Merge branch 'master' into net-screen

This commit is contained in:
TehRealSalt 2018-10-15 21:57:11 -04:00
commit bca6e9165b
4 changed files with 32 additions and 14 deletions

View file

@ -2428,6 +2428,8 @@ static void readunlockable(MYFILE *f, INT32 num)
unlockables[num].type = SECRET_SOUNDTEST; unlockables[num].type = SECRET_SOUNDTEST;
else if (fastcmp(word2, "ENCORE")) else if (fastcmp(word2, "ENCORE"))
unlockables[num].type = SECRET_ENCORE; unlockables[num].type = SECRET_ENCORE;
else if (fastcmp(word2, "HELLATTACK"))
unlockables[num].type = SECRET_HELLATTACK;
else else
unlockables[num].type = (INT16)i; unlockables[num].type = (INT16)i;
} }

View file

@ -102,8 +102,9 @@ unlockable_t unlockables[MAXUNLOCKABLES] =
/* 03 */ {"Chao Cup", "", -1, 3, SECRET_NONE, 0, false, false, 0}, /* 03 */ {"Chao Cup", "", -1, 3, SECRET_NONE, 0, false, false, 0},
/* 04 */ {"Encore Mode", "", 3, 4, SECRET_ENCORE, 0, false, false, 0}, /* 04 */ {"Encore Mode", "", 3, 4, SECRET_ENCORE, 0, false, false, 0},
/* 05 */ {"Hell Attack", "", 5, 5, SECRET_HELLATTACK, 0, false, false, 0},
/* 05 */ {"Record Attack", "", -1, -1, SECRET_RECORDATTACK, 0, true, true, 0}, /* 06 */ {"Record Attack", "", -1, -1, SECRET_RECORDATTACK, 0, true, true, 0},
}; };
// Default number of emblems and extra emblems // Default number of emblems and extra emblems
@ -127,10 +128,13 @@ void M_SetupDefaultConditionSets(void)
M_AddRawCondition(3, 1, UC_TOTALEMBLEMS, 30, 0, 0); M_AddRawCondition(3, 1, UC_TOTALEMBLEMS, 30, 0, 0);
M_AddRawCondition(3, 2, UC_MATCHESPLAYED, 50, 0, 0); M_AddRawCondition(3, 2, UC_MATCHESPLAYED, 50, 0, 0);
// -- 4: Collect 50 emblems OR play 150 matches // -- 4: Collect 40 emblems OR play 150 matches
M_AddRawCondition(4, 1, UC_TOTALEMBLEMS, 50, 0, 0); M_AddRawCondition(4, 1, UC_TOTALEMBLEMS, 40, 0, 0);
M_AddRawCondition(4, 2, UC_MATCHESPLAYED, 150, 0, 0); M_AddRawCondition(4, 2, UC_MATCHESPLAYED, 150, 0, 0);
// -- 5: Collect 50 emblems ONLY
M_AddRawCondition(5, 1, UC_TOTALEMBLEMS, 50, 0, 0);
// -- 10: Play 100 matches // -- 10: Play 100 matches
M_AddRawCondition(10, 1, UC_MATCHESPLAYED, 100, 0, 0); M_AddRawCondition(10, 1, UC_MATCHESPLAYED, 100, 0, 0);
} }

View file

@ -125,6 +125,7 @@ typedef struct
#define SECRET_SOUNDTEST 3 // Sound Test #define SECRET_SOUNDTEST 3 // Sound Test
#define SECRET_CREDITS 4 // Enables Credits #define SECRET_CREDITS 4 // Enables Credits
#define SECRET_ENCORE 5 // Enables Encore mode cvar #define SECRET_ENCORE 5 // Enables Encore mode cvar
#define SECRET_HELLATTACK 6 // Map Hell in record attack
// If you have more secrets than these variables allow in your game, // If you have more secrets than these variables allow in your game,
// you seriously need to get a life. // you seriously need to get a life.

View file

@ -3966,7 +3966,7 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt)
if (M_MapLocked(mapnum+1)) if (M_MapLocked(mapnum+1))
return false; // not unlocked return false; // not unlocked
if (gt == GT_COOP && (mapheaderinfo[mapnum]->typeoflevel & TOL_COOP)) /*if (gt == GT_COOP && (mapheaderinfo[mapnum]->typeoflevel & TOL_COOP))
return true; return true;
if (gt == GT_COMPETITION && (mapheaderinfo[mapnum]->typeoflevel & TOL_COMPETITION)) if (gt == GT_COMPETITION && (mapheaderinfo[mapnum]->typeoflevel & TOL_COMPETITION))
@ -3975,10 +3975,10 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt)
if (gt == GT_CTF && (mapheaderinfo[mapnum]->typeoflevel & TOL_CTF)) if (gt == GT_CTF && (mapheaderinfo[mapnum]->typeoflevel & TOL_CTF))
return true; return true;
if ((gt == GT_MATCH || gt == GT_TEAMMATCH) && (mapheaderinfo[mapnum]->typeoflevel & TOL_MATCH))
return true;
if ((gt == GT_TAG || gt == GT_HIDEANDSEEK) && (mapheaderinfo[mapnum]->typeoflevel & TOL_TAG)) if ((gt == GT_TAG || gt == GT_HIDEANDSEEK) && (mapheaderinfo[mapnum]->typeoflevel & TOL_TAG))
return true;*/
if ((gt == GT_MATCH || gt == GT_TEAMMATCH) && (mapheaderinfo[mapnum]->typeoflevel & TOL_MATCH))
return true; return true;
if (gt == GT_RACE && (mapheaderinfo[mapnum]->typeoflevel & TOL_RACE)) if (gt == GT_RACE && (mapheaderinfo[mapnum]->typeoflevel & TOL_RACE))
@ -3986,29 +3986,38 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt)
return false; return false;
case LLM_LEVELSELECT: /*case LLM_LEVELSELECT:
if (mapheaderinfo[mapnum]->levelselect != maplistoption) if (mapheaderinfo[mapnum]->levelselect != maplistoption)
return false; return false;
if (M_MapLocked(mapnum+1)) if (M_MapLocked(mapnum+1))
return false; // not unlocked return false; // not unlocked
return true; return true;*/
case LLM_RECORDATTACK: case LLM_RECORDATTACK:
if (!(mapheaderinfo[mapnum]->menuflags & LF2_RECORDATTACK)) /*if (!(mapheaderinfo[mapnum]->menuflags & LF2_RECORDATTACK))
return false;*/
if (!(mapheaderinfo[mapnum]->typeoflevel & TOL_RACE))
return false; return false;
if (M_MapLocked(mapnum+1)) if (M_MapLocked(mapnum+1))
return false; // not unlocked return false; // not unlocked
if (mapheaderinfo[mapnum]->menuflags & LF2_NOVISITNEEDED) if (M_SecretUnlocked(SECRET_HELLATTACK))
return true; // now you're in hell
if (mapheaderinfo[mapnum]->menuflags & LF2_HIDEINMENU)
return false; // map hell
/*if (mapheaderinfo[mapnum]->menuflags & LF2_NOVISITNEEDED)
return true; return true;
if (!mapvisited[mapnum]) if (!mapvisited[mapnum])
return false; return false;*/
return true; return true;
case LLM_NIGHTSATTACK: /*case LLM_NIGHTSATTACK:
if (!(mapheaderinfo[mapnum]->menuflags & LF2_NIGHTSATTACK)) if (!(mapheaderinfo[mapnum]->menuflags & LF2_NIGHTSATTACK))
return false; return false;
@ -4021,7 +4030,9 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt)
if (!mapvisited[mapnum]) if (!mapvisited[mapnum])
return false; return false;
return true; return true;*/
default:
return false;
} }
// Hmm? Couldn't decide? // Hmm? Couldn't decide?