mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 04:41:23 +00:00
Merge branch 'master' into next
This commit is contained in:
commit
bf96c7ade8
14 changed files with 294 additions and 145 deletions
|
@ -1938,7 +1938,7 @@ static void SendAskInfo(INT32 node)
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if (node != 0 && node != BROADCASTADDR &&
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cv_rendezvousserver.string[0])
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{
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I_NetRequestHolePunch();
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I_NetRequestHolePunch(node);
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}
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asktime = I_GetTime();
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@ -4337,6 +4337,11 @@ static void HandleConnect(SINT8 node)
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// If a server filled out, then it'd overwrite the host and turn everyone into weird husks.....
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// It's too much effort to legimately fix right now. Just prevent it from reaching that state.
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UINT8 maxplayers = min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value);
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UINT8 connectedplayers = 0;
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for (UINT8 i = dedicated ? 1 : 0; i < MAXPLAYERS; i++)
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if (playernode[i] != UINT8_MAX) // We use this to count players because it is affected by SV_AddWaitingPlayers when more than one client joins on the same tic, unlike playeringame and D_NumPlayers. UINT8_MAX denotes no node for that player
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connectedplayers++;
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if (bannednode && bannednode[node].banid != SIZE_MAX)
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{
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@ -4394,7 +4399,7 @@ static void HandleConnect(SINT8 node)
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{
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SV_SendRefuse(node, M_GetText("The server is not accepting\njoins for the moment."));
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}
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else if (D_NumPlayers() >= maxplayers)
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else if (connectedplayers >= maxplayers)
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{
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SV_SendRefuse(node, va(M_GetText("Maximum players reached: %d"), maxplayers));
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}
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@ -4402,7 +4407,7 @@ static void HandleConnect(SINT8 node)
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{
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SV_SendRefuse(node, M_GetText("Too many players from\nthis node."));
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}
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else if (netgame && D_NumPlayers() + netbuffer->u.clientcfg.localplayers > maxplayers)
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else if (netgame && connectedplayers + netbuffer->u.clientcfg.localplayers > maxplayers)
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{
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SV_SendRefuse(node, va(M_GetText("Number of local players\nwould exceed maximum: %d"), maxplayers));
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}
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@ -75,7 +75,7 @@ boolean (*I_NetCanGet)(void) = NULL;
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void (*I_NetCloseSocket)(void) = NULL;
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void (*I_NetFreeNodenum)(INT32 nodenum) = NULL;
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SINT8 (*I_NetMakeNodewPort)(const char *address, const char* port) = NULL;
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void (*I_NetRequestHolePunch)(void) = NULL;
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void (*I_NetRequestHolePunch)(INT32 node) = NULL;
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void (*I_NetRegisterHolePunch)(void) = NULL;
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boolean (*I_NetOpenSocket)(void) = NULL;
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boolean (*I_Ban) (INT32 node) = NULL;
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@ -3397,7 +3397,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
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if (i > 0 && i <= NUMMAPS)
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{
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if (mapheaderinfo[i])
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if (mapheaderinfo[i-1])
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G_SetGameModified(multiplayer, true); // only mark as a major mod if it replaces an already-existing mapheaderinfo
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readlevelheader(f, i);
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}
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@ -1276,6 +1276,9 @@ INT32 G_KeyStringtoNum(const char *keystr)
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{
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UINT32 j;
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if (!keystr[0])
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return 0;
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if (!keystr[1] && keystr[0] > ' ' && keystr[0] <= 'z')
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return keystr[0];
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@ -245,7 +245,7 @@ static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
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min = blockwidth;
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}
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for (k = 2048, j = 0; k > max; j++)
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for (k = 2048, j = 0; k > max && j < 8; j++)
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k>>=1;
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grInfo->smallLodLog2 = gr_lods[j];
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grInfo->largeLodLog2 = gr_lods[j];
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@ -474,7 +474,7 @@ void HWR_InitMD2(void)
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size_t i;
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INT32 s;
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FILE *f;
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char name[18], filename[32];
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char name[20], filename[32];
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float scale, offset;
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CONS_Printf("InitMD2()...\n");
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@ -561,7 +561,7 @@ md2found:
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void HWR_AddPlayerMD2(int skin) // For MD2's that were added after startup
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{
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FILE *f;
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char name[18], filename[32];
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char name[20], filename[32];
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float scale, offset;
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if (nomd2s)
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@ -610,7 +610,7 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
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FILE *f;
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// name[18] is used to check for names in the mdls.dat file that match with sprites or player skins
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// sprite names are always 4 characters long, and names is for player skins can be up to 19 characters long
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char name[18], filename[32];
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char name[20], filename[32];
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float scale, offset;
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if (nomd2s)
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@ -660,18 +660,18 @@ spritemd2found:
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// 0.0722 to blue
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// (See this same define in k_kart.c!)
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#define SETBRIGHTNESS(brightness,r,g,b) \
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brightness = (UINT8)(((1063*(UINT16)(r))/5000) + ((3576*(UINT16)(g))/5000) + ((361*(UINT16)(b))/5000))
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brightness = (UINT8)(((1063*(UINT32)(r))/5000) + ((3576*(UINT32)(g))/5000) + ((361*(UINT32)(b))/5000))
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static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolors_t color)
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{
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UINT16 w = gpatch->width, h = gpatch->height;
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UINT32 size = w*h;
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RGBA_t *image, *blendimage, *cur, blendcolor;
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UINT8 translation[16]; // First the color index
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UINT8 cutoff[16]; // Brightness cutoff before using the next color
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UINT8 translation[17]; // First the color index
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UINT8 cutoff[17]; // Brightness cutoff before using the next color
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UINT8 translen = 0;
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UINT8 i;
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UINT8 colorbrightnesses[16];
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UINT8 colorbrightnesses[17];
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UINT8 color_match_lookup[256]; // optimization attempt
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blendcolor = V_GetColor(0); // initialize
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@ -741,6 +741,11 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
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translen++;
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}
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if (translen > 0)
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translation[translen] = translation[translen-1]; // extended to accomodate secondi if firsti equal to translen-1
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if (translen > 1)
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cutoff[translen] = cutoff[translen-1] = 0; // as above
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if (skinnum == TC_RAINBOW && translen > 0)
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{
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UINT16 b;
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@ -756,7 +761,7 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
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{
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UINT16 brightdif = 256;
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color_match_lookup[i] = 0;
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color_match_lookup[b] = 0;
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for (i = 0; i < translen; i++)
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{
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if (b > colorbrightnesses[i]) // don't allow greater matches (because calculating a makeshift gradient for this is already a huge mess as is)
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@ -773,6 +778,9 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
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}
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}
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if (translen > 0)
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colorbrightnesses[translen] = colorbrightnesses[translen-1];
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while (size--)
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{
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if (skinnum == TC_BOSS)
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@ -918,6 +926,8 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
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secondi = firsti+1;
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mulmax = cutoff[firsti] - cutoff[secondi];
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if (mulmax == 0)
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mulmax = 1; // don't divide by zero on equal cutoffs (however unlikely)
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mul = cutoff[firsti] - brightness;
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}
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|
|
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@ -52,6 +52,8 @@ consvar_t cv_masterserver_token = {
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NULL, 0, NULL, NULL, 0, 0, NULL/* C90 moment */
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};
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#define HMS_QUERY_VERSION "?v=2.2"
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#ifdef MASTERSERVER
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static int hms_started;
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@ -171,7 +173,7 @@ HMS_connect (const char *format, ...)
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va_start (ap, format);
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url = malloc(seek + vsnprintf(0, 0, format, ap) +
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sizeof "?v=2" - 1 +
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sizeof HMS_QUERY_VERSION - 1 +
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token_length + 1);
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va_end (ap);
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@ -185,8 +187,8 @@ HMS_connect (const char *format, ...)
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seek += vsprintf(&url[seek], format, ap);
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va_end (ap);
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strcpy(&url[seek], "?v=2.2");
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seek += sizeof "?v=2.2" - 1;
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strcpy(&url[seek], HMS_QUERY_VERSION);
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seek += sizeof HMS_QUERY_VERSION - 1;
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if (quack_token)
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sprintf(&url[seek], "&token=%s", quack_token);
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|
|
|
@ -152,7 +152,7 @@ extern void (*I_NetCloseSocket)(void);
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/** \brief send a hole punching request
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*/
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extern void (*I_NetRequestHolePunch)(void);
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extern void (*I_NetRequestHolePunch)(INT32 node);
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/** \brief register this machine on the hole punching server
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*/
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|
|
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@ -1545,9 +1545,9 @@ static void rendezvous(int size)
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free(addrs);
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}
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static void SOCK_RequestHolePunch(void)
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static void SOCK_RequestHolePunch(INT32 node)
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{
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mysockaddr_t * addr = &clientaddress[doomcom->remotenode];
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mysockaddr_t * addr = &clientaddress[node];
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holepunchpacket->addr = addr->ip4.sin_addr.s_addr;
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holepunchpacket->port = addr->ip4.sin_port;
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|
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@ -52,7 +52,7 @@ typedef struct drawitem_s {
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fixed_t sy;
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INT32 num;
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INT32 digits;
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const char *str;
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size_t stroffset; // offset into strbuf to get str
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UINT16 color;
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UINT8 strength;
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INT32 align;
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|
@ -123,6 +123,10 @@ void LUA_HUD_DestroyDrawList(huddrawlist_h list)
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{
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Z_Free(list->items);
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}
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if (list->strbuf)
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{
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Z_Free(list->strbuf);
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}
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Z_Free(list);
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}
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|
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|
@ -150,7 +154,7 @@ static size_t AllocateDrawItem(huddrawlist_h list)
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// copy string to list's internal string buffer
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// lua can deallocate the string before we get to use it, so it's important to
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// keep our own copy
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static const char *CopyString(huddrawlist_h list, const char* str)
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static size_t CopyString(huddrawlist_h list, const char* str)
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{
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size_t lenstr;
|
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|
@ -164,10 +168,10 @@ static const char *CopyString(huddrawlist_h list, const char* str)
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}
|
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|
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{
|
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const char *result = (const char *) &list->strbuf[list->strbuf_len];
|
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strncpy(&list->strbuf[list->strbuf_len], str, lenstr + 1);
|
||||
size_t old_len = list->strbuf_len;
|
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strncpy(&list->strbuf[old_len], str, lenstr + 1);
|
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list->strbuf_len += lenstr + 1;
|
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return result;
|
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return old_len;
|
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}
|
||||
}
|
||||
|
||||
|
@ -280,7 +284,7 @@ void LUA_HUD_AddDrawString(
|
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item->type = DI_DrawString;
|
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item->x = x;
|
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item->y = y;
|
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item->str = CopyString(list, str);
|
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item->stroffset = CopyString(list, str);
|
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item->flags = flags;
|
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item->align = align;
|
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}
|
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|
@ -298,7 +302,7 @@ void LUA_HUD_AddDrawKartString(
|
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item->type = DI_DrawKartString;
|
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item->x = x;
|
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item->y = y;
|
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item->str = CopyString(list, str);
|
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item->stroffset = CopyString(list, str);
|
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item->flags = flags;
|
||||
}
|
||||
|
||||
|
@ -315,7 +319,7 @@ void LUA_HUD_AddDrawLevelTitle(
|
|||
item->type = DI_DrawLevelTitle;
|
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item->x = x;
|
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item->y = y;
|
||||
item->str = CopyString(list, str);
|
||||
item->stroffset = CopyString(list, str);
|
||||
item->flags = flags;
|
||||
}
|
||||
|
||||
|
@ -343,6 +347,7 @@ void LUA_HUD_DrawList(huddrawlist_h list)
|
|||
for (i = 0; i < list->items_len; i++)
|
||||
{
|
||||
drawitem_t *item = &list->items[i];
|
||||
const char *itemstr = &list->strbuf[item->stroffset];
|
||||
|
||||
switch (item->type)
|
||||
{
|
||||
|
@ -366,38 +371,38 @@ void LUA_HUD_DrawList(huddrawlist_h list)
|
|||
{
|
||||
// hu_font
|
||||
case align_left:
|
||||
V_DrawString(item->x, item->y, item->flags, item->str);
|
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V_DrawString(item->x, item->y, item->flags, itemstr);
|
||||
break;
|
||||
case align_center:
|
||||
V_DrawCenteredString(item->x, item->y, item->flags, item->str);
|
||||
V_DrawCenteredString(item->x, item->y, item->flags, itemstr);
|
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break;
|
||||
case align_right:
|
||||
V_DrawRightAlignedString(item->x, item->y, item->flags, item->str);
|
||||
V_DrawRightAlignedString(item->x, item->y, item->flags, itemstr);
|
||||
break;
|
||||
case align_fixed:
|
||||
V_DrawStringAtFixed(item->x, item->y, item->flags, item->str);
|
||||
V_DrawStringAtFixed(item->x, item->y, item->flags, itemstr);
|
||||
break;
|
||||
// hu_font, 0.5x scale
|
||||
case align_small:
|
||||
V_DrawSmallString(item->x, item->y, item->flags, item->str);
|
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V_DrawSmallString(item->x, item->y, item->flags, itemstr);
|
||||
break;
|
||||
case align_smallright:
|
||||
V_DrawRightAlignedSmallString(item->x, item->y, item->flags, item->str);
|
||||
V_DrawRightAlignedSmallString(item->x, item->y, item->flags, itemstr);
|
||||
break;
|
||||
// tny_font
|
||||
case align_thin:
|
||||
V_DrawThinString(item->x, item->y, item->flags, item->str);
|
||||
V_DrawThinString(item->x, item->y, item->flags, itemstr);
|
||||
break;
|
||||
case align_thinright:
|
||||
V_DrawRightAlignedThinString(item->x, item->y, item->flags, item->str);
|
||||
V_DrawRightAlignedThinString(item->x, item->y, item->flags, itemstr);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case DI_DrawKartString:
|
||||
V_DrawKartString(item->x, item->y, item->flags, item->str);
|
||||
V_DrawKartString(item->x, item->y, item->flags, itemstr);
|
||||
break;
|
||||
case DI_DrawLevelTitle:
|
||||
V_DrawLevelTitle(item->x, item->y, item->flags, item->str);
|
||||
V_DrawLevelTitle(item->x, item->y, item->flags, itemstr);
|
||||
break;
|
||||
case DI_FadeScreen:
|
||||
V_DrawFadeScreen(item->color, item->strength);
|
||||
|
|
|
@ -8631,6 +8631,7 @@ static void M_DrawConnectMenu(void)
|
|||
const char *spd = "";
|
||||
INT32 numPages = (serverlistcount+(SERVERS_PER_PAGE-1))/SERVERS_PER_PAGE;
|
||||
int waiting;
|
||||
int mservflags = V_ALLOWLOWERCASE;
|
||||
|
||||
for (i = FIRSTSERVERLINE; i < min(localservercount, SERVERS_PER_PAGE)+FIRSTSERVERLINE; i++)
|
||||
MP_ConnectMenu[i].status = IT_STRING | IT_SPACE;
|
||||
|
@ -8643,7 +8644,6 @@ static void M_DrawConnectMenu(void)
|
|||
highlightflags, va("%u of %d", serverlistpage+1, numPages));
|
||||
|
||||
// Did you change the Server Browser address? Have a little reminder.
|
||||
int mservflags = V_ALLOWLOWERCASE;
|
||||
if (CV_IsSetToDefault(&cv_masterserver))
|
||||
mservflags = mservflags|highlightflags|V_30TRANS;
|
||||
else
|
||||
|
|
142
src/r_things.c
142
src/r_things.c
|
@ -80,6 +80,33 @@ static spriteframe_t sprtemp[64];
|
|||
static size_t maxframe;
|
||||
static const char *spritename;
|
||||
|
||||
//
|
||||
// Clipping against drawsegs optimization, from prboom-plus
|
||||
//
|
||||
// TODO: This should be done with proper subsector pass through
|
||||
// sprites which would ideally remove the need to do it at all.
|
||||
// Unfortunately, SRB2's drawing loop has lots of annoying
|
||||
// changes from Doom for portals, which make it hard to implement.
|
||||
|
||||
typedef struct drawseg_xrange_item_s
|
||||
{
|
||||
INT16 x1, x2;
|
||||
drawseg_t *user;
|
||||
} drawseg_xrange_item_t;
|
||||
|
||||
typedef struct drawsegs_xrange_s
|
||||
{
|
||||
drawseg_xrange_item_t *items;
|
||||
INT32 count;
|
||||
} drawsegs_xrange_t;
|
||||
|
||||
#define DS_RANGES_COUNT 3
|
||||
static drawsegs_xrange_t drawsegs_xranges[DS_RANGES_COUNT];
|
||||
|
||||
static drawseg_xrange_item_t *drawsegs_xrange;
|
||||
static size_t drawsegs_xrange_size = 0;
|
||||
static INT32 drawsegs_xrange_count = 0;
|
||||
|
||||
// ==========================================================================
|
||||
//
|
||||
// Sprite loading routines: support sprites in pwad, dehacked sprite renaming,
|
||||
|
@ -548,7 +575,7 @@ void R_DelSpriteDefs(UINT16 wadnum)
|
|||
//
|
||||
// GAME FUNCTIONS
|
||||
//
|
||||
static UINT32 visspritecount;
|
||||
UINT32 visspritecount;
|
||||
static UINT32 clippedvissprites;
|
||||
static vissprite_t *visspritechunks[MAXVISSPRITES >> VISSPRITECHUNKBITS] = {NULL};
|
||||
|
||||
|
@ -2274,10 +2301,7 @@ static void R_DrawPrecipitationSprite(vissprite_t *spr)
|
|||
|
||||
// R_ClipSprites
|
||||
// Clips vissprites without drawing, so that portals can work. -Red
|
||||
void R_ClipSprites(void)
|
||||
{
|
||||
vissprite_t *spr;
|
||||
for (;clippedvissprites < visspritecount; clippedvissprites++)
|
||||
void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2)
|
||||
{
|
||||
drawseg_t *ds;
|
||||
INT32 x;
|
||||
|
@ -2287,10 +2311,10 @@ void R_ClipSprites(void)
|
|||
fixed_t lowscale;
|
||||
INT32 silhouette;
|
||||
|
||||
spr = R_GetVisSprite(clippedvissprites);
|
||||
|
||||
for (x = spr->x1; x <= spr->x2; x++)
|
||||
for (x = x1; x <= x2; x++)
|
||||
{
|
||||
spr->clipbot[x] = spr->cliptop[x] = -2;
|
||||
}
|
||||
|
||||
// Scan drawsegs from end to start for obscuring segs.
|
||||
// The first drawseg that has a greater scale
|
||||
|
@ -2299,19 +2323,23 @@ void R_ClipSprites(void)
|
|||
// Pointer check was originally nonportable
|
||||
// and buggy, by going past LEFT end of array:
|
||||
|
||||
// for (ds = ds_p-1; ds >= drawsegs; ds--) old buggy code
|
||||
for (ds = ds_p; ds-- > drawsegs ;)
|
||||
// e6y: optimization
|
||||
if (drawsegs_xrange_size)
|
||||
{
|
||||
const drawseg_xrange_item_t *last = &drawsegs_xrange[drawsegs_xrange_count - 1];
|
||||
drawseg_xrange_item_t *curr = &drawsegs_xrange[-1];
|
||||
|
||||
while (++curr <= last)
|
||||
{
|
||||
// determine if the drawseg obscures the sprite
|
||||
if (ds->x1 > spr->x2 ||
|
||||
ds->x2 < spr->x1 ||
|
||||
(!ds->silhouette
|
||||
&& !ds->maskedtexturecol))
|
||||
if (curr->x1 > spr->x2 || curr->x2 < spr->x1)
|
||||
{
|
||||
// does not cover sprite
|
||||
continue;
|
||||
}
|
||||
|
||||
ds = curr->user;
|
||||
|
||||
if (ds->portalpass > 0 && ds->portalpass <= portalrender)
|
||||
continue; // is a portal
|
||||
|
||||
|
@ -2375,6 +2403,7 @@ void R_ClipSprites(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//SoM: 3/17/2000: Clip sprites in water.
|
||||
if (spr->heightsec != -1) // only things in specially marked sectors
|
||||
{
|
||||
|
@ -2457,6 +2486,91 @@ void R_ClipSprites(void)
|
|||
spr->cliptop[x] = (INT16)con_clipviewtop;
|
||||
}
|
||||
}
|
||||
|
||||
void R_ClipSprites(void)
|
||||
{
|
||||
const size_t maxdrawsegs = ds_p - drawsegs;
|
||||
const INT32 cx = viewwidth / 2;
|
||||
drawseg_t* ds;
|
||||
INT32 i;
|
||||
|
||||
// e6y
|
||||
// Reducing of cache misses in the following R_DrawSprite()
|
||||
// Makes sense for scenes with huge amount of drawsegs.
|
||||
// ~12% of speed improvement on epic.wad map05
|
||||
for (i = 0; i < DS_RANGES_COUNT; i++)
|
||||
{
|
||||
drawsegs_xranges[i].count = 0;
|
||||
}
|
||||
|
||||
if (visspritecount - clippedvissprites <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (drawsegs_xrange_size < maxdrawsegs)
|
||||
{
|
||||
drawsegs_xrange_size = 2 * maxdrawsegs;
|
||||
|
||||
for (i = 0; i < DS_RANGES_COUNT; i++)
|
||||
{
|
||||
drawsegs_xranges[i].items = Z_Realloc(
|
||||
drawsegs_xranges[i].items,
|
||||
drawsegs_xrange_size * sizeof(drawsegs_xranges[i].items[0]),
|
||||
PU_STATIC, NULL
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
for (ds = ds_p; ds-- > drawsegs;)
|
||||
{
|
||||
if (ds->silhouette || ds->maskedtexturecol)
|
||||
{
|
||||
drawsegs_xranges[0].items[drawsegs_xranges[0].count].x1 = ds->x1;
|
||||
drawsegs_xranges[0].items[drawsegs_xranges[0].count].x2 = ds->x2;
|
||||
drawsegs_xranges[0].items[drawsegs_xranges[0].count].user = ds;
|
||||
|
||||
// e6y: ~13% of speed improvement on sunder.wad map10
|
||||
if (ds->x1 < cx)
|
||||
{
|
||||
drawsegs_xranges[1].items[drawsegs_xranges[1].count] =
|
||||
drawsegs_xranges[0].items[drawsegs_xranges[0].count];
|
||||
drawsegs_xranges[1].count++;
|
||||
}
|
||||
|
||||
if (ds->x2 >= cx)
|
||||
{
|
||||
drawsegs_xranges[2].items[drawsegs_xranges[2].count] =
|
||||
drawsegs_xranges[0].items[drawsegs_xranges[0].count];
|
||||
drawsegs_xranges[2].count++;
|
||||
}
|
||||
|
||||
drawsegs_xranges[0].count++;
|
||||
}
|
||||
}
|
||||
|
||||
for (; clippedvissprites < visspritecount; clippedvissprites++)
|
||||
{
|
||||
vissprite_t *spr = R_GetVisSprite(clippedvissprites);
|
||||
|
||||
if (spr->x2 < cx)
|
||||
{
|
||||
drawsegs_xrange = drawsegs_xranges[1].items;
|
||||
drawsegs_xrange_count = drawsegs_xranges[1].count;
|
||||
}
|
||||
else if (spr->x1 >= cx)
|
||||
{
|
||||
drawsegs_xrange = drawsegs_xranges[2].items;
|
||||
drawsegs_xrange_count = drawsegs_xranges[2].count;
|
||||
}
|
||||
else
|
||||
{
|
||||
drawsegs_xrange = drawsegs_xranges[0].items;
|
||||
drawsegs_xrange_count = drawsegs_xranges[0].count;
|
||||
}
|
||||
|
||||
R_ClipVisSprite(spr, spr->x1, spr->x2);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
@ -58,7 +58,6 @@ void R_DelSpriteDefs(UINT16 wadnum);
|
|||
void R_AddSprites(sector_t *sec, INT32 lightlevel);
|
||||
void R_InitSprites(void);
|
||||
void R_ClearSprites(void);
|
||||
void R_ClipSprites(void);
|
||||
void R_DrawMasked(void);
|
||||
|
||||
// -----------
|
||||
|
@ -163,6 +162,17 @@ typedef struct vissprite_s
|
|||
fixed_t thingscale;
|
||||
} vissprite_t;
|
||||
|
||||
extern UINT32 visspritecount;
|
||||
|
||||
void R_ClipSprites(void);
|
||||
void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2);
|
||||
|
||||
UINT8 *R_GetSpriteTranslation(vissprite_t *vis);
|
||||
|
||||
// ----------
|
||||
// DRAW NODES
|
||||
// ----------
|
||||
|
||||
// A drawnode is something that points to a 3D floor, 3D side, or masked
|
||||
// middle texture. This is used for sorting with sprites.
|
||||
typedef struct drawnode_s
|
||||
|
|
|
@ -2030,16 +2030,16 @@ static void ST_overlayDrawer(void)
|
|||
// SRB2kart: changed positions & text
|
||||
if (splitscreen)
|
||||
{
|
||||
INT32 splitflags = K_calcSplitFlags(0);
|
||||
V_DrawThinString(2, (BASEVIDHEIGHT/2)-20, V_YELLOWMAP|V_HUDTRANSHALF|splitflags, M_GetText("- SPECTATING -"));
|
||||
INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
V_DrawThinString(2, (BASEVIDHEIGHT/2)-20, V_HUDTRANSHALF|V_YELLOWMAP|splitflags, M_GetText("- SPECTATING -"));
|
||||
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, itemtxt);
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawString(2, BASEVIDHEIGHT-40, V_HUDTRANSHALF|V_YELLOWMAP, M_GetText("- SPECTATING -"));
|
||||
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, itemtxt);
|
||||
V_DrawString(2, BASEVIDHEIGHT-20, V_HUDTRANSHALF, M_GetText("Accelerate - Float"));
|
||||
V_DrawString(2, BASEVIDHEIGHT-10, V_HUDTRANSHALF, M_GetText("Brake - Sink"));
|
||||
V_DrawString(2, BASEVIDHEIGHT-40, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF|V_YELLOWMAP, M_GetText("- SPECTATING -"));
|
||||
V_DrawString(2, BASEVIDHEIGHT-30, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF, itemtxt);
|
||||
V_DrawString(2, BASEVIDHEIGHT-20, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF, M_GetText("Accelerate - Float"));
|
||||
V_DrawString(2, BASEVIDHEIGHT-10, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF, M_GetText("Brake - Sink"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue