From bceeaf78bc4818f52bee49249b4fd2d94dc6578b Mon Sep 17 00:00:00 2001 From: Wolfy Date: Sun, 12 Apr 2020 20:48:11 -0500 Subject: [PATCH] Prep stuff pending asset hash changes --- CMakeLists.txt | 2 +- appveyor.yml | 4 ++-- src/doomdef.h | 8 ++++---- 3 files changed, 7 insertions(+), 7 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 7995034d..a335fe59 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0) # DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string. # Version change is fine. project(SRB2 - VERSION 1.1.0 + VERSION 1.2.0 LANGUAGES C) if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR}) diff --git a/appveyor.yml b/appveyor.yml index 3d46cf6d..f4cc4213 100644 --- a/appveyor.yml +++ b/appveyor.yml @@ -1,4 +1,4 @@ -version: 1.1.0.{branch}-{build} +version: 1.2.0.{branch}-{build} os: MinGW environment: @@ -29,7 +29,7 @@ environment: ############################## DPL_ENABLED: 0 DPL_TAG_ENABLED: 0 - DPL_INSTALLER_NAME: srb2kart-v110 + DPL_INSTALLER_NAME: srb2kart-v120 # Asset handling is barebones vs. Travis Deployer. We operate on 7z only. # Include the README files and the OpenGL batch in the main and patch archives. # The x86/x64 archives contain the DLL binaries. diff --git a/src/doomdef.h b/src/doomdef.h index bb9c3784..a40d969f 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -149,10 +149,10 @@ extern FILE *logstream; // most interface strings are ignored in development mode. // we use comprevision and compbranch instead. #else -#define VERSION 110 // Game version +#define VERSION 120 // Game version #define SUBVERSION 0 // more precise version number -#define VERSIONSTRING "v1.1" -#define VERSIONSTRINGW L"v1.1" +#define VERSIONSTRING "v1.2" +#define VERSIONSTRINGW L"v1.2" // Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates! // And change CMakeLists.txt, for CMake users! // AND appveyor.yml, for the build bots! @@ -225,7 +225,7 @@ extern FILE *logstream; // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1". -#define MODVERSION 5 +#define MODVERSION 6 // Filter consvars by version // To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.