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resynch_pak changes
* add skidtime, which we forgot before 2.1 release apparently * change tics from INT16 to INT32 * change eflags from UINT8 to UINT16 * change actionspd/mindash/maxdash from INT32 to fixed_t
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2 changed files with 16 additions and 13 deletions
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@ -517,9 +517,9 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
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rsp->thokitem = (UINT32)LONG(players[i].thokitem); //mobjtype_t
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rsp->spinitem = (UINT32)LONG(players[i].spinitem); //mobjtype_t
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rsp->revitem = (UINT32)LONG(players[i].revitem); //mobjtype_t
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rsp->actionspd = LONG(players[i].actionspd);
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rsp->mindash = LONG(players[i].mindash);
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rsp->maxdash = LONG(players[i].maxdash);
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rsp->actionspd = (fixed_t)LONG(players[i].actionspd);
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rsp->mindash = (fixed_t)LONG(players[i].mindash);
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rsp->maxdash = (fixed_t)LONG(players[i].maxdash);
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rsp->jumpfactor = (fixed_t)LONG(players[i].jumpfactor);
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rsp->speed = (fixed_t)LONG(players[i].speed);
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@ -531,6 +531,7 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
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rsp->deadtimer = players[i].deadtimer;
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rsp->exiting = (tic_t)LONG(players[i].exiting);
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rsp->homing = players[i].homing;
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rsp->skidtime = (tic_t)LONG(players[i].skidtime);
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rsp->cmomx = (fixed_t)LONG(players[i].cmomx);
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rsp->cmomy = (fixed_t)LONG(players[i].cmomy);
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rsp->rmomx = (fixed_t)LONG(players[i].rmomx);
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@ -590,7 +591,7 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
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rsp->tics = LONG(players[i].mo->tics);
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rsp->statenum = (statenum_t)LONG(players[i].mo->state-states); // :(
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rsp->eflags = (UINT32)LONG(players[i].mo->eflags);
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rsp->eflags = (UINT16)SHORT(players[i].mo->eflags);
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rsp->flags = LONG(players[i].mo->flags);
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rsp->flags2 = LONG(players[i].mo->flags2);
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@ -642,9 +643,9 @@ static void resynch_read_player(resynch_pak *rsp)
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players[i].thokitem = (UINT32)LONG(rsp->thokitem); //mobjtype_t
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players[i].spinitem = (UINT32)LONG(rsp->spinitem); //mobjtype_t
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players[i].revitem = (UINT32)LONG(rsp->revitem); //mobjtype_t
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players[i].actionspd = LONG(rsp->actionspd);
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players[i].mindash = LONG(rsp->mindash);
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players[i].maxdash = LONG(rsp->maxdash);
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players[i].actionspd = (fixed_t)LONG(rsp->actionspd);
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players[i].mindash = (fixed_t)LONG(rsp->mindash);
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players[i].maxdash = (fixed_t)LONG(rsp->maxdash);
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players[i].jumpfactor = (fixed_t)LONG(rsp->jumpfactor);
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players[i].speed = (fixed_t)LONG(rsp->speed);
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@ -656,6 +657,7 @@ static void resynch_read_player(resynch_pak *rsp)
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players[i].deadtimer = rsp->deadtimer;
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players[i].exiting = (tic_t)LONG(rsp->exiting);
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players[i].homing = rsp->homing;
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players[i].skidtime = (tic_t)LONG(rsp->skidtime);
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players[i].cmomx = (fixed_t)LONG(rsp->cmomx);
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players[i].cmomy = (fixed_t)LONG(rsp->cmomy);
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players[i].rmomx = (fixed_t)LONG(rsp->rmomx);
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@ -713,7 +715,7 @@ static void resynch_read_player(resynch_pak *rsp)
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//At this point, the player should have a body, whether they were respawned or not.
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P_UnsetThingPosition(players[i].mo);
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players[i].mo->angle = (angle_t)LONG(rsp->angle);
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players[i].mo->eflags = (UINT32)LONG(rsp->eflags);
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players[i].mo->eflags = (UINT16)SHORT(rsp->eflags);
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players[i].mo->flags = LONG(rsp->flags);
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players[i].mo->flags2 = LONG(rsp->flags2);
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players[i].mo->friction = LONG(rsp->friction);
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@ -177,9 +177,9 @@ typedef struct
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UINT32 thokitem; //mobjtype_t
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UINT32 spinitem; //mobjtype_t
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UINT32 revitem; //mobjtype_t
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INT32 actionspd;
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INT32 mindash;
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INT32 maxdash;
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fixed_t actionspd;
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fixed_t mindash;
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fixed_t maxdash;
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fixed_t jumpfactor;
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fixed_t speed;
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@ -191,6 +191,7 @@ typedef struct
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INT32 deadtimer;
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tic_t exiting;
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UINT8 homing;
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tic_t skidtime;
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fixed_t cmomx;
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fixed_t cmomy;
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fixed_t rmomx;
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@ -241,11 +242,11 @@ typedef struct
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fixed_t friction;
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fixed_t movefactor;
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INT16 tics;
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INT32 tics;
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statenum_t statenum;
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UINT32 flags;
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UINT32 flags2;
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UINT8 eflags;
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UINT16 eflags;
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fixed_t radius;
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fixed_t height;
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