mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 12:50:44 +00:00
Support new-format ghosts or some bullshit like that
maybe future fickle will add support for multiple ghosts from one replay for some sick memery but idgaf right now
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parent
45390f2c35
commit
c0af0fb59e
1 changed files with 164 additions and 38 deletions
202
src/g_game.c
202
src/g_game.c
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@ -4889,7 +4889,7 @@ ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n)
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}
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// Finds a skin with the closest stats if the expected skin doesn't exist.
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static void FindClosestSkinForStats(UINT32 p, UINT8 kartspeed, UINT8 kartweight)
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static INT32 GetSkinNumClosestToStats(UINT8 kartspeed, UINT8 kartweight)
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{
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INT32 i, closest_skin = 0;
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UINT8 closest_stats = UINT8_MAX, stat_diff;
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@ -4904,6 +4904,13 @@ static void FindClosestSkinForStats(UINT32 p, UINT8 kartspeed, UINT8 kartweight)
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}
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}
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return closest_skin;
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}
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static void FindClosestSkinForStats(UINT32 p, UINT8 kartspeed, UINT8 kartweight)
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{
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INT32 closest_skin = GetSkinNumClosestToStats(kartspeed, kartweight);
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CONS_Printf("Using %s instead...\n", skins[closest_skin].name);
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SetPlayerSkinByNum(p, closest_skin);
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}
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@ -5691,6 +5698,38 @@ void G_GhostTicker(void)
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{
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// Skip normal demo data.
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UINT8 ziptic = READUINT8(g->p);
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#ifdef DEMO_COMPAT_100
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if (g->version != 0x0001)
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{
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#endif
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while (ziptic != DW_END) // Get rid of extradata stuff
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{
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if (ziptic == 0) // Only support player 0 info for now
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{
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ziptic = READUINT8(g->p);
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if (ziptic & DXD_SKIN)
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g->p += 18; // We _could_ read this info, but it shouldn't change anything in record attack...
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if (ziptic & DXD_COLOR)
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g->p += 16; // Same tbh
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if (ziptic & DXD_NAME)
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g->p += 16; // yea
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if (ziptic & DXD_PLAYSTATE && READUINT8(g->p) != DXD_PST_PLAYING)
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I_Error("Ghost is not a record attack ghost"); //@TODO lmao don't blow up like this
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}
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else if (ziptic == DW_RNG)
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g->p += 4; // RNG seed
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else
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I_Error("Ghost is not a record attack ghost"); //@TODO lmao don't blow up like this
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ziptic = READUINT8(g->p);
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}
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ziptic = READUINT8(g->p); // Back to actual ziptic stuff
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#ifdef DEMO_COMPAT_100
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}
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#endif
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if (ziptic & ZT_FWD)
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g->p++;
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if (ziptic & ZT_SIDE)
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@ -5708,6 +5747,19 @@ void G_GhostTicker(void)
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// Grab ghost data.
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ziptic = READUINT8(g->p);
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#ifdef DEMO_COMPAT_100
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if (g->version != 0x0001)
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{
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#endif
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if (ziptic == 0xFF)
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goto skippedghosttic; // Didn't write ghost info this frame
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else if (ziptic != 0)
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I_Error("Ghost is not a record attack ghost"); //@TODO lmao don't blow up like this
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ziptic = READUINT8(g->p);
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#ifdef DEMO_COMPAT_100
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}
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#endif
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if (ziptic & GZT_XYZ)
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{
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g->oldmo.x = READFIXED(g->p);
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@ -5848,6 +5900,17 @@ void G_GhostTicker(void)
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g->p += 12; // kartitem, kartamount, kartbumpers
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}
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#ifdef DEMO_COMPAT_100
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if (g->version != 0x0001)
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{
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#endif
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if (READUINT8(g->p) != 0xFF) // Make sure there isn't other ghost data here.
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I_Error("Ghost is not a record attack ghost"); //@TODO lmao don't blow up like this
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#ifdef DEMO_COMPAT_100
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}
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#endif
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skippedghosttic:
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// Tick ghost colors (Super and Mario Invincibility flashing)
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switch(g->color)
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{
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@ -7514,6 +7577,7 @@ void G_AddGhost(char *defdemoname)
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mapthing_t *mthing;
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UINT16 count, ghostversion;
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skin_t *ghskin = &skins[0];
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UINT8 kartspeed = UINT8_MAX, kartweight = UINT8_MAX;
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name[16] = '\0';
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skin[16] = '\0';
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@ -7556,17 +7620,21 @@ void G_AddGhost(char *defdemoname)
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Z_Free(pdemoname);
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Z_Free(buffer);
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return;
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} p += 12; // DEMOHEADER
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}
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p += 12; // DEMOHEADER
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p++; // VERSION
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p++; // SUBVERSION
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ghostversion = READUINT16(p);
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switch(ghostversion)
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{
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case DEMOVERSION: // latest always supported
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p += 64; // title
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break;
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#ifdef DEMO_COMPAT_100
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case 0x0001:
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I_Error("You need to implement demo compat here, doofus! %s:%d", __FILE__, __LINE__);
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break;
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#endif
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// too old, cannot support.
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default:
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@ -7575,6 +7643,7 @@ void G_AddGhost(char *defdemoname)
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Z_Free(buffer);
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return;
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}
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M_Memcpy(md5, p, 16); p += 16; // demo checksum
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for (gh = ghosts; gh; gh = gh->next)
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if (!memcmp(md5, gh->checksum, 16)) // another ghost in the game already has this checksum?
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@ -7584,20 +7653,21 @@ void G_AddGhost(char *defdemoname)
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Z_Free(buffer);
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return;
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}
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if (memcmp(p, "PLAY", 4))
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{
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CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: Demo format unacceptable.\n"), pdemoname);
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Z_Free(pdemoname);
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Z_Free(buffer);
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return;
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} p += 4; // "PLAY"
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}
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p += 4; // "PLAY"
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p += 2; // gamemap
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p += 16; // mapmd5 (possibly check for consistency?)
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flags = READUINT8(p);
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if (flags & DF_FILELIST)
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{
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G_SkipDemoExtraFiles(&p); // Don't wanna modify the file list for ghosts.
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}
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if (!(flags & DF_GHOST))
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{
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CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: No ghost data in this demo.\n"), pdemoname);
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@ -7605,6 +7675,16 @@ void G_AddGhost(char *defdemoname)
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Z_Free(buffer);
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return;
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}
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#ifdef DEMO_COMPAT_100
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if (ghostversion != 0x0001)
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#endif
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p++; // gametype
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#ifdef DEMO_COMPAT_100
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if (ghostversion != 0x0001)
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#endif
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G_SkipDemoExtraFiles(&p); // Don't wanna modify the file list for ghosts.
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switch ((flags & DF_ATTACKMASK)>>DF_ATTACKSHIFT)
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{
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case ATTACKING_NONE: // 0
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@ -7621,34 +7701,41 @@ void G_AddGhost(char *defdemoname)
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p += 4; // random seed
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// Player name (TODO: Display this somehow if it doesn't match cv_playername!)
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M_Memcpy(name, p,16);
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p += 16;
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#ifdef DEMO_COMPAT_100
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if (ghostversion == 0x0001)
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{
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// Player name (TODO: Display this somehow if it doesn't match cv_playername!)
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M_Memcpy(name, p,16);
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p += 16;
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// Skin
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M_Memcpy(skin, p,16);
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p += 16;
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// Skin
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M_Memcpy(skin, p,16);
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p += 16;
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// Color
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M_Memcpy(color, p,16);
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p += 16;
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// Color
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M_Memcpy(color, p,16);
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p += 16;
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// Ghosts do not have a player structure to put this in.
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p++; // charability
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p++; // charability2
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p++; // actionspd
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p++; // mindash
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p++; // maxdash
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// SRB2kart
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p++; // kartspeed
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p++; // kartweight
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//
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p++; // normalspeed
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p++; // runspeed
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p++; // thrustfactor
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p++; // accelstart
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p++; // acceleration
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p += 4; // jumpfactor
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// Ghosts do not have a player structure to put this in.
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p++; // charability
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p++; // charability2
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p++; // actionspd
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p++; // mindash
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p++; // maxdash
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// SRB2kart
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p++; // kartspeed
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p++; // kartweight
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//
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p++; // normalspeed
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p++; // runspeed
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p++; // thrustfactor
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p++; // accelstart
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p++; // acceleration
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p += 4; // jumpfactor
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}
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else
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#endif
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p += 4; // Extra data location reference
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// net var data
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count = READUINT16(p);
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@ -7667,6 +7754,46 @@ void G_AddGhost(char *defdemoname)
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return;
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}
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#ifdef DEMO_COMPAT_100
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if (ghostversion != 0x0001)
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{
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#endif
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if (READUINT8(p) != 0)
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{
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CONS_Alert(CONS_NOTICE, M_GetText("Failed to add ghost %s: Invalid player slot.\n"), pdemoname);
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Z_Free(pdemoname);
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Z_Free(buffer);
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return;
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}
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// Player name (TODO: Display this somehow if it doesn't match cv_playername!)
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M_Memcpy(name, p, 16);
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p += 16;
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// Skin
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M_Memcpy(skin, p, 16);
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p += 16;
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// Color
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M_Memcpy(color, p, 16);
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p += 16;
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p += 4; // score
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kartspeed = READUINT8(p);
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kartweight = READUINT8(p);
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if (READUINT8(p) != 0xFF)
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{
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CONS_Alert(CONS_NOTICE, M_GetText("Failed to add ghost %s: Invalid player slot.\n"), pdemoname);
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Z_Free(pdemoname);
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Z_Free(buffer);
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return;
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}
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#ifdef DEMO_COMPAT_100
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}
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#endif
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for (i = 0; i < numskins; i++)
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if (!stricmp(skins[i].name,skin))
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{
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if (i == numskins)
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{
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//@TODO nah this should fallback
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CONS_Alert(CONS_NOTICE, M_GetText("Failed to add ghost %s: Invalid character.\n"), pdemoname);
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Z_Free(pdemoname);
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Z_Free(buffer);
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return;
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if (kartspeed != UINT8_MAX && kartweight != UINT8_MAX)
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ghskin = &skins[GetSkinNumClosestToStats(kartspeed, kartweight)];
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CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: Invalid character. Falling back to %s.\n"), pdemoname, ghskin->name);
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}
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gh = Z_Calloc(sizeof(demoghost), PU_LEVEL, NULL);
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