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expanded comment for future generations
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@ -771,7 +771,7 @@ subsector_t *R_PointInSubsector(fixed_t x, fixed_t y)
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}
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//
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// R_IsPointInSubsector, same as above but returns 0 if not in subsector
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// R_IsPointInSubsector, same as above but returns 0 if not in subsector - this does not work in opengl because of polyvertex_t
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//
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subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y)
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{
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