diff --git a/src/p_setup.c b/src/p_setup.c index d8c913e0..58170e26 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2673,7 +2673,7 @@ boolean P_SetupLevel(boolean skipprecip) P_CreateBlockMap(); // Graue 02-29-2004 P_LoadSideDefs2(lastloadedmaplumpnum + ML_SIDEDEFS); - R_MakeColormaps(); + //R_MakeColormaps(); P_LoadLineDefs2(); P_LoadSubsectors(lastloadedmaplumpnum + ML_SSECTORS); P_LoadNodes(lastloadedmaplumpnum + ML_NODES); diff --git a/src/r_data.c b/src/r_data.c index e1d4b893..2551a294 100644 --- a/src/r_data.c +++ b/src/r_data.c @@ -1038,8 +1038,8 @@ void R_ReInitColormaps(UINT16 num) static lumpnum_t foundcolormaps[MAXCOLORMAPS]; -static char colormapFixingArray[MAXCOLORMAPS][3][9]; -static size_t carrayindex; +//static char colormapFixingArray[MAXCOLORMAPS][3][9]; +//static size_t carrayindex; // // R_ClearColormaps @@ -1052,7 +1052,7 @@ void R_ClearColormaps(void) num_extra_colormaps = 0; - carrayindex = 0; + //carrayindex = 0; for (i = 0; i < MAXCOLORMAPS; i++) foundcolormaps[i] = LUMPERROR; @@ -1110,7 +1110,7 @@ static int RoundUp(double number); INT32 R_CreateColormap(char *p1, char *p2, char *p3) { double cmaskr, cmaskg, cmaskb, cdestr, cdestg, cdestb; - double r, g, b, cbrightness, maskamt = 0, othermask = 0; + double maskamt = 0, othermask = 0; int mask, fog = 0; size_t mapnum = num_extra_colormaps; size_t i; @@ -1163,7 +1163,7 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3) fadedist = fadeend - fadestart; fog = NUMFROMCHAR(p2[1]); } -#undef getnum +#undef NUMFROMCHAR if (p3[0] == '#') { @@ -1194,14 +1194,35 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3) if (num_extra_colormaps == MAXCOLORMAPS) I_Error("R_CreateColormap: Too many colormaps! the limit is %d\n", MAXCOLORMAPS); - strncpy(colormapFixingArray[num_extra_colormaps][0], p1, 8); - strncpy(colormapFixingArray[num_extra_colormaps][1], p2, 8); - strncpy(colormapFixingArray[num_extra_colormaps][2], p3, 8); + //strncpy(colormapFixingArray[num_extra_colormaps][0], p1, 8); + //strncpy(colormapFixingArray[num_extra_colormaps][1], p2, 8); + //strncpy(colormapFixingArray[num_extra_colormaps][2], p3, 8); num_extra_colormaps++; + foundcolormaps[mapnum] = LUMPERROR; + + // aligned on 8 bit for asm code + extra_colormaps[mapnum].colormap = NULL; + extra_colormaps[mapnum].maskcolor = (UINT16)maskcolor; + extra_colormaps[mapnum].fadecolor = (UINT16)fadecolor; + extra_colormaps[mapnum].maskamt = maskamt; + extra_colormaps[mapnum].fadestart = (UINT16)fadestart; + extra_colormaps[mapnum].fadeend = (UINT16)fadeend; + extra_colormaps[mapnum].fog = fog; + + // This code creates the colormap array used by software renderer if (rendermode == render_soft) { + double r, g, b, cbrightness; + int p; + char *colormap_p; + + // Initialise the map and delta arrays + // map[i] stores an RGB color (as double) for index i, + // which is then converted to SRB2's palette later + // deltas[i] stores a corresponding fade delta between the RGB color and the final fade color; + // map[i]'s values are decremented by after each use for (i = 0; i < 256; i++) { r = pLocalPalette[i].s.red; @@ -1224,22 +1245,48 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3) map[i][2] = 255.0l; deltas[i][2] = (map[i][2] - cdestb) / (double)fadedist; } + + // Now allocate memory for the actual colormap array itself! + colormap_p = Z_MallocAlign((256 * 34) + 10, PU_LEVEL, NULL, 8); + extra_colormaps[mapnum].colormap = (UINT8 *)colormap_p; + + // Calculate the palette index for each palette index, for each light level + // (as well as the two unused colormap lines we inherited from Doom) + for (p = 0; p < 34; p++) + { + for (i = 0; i < 256; i++) + { + *colormap_p = NearestColor((UINT8)RoundUp(map[i][0]), + (UINT8)RoundUp(map[i][1]), + (UINT8)RoundUp(map[i][2])); + colormap_p++; + + if ((UINT32)p < fadestart) + continue; +#define ABS2(x) ((x) < 0 ? -(x) : (x)) + if (ABS2(map[i][0] - cdestr) > ABS2(deltas[i][0])) + map[i][0] -= deltas[i][0]; + else + map[i][0] = cdestr; + + if (ABS2(map[i][1] - cdestg) > ABS2(deltas[i][1])) + map[i][1] -= deltas[i][1]; + else + map[i][1] = cdestg; + + if (ABS2(map[i][2] - cdestb) > ABS2(deltas[i][1])) + map[i][2] -= deltas[i][2]; + else + map[i][2] = cdestb; +#undef ABS2 + } + } } - foundcolormaps[mapnum] = LUMPERROR; - - // aligned on 8 bit for asm code - extra_colormaps[mapnum].colormap = NULL; - extra_colormaps[mapnum].maskcolor = (UINT16)maskcolor; - extra_colormaps[mapnum].fadecolor = (UINT16)fadecolor; - extra_colormaps[mapnum].maskamt = maskamt; - extra_colormaps[mapnum].fadestart = (UINT16)fadestart; - extra_colormaps[mapnum].fadeend = (UINT16)fadeend; - extra_colormaps[mapnum].fog = fog; - return (INT32)mapnum; } +/* void R_MakeColormaps(void) { size_t i; @@ -1310,7 +1357,7 @@ void R_CreateColormap2(char *p1, char *p2, char *p3) fadedist = fadeend - fadestart; fog = NUMFROMCHAR(p2[1]); } -#undef getnum +#undef NUMFROMCHAR if (p3[0] == '#') { @@ -1419,6 +1466,7 @@ void R_CreateColormap2(char *p1, char *p2, char *p3) return; } +*/ // Thanks to quake2 source! // utils3/qdata/images.c diff --git a/src/r_data.h b/src/r_data.h index 1e9e0eb5..c1f2a73d 100644 --- a/src/r_data.h +++ b/src/r_data.h @@ -93,8 +93,8 @@ void R_ReInitColormaps(UINT16 num); void R_ClearColormaps(void); INT32 R_ColormapNumForName(char *name); INT32 R_CreateColormap(char *p1, char *p2, char *p3); -void R_CreateColormap2(char *p1, char *p2, char *p3); -void R_MakeColormaps(void); +//void R_CreateColormap2(char *p1, char *p2, char *p3); +//void R_MakeColormaps(void); const char *R_ColormapNameForNum(INT32 num); extern INT32 numtextures;