably be an issue is when a sky wider than 1024 is used as a sky AND a regular wall texture
angle = (dup_viewangle + gr_xtoviewangle[0]);
dimensionmultiply = ((float)textures[skytexture]->width/256.0f);
v[0].sow = v[3].sow = ((float) angle / ((ANGLE_90-1)*dimensionmultiply));
@ -5643,10 +5640,13 @@ static void HWR_DrawSkyBackground(player_t *player)
// Y
angle = aimingangle;
aspectratio = (float)vid.width/(float)vid.height;
dimensionmultiply = ((float)textures[skytexture]->height/(128.0f*aspectratio));
angleturn = (((float)ANGLE_45-1.0f)*aspectratio)*dimensionmultiply;
if (splitscreen)
{
dimensionmultiply *= 2;
angle *= 2;
}
// Middle of the sky should always be at angle 0
// need to keep correct aspect ratio with X
@ -5662,6 +5662,8 @@ static void HWR_DrawSkyBackground(player_t *player)
v[0].tow = v[1].tow = -(0.5f-(0.5f/dimensionmultiply));
}
angleturn = (((float)ANGLE_45-1.0f)*aspectratio)*dimensionmultiply;
if (angle > ANGLE_180) // Do this because we don't want the sky to suddenly teleport when crossing over 0 to 360 and vice versa
{
angle = InvAngle(angle);
@ -5825,12 +5827,8 @@ if (0)
HWD.pfnSetSpecialState(HWD_SET_FOG_MODE, 0); // Turn it off
}
#ifndef _NDS
if (drawsky)
HWR_DrawSkyBackground(player);
#else
(void)HWR_DrawSkyBackground;
#endif
HWR_DrawSkyBackground();
//Hurdler: it doesn't work in splitscreen mode
drawsky = splitscreen;
@ -6046,12 +6044,8 @@ if (0)
HWD.pfnSetSpecialState(HWD_SET_FOG_MODE, 0); // Turn it off
}
#ifndef _NDS
if (!skybox && drawsky) // Don't draw the regular sky if there's a skybox
HWR_DrawSkyBackground(player);
#else
(void)HWR_DrawSkyBackground;
#endif
HWR_DrawSkyBackground();
//Hurdler: it doesn't work in splitscreen mode
drawsky = splitscreen;

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2016 by Sonic Team Junior.
// Copyright (C) 1999-2018 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -25,6 +25,10 @@ INT32 myargc;
*/
char **myargv;
/** \brief did we alloc myargv ourselves?
*/
boolean myargmalloc = false;
/** \brief founded the parm
*/
static INT32 found;
@ -176,6 +180,7 @@ void M_FindResponseFile(void)
free(file);
I_Error("Not enough memory to read response file");
}
myargmalloc = true; // mark as having been allocated by us
memset(myargv, 0, sizeof (char *) * MAXARGVS);
myargv[0] = firstargv;
@ -198,14 +203,12 @@ void M_FindResponseFile(void)
k++;
} while (k < size);
free(file);
for (k = 0; k < pindex; k++)
myargv[indexinfile++] = moreargs[k];
myargc = indexinfile;
// display arguments
CONS_Printf(M_GetText("%d command-line args:\n"), myargc);
CONS_Printf(M_GetText("%d command-line args:\n"), myargc-1); // -1 so @ don't actually get counted for
for (k = 1; k < myargc; k++)
CONS_Printf("%s\n", myargv[k]);

View file

@ -19,6 +19,7 @@
//
extern INT32 myargc;
extern char **myargv;
extern boolean myargmalloc;
// Returns the position of the given parameter in the arg list (0 if not found).
INT32 M_CheckParm(const char *check);

View file

@ -75,7 +75,7 @@ typedef INT32 fixed_t;
:"=a" (ret) // eax is always the result and the first operand (%0,%1)
:"0" (a), "r" (b) // and %2 is what we use imull on with what in %1
, "I" (FRACBITS) // %3 holds FRACBITS (normally 16)
:"%cc", "%edx" // edx and condition codes clobbered
:"cc", "%edx" // edx and condition codes clobbered
);
return ret;
}

View file

@ -6048,7 +6048,7 @@ void M_SortServerList(void)
#ifndef NONET
#ifdef UPDATE_ALERT
static int M_CheckMODVersion(void)
static boolean M_CheckMODVersion(void)
{
char updatestring[500];
const char *updatecheck = GetMODVersion();

View file

@ -557,9 +557,21 @@ const char *GetMODVersion(void)
msg.room = MODID; // Might as well use it for something.
sprintf(msg.buffer,"%d",MODVERSION);
if (MS_Write(&msg) < 0)
{
CONS_Alert(CONS_ERROR, M_GetText("Could not send to the Master Server\n"));
M_StartMessage(M_GetText("Could not send to the Master Server\n"), NULL, MM_NOTHING);
CloseConnection();
return NULL;
}
if (MS_Read(&msg) < 0)
{
CONS_Alert(CONS_ERROR, M_GetText("No reply from the Master Server\n"));
M_StartMessage(M_GetText("No reply from the Master Server\n"), NULL, MM_NOTHING);
CloseConnection();
return NULL;
}
MS_Read(&msg);
CloseConnection();
if(strcmp(msg.buffer,"NULL") != 0)
@ -587,9 +599,19 @@ void GetMODVersion_Console(void)
msg.room = MODID; // Might as well use it for something.
sprintf(msg.buffer,"%d",MODVERSION);
if (MS_Write(&msg) < 0)
{
CONS_Alert(CONS_ERROR, M_GetText("Could not send to the Master Server\n"));
CloseConnection();
return;
}
if (MS_Read(&msg) < 0)
{
CONS_Alert(CONS_ERROR, M_GetText("No reply from the Master Server\n"));
CloseConnection();
return;
}
MS_Read(&msg);
CloseConnection();
if(strcmp(msg.buffer,"NULL") != 0)

View file

@ -2139,6 +2139,8 @@ void I_Quit(void)
printf("\r");
ShowEndTxt();
}
if (myargmalloc)
free(myargv); // Deallocate allocated memory
death:
W_Shutdown();
exit(0);

View file

@ -2301,6 +2301,8 @@ void I_Quit(void)
printf("\r");
ShowEndTxt();
}
if (myargmalloc)
free(myargv); // Deallocate allocated memory
death:
W_Shutdown();
#ifdef GP2X

View file

@ -344,8 +344,8 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
return;
#ifdef HWRENDER
// oh please
if (rendermode != render_soft && !con_startup)
//if (rendermode != render_soft && !con_startup) // Why?
if (rendermode != render_soft)
{
HWR_DrawFixedPatch((GLPatch_t *)patch, x, y, pscale, scrn, colormap);
return;

View file

@ -771,6 +771,8 @@ void I_Quit(void)
ShowEndTxt(co);
}
fflush(stderr);
if (myargmalloc)
free(myargv); // Deallocate allocated memory
W_Shutdown();
exit(0);
}