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Return for both players and mobjs if they've got an empty table, instead of just mobjs
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0b836a9841
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beb9b0f103
1 changed files with 5 additions and 1 deletions
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@ -715,11 +715,15 @@ static void ArchiveExtVars(void *pointer, const char *ptype)
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for (i = 0; lua_next(gL, -2); i++)
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for (i = 0; lua_next(gL, -2); i++)
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lua_pop(gL, 1);
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lua_pop(gL, 1);
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if (i == 0 && !fastcmp(ptype,"player")) // skip anything that has an empty table and isn't a player.
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// skip anything that has an empty table and isn't a player.
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if (i == 0)
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{
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{
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if (fastcmp(ptype,"player")) // always include players even if they have no extra variables
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WRITEUINT16(save_p, 0);
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lua_pop(gL, 1);
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lua_pop(gL, 1);
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return;
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return;
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}
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}
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if (fastcmp(ptype,"mobj")) // mobjs must write their mobjnum as a header
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if (fastcmp(ptype,"mobj")) // mobjs must write their mobjnum as a header
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WRITEUINT32(save_p, ((mobj_t *)pointer)->mobjnum);
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WRITEUINT32(save_p, ((mobj_t *)pointer)->mobjnum);
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WRITEUINT16(save_p, i);
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WRITEUINT16(save_p, i);
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