mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-01-13 13:21:31 +00:00
Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into closestpointonline
This commit is contained in:
commit
bc8ea700ed
49 changed files with 957 additions and 2904 deletions
13
.travis.yml
13
.travis.yml
|
@ -2,14 +2,17 @@ language: c
|
|||
sudo: required
|
||||
dist: trusty
|
||||
|
||||
env:
|
||||
- CFLAGS=-Wno-absolute-value -Werror
|
||||
os:
|
||||
- linux
|
||||
- osx
|
||||
|
||||
compiler:
|
||||
- gcc
|
||||
- clang
|
||||
|
||||
cache:
|
||||
apt: true
|
||||
ccache: true
|
||||
directories:
|
||||
- $HOME/srb2_cache
|
||||
|
||||
|
@ -30,4 +33,10 @@ before_script:
|
|||
- cd build
|
||||
- cmake ..
|
||||
|
||||
before_install:
|
||||
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew update ; fi
|
||||
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew install sdl2_mixer game-music-emu p7zip ; fi
|
||||
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then curl -O -L https://www.libsdl.org/release/SDL2-2.0.4.dmg; hdiutil attach SDL2-2.0.4.dmg; sudo cp -a /Volumes/SDL2/SDL2.framework /Library/Frameworks/; fi
|
||||
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then curl -O -L https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-2.0.1.dmg; hdiutil attach SDL2_mixer-2.0.1.dmg; sudo cp -a /Volumes/SDL2_mixer/SDL2_mixer.framework /Library/Frameworks/; fi
|
||||
|
||||
script: make
|
||||
|
|
|
@ -6,16 +6,16 @@ find_path(GME_INCLUDE_DIR
|
|||
NAMES gme.h
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PATHS
|
||||
${GME_PKGCONF_INCLUDE_DIRS}
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||||
/usr/include/gme
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||||
/usr/local/include/gme
|
||||
"/usr/include/gme"
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||||
"/usr/local/include/gme"
|
||||
)
|
||||
|
||||
find_library(GME_LIBRARY
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NAMES gme
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||||
PATHS
|
||||
${GME_PKGCONF_LIBRARY_DIRS}
|
||||
/usr/lib
|
||||
/usr/local/lib
|
||||
"/usr/lib"
|
||||
"/usr/local/lib"
|
||||
)
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||||
|
||||
set(GME_PROCESS_INCLUDES GME_INCLUDE_DIR)
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||||
|
|
18
comptime.bat
18
comptime.bat
|
@ -1,4 +1,4 @@
|
|||
@ECHO OFF
|
||||
@echo off
|
||||
set BRA=Unknown
|
||||
set REV=illegal
|
||||
|
||||
|
@ -13,20 +13,20 @@ goto filwri
|
|||
:gitrev
|
||||
set GIT=%2
|
||||
if "%GIT%"=="" set GIT=git
|
||||
FOR /F "usebackq" %%s IN (`%GIT% rev-parse --abbrev-ref HEAD`) DO @SET BRA=%%s
|
||||
FOR /F "usebackq" %%s IN (`%GIT% rev-parse HEAD`) DO @SET REV=%%s
|
||||
for /f "usebackq" %%s in (`%GIT% rev-parse --abbrev-ref HEAD`) do @set BRA=%%s
|
||||
for /f "usebackq" %%s in (`%GIT% rev-parse HEAD`) do @set REV=%%s
|
||||
set REV=%REV:~0,8%
|
||||
goto filwri
|
||||
|
||||
:svnrev
|
||||
set BRA=Subversion
|
||||
FOR /F "usebackq" %%s IN (`svnversion .`) DO @SET REV=%%s
|
||||
for /f "usebackq" %%s in (`svnversion .`) do @set REV=%%s
|
||||
set REV=r%REV%
|
||||
goto filwri
|
||||
|
||||
:filwri
|
||||
ECHO // Do not edit! This file was autogenerated > %1\comptime.h
|
||||
ECHO // by the %0 batch file >> %1\comptime.h
|
||||
ECHO // >> %1\comptime.h
|
||||
ECHO const char* compbranch = "%BRA%"; >> %1\comptime.h
|
||||
ECHO const char* comprevision = "%REV%"; >> %1\comptime.h
|
||||
echo // Do not edit! This file was autogenerated > %1\comptime.h
|
||||
echo // by the %0 batch file >> %1\comptime.h
|
||||
echo // >> %1\comptime.h
|
||||
echo const char* compbranch = "%BRA%"; >> %1\comptime.h
|
||||
echo const char* comprevision = "%REV%"; >> %1\comptime.h
|
||||
|
|
|
@ -316,6 +316,7 @@ if(${SRB2_CONFIG_HAVE_GME})
|
|||
find_package(GME)
|
||||
if(${GME_FOUND})
|
||||
set(SRB2_HAVE_GME ON)
|
||||
add_definitions(-DHAVE_LIBGME)
|
||||
else()
|
||||
message(WARNING "You have specified that GME is available but it was not found.")
|
||||
endif()
|
||||
|
|
|
@ -262,9 +262,7 @@ else
|
|||
OBJS+=$(OBJDIR)/hw3sound.o
|
||||
endif
|
||||
|
||||
ifndef NOVERSION
|
||||
OPTS += -DCOMPVERSION
|
||||
endif
|
||||
|
||||
ifndef NONX86
|
||||
ifndef GCC29
|
||||
|
@ -551,15 +549,11 @@ cleandep:
|
|||
$(REMOVE) comptime.h
|
||||
|
||||
pre-build:
|
||||
ifdef NOVERSION
|
||||
-@touch comptime.c
|
||||
else
|
||||
ifdef WINDOWSHELL
|
||||
-..\comptime.bat .
|
||||
else
|
||||
-@../comptime.sh .
|
||||
endif
|
||||
endif
|
||||
|
||||
clean:
|
||||
$(REMOVE) *~ *.flc
|
||||
|
|
|
@ -15,7 +15,9 @@
|
|||
#define ASSET_HASH_PLAYER_DTA "${SRB2_ASSET_player.dta_HASH}"
|
||||
#define ASSET_HASH_RINGS_DTA "${SRB2_ASSET_rings.dta_HASH}"
|
||||
#define ASSET_HASH_ZONES_DTA "${SRB2_ASSET_zones.dta_HASH}"
|
||||
#ifdef USE_PATCH_DTA
|
||||
#define ASSET_HASH_PATCH_DTA "${SRB2_ASSET_patch.dta_HASH}"
|
||||
#endif
|
||||
|
||||
#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
|
||||
#define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}"
|
||||
|
@ -26,10 +28,16 @@
|
|||
|
||||
#else
|
||||
|
||||
/* Manually defined asset hashes for non-CMake builds
|
||||
* Last updated 2000 / 00 / 00
|
||||
*/
|
||||
#define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7"
|
||||
#define ASSET_HASH_ZONES_DTA "303838c6c534d9540288360fa49cca60"
|
||||
#define ASSET_HASH_PLAYER_DTA "cfca0f1c73023cbbd8f844f45480f799"
|
||||
#define ASSET_HASH_RINGS_DTA "85901ad4bf94637e5753d2ac2c03ea26"
|
||||
#ifdef USE_PATCH_DTA
|
||||
#define ASSET_HASH_PATCH_DTA "0c66790502e648bfce90fdc5bb15722e"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
20
src/d_main.c
20
src/d_main.c
|
@ -513,7 +513,6 @@ static void D_Display(void)
|
|||
// =========================================================================
|
||||
|
||||
tic_t rendergametic;
|
||||
boolean supdate;
|
||||
|
||||
void D_SRB2Loop(void)
|
||||
{
|
||||
|
@ -604,7 +603,6 @@ void D_SRB2Loop(void)
|
|||
|
||||
// Update display, next frame, with current state.
|
||||
D_Display();
|
||||
supdate = false;
|
||||
|
||||
if (moviemode)
|
||||
M_SaveFrame();
|
||||
|
@ -841,8 +839,10 @@ static void IdentifyVersion(void)
|
|||
// Add the weapons
|
||||
D_AddFile(va(pandf,srb2waddir,"rings.dta"));
|
||||
|
||||
#ifdef USE_PATCH_DTA
|
||||
// Add our crappy patches to fix our bugs
|
||||
// D_AddFile(va(pandf,srb2waddir,"patch.dta"));
|
||||
D_AddFile(va(pandf,srb2waddir,"patch.dta"));
|
||||
#endif
|
||||
|
||||
#if !defined (HAVE_SDL) || defined (HAVE_MIXER)
|
||||
{
|
||||
|
@ -1133,12 +1133,18 @@ void D_SRB2Main(void)
|
|||
W_VerifyFileMD5(1, ASSET_HASH_ZONES_DTA); // zones.dta
|
||||
W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta
|
||||
W_VerifyFileMD5(3, ASSET_HASH_RINGS_DTA); // rings.dta
|
||||
//W_VerifyFileMD5(4, "0c66790502e648bfce90fdc5bb15722e"); // patch.dta
|
||||
// don't check music.dta because people like to modify it, and it doesn't matter if they do
|
||||
// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
|
||||
#ifdef USE_PATCH_DTA
|
||||
W_VerifyFileMD5(4, ASSET_HASH_PATCH_DTA); // patch.dta
|
||||
#endif
|
||||
|
||||
mainwads = 4; // there are 5 wads not to unload
|
||||
// don't check music.dta because people like to modify it, and it doesn't matter if they do
|
||||
// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
|
||||
#endif //ifndef DEVELOP
|
||||
|
||||
mainwads = 4; // there are 4 wads not to unload
|
||||
#ifdef USE_PATCH_DTA
|
||||
++mainwads; // patch.dta adds one more
|
||||
#endif
|
||||
|
||||
cht_Init();
|
||||
|
||||
|
|
|
@ -17,7 +17,6 @@
|
|||
#include "d_event.h"
|
||||
#include "w_wad.h" // for MAX_WADFILES
|
||||
|
||||
extern boolean supdate;
|
||||
extern boolean advancedemo;
|
||||
|
||||
// make sure not to write back the config until it's been correctly loaded
|
||||
|
|
|
@ -1854,10 +1854,10 @@ static void Got_Pause(UINT8 **cp, INT32 playernum)
|
|||
if (paused)
|
||||
{
|
||||
if (!menuactive || netgame)
|
||||
S_PauseSound();
|
||||
S_PauseAudio();
|
||||
}
|
||||
else
|
||||
S_ResumeSound();
|
||||
S_ResumeAudio();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3761,50 +3761,66 @@ static void Command_Displayplayer_f(void)
|
|||
static void Command_Tunes_f(void)
|
||||
{
|
||||
const char *tunearg;
|
||||
UINT16 tune, track = 0;
|
||||
UINT16 tunenum, track = 0;
|
||||
const size_t argc = COM_Argc();
|
||||
|
||||
if (argc < 2) //tunes slot ...
|
||||
{
|
||||
CONS_Printf("tunes <slot #/map name/\"default\"> <speed> <track>:\n");
|
||||
CONS_Printf(M_GetText("Play a music slot at a set speed (\"1\" being normal speed).\n"));
|
||||
CONS_Printf(M_GetText("If the format supports multiple songs, you can specify which one to play.\n"));
|
||||
CONS_Printf(M_GetText("The current tune is: %d\nThe current track is: %d\n"),
|
||||
(mapmusic & MUSIC_SONGMASK), ((mapmusic & MUSIC_TRACKMASK) >> MUSIC_TRACKSHIFT));
|
||||
CONS_Printf("tunes <name/num> [track] [speed] / <-show> / <-default> / <-none>:\n");
|
||||
CONS_Printf(M_GetText("Play an arbitrary music lump. If a map number is used, 'MAP##M' is played.\n"));
|
||||
CONS_Printf(M_GetText("If the format supports multiple songs, you can specify which one to play.\n\n"));
|
||||
CONS_Printf(M_GetText("* With \"-show\", shows the currently playing tune and track.\n"));
|
||||
CONS_Printf(M_GetText("* With \"-default\", returns to the default music for the map.\n"));
|
||||
CONS_Printf(M_GetText("* With \"-none\", any music playing will be stopped.\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
tunearg = COM_Argv(1);
|
||||
tune = (UINT16)atoi(tunearg);
|
||||
tunenum = (UINT16)atoi(tunearg);
|
||||
track = 0;
|
||||
|
||||
if (!strcasecmp(tunearg, "default"))
|
||||
if (!strcasecmp(tunearg, "-show"))
|
||||
{
|
||||
tune = mapheaderinfo[gamemap-1]->musicslot;
|
||||
track = mapheaderinfo[gamemap-1]->musicslottrack;
|
||||
}
|
||||
else if (toupper(tunearg[0]) >= 'A' && toupper(tunearg[0]) <= 'Z')
|
||||
tune = (UINT16)M_MapNumber(tunearg[0], tunearg[1]);
|
||||
|
||||
if (tune >= NUMMUSIC)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("Valid slots are 1 to %d, or 0 to stop music\n"), NUMMUSIC - 1);
|
||||
CONS_Printf(M_GetText("The current tune is: %s [track %d]\n"),
|
||||
mapmusname, (mapmusflags & MUSIC_TRACKMASK));
|
||||
return;
|
||||
}
|
||||
|
||||
if (argc > 3)
|
||||
track = (UINT16)atoi(COM_Argv(3))-1;
|
||||
|
||||
mapmusic = tune | (track << MUSIC_TRACKSHIFT);
|
||||
|
||||
if (tune == mus_None)
|
||||
if (!strcasecmp(tunearg, "-none"))
|
||||
{
|
||||
S_StopMusic();
|
||||
else
|
||||
S_ChangeMusic(mapmusic, true);
|
||||
return;
|
||||
}
|
||||
else if (!strcasecmp(tunearg, "-default"))
|
||||
{
|
||||
tunearg = mapheaderinfo[gamemap-1]->musname;
|
||||
track = mapheaderinfo[gamemap-1]->mustrack;
|
||||
}
|
||||
else if (!tunearg[2] && toupper(tunearg[0]) >= 'A' && toupper(tunearg[0]) <= 'Z')
|
||||
tunenum = (UINT16)M_MapNumber(tunearg[0], tunearg[1]);
|
||||
|
||||
if (tunenum && tunenum >= 1036)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("Valid music slots are 1 to 1035.\n"));
|
||||
return;
|
||||
}
|
||||
if (!tunenum && strlen(tunearg) > 6) // This is automatic -- just show the error just in case
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("Music name too long - truncated to six characters.\n"));
|
||||
|
||||
if (argc > 2)
|
||||
track = (UINT16)atoi(COM_Argv(2))-1;
|
||||
|
||||
if (tunenum)
|
||||
snprintf(mapmusname, 7, "%sM", G_BuildMapName(tunenum));
|
||||
else
|
||||
strncpy(mapmusname, tunearg, 7);
|
||||
mapmusname[6] = 0;
|
||||
mapmusflags = (track & MUSIC_TRACKMASK);
|
||||
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
|
||||
if (argc > 3)
|
||||
{
|
||||
float speed = (float)atof(COM_Argv(2));
|
||||
float speed = (float)atof(COM_Argv(3));
|
||||
if (speed > 0.0f)
|
||||
S_SpeedMusic(speed);
|
||||
}
|
||||
|
|
195
src/dehacked.c
195
src/dehacked.c
|
@ -65,7 +65,9 @@ static mobjtype_t get_mobjtype(const char *word);
|
|||
static statenum_t get_state(const char *word);
|
||||
static spritenum_t get_sprite(const char *word);
|
||||
static sfxenum_t get_sfx(const char *word);
|
||||
static UINT16 get_mus(const char *word);
|
||||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
static UINT16 get_mus(const char *word, UINT8 dehacked_mode);
|
||||
#endif
|
||||
static hudnum_t get_huditem(const char *word);
|
||||
#ifndef HAVE_BLUA
|
||||
static powertype_t get_power(const char *word);
|
||||
|
@ -1164,19 +1166,31 @@ static void readlevelheader(MYFILE *f, INT32 num)
|
|||
mapheaderinfo[num-1]->typeoflevel = tol;
|
||||
}
|
||||
}
|
||||
else if (fastcmp(word, "MUSIC"))
|
||||
{
|
||||
if (fastcmp(word2, "NONE"))
|
||||
mapheaderinfo[num-1]->musname[0] = 0; // becomes empty string
|
||||
else
|
||||
{
|
||||
deh_strlcpy(mapheaderinfo[num-1]->musname, word2,
|
||||
sizeof(mapheaderinfo[num-1]->musname), va("Level header %d: music", num));
|
||||
}
|
||||
}
|
||||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
else if (fastcmp(word, "MUSICSLOT"))
|
||||
{
|
||||
// Convert to map number
|
||||
if (word2[0] >= 'A' && word2[0] <= 'Z' && word2[2] == '\0')
|
||||
i = M_MapNumber(word2[0], word2[1]);
|
||||
|
||||
if (i) // it's just a number
|
||||
mapheaderinfo[num-1]->musicslot = (UINT16)i;
|
||||
else // No? Okay, now we'll get technical.
|
||||
mapheaderinfo[num-1]->musicslot = get_mus(word2); // accepts all of O_CHRSEL, mus_chrsel, or just plain ChrSel
|
||||
i = get_mus(word2, true);
|
||||
if (i && i <= 1035)
|
||||
snprintf(mapheaderinfo[num-1]->musname, 7, "%sM", G_BuildMapName(i));
|
||||
else if (i && i <= 1050)
|
||||
strncpy(mapheaderinfo[num-1]->musname, compat_special_music_slots[i - 1036], 7);
|
||||
else
|
||||
mapheaderinfo[num-1]->musname[0] = 0; // becomes empty string
|
||||
mapheaderinfo[num-1]->musname[6] = 0;
|
||||
}
|
||||
else if (fastcmp(word, "MUSICSLOTTRACK"))
|
||||
mapheaderinfo[num-1]->musicslottrack = ((UINT16)i - 1);
|
||||
#endif
|
||||
else if (fastcmp(word, "MUSICTRACK"))
|
||||
mapheaderinfo[num-1]->mustrack = ((UINT16)i - 1);
|
||||
else if (fastcmp(word, "FORCECHARACTER"))
|
||||
{
|
||||
strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, SKINNAMESIZE+1);
|
||||
|
@ -1443,10 +1457,30 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
|
|||
else
|
||||
deh_warning("CutSceneScene %d: unknown word '%s'", num, word);
|
||||
}
|
||||
else if (fastcmp(word, "MUSIC"))
|
||||
{
|
||||
DEH_WriteUndoline(word, cutscenes[num]->scene[scenenum].musswitch, UNDO_NONE);
|
||||
strncpy(cutscenes[num]->scene[scenenum].musswitch, word2, 7);
|
||||
cutscenes[num]->scene[scenenum].musswitch[6] = 0;
|
||||
}
|
||||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
else if (fastcmp(word, "MUSICSLOT"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musicslot), UNDO_NONE);
|
||||
cutscenes[num]->scene[scenenum].musicslot = get_mus(word2); // accepts all of O_MAP01M, mus_map01m, or just plain MAP01M
|
||||
DEH_WriteUndoline(word, cutscenes[num]->scene[scenenum].musswitch, UNDO_NONE);
|
||||
i = get_mus(word2, true);
|
||||
if (i && i <= 1035)
|
||||
snprintf(cutscenes[num]->scene[scenenum].musswitch, 7, "%sM", G_BuildMapName(i));
|
||||
else if (i && i <= 1050)
|
||||
strncpy(cutscenes[num]->scene[scenenum].musswitch, compat_special_music_slots[i - 1036], 7);
|
||||
else
|
||||
cutscenes[num]->scene[scenenum].musswitch[0] = 0; // becomes empty string
|
||||
cutscenes[num]->scene[scenenum].musswitch[6] = 0;
|
||||
}
|
||||
#endif
|
||||
else if (fastcmp(word, "MUSICTRACK"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musswitchflags), UNDO_NONE);
|
||||
cutscenes[num]->scene[scenenum].musswitchflags = ((UINT16)i) & MUSIC_TRACKMASK;
|
||||
}
|
||||
else if (fastcmp(word, "MUSICLOOP"))
|
||||
{
|
||||
|
@ -6195,9 +6229,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
// Collectible Items
|
||||
"MT_RING",
|
||||
"MT_FLINGRING", // Lost ring
|
||||
#ifdef BLUE_SPHERES
|
||||
"MT_BLUEBALL", // Blue sphere replacement for special stages
|
||||
#endif
|
||||
"MT_REDTEAMRING", //Rings collectable by red team.
|
||||
"MT_BLUETEAMRING", //Rings collectable by blue team.
|
||||
"MT_EMMY", // emerald token for special stage
|
||||
|
@ -6650,6 +6682,7 @@ static const char *const MOBJFLAG2_LIST[] = {
|
|||
"EXPLOSION", // Thrown ring has explosive properties
|
||||
"SCATTER", // Thrown ring has scatter properties
|
||||
"BEYONDTHEGRAVE",// Source of this missile has died and has since respawned.
|
||||
"PUSHED", // Mobj was already pushed this tic
|
||||
"SLIDEPUSH", // MF_PUSHABLE that pushes continuously.
|
||||
"CLASSICPUSH", // Drops straight down when object has negative Z.
|
||||
"STANDONME", // While not pushable, stand on me anyway.
|
||||
|
@ -6678,7 +6711,7 @@ static const char *const MOBJEFLAG_LIST[] = {
|
|||
"JUSTSTEPPEDDOWN", // used for ramp sectors
|
||||
"VERTICALFLIP", // Vertically flip sprite/allow upside-down physics
|
||||
"GOOWATER", // Goo water
|
||||
"PUSHED", // Mobj was already pushed this tic
|
||||
"\x01", // free: 1<<7 (name un-matchable)
|
||||
"SPRUNG", // Mobj was already sprung this tic
|
||||
"APPLYPMOMZ", // Platform movement
|
||||
NULL
|
||||
|
@ -6941,6 +6974,8 @@ struct {
|
|||
{"PUSHACCEL",PUSHACCEL},
|
||||
{"MODID",MODID}, // I don't know, I just thought it would be cool for a wad to potentially know what mod it was loaded into.
|
||||
{"CODEBASE",CODEBASE}, // or what release of SRB2 this is.
|
||||
{"VERSION",VERSION}, // Grab the game's version!
|
||||
{"SUBVERSION",SUBVERSION}, // more precise version number
|
||||
|
||||
// Special linedef executor tag numbers!
|
||||
{"LE_PINCHPHASE",LE_PINCHPHASE}, // A boss entered pinch phase (and, in most cases, is preparing their pinch phase attack!)
|
||||
|
@ -7231,36 +7266,36 @@ struct {
|
|||
{"FF_GOOWATER",FF_GOOWATER}, ///< Used with ::FF_SWIMMABLE. Makes thick bouncey goop.
|
||||
|
||||
// Angles
|
||||
{"ANG1",ANG1>>16},
|
||||
{"ANG2",ANG2>>16},
|
||||
{"ANG10",ANG10>>16},
|
||||
{"ANG15",ANG15>>16},
|
||||
{"ANG20",ANG20>>16},
|
||||
{"ANG30",ANG30>>16},
|
||||
{"ANG60",ANG60>>16},
|
||||
{"ANG64h",ANG64h>>16},
|
||||
{"ANG105",ANG105>>16},
|
||||
{"ANG210",ANG210>>16},
|
||||
{"ANG255",ANG255>>16},
|
||||
{"ANG340",ANG340>>16},
|
||||
{"ANG350",ANG350>>16},
|
||||
{"ANGLE_11hh",ANGLE_11hh>>16},
|
||||
{"ANGLE_22h",ANGLE_22h>>16},
|
||||
{"ANGLE_45",ANGLE_45>>16},
|
||||
{"ANGLE_67h",ANGLE_67h>>16},
|
||||
{"ANGLE_90",ANGLE_90>>16},
|
||||
{"ANGLE_112h",ANGLE_112h>>16},
|
||||
{"ANGLE_135",ANGLE_135>>16},
|
||||
{"ANGLE_157h",ANGLE_157h>>16},
|
||||
{"ANGLE_180",ANGLE_180>>16},
|
||||
{"ANGLE_202h",ANGLE_202h>>16},
|
||||
{"ANGLE_225",ANGLE_225>>16},
|
||||
{"ANGLE_247h",ANGLE_247h>>16},
|
||||
{"ANGLE_270",ANGLE_270>>16},
|
||||
{"ANGLE_292h",ANGLE_292h>>16},
|
||||
{"ANGLE_315",ANGLE_315>>16},
|
||||
{"ANGLE_337h",ANGLE_337h>>16},
|
||||
{"ANGLE_MAX",ANGLE_MAX>>16},
|
||||
{"ANG1",ANG1},
|
||||
{"ANG2",ANG2},
|
||||
{"ANG10",ANG10},
|
||||
{"ANG15",ANG15},
|
||||
{"ANG20",ANG20},
|
||||
{"ANG30",ANG30},
|
||||
{"ANG60",ANG60},
|
||||
{"ANG64h",ANG64h},
|
||||
{"ANG105",ANG105},
|
||||
{"ANG210",ANG210},
|
||||
{"ANG255",ANG255},
|
||||
{"ANG340",ANG340},
|
||||
{"ANG350",ANG350},
|
||||
{"ANGLE_11hh",ANGLE_11hh},
|
||||
{"ANGLE_22h",ANGLE_22h},
|
||||
{"ANGLE_45",ANGLE_45},
|
||||
{"ANGLE_67h",ANGLE_67h},
|
||||
{"ANGLE_90",ANGLE_90},
|
||||
{"ANGLE_112h",ANGLE_112h},
|
||||
{"ANGLE_135",ANGLE_135},
|
||||
{"ANGLE_157h",ANGLE_157h},
|
||||
{"ANGLE_180",ANGLE_180},
|
||||
{"ANGLE_202h",ANGLE_202h},
|
||||
{"ANGLE_225",ANGLE_225},
|
||||
{"ANGLE_247h",ANGLE_247h},
|
||||
{"ANGLE_270",ANGLE_270},
|
||||
{"ANGLE_292h",ANGLE_292h},
|
||||
{"ANGLE_315",ANGLE_315},
|
||||
{"ANGLE_337h",ANGLE_337h},
|
||||
{"ANGLE_MAX",ANGLE_MAX},
|
||||
|
||||
// P_Chase directions (dirtype_t)
|
||||
{"DI_NODIR",DI_NODIR},
|
||||
|
@ -7428,21 +7463,45 @@ static sfxenum_t get_sfx(const char *word)
|
|||
return sfx_None;
|
||||
}
|
||||
|
||||
static UINT16 get_mus(const char *word)
|
||||
{ // Returns the value of SFX_ enumerations
|
||||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
static UINT16 get_mus(const char *word, UINT8 dehacked_mode)
|
||||
{ // Returns the value of MUS_ enumerations
|
||||
UINT16 i;
|
||||
char lumptmp[4];
|
||||
|
||||
if (*word >= '0' && *word <= '9')
|
||||
return atoi(word);
|
||||
if (!word[2] && toupper(word[0]) >= 'A' && toupper(word[0]) <= 'Z')
|
||||
return (UINT16)M_MapNumber(word[0], word[1]);
|
||||
|
||||
if (fastncmp("MUS_",word,4))
|
||||
word += 4; // take off the MUS_
|
||||
else if (fastncmp("O_",word,2) || fastncmp("D_",word,2))
|
||||
word += 2; // take off the O_ or D_
|
||||
for (i = 0; i < NUMMUSIC; i++)
|
||||
if (S_music[i].name && fasticmp(word, S_music[i].name))
|
||||
|
||||
strncpy(lumptmp, word, 4);
|
||||
lumptmp[3] = 0;
|
||||
if (fasticmp("MAP",lumptmp))
|
||||
{
|
||||
word += 3;
|
||||
if (toupper(word[0]) >= 'A' && toupper(word[0]) <= 'Z')
|
||||
return (UINT16)M_MapNumber(word[0], word[1]);
|
||||
else if ((i = atoi(word)))
|
||||
return i;
|
||||
|
||||
word -= 3;
|
||||
if (dehacked_mode)
|
||||
deh_warning("Couldn't find music named 'MUS_%s'",word);
|
||||
return mus_None;
|
||||
return 0;
|
||||
}
|
||||
for (i = 0; compat_special_music_slots[i][0]; ++i)
|
||||
if (fasticmp(word, compat_special_music_slots[i]))
|
||||
return i + 1036;
|
||||
if (dehacked_mode)
|
||||
deh_warning("Couldn't find music named 'MUS_%s'",word);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
static hudnum_t get_huditem(const char *word)
|
||||
{ // Returns the value of HUD_ enumerations
|
||||
|
@ -7642,11 +7701,13 @@ static fixed_t find_const(const char **rword)
|
|||
free(word);
|
||||
return r;
|
||||
}
|
||||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
else if (fastncmp("MUS_",word,4) || fastncmp("O_",word,2)) {
|
||||
r = get_mus(word);
|
||||
r = get_mus(word, true);
|
||||
free(word);
|
||||
return r;
|
||||
}
|
||||
#endif
|
||||
else if (fastncmp("PW_",word,3)) {
|
||||
r = get_power(word);
|
||||
free(word);
|
||||
|
@ -8016,33 +8077,29 @@ static inline int lib_getenum(lua_State *L)
|
|||
if (mathlib) return luaL_error(L, "sfx '%s' could not be found.\n", word);
|
||||
return 0;
|
||||
}
|
||||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
else if (!mathlib && fastncmp("mus_",word,4)) {
|
||||
p = word+4;
|
||||
for (i = 0; i < NUMMUSIC; i++)
|
||||
if (S_music[i].name && fastcmp(p, S_music[i].name)) {
|
||||
if ((i = get_mus(p, false)) == 0)
|
||||
return 0;
|
||||
lua_pushinteger(L, i);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
else if (mathlib && fastncmp("MUS_",word,4)) { // SOCs are ALL CAPS!
|
||||
p = word+4;
|
||||
for (i = 0; i < NUMMUSIC; i++)
|
||||
if (S_music[i].name && fasticmp(p, S_music[i].name)) {
|
||||
if ((i = get_mus(p, false)) == 0)
|
||||
return luaL_error(L, "music '%s' could not be found.\n", word);
|
||||
lua_pushinteger(L, i);
|
||||
return 1;
|
||||
}
|
||||
return luaL_error(L, "music '%s' could not be found.\n", word);
|
||||
}
|
||||
else if (mathlib && (fastncmp("O_",word,2) || fastncmp("D_",word,2))) {
|
||||
p = word+2;
|
||||
for (i = 0; i < NUMMUSIC; i++)
|
||||
if (S_music[i].name && fasticmp(p, S_music[i].name)) {
|
||||
if ((i = get_mus(p, false)) == 0)
|
||||
return luaL_error(L, "music '%s' could not be found.\n", word);
|
||||
lua_pushinteger(L, i);
|
||||
return 1;
|
||||
}
|
||||
return luaL_error(L, "music '%s' could not be found.\n", word);
|
||||
}
|
||||
#endif
|
||||
else if (!mathlib && fastncmp("pw_",word,3)) {
|
||||
p = word+3;
|
||||
for (i = 0; i < NUMPOWERS; i++)
|
||||
|
@ -8194,8 +8251,11 @@ static inline int lib_getenum(lua_State *L)
|
|||
} else if (fastcmp(word,"globallevelskynum")) {
|
||||
lua_pushinteger(L, globallevelskynum);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"mapmusic")) {
|
||||
lua_pushinteger(L, mapmusic);
|
||||
} else if (fastcmp(word,"mapmusname")) {
|
||||
lua_pushstring(L, mapmusname);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"mapmusflags")) {
|
||||
lua_pushinteger(L, mapmusflags);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"server")) {
|
||||
if ((!multiplayer || !netgame) && !playeringame[serverplayer])
|
||||
|
@ -8213,6 +8273,9 @@ static inline int lib_getenum(lua_State *L)
|
|||
} else if (fastcmp(word,"gravity")) {
|
||||
lua_pushinteger(L, gravity);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"VERSIONSTRING")) {
|
||||
lua_pushstring(L, VERSIONSTRING);
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
|
|
@ -148,13 +148,17 @@ extern FILE *logstream;
|
|||
// we use comprevision and compbranch instead.
|
||||
#else
|
||||
#define VERSION 201 // Game version
|
||||
#define SUBVERSION 14 // more precise version number
|
||||
#define VERSIONSTRING "v2.1.14"
|
||||
#define VERSIONSTRINGW L"v2.1.14"
|
||||
#define SUBVERSION 15 // more precise version number
|
||||
#define VERSIONSTRING "v2.1.15"
|
||||
#define VERSIONSTRINGW L"v2.1.15"
|
||||
// Hey! If you change this, add 1 to the MODVERSION below!
|
||||
// Otherwise we can't force updates!
|
||||
#endif
|
||||
|
||||
// Does this version require an added patch file?
|
||||
// Comment or uncomment this as necessary.
|
||||
#define USE_PATCH_DTA
|
||||
|
||||
// Modification options
|
||||
// If you want to take advantage of the Master Server's ability to force clients to update
|
||||
// to the latest version, fill these out. Otherwise, just comment out UPDATE_ALERT and leave
|
||||
|
@ -208,7 +212,7 @@ extern FILE *logstream;
|
|||
// it's only for detection of the version the player is using so the MS can alert them of an update.
|
||||
// Only set it higher, not lower, obviously.
|
||||
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
|
||||
#define MODVERSION 19
|
||||
#define MODVERSION 20
|
||||
|
||||
// =========================================================================
|
||||
|
||||
|
@ -427,9 +431,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
|||
/// \note obsoleted by cv_maxportals
|
||||
//#define PORTAL_LIMIT 8
|
||||
|
||||
/// Fun experimental slope stuff!
|
||||
//#define SLOPENESS
|
||||
|
||||
/// Kalaron/Eternity Engine slope code (SRB2CB ported)
|
||||
#define ESLOPE
|
||||
|
||||
|
@ -449,10 +450,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
|||
/// Polyobject fake flat code
|
||||
#define POLYOBJECTS_PLANES
|
||||
|
||||
/// Blue spheres for future use.
|
||||
/// \todo Remove this define.
|
||||
#define BLUE_SPHERES // Blue spheres for future use.
|
||||
|
||||
/// Improved way of dealing with ping values and a ping limit.
|
||||
#define NEWPING
|
||||
|
||||
|
@ -490,4 +487,8 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
|||
/// Experimental tweaks to analog mode. (Needs a lot of work before it's ready for primetime.)
|
||||
//#define REDSANALOG
|
||||
|
||||
/// Backwards compatibility with musicslots.
|
||||
/// \note You should leave this enabled unless you're working with a future SRB2 version.
|
||||
#define MUSICSLOT_COMPATIBILITY
|
||||
|
||||
#endif // __DOOMDEF__
|
||||
|
|
|
@ -31,15 +31,11 @@
|
|||
|
||||
// Selected by user.
|
||||
extern INT16 gamemap;
|
||||
|
||||
// ----------------xxxxxxxxxxxxxxxx = music slot
|
||||
// -xxxxxxxxxxxxxxx---------------- = track slot
|
||||
// x------------------------------- = reset music bit
|
||||
extern UINT32 mapmusic;
|
||||
#define MUSIC_TRACKSHIFT 16
|
||||
#define MUSIC_SONGMASK 0x0000FFFF
|
||||
#define MUSIC_TRACKMASK 0x7FFF0000
|
||||
#define MUSIC_RELOADRESET 0x80000000
|
||||
extern char mapmusname[7];
|
||||
extern UINT16 mapmusflags;
|
||||
#define MUSIC_TRACKMASK 0x0FFF // ----************
|
||||
#define MUSIC_RELOADRESET 0x8000 // *---------------
|
||||
// Use other bits if necessary.
|
||||
|
||||
extern INT16 maptol;
|
||||
extern UINT8 globalweather;
|
||||
|
@ -146,11 +142,13 @@ typedef struct
|
|||
UINT16 xcoord[8];
|
||||
UINT16 ycoord[8];
|
||||
UINT16 picduration[8];
|
||||
UINT16 musicslot;
|
||||
UINT8 musicloop;
|
||||
UINT16 textxpos;
|
||||
UINT16 textypos;
|
||||
|
||||
char musswitch[7];
|
||||
UINT16 musswitchflags;
|
||||
|
||||
UINT8 fadecolor; // Color number for fade, 0 means don't do the first fade
|
||||
UINT8 fadeinid; // ID of the first fade, to a color -- ignored if fadecolor is 0
|
||||
UINT8 fadeoutid; // ID of the second fade, to the new screen
|
||||
|
@ -218,8 +216,8 @@ typedef struct
|
|||
UINT8 actnum; ///< Act number or 0 for none.
|
||||
UINT16 typeoflevel; ///< Combination of typeoflevel flags.
|
||||
INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
|
||||
UINT16 musicslot; ///< Music slot number to play. 0 for no music.
|
||||
UINT16 musicslottrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
|
||||
char musname[7]; ///< Music track to play. "" for no music.
|
||||
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
|
||||
char forcecharacter[17]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable.
|
||||
UINT8 weather; ///< 0 = sunny day, 1 = storm, 2 = snow, 3 = rain, 4 = blank, 5 = thunder w/o rain, 6 = rain w/o lightning, 7 = heat wave.
|
||||
INT16 skynum; ///< Sky number to use.
|
||||
|
|
|
@ -94,7 +94,6 @@ typedef long ssize_t;
|
|||
#ifdef __APPLE_CC__
|
||||
#define DIRECTFULLSCREEN
|
||||
#define DEBUG_LOG
|
||||
#define HWRENDER
|
||||
#define NOIPX
|
||||
#endif
|
||||
|
||||
|
|
|
@ -559,7 +559,7 @@ static void F_IntroDrawScene(void)
|
|||
if (finalecount < 4)
|
||||
S_StopMusic();
|
||||
if (finalecount == 4)
|
||||
S_ChangeMusic(mus_stjr, false);
|
||||
S_ChangeMusicInternal("stjr", false);
|
||||
x = (BASEVIDWIDTH<<FRACBITS)/2 - FixedMul(334<<FRACBITS, aspect)/2;
|
||||
y = (BASEVIDHEIGHT<<FRACBITS)/2 - FixedMul(358<<FRACBITS, aspect)/2;
|
||||
V_DrawSciencePatch(x, y, 0, (patch = W_CachePatchName("WAHH1", PU_CACHE)), aspect);
|
||||
|
@ -771,7 +771,7 @@ void F_IntroDrawer(void)
|
|||
F_RunWipe(99,true);
|
||||
}
|
||||
|
||||
S_ChangeMusic(mus_read_m, false);
|
||||
S_ChangeMusicInternal("read_m", false);
|
||||
}
|
||||
else if (intro_scenenum == 3)
|
||||
roidtics = BASEVIDWIDTH - 64;
|
||||
|
@ -1126,7 +1126,7 @@ void F_StartCredits(void)
|
|||
CON_ClearHUD();
|
||||
S_StopMusic();
|
||||
|
||||
S_ChangeMusic(mus_credit, false);
|
||||
S_ChangeMusicInternal("credit", false);
|
||||
|
||||
finalecount = 0;
|
||||
animtimer = 0;
|
||||
|
@ -1423,7 +1423,7 @@ void F_StartTitleScreen(void)
|
|||
|
||||
// IWAD dependent stuff.
|
||||
|
||||
S_ChangeMusic(mus_titles, looptitle);
|
||||
S_ChangeMusicInternal("titles", looptitle);
|
||||
|
||||
animtimer = 0;
|
||||
|
||||
|
@ -1589,7 +1589,7 @@ void F_StartContinue(void)
|
|||
// In case menus are still up?!!
|
||||
M_ClearMenus(true);
|
||||
|
||||
S_ChangeMusic(mus_contsc, false);
|
||||
S_ChangeMusicInternal("contsc", false);
|
||||
S_StopSounds();
|
||||
|
||||
timetonext = TICRATE*11;
|
||||
|
@ -1703,8 +1703,10 @@ static void F_AdvanceToNextScene(void)
|
|||
picxpos = cutscenes[cutnum]->scene[scenenum].xcoord[picnum];
|
||||
picypos = cutscenes[cutnum]->scene[scenenum].ycoord[picnum];
|
||||
|
||||
if (cutscenes[cutnum]->scene[scenenum].musicslot != 0)
|
||||
S_ChangeMusic(cutscenes[cutnum]->scene[scenenum].musicslot, cutscenes[cutnum]->scene[scenenum].musicloop);
|
||||
if (cutscenes[cutnum]->scene[scenenum].musswitch[0])
|
||||
S_ChangeMusic(cutscenes[cutnum]->scene[scenenum].musswitch,
|
||||
cutscenes[cutnum]->scene[scenenum].musswitchflags,
|
||||
cutscenes[cutnum]->scene[scenenum].musicloop);
|
||||
|
||||
// Fade to the next
|
||||
dofadenow = true;
|
||||
|
@ -1775,8 +1777,10 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset
|
|||
animtimer = cutscenes[cutnum]->scene[0].picduration[0]; // Picture duration
|
||||
stoptimer = 0;
|
||||
|
||||
if (cutscenes[cutnum]->scene[scenenum].musicslot != 0)
|
||||
S_ChangeMusic(cutscenes[cutnum]->scene[scenenum].musicslot, cutscenes[cutnum]->scene[scenenum].musicloop);
|
||||
if (cutscenes[cutnum]->scene[0].musswitch[0])
|
||||
S_ChangeMusic(cutscenes[cutnum]->scene[0].musswitch,
|
||||
cutscenes[cutnum]->scene[0].musswitchflags,
|
||||
cutscenes[cutnum]->scene[0].musicloop);
|
||||
else
|
||||
S_StopMusic();
|
||||
}
|
||||
|
|
25
src/g_game.c
25
src/g_game.c
|
@ -69,8 +69,10 @@ static void G_DoStartContinue(void);
|
|||
static void G_DoContinued(void);
|
||||
static void G_DoWorldDone(void);
|
||||
|
||||
char mapmusname[7]; // Music name
|
||||
UINT16 mapmusflags; // Track and reset bit
|
||||
|
||||
INT16 gamemap = 1;
|
||||
UINT32 mapmusic; // music, track, and reset bit
|
||||
INT16 maptol;
|
||||
UINT8 globalweather = 0;
|
||||
INT32 curWeather = PRECIP_NONE;
|
||||
|
@ -2182,12 +2184,13 @@ void G_PlayerReborn(INT32 player)
|
|||
|
||||
if (p-players == consoleplayer)
|
||||
{
|
||||
if (mapmusic & MUSIC_RELOADRESET) // TODO: Might not need this here
|
||||
if (mapmusflags & MUSIC_RELOADRESET)
|
||||
{
|
||||
mapmusic = mapheaderinfo[gamemap-1]->musicslot
|
||||
| (mapheaderinfo[gamemap-1]->musicslottrack << MUSIC_TRACKSHIFT);
|
||||
strncpy(mapmusname, mapheaderinfo[gamemap-1]->musname, 7);
|
||||
mapmusname[6] = 0;
|
||||
mapmusflags = mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK;
|
||||
}
|
||||
S_ChangeMusic(mapmusic, true);
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
}
|
||||
|
||||
if (gametype == GT_COOP)
|
||||
|
@ -2328,6 +2331,11 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost)
|
|||
}
|
||||
}
|
||||
P_MovePlayerToSpawn(playernum, spawnpoint);
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :)
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
mapthing_t *G_FindCTFStart(INT32 playernum)
|
||||
|
@ -2871,7 +2879,8 @@ static void G_DoCompleted(void)
|
|||
|
||||
// We are committed to this map now.
|
||||
// We may as well allocate its header if it doesn't exist
|
||||
if(!mapheaderinfo[nextmap])
|
||||
// (That is, if it's a real map)
|
||||
if (nextmap < NUMMAPS && !mapheaderinfo[nextmap])
|
||||
P_AllocMapHeader(nextmap);
|
||||
|
||||
if (skipstats)
|
||||
|
@ -3521,7 +3530,7 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
|
|||
if (paused)
|
||||
{
|
||||
paused = false;
|
||||
S_ResumeSound();
|
||||
S_ResumeAudio();
|
||||
}
|
||||
|
||||
if (netgame || multiplayer) // Nice try, haxor.
|
||||
|
@ -3595,7 +3604,7 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
|
|||
globalweather = mapheaderinfo[gamemap-1]->weather;
|
||||
|
||||
// Don't carry over custom music change to another map.
|
||||
mapmusic |= MUSIC_RELOADRESET;
|
||||
mapmusflags |= MUSIC_RELOADRESET;
|
||||
|
||||
ultimatemode = pultmode;
|
||||
playerdeadview = false;
|
||||
|
|
|
@ -36,9 +36,7 @@ typedef struct
|
|||
{
|
||||
float x;
|
||||
float y;
|
||||
//#ifdef SLOPENESS
|
||||
float z;
|
||||
//#endif
|
||||
} polyvertex_t;
|
||||
|
||||
#ifdef _MSC_VER
|
||||
|
|
|
@ -539,6 +539,8 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, fixed_t fi
|
|||
static FOutVector *planeVerts = NULL;
|
||||
static UINT16 numAllocedPlaneVerts = 0;
|
||||
|
||||
(void)sector;
|
||||
|
||||
// no convex poly were generated for this subsector
|
||||
if (!xsub->planepoly)
|
||||
return;
|
||||
|
@ -678,25 +680,6 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, fixed_t fi
|
|||
v3d->x = pv->x;
|
||||
v3d->y = height;
|
||||
v3d->z = pv->y;
|
||||
#ifdef SLOPENESS
|
||||
if (sector && sector->special == 65535)
|
||||
{
|
||||
size_t q;
|
||||
for (q = 0; q < sector->linecount; q++)
|
||||
{
|
||||
if (v3d->x == sector->lines[q]->v1->x>>FRACBITS)
|
||||
{
|
||||
if (v3d->z == sector->lines[q]->v1->y>>FRACBITS)
|
||||
{
|
||||
v3d->y += sector->lines[q]->v1->z>>FRACBITS;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
(void)sector;
|
||||
#endif
|
||||
}
|
||||
|
||||
// only useful for flat coloured triangles
|
||||
|
|
|
@ -4569,7 +4569,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
#ifdef BLUE_SPHERES
|
||||
{ // MT_BLUEBALL
|
||||
-1, // doomednum
|
||||
S_BLUEBALL, // spawnstate
|
||||
|
@ -4596,7 +4595,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
#endif
|
||||
|
||||
{ // MT_REDTEAMRING
|
||||
308, // doomednum
|
||||
|
|
|
@ -3049,9 +3049,7 @@ typedef enum mobj_type
|
|||
// Collectible Items
|
||||
MT_RING,
|
||||
MT_FLINGRING, // Lost ring
|
||||
#ifdef BLUE_SPHERES
|
||||
MT_BLUEBALL, // Blue sphere replacement for special stages
|
||||
#endif
|
||||
MT_REDTEAMRING, //Rings collectable by red team.
|
||||
MT_BLUETEAMRING, //Rings collectable by blue team.
|
||||
MT_EMMY, // emerald token for special stage
|
||||
|
|
|
@ -85,6 +85,14 @@ static int lib_print(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int lib_evalMath(lua_State *L)
|
||||
{
|
||||
const char *word = luaL_checkstring(L, 1);
|
||||
LUA_Deprecated(L, "EvalMath(string)", "_G[string]");
|
||||
lua_pushinteger(L, LUA_EvalMath(word));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// M_RANDOM
|
||||
//////////////
|
||||
|
||||
|
@ -1660,18 +1668,63 @@ static int lib_sStopSound(lua_State *L)
|
|||
|
||||
static int lib_sChangeMusic(lua_State *L)
|
||||
{
|
||||
UINT32 music_num = (UINT32)luaL_checkinteger(L, 1);
|
||||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
const char *music_name;
|
||||
UINT32 music_num;
|
||||
char music_compat_name[7];
|
||||
|
||||
boolean looping;
|
||||
player_t *player = NULL;
|
||||
UINT16 music_flags = 0;
|
||||
NOHUD
|
||||
|
||||
if (lua_isnumber(L, 1))
|
||||
{
|
||||
music_num = (UINT32)luaL_checkinteger(L, 1);
|
||||
music_flags = (UINT16)(music_num & 0x0000FFFF);
|
||||
if (music_flags && music_flags <= 1035)
|
||||
snprintf(music_compat_name, 7, "%sM", G_BuildMapName((INT32)music_flags));
|
||||
else if (music_flags && music_flags <= 1050)
|
||||
strncpy(music_compat_name, compat_special_music_slots[music_flags - 1036], 7);
|
||||
else
|
||||
music_compat_name[0] = 0; // becomes empty string
|
||||
music_compat_name[6] = 0;
|
||||
music_name = (const char *)&music_compat_name;
|
||||
music_flags = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
music_num = 0;
|
||||
music_name = luaL_checkstring(L, 1);
|
||||
}
|
||||
|
||||
|
||||
looping = (boolean)lua_opttrueboolean(L, 2);
|
||||
|
||||
#else
|
||||
const char *music_name = luaL_checkstring(L, 1);
|
||||
boolean looping = (boolean)lua_opttrueboolean(L, 2);
|
||||
player_t *player = NULL;
|
||||
UINT16 music_flags = 0;
|
||||
NOHUD
|
||||
|
||||
#endif
|
||||
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
||||
{
|
||||
player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER));
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
}
|
||||
|
||||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
if (music_num)
|
||||
music_flags = (UINT16)((music_num & 0x7FFF0000) >> 16);
|
||||
else
|
||||
#endif
|
||||
music_flags = (UINT16)luaL_optinteger(L, 4, 0);
|
||||
|
||||
if (!player || P_IsLocalPlayer(player))
|
||||
S_ChangeMusic(music_num, looping);
|
||||
S_ChangeMusic(music_name, music_flags, looping);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1878,6 +1931,7 @@ static int lib_gTicsToMilliseconds(lua_State *L)
|
|||
|
||||
static luaL_Reg lib[] = {
|
||||
{"print", lib_print},
|
||||
{"EvalMath", lib_evalMath},
|
||||
|
||||
// m_random
|
||||
{"P_Random",lib_pRandom},
|
||||
|
|
|
@ -42,6 +42,7 @@ enum hook {
|
|||
hook_LinedefExecute,
|
||||
hook_PlayerMsg,
|
||||
hook_HurtMsg,
|
||||
hook_PlayerSpawn,
|
||||
|
||||
hook_MAX // last hook
|
||||
};
|
||||
|
@ -75,5 +76,6 @@ boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd); // Hook for B_B
|
|||
boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector); // Hook for linedef executors
|
||||
boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg); // Hook for chat messages
|
||||
boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source); // Hook for hurt messages
|
||||
#define LUAh_PlayerSpawn(player) LUAh_PlayerHook(player, hook_PlayerSpawn) // Hook for G_SpawnPlayer
|
||||
|
||||
#endif
|
||||
|
|
|
@ -53,6 +53,7 @@ const char *const hookNames[hook_MAX+1] = {
|
|||
"LinedefExecute",
|
||||
"PlayerMsg",
|
||||
"HurtMsg",
|
||||
"PlayerSpawn",
|
||||
NULL
|
||||
};
|
||||
|
||||
|
@ -768,4 +769,33 @@ boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source)
|
|||
return hooked;
|
||||
}
|
||||
|
||||
void LUAh_NetArchiveHook(lua_CFunction archFunc)
|
||||
{
|
||||
hook_p hookp;
|
||||
|
||||
if (!gL || !(hooksAvailable[hook_NetVars/8] & (1<<(hook_NetVars%8))))
|
||||
return;
|
||||
|
||||
// stack: tables
|
||||
I_Assert(lua_gettop(gL) > 0);
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
|
||||
// tables becomes an upvalue of archFunc
|
||||
lua_pushvalue(gL, -1);
|
||||
lua_pushcclosure(gL, archFunc, 1);
|
||||
// stack: tables, archFunc
|
||||
|
||||
for (hookp = roothook; hookp; hookp = hookp->next)
|
||||
if (hookp->type == hook_NetVars)
|
||||
{
|
||||
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
|
||||
lua_gettable(gL, LUA_REGISTRYINDEX);
|
||||
lua_pushvalue(gL, -2); // archFunc
|
||||
LUA_Call(gL, 1);
|
||||
}
|
||||
|
||||
lua_pop(gL, 1); // pop archFunc
|
||||
// stack: tables
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -16,7 +16,9 @@
|
|||
#include "r_local.h"
|
||||
#include "st_stuff.h" // hudinfo[]
|
||||
#include "g_game.h"
|
||||
#include "i_video.h" // rendermode
|
||||
#include "p_local.h" // camera_t
|
||||
#include "screen.h" // screen width/height
|
||||
#include "v_video.h"
|
||||
#include "w_wad.h"
|
||||
#include "z_zone.h"
|
||||
|
@ -486,7 +488,7 @@ static int libd_getColormap(lua_State *L)
|
|||
INT32 skinnum = TC_DEFAULT;
|
||||
skincolors_t color = luaL_optinteger(L, 2, 0);
|
||||
UINT8* colormap = NULL;
|
||||
//HUDSAFE
|
||||
HUDONLY
|
||||
if (lua_isnoneornil(L, 1))
|
||||
; // defaults to TC_DEFAULT
|
||||
else if (lua_type(L, 1) == LUA_TNUMBER) // skin number
|
||||
|
@ -510,6 +512,31 @@ static int libd_getColormap(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int libd_width(lua_State *L)
|
||||
{
|
||||
HUDONLY
|
||||
lua_pushinteger(L, vid.width); // push screen width
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int libd_height(lua_State *L)
|
||||
{
|
||||
HUDONLY
|
||||
lua_pushinteger(L, vid.height); // push screen height
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int libd_renderer(lua_State *L)
|
||||
{
|
||||
HUDONLY
|
||||
switch (rendermode) {
|
||||
case render_opengl: lua_pushliteral(L, "opengl"); break; // OpenGL renderer
|
||||
case render_soft: lua_pushliteral(L, "software"); break; // Software renderer
|
||||
default: lua_pushliteral(L, "none"); break; // render_none (for dedicated), in case there's any reason this should be run
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static luaL_Reg lib_draw[] = {
|
||||
{"patchExists", libd_patchExists},
|
||||
{"cachePatch", libd_cachePatch},
|
||||
|
@ -521,6 +548,9 @@ static luaL_Reg lib_draw[] = {
|
|||
{"drawString", libd_drawString},
|
||||
{"stringWidth", libd_stringWidth},
|
||||
{"getColormap", libd_getColormap},
|
||||
{"width", libd_width},
|
||||
{"height", libd_height},
|
||||
{"renderer", libd_renderer},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
|
|
|
@ -42,6 +42,7 @@ extern lua_State *gL;
|
|||
|
||||
#define META_CVAR "CONSVAR_T*"
|
||||
|
||||
#define META_SECTORLINES "SECTOR_T*LINES"
|
||||
#define META_SIDENUM "LINE_T*SIDENUM"
|
||||
|
||||
#define META_HUDINFO "HUDINFO_T*"
|
||||
|
|
|
@ -37,6 +37,7 @@ enum sector_e {
|
|||
sector_thinglist,
|
||||
sector_heightsec,
|
||||
sector_camsec,
|
||||
sector_lines,
|
||||
sector_ffloors
|
||||
};
|
||||
|
||||
|
@ -52,6 +53,7 @@ static const char *const sector_opt[] = {
|
|||
"thinglist",
|
||||
"heightsec",
|
||||
"camsec",
|
||||
"lines",
|
||||
"ffloors",
|
||||
NULL};
|
||||
|
||||
|
@ -260,6 +262,67 @@ static int sector_iterate(lua_State *L)
|
|||
return 3;
|
||||
}
|
||||
|
||||
// sector.lines, i -> sector.lines[i]
|
||||
// sector.lines.valid, for validity checking
|
||||
static int sectorlines_get(lua_State *L)
|
||||
{
|
||||
line_t **seclines = *((line_t ***)luaL_checkudata(L, 1, META_SECTORLINES));
|
||||
size_t i;
|
||||
size_t numoflines = 0;
|
||||
lua_settop(L, 2);
|
||||
if (!lua_isnumber(L, 2))
|
||||
{
|
||||
int field = luaL_checkoption(L, 2, NULL, valid_opt);
|
||||
if (!seclines)
|
||||
{
|
||||
if (field == 0) {
|
||||
lua_pushboolean(L, 0);
|
||||
return 1;
|
||||
}
|
||||
return luaL_error(L, "accessed sector_t doesn't exist anymore.");
|
||||
} else if (field == 0) {
|
||||
lua_pushboolean(L, 1);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
// check first linedef to figure which of its sectors owns this sector->lines pointer
|
||||
// then check that sector's linecount to get a maximum index
|
||||
//if (!seclines[0])
|
||||
//return luaL_error(L, "no lines found!"); // no first linedef?????
|
||||
if (seclines[0]->frontsector->lines == seclines)
|
||||
numoflines = seclines[0]->frontsector->linecount;
|
||||
else if (seclines[0]->backsector && seclines[0]->backsector->lines == seclines) // check backsector exists first
|
||||
numoflines = seclines[0]->backsector->linecount;
|
||||
//if neither sector has it then ???
|
||||
|
||||
if (!numoflines)
|
||||
return luaL_error(L, "no lines found!");
|
||||
|
||||
i = (size_t)lua_tointeger(L, 2);
|
||||
if (i >= numoflines)
|
||||
return 0;
|
||||
LUA_PushUserdata(L, seclines[i], META_LINE);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int sectorlines_num(lua_State *L)
|
||||
{
|
||||
line_t **seclines = *((line_t ***)luaL_checkudata(L, 1, META_SECTORLINES));
|
||||
size_t numoflines = 0;
|
||||
// check first linedef to figure which of its sectors owns this sector->lines pointer
|
||||
// then check that sector's linecount to get a maximum index
|
||||
//if (!seclines[0])
|
||||
//return luaL_error(L, "no lines found!"); // no first linedef?????
|
||||
if (seclines[0]->frontsector->lines == seclines)
|
||||
numoflines = seclines[0]->frontsector->linecount;
|
||||
else if (seclines[0]->backsector && seclines[0]->backsector->lines == seclines) // check backsector exists first
|
||||
numoflines = seclines[0]->backsector->linecount;
|
||||
//if neither sector has it then ???
|
||||
lua_pushinteger(L, numoflines);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int sector_get(lua_State *L)
|
||||
{
|
||||
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
||||
|
@ -325,6 +388,9 @@ static int sector_get(lua_State *L)
|
|||
return 0;
|
||||
LUA_PushUserdata(L, §ors[sector->camsec], META_SECTOR);
|
||||
return 1;
|
||||
case sector_lines: // lines
|
||||
LUA_PushUserdata(L, sector->lines, META_SECTORLINES);
|
||||
return 1;
|
||||
case sector_ffloors: // ffloors
|
||||
lua_pushcfunction(L, lib_iterateSectorFFloors);
|
||||
LUA_PushUserdata(L, sector->ffloors, META_FFLOOR);
|
||||
|
@ -1172,10 +1238,10 @@ static int mapheaderinfo_get(lua_State *L)
|
|||
lua_pushinteger(L, header->typeoflevel);
|
||||
else if (fastcmp(field,"nextlevel"))
|
||||
lua_pushinteger(L, header->nextlevel);
|
||||
else if (fastcmp(field,"musicslot"))
|
||||
lua_pushinteger(L, header->musicslot);
|
||||
else if (fastcmp(field,"musicslottrack"))
|
||||
lua_pushinteger(L, header->musicslottrack);
|
||||
else if (fastcmp(field,"musname"))
|
||||
lua_pushstring(L, header->musname);
|
||||
else if (fastcmp(field,"mustrack"))
|
||||
lua_pushinteger(L, header->mustrack);
|
||||
else if (fastcmp(field,"forcecharacter"))
|
||||
lua_pushstring(L, header->forcecharacter);
|
||||
else if (fastcmp(field,"weather"))
|
||||
|
@ -1234,6 +1300,14 @@ static int mapheaderinfo_get(lua_State *L)
|
|||
|
||||
int LUA_MapLib(lua_State *L)
|
||||
{
|
||||
luaL_newmetatable(L, META_SECTORLINES);
|
||||
lua_pushcfunction(L, sectorlines_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, sectorlines_num);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L, 1);
|
||||
|
||||
luaL_newmetatable(L, META_SECTOR);
|
||||
lua_pushcfunction(L, sector_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
|
|
@ -915,30 +915,6 @@ static void UnArchiveTables(void)
|
|||
}
|
||||
}
|
||||
|
||||
static void NetArchiveHook(lua_CFunction archFunc)
|
||||
{
|
||||
int TABLESINDEX;
|
||||
|
||||
if (!gL)
|
||||
return;
|
||||
|
||||
TABLESINDEX = lua_gettop(gL);
|
||||
lua_getfield(gL, LUA_REGISTRYINDEX, "hook");
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
lua_rawgeti(gL, -1, hook_NetVars);
|
||||
lua_remove(gL, -2);
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
|
||||
lua_pushvalue(gL, TABLESINDEX);
|
||||
lua_pushcclosure(gL, archFunc, 1);
|
||||
lua_pushnil(gL);
|
||||
while (lua_next(gL, -3) != 0) {
|
||||
lua_pushvalue(gL, -3); // function
|
||||
LUA_Call(gL, 1);
|
||||
}
|
||||
lua_pop(gL, 2);
|
||||
}
|
||||
|
||||
void LUA_Step(void)
|
||||
{
|
||||
if (!gL)
|
||||
|
@ -972,7 +948,7 @@ void LUA_Archive(void)
|
|||
}
|
||||
WRITEUINT32(save_p, UINT32_MAX); // end of mobjs marker, replaces mobjnum.
|
||||
|
||||
NetArchiveHook(NetArchive); // call the NetArchive hook in archive mode
|
||||
LUAh_NetArchiveHook(NetArchive); // call the NetArchive hook in archive mode
|
||||
ArchiveTables();
|
||||
|
||||
if (gL)
|
||||
|
@ -1003,7 +979,7 @@ void LUA_UnArchive(void)
|
|||
UnArchiveExtVars(th); // apply variables
|
||||
} while(mobjnum != UINT32_MAX); // repeat until end of mobjs marker.
|
||||
|
||||
NetArchiveHook(NetUnArchive); // call the NetArchive hook in unarchive mode
|
||||
LUAh_NetArchiveHook(NetUnArchive); // call the NetArchive hook in unarchive mode
|
||||
UnArchiveTables();
|
||||
|
||||
if (gL)
|
||||
|
|
|
@ -30,9 +30,9 @@
|
|||
#define lua_pushfixed(L, f) lua_pushinteger(L, f)
|
||||
|
||||
// angle_t casting
|
||||
// we reduce the angle to a fixed point between 0.0 and 1.0
|
||||
#define luaL_checkangle(L, i) (((angle_t)(luaL_checkfixed(L, i)&0xFFFF))<<16)
|
||||
#define lua_pushangle(L, a) lua_pushfixed(L, a>>16)
|
||||
// TODO deal with signedness
|
||||
#define luaL_checkangle(L, i) ((angle_t)luaL_checkinteger(L, i))
|
||||
#define lua_pushangle(L, a) lua_pushinteger(L, a)
|
||||
|
||||
#ifdef _DEBUG
|
||||
void LUA_ClearExtVars(void);
|
||||
|
@ -55,6 +55,7 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum); // lua_consolelib.c
|
|||
void LUA_CVarChanged(const char *name); // lua_consolelib.c
|
||||
int Lua_optoption(lua_State *L, int narg,
|
||||
const char *def, const char *const lst[]);
|
||||
void LUAh_NetArchiveHook(lua_CFunction archFunc);
|
||||
|
||||
// Console wrapper
|
||||
void COM_Lua_f(void);
|
||||
|
@ -69,4 +70,15 @@ void COM_Lua_f(void);
|
|||
|
||||
#define LUA_ErrInvalid(L, type) luaL_error(L, "accessed " type " doesn't exist anymore, please check 'valid' before using " type ".");
|
||||
|
||||
// Deprecation warnings
|
||||
// Shows once upon use. Then doesn't show again.
|
||||
#define LUA_Deprecated(L,this_func,use_instead)\
|
||||
{\
|
||||
static UINT8 seen = 0;\
|
||||
if (!seen) {\
|
||||
seen = 1;\
|
||||
CONS_Alert(CONS_WARNING,"\"%s\" is deprecated and will be removed.\nUse \"%s\" instead.\n", this_func, use_instead);\
|
||||
}\
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
16
src/m_menu.c
16
src/m_menu.c
|
@ -4751,7 +4751,7 @@ static void M_SetupChoosePlayer(INT32 choice)
|
|||
if (Playing() == false)
|
||||
{
|
||||
S_StopMusic();
|
||||
S_ChangeMusic(mus_chrsel, true);
|
||||
S_ChangeMusicInternal("chrsel", true);
|
||||
}
|
||||
|
||||
SP_PlayerDef.prevMenu = currentMenu;
|
||||
|
@ -5202,7 +5202,7 @@ void M_DrawTimeAttackMenu(void)
|
|||
lumpnum_t lumpnum;
|
||||
char beststr[40];
|
||||
|
||||
S_ChangeMusic(mus_racent, true); // Eww, but needed for when user hits escape during demo playback
|
||||
S_ChangeMusicInternal("racent", true); // Eww, but needed for when user hits escape during demo playback
|
||||
|
||||
V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_CACHE));
|
||||
|
||||
|
@ -5365,7 +5365,7 @@ static void M_TimeAttack(INT32 choice)
|
|||
itemOn = tastart; // "Start" is selected.
|
||||
|
||||
G_SetGamestate(GS_TIMEATTACK);
|
||||
S_ChangeMusic(mus_racent, true);
|
||||
S_ChangeMusicInternal("racent", true);
|
||||
}
|
||||
|
||||
// Drawing function for Nights Attack
|
||||
|
@ -5375,7 +5375,7 @@ void M_DrawNightsAttackMenu(void)
|
|||
lumpnum_t lumpnum;
|
||||
char beststr[40];
|
||||
|
||||
S_ChangeMusic(mus_racent, true); // Eww, but needed for when user hits escape during demo playback
|
||||
S_ChangeMusicInternal("racent", true); // Eww, but needed for when user hits escape during demo playback
|
||||
|
||||
V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_CACHE));
|
||||
|
||||
|
@ -5498,7 +5498,7 @@ static void M_NightsAttack(INT32 choice)
|
|||
itemOn = nastart; // "Start" is selected.
|
||||
|
||||
G_SetGamestate(GS_TIMEATTACK);
|
||||
S_ChangeMusic(mus_racent, true);
|
||||
S_ChangeMusicInternal("racent", true);
|
||||
}
|
||||
|
||||
// Player has selected the "START" from the nights attack screen
|
||||
|
@ -5732,7 +5732,7 @@ static void M_ModeAttackEndGame(INT32 choice)
|
|||
itemOn = currentMenu->lastOn;
|
||||
G_SetGamestate(GS_TIMEATTACK);
|
||||
modeattacking = ATTACKING_NONE;
|
||||
S_ChangeMusic(mus_racent, true);
|
||||
S_ChangeMusicInternal("racent", true);
|
||||
// Update replay availability.
|
||||
CV_AddValue(&cv_nextmap, 1);
|
||||
CV_AddValue(&cv_nextmap, -1);
|
||||
|
@ -6944,7 +6944,7 @@ static void M_ToggleDigital(void)
|
|||
if (nodigimusic) return;
|
||||
S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value);
|
||||
S_StopMusic();
|
||||
S_ChangeMusic(mus_lclear, false);
|
||||
S_ChangeMusicInternal("lclear", false);
|
||||
M_StartMessage(M_GetText("Digital Music Enabled\n"), NULL, MM_NOTHING);
|
||||
}
|
||||
else
|
||||
|
@ -6971,7 +6971,7 @@ static void M_ToggleMIDI(void)
|
|||
I_InitMIDIMusic();
|
||||
if (nomidimusic) return;
|
||||
S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value);
|
||||
S_ChangeMusic(mus_lclear, false);
|
||||
S_ChangeMusicInternal("lclear", false);
|
||||
M_StartMessage(M_GetText("MIDI Music Enabled\n"), NULL, MM_NOTHING);
|
||||
}
|
||||
else
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
#include <stdlib.h>
|
||||
#else
|
||||
#ifndef HAVE_MEMCPY
|
||||
#if !((defined (_WIN32) || defined (_WIN32_WCE)) && !defined (__CYGWIN__))
|
||||
#if !((defined (_WIN32) || defined (_WIN32_WCE)) && !defined (__CYGWIN__)) && !defined (__APPLE__)
|
||||
#define memcpy(d, s, n) bcopy ((s), (d), (n))
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -3063,12 +3063,8 @@ void A_Invincibility(mobj_t *actor)
|
|||
{
|
||||
S_StopMusic();
|
||||
if (mariomode)
|
||||
{
|
||||
S_ChangeMusic(mus_minvnc, false);
|
||||
G_GhostAddColor(GHC_INVINCIBLE);
|
||||
}
|
||||
else
|
||||
S_ChangeMusic(mus_invinc, false);
|
||||
S_ChangeMusicInternal((mariomode) ? "minvnc" : "invinc", false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3104,7 +3100,7 @@ void A_SuperSneakers(mobj_t *actor)
|
|||
else
|
||||
{
|
||||
S_StopMusic();
|
||||
S_ChangeMusic(mus_shoes, false);
|
||||
S_ChangeMusicInternal("shoes", false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7227,7 +7223,7 @@ void A_ChangeAngleAbsolute(mobj_t *actor)
|
|||
//const angle_t amin = FixedAngle(locvar1*FRACUNIT);
|
||||
//const angle_t amax = FixedAngle(locvar2*FRACUNIT);
|
||||
#ifdef HAVE_BLUA
|
||||
if (LUA_CallAction("A_ChangeAngelAbsolute", actor))
|
||||
if (LUA_CallAction("A_ChangeAngleAbsolute", actor))
|
||||
return;
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1973,71 +1973,51 @@ void T_NoEnemiesSector(levelspecthink_t *nobaddies)
|
|||
{
|
||||
size_t i;
|
||||
fixed_t upperbound, lowerbound;
|
||||
sector_t *sec = NULL;
|
||||
sector_t *targetsec = NULL;
|
||||
INT32 secnum = -1;
|
||||
INT32 s;
|
||||
sector_t *checksector;
|
||||
msecnode_t *node;
|
||||
mobj_t *thing;
|
||||
boolean FOFsector = false;
|
||||
boolean exists = false;
|
||||
|
||||
while ((secnum = P_FindSectorFromLineTag(nobaddies->sourceline, secnum)) >= 0)
|
||||
for (i = 0; i < nobaddies->sector->linecount; i++)
|
||||
{
|
||||
sec = §ors[secnum];
|
||||
|
||||
FOFsector = false;
|
||||
|
||||
// Check the lines of this sector, to see if it is a FOF control sector.
|
||||
for (i = 0; i < sec->linecount; i++)
|
||||
if (nobaddies->sector->lines[i]->special == 223)
|
||||
{
|
||||
INT32 targetsecnum = -1;
|
||||
|
||||
if (sec->lines[i]->special < 100 || sec->lines[i]->special >= 300)
|
||||
continue;
|
||||
upperbound = nobaddies->sector->ceilingheight;
|
||||
lowerbound = nobaddies->sector->floorheight;
|
||||
|
||||
FOFsector = true;
|
||||
|
||||
while ((targetsecnum = P_FindSectorFromLineTag(sec->lines[i], targetsecnum)) >= 0)
|
||||
for (s = -1; (s = P_FindSectorFromLineTag(nobaddies->sector->lines[i], s)) >= 0 ;)
|
||||
{
|
||||
targetsec = §ors[targetsecnum];
|
||||
checksector = §ors[s];
|
||||
|
||||
upperbound = targetsec->ceilingheight;
|
||||
lowerbound = targetsec->floorheight;
|
||||
node = targetsec->touching_thinglist; // things touching this sector
|
||||
node = checksector->touching_thinglist; // things touching this sector
|
||||
while (node)
|
||||
{
|
||||
thing = node->m_thing;
|
||||
|
||||
if ((thing->flags & (MF_ENEMY|MF_BOSS)) && thing->health > 0
|
||||
&& thing->z < upperbound && thing->z+thing->height > lowerbound)
|
||||
return;
|
||||
{
|
||||
exists = true;
|
||||
goto foundenemy;
|
||||
}
|
||||
|
||||
node = node->m_snext;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!FOFsector)
|
||||
{
|
||||
upperbound = sec->ceilingheight;
|
||||
lowerbound = sec->floorheight;
|
||||
node = sec->touching_thinglist; // things touching this sector
|
||||
while (node)
|
||||
{
|
||||
thing = node->m_thing;
|
||||
|
||||
if ((thing->flags & (MF_ENEMY|MF_BOSS)) && thing->health > 0
|
||||
&& thing->z < upperbound && thing->z+thing->height > lowerbound)
|
||||
}
|
||||
foundenemy:
|
||||
if (exists)
|
||||
return;
|
||||
|
||||
node = node->m_snext;
|
||||
}
|
||||
}
|
||||
}
|
||||
s = P_AproxDistance(nobaddies->sourceline->dx, nobaddies->sourceline->dy)>>FRACBITS;
|
||||
|
||||
CONS_Debug(DBG_GAMELOGIC, "Running no-more-enemies exec with tag of %d\n", nobaddies->sourceline->tag);
|
||||
CONS_Debug(DBG_GAMELOGIC, "Running no-more-enemies exec with tag of %d\n", s);
|
||||
|
||||
// No enemies found, run the linedef exec and terminate this thinker
|
||||
P_RunTriggerLinedef(nobaddies->sourceline, NULL, NULL);
|
||||
// Otherwise, run the linedef exec and terminate this thinker
|
||||
P_LinedefExecute((INT16)s, NULL, NULL);
|
||||
P_RemoveThinker(&nobaddies->thinker);
|
||||
}
|
||||
|
||||
|
|
|
@ -405,7 +405,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
if ((maptol & TOL_NIGHTS) && special->type != MT_FLINGCOIN)
|
||||
P_DoNightsScore(player);
|
||||
break;
|
||||
#ifdef BLUE_SPHERES
|
||||
case MT_BLUEBALL:
|
||||
if (!(P_CanPickupItem(player, false)))
|
||||
return;
|
||||
|
@ -422,7 +421,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
if (maptol & TOL_NIGHTS)
|
||||
P_DoNightsScore(player);
|
||||
break;
|
||||
#endif
|
||||
case MT_AUTOPICKUP:
|
||||
case MT_BOUNCEPICKUP:
|
||||
case MT_SCATTERPICKUP:
|
||||
|
@ -766,10 +764,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
}
|
||||
|
||||
if (!(mo2->type == MT_NIGHTSWING || mo2->type == MT_RING || mo2->type == MT_COIN
|
||||
#ifdef BLUE_SPHERES
|
||||
|| mo2->type == MT_BLUEBALL
|
||||
#endif
|
||||
))
|
||||
|| mo2->type == MT_BLUEBALL))
|
||||
continue;
|
||||
|
||||
// Yay! The thing's in reach! Pull it in!
|
||||
|
@ -2076,7 +2071,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
|||
if (P_IsLocalPlayer(target->player) && target->player == &players[consoleplayer])
|
||||
{
|
||||
S_StopMusic(); // Stop the Music! Tails 03-14-2000
|
||||
S_ChangeMusic(mus_gmover, false); // Yousa dead now, Okieday? Tails 03-14-2000
|
||||
S_ChangeMusicInternal("gmover", false); // Yousa dead now, Okieday? Tails 03-14-2000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2464,7 +2459,7 @@ static inline void P_NiGHTSDamage(mobj_t *target, mobj_t *source)
|
|||
&& player->nightstime < 10*TICRATE)
|
||||
{
|
||||
//S_StartSound(NULL, sfx_timeup); // that creepy "out of time" music from NiGHTS. Dummied out, as some on the dev team thought it wasn't Sonic-y enough (Mystic, notably). Uncomment to restore. -SH
|
||||
S_ChangeMusic(mus_drown,false);
|
||||
S_ChangeMusicInternal("drown",false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
21
src/p_mobj.c
21
src/p_mobj.c
|
@ -2188,9 +2188,7 @@ static boolean P_ZMovement(mobj_t *mo)
|
|||
|
||||
case MT_RING: // Ignore still rings
|
||||
case MT_COIN:
|
||||
#ifdef BLUE_SPHERES
|
||||
case MT_BLUEBALL:
|
||||
#endif
|
||||
case MT_REDTEAMRING:
|
||||
case MT_BLUETEAMRING:
|
||||
case MT_FLINGRING:
|
||||
|
@ -6083,7 +6081,8 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
if (mobj->tracer && P_MobjWasRemoved(mobj->tracer))
|
||||
P_SetTarget(&mobj->tracer, NULL);
|
||||
|
||||
mobj->eflags &= ~(MFE_PUSHED|MFE_SPRUNG);
|
||||
mobj->flags2 &= ~MF2_PUSHED;
|
||||
mobj->eflags &= ~MFE_SPRUNG;
|
||||
|
||||
tmfloorthing = tmhitthing = NULL;
|
||||
|
||||
|
@ -6478,14 +6477,12 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
else if (mobj->health <= 0) // Dead things think differently than the living.
|
||||
switch (mobj->type)
|
||||
{
|
||||
#ifdef BLUE_SPHERES
|
||||
case MT_BLUEBALL:
|
||||
if ((mobj->tics>>2)+1 > 0 && (mobj->tics>>2)+1 <= tr_trans60) // tr_trans50 through tr_trans90, shifting once every second frame
|
||||
mobj->frame = (NUMTRANSMAPS-((mobj->tics>>2)+1))<<FF_TRANSSHIFT;
|
||||
else // tr_trans60 otherwise
|
||||
mobj->frame = tr_trans60<<FF_TRANSSHIFT;
|
||||
break;
|
||||
#endif
|
||||
case MT_EGGCAPSULE:
|
||||
if (mobj->z <= mobj->floorz)
|
||||
{
|
||||
|
@ -6943,9 +6940,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
break;
|
||||
case MT_RING:
|
||||
case MT_COIN:
|
||||
#ifdef BLUE_SPHERES
|
||||
case MT_BLUEBALL:
|
||||
#endif
|
||||
case MT_REDTEAMRING:
|
||||
case MT_BLUETEAMRING:
|
||||
// No need to check water. Who cares?
|
||||
|
@ -7711,9 +7706,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
break;
|
||||
case MT_RING:
|
||||
case MT_COIN:
|
||||
#ifdef BLUE_SPHERES
|
||||
case MT_BLUEBALL:
|
||||
#endif
|
||||
nummaprings++;
|
||||
default:
|
||||
break;
|
||||
|
@ -7839,9 +7832,7 @@ void P_RemoveMobj(mobj_t *mobj)
|
|||
if (mobj->spawnpoint &&
|
||||
(mobj->type == MT_RING
|
||||
|| mobj->type == MT_COIN
|
||||
#ifdef BLUE_SPHERES
|
||||
|| mobj->type == MT_BLUEBALL
|
||||
#endif
|
||||
|| mobj->type == MT_REDTEAMRING
|
||||
|| mobj->type == MT_BLUETEAMRING
|
||||
|| P_WeaponOrPanel(mobj->type))
|
||||
|
@ -9627,11 +9618,9 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
|
|||
ringthing = (gametype == GT_CTF) ? MT_BLUETEAMRING : MT_RING;
|
||||
break;
|
||||
default:
|
||||
#ifdef BLUE_SPHERES
|
||||
// Spawn rings as blue spheres in special stages, ala S3+K.
|
||||
if (G_IsSpecialStage(gamemap) && useNightsSS)
|
||||
ringthing = MT_BLUEBALL;
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -9696,11 +9685,9 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
|
|||
if (ultimatemode && !(G_IsSpecialStage(gamemap) || maptol & TOL_NIGHTS))
|
||||
return;
|
||||
|
||||
#ifdef BLUE_SPHERES
|
||||
// Spawn rings as blue spheres in special stages, ala S3+K.
|
||||
if (G_IsSpecialStage(gamemap) && useNightsSS)
|
||||
ringthing = MT_BLUEBALL;
|
||||
#endif
|
||||
|
||||
for (r = 1; r <= 5; r++)
|
||||
{
|
||||
|
@ -9751,11 +9738,9 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
|
|||
if (ultimatemode && !(G_IsSpecialStage(gamemap) || maptol & TOL_NIGHTS))
|
||||
return;
|
||||
|
||||
#ifdef BLUE_SPHERES
|
||||
// Spawn rings as blue spheres in special stages, ala S3+K.
|
||||
if (G_IsSpecialStage(gamemap) && useNightsSS)
|
||||
ringthing = MT_BLUEBALL;
|
||||
#endif
|
||||
|
||||
angle >>= ANGLETOFINESHIFT;
|
||||
|
||||
|
@ -9848,11 +9833,9 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
|
|||
if (ultimatemode && !(G_IsSpecialStage(gamemap) || (maptol & TOL_NIGHTS)))
|
||||
continue;
|
||||
|
||||
#ifdef BLUE_SPHERES
|
||||
// Spawn rings as blue spheres in special stages, ala S3+K.
|
||||
if (G_IsSpecialStage(gamemap) && useNightsSS)
|
||||
itemToSpawn = MT_BLUEBALL;
|
||||
#endif
|
||||
}
|
||||
|
||||
fa = i*FINEANGLES/numitems;
|
||||
|
|
38
src/p_mobj.h
38
src/p_mobj.h
|
@ -175,23 +175,24 @@ typedef enum
|
|||
MF2_EXPLOSION = 1<<7, // Thrown ring has explosive properties
|
||||
MF2_SCATTER = 1<<8, // Thrown ring has scatter properties
|
||||
MF2_BEYONDTHEGRAVE = 1<<9, // Source of this missile has died and has since respawned.
|
||||
MF2_SLIDEPUSH = 1<<10, // MF_PUSHABLE that pushes continuously.
|
||||
MF2_CLASSICPUSH = 1<<11, // Drops straight down when object has negative Z.
|
||||
MF2_STANDONME = 1<<12, // While not pushable, stand on me anyway.
|
||||
MF2_INFLOAT = 1<<13, // Floating to a height for a move, don't auto float to target's height.
|
||||
MF2_DEBRIS = 1<<14, // Splash ring from explosion ring
|
||||
MF2_NIGHTSPULL = 1<<15, // Attracted from a paraloop
|
||||
MF2_JUSTATTACKED = 1<<16, // can be pushed by other moving mobjs
|
||||
MF2_FIRING = 1<<17, // turret fire
|
||||
MF2_SUPERFIRE = 1<<18, // Firing something with Super Sonic-stopping properties. Or, if mobj has MF_MISSILE, this is the actual fire from it.
|
||||
MF2_SHADOW = 1<<19, // Fuzzy draw, makes targeting harder.
|
||||
MF2_STRONGBOX = 1<<20, // Flag used for "strong" random monitors.
|
||||
MF2_OBJECTFLIP = 1<<21, // Flag for objects that always have flipped gravity.
|
||||
MF2_SKULLFLY = 1<<22, // Special handling: skull in flight.
|
||||
MF2_FRET = 1<<23, // Flashing from a previous hit
|
||||
MF2_BOSSNOTRAP = 1<<24, // No Egg Trap after boss
|
||||
MF2_BOSSFLEE = 1<<25, // Boss is fleeing!
|
||||
MF2_BOSSDEAD = 1<<26, // Boss is dead! (Not necessarily fleeing, if a fleeing point doesn't exist.)
|
||||
MF2_PUSHED = 1<<10, // Mobj was already pushed this tic
|
||||
MF2_SLIDEPUSH = 1<<11, // MF_PUSHABLE that pushes continuously.
|
||||
MF2_CLASSICPUSH = 1<<12, // Drops straight down when object has negative Z.
|
||||
MF2_STANDONME = 1<<13, // While not pushable, stand on me anyway.
|
||||
MF2_INFLOAT = 1<<14, // Floating to a height for a move, don't auto float to target's height.
|
||||
MF2_DEBRIS = 1<<15, // Splash ring from explosion ring
|
||||
MF2_NIGHTSPULL = 1<<16, // Attracted from a paraloop
|
||||
MF2_JUSTATTACKED = 1<<17, // can be pushed by other moving mobjs
|
||||
MF2_FIRING = 1<<18, // turret fire
|
||||
MF2_SUPERFIRE = 1<<19, // Firing something with Super Sonic-stopping properties. Or, if mobj has MF_MISSILE, this is the actual fire from it.
|
||||
MF2_SHADOW = 1<<20, // Fuzzy draw, makes targeting harder.
|
||||
MF2_STRONGBOX = 1<<21, // Flag used for "strong" random monitors.
|
||||
MF2_OBJECTFLIP = 1<<22, // Flag for objects that always have flipped gravity.
|
||||
MF2_SKULLFLY = 1<<23, // Special handling: skull in flight.
|
||||
MF2_FRET = 1<<24, // Flashing from a previous hit
|
||||
MF2_BOSSNOTRAP = 1<<25, // No Egg Trap after boss
|
||||
MF2_BOSSFLEE = 1<<26, // Boss is fleeing!
|
||||
MF2_BOSSDEAD = 1<<27, // Boss is dead! (Not necessarily fleeing, if a fleeing point doesn't exist.)
|
||||
// free: to and including 1<<31
|
||||
} mobjflag2_t;
|
||||
|
||||
|
@ -231,8 +232,7 @@ typedef enum
|
|||
MFE_VERTICALFLIP = 1<<5,
|
||||
// Goo water
|
||||
MFE_GOOWATER = 1<<6,
|
||||
// Mobj was already pushed this tic
|
||||
MFE_PUSHED = 1<<7,
|
||||
// free: to and including 1<<7
|
||||
// Mobj was already sprung this tic
|
||||
MFE_SPRUNG = 1<<8,
|
||||
// Platform movement
|
||||
|
|
|
@ -3203,7 +3203,7 @@ static inline boolean P_NetUnArchiveMisc(void)
|
|||
|
||||
// tell the sound code to reset the music since we're skipping what
|
||||
// normally sets this flag
|
||||
mapmusic |= MUSIC_RELOADRESET;
|
||||
mapmusflags |= MUSIC_RELOADRESET;
|
||||
|
||||
G_SetGamestate(READINT16(save_p));
|
||||
|
||||
|
|
|
@ -180,10 +180,11 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
|
|||
mapheaderinfo[num]->typeoflevel = 0;
|
||||
DEH_WriteUndoline("NEXTLEVEL", va("%d", mapheaderinfo[num]->nextlevel), UNDO_NONE);
|
||||
mapheaderinfo[num]->nextlevel = (INT16)(i + 1);
|
||||
DEH_WriteUndoline("MUSICSLOT", va("%d", mapheaderinfo[num]->musicslot), UNDO_NONE);
|
||||
mapheaderinfo[num]->musicslot = mus_map01m + num;
|
||||
DEH_WriteUndoline("MUSICSLOTTRACK", va("%d", mapheaderinfo[num]->musicslottrack), UNDO_NONE);
|
||||
mapheaderinfo[num]->musicslottrack = 0;
|
||||
DEH_WriteUndoline("MUSIC", mapheaderinfo[num]->musname, UNDO_NONE);
|
||||
snprintf(mapheaderinfo[num]->musname, 7, "%sM", G_BuildMapName(i));
|
||||
mapheaderinfo[num]->musname[6] = 0;
|
||||
DEH_WriteUndoline("MUSICTRACK", va("%d", mapheaderinfo[num]->mustrack), UNDO_NONE);
|
||||
mapheaderinfo[num]->mustrack = 0;
|
||||
DEH_WriteUndoline("FORCECHARACTER", va("%d", mapheaderinfo[num]->forcecharacter), UNDO_NONE);
|
||||
mapheaderinfo[num]->forcecharacter[0] = '\0';
|
||||
DEH_WriteUndoline("WEATHER", va("%d", mapheaderinfo[num]->weather), UNDO_NONE);
|
||||
|
@ -1439,6 +1440,29 @@ static void P_LoadSideDefs2(lumpnum_t lumpnum)
|
|||
#endif
|
||||
|
||||
case 413: // Change music
|
||||
{
|
||||
char process[8+1];
|
||||
|
||||
sd->toptexture = sd->midtexture = sd->bottomtexture = 0;
|
||||
if (msd->bottomtexture[0] != '-' || msd->bottomtexture[1] != '\0')
|
||||
{
|
||||
M_Memcpy(process,msd->bottomtexture,8);
|
||||
process[8] = '\0';
|
||||
sd->bottomtexture = get_number(process)-1;
|
||||
}
|
||||
M_Memcpy(process,msd->toptexture,8);
|
||||
process[8] = '\0';
|
||||
sd->text = Z_Malloc(7, PU_LEVEL, NULL);
|
||||
|
||||
// If they type in O_ or D_ and their music name, just shrug,
|
||||
// then copy the rest instead.
|
||||
if ((process[0] == 'O' || process[0] == 'D') && process[7])
|
||||
M_Memcpy(sd->text, process+2, 6);
|
||||
else // Assume it's a proper music name.
|
||||
M_Memcpy(sd->text, process, 6);
|
||||
sd->text[6] = 0;
|
||||
break;
|
||||
}
|
||||
case 414: // Play SFX
|
||||
{
|
||||
sd->toptexture = sd->midtexture = sd->bottomtexture = 0;
|
||||
|
@ -1449,13 +1473,6 @@ static void P_LoadSideDefs2(lumpnum_t lumpnum)
|
|||
process[8] = '\0';
|
||||
sd->toptexture = get_number(process);
|
||||
}
|
||||
if (sd->special == 413 && (msd->bottomtexture[0] != '-' || msd->bottomtexture[1] != '\0'))
|
||||
{
|
||||
char process[8+1];
|
||||
M_Memcpy(process,msd->bottomtexture,8);
|
||||
process[8] = '\0';
|
||||
sd->bottomtexture = get_number(process)-1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
61
src/p_spec.c
61
src/p_spec.c
|
@ -1891,7 +1891,6 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|
|||
|| specialtype == 304 // Ring count - Once
|
||||
|| specialtype == 307 // Character ability - Once
|
||||
|| specialtype == 308 // Race only - Once
|
||||
|| specialtype == 313 // No More Enemies - Once
|
||||
|| specialtype == 315 // No of pushables - Once
|
||||
|| specialtype == 318 // Unlockable trigger - Once
|
||||
|| specialtype == 320 // Unlockable - Once
|
||||
|
@ -2390,20 +2389,19 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
// console player only unless NOCLIMB is set
|
||||
if ((line->flags & ML_NOCLIMB) || (mo && mo->player && P_IsLocalPlayer(mo->player)))
|
||||
{
|
||||
UINT16 musicnum = (UINT16)sides[line->sidenum[0]].toptexture; //P_AproxDistance(line->dx, line->dy)>>FRACBITS;
|
||||
UINT16 tracknum = (UINT16)sides[line->sidenum[0]].bottomtexture;
|
||||
|
||||
mapmusic = musicnum | (tracknum << MUSIC_TRACKSHIFT);
|
||||
if (!(line->flags & ML_BLOCKMONSTERS))
|
||||
mapmusic |= MUSIC_RELOADRESET;
|
||||
strncpy(mapmusname, sides[line->sidenum[0]].text, 7);
|
||||
mapmusname[6] = 0;
|
||||
|
||||
if (musicnum >= NUMMUSIC || musicnum == mus_None)
|
||||
S_StopMusic();
|
||||
else
|
||||
S_ChangeMusic(mapmusic, !(line->flags & ML_EFFECT4));
|
||||
mapmusflags = tracknum & MUSIC_TRACKMASK;
|
||||
if (!(line->flags & ML_BLOCKMONSTERS))
|
||||
mapmusflags |= MUSIC_RELOADRESET;
|
||||
|
||||
S_ChangeMusic(mapmusname, mapmusflags, !(line->flags & ML_EFFECT4));
|
||||
|
||||
// Except, you can use the ML_BLOCKMONSTERS flag to change this behavior.
|
||||
// if (mapmusic & MUSIC_RELOADRESET) then it will reset the music in G_PlayerReborn.
|
||||
// if (mapmusflags & MUSIC_RELOADRESET) then it will reset the music in G_PlayerReborn.
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -6030,31 +6028,6 @@ void P_SpawnSpecials(INT32 fromnetsave)
|
|||
P_AddRaiseThinker(lines[i].frontsector, &lines[i]);
|
||||
break;
|
||||
|
||||
#ifdef SLOPENESS
|
||||
case 999:
|
||||
sec = sides[*lines[i].sidenum].sector-sectors;
|
||||
for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;)
|
||||
{
|
||||
size_t counting;
|
||||
|
||||
sectors[s].floorangle = ANGLE_45;
|
||||
for (counting = 0; counting < sectors[s].linecount/2; counting++)
|
||||
{
|
||||
sectors[s].lines[counting]->v1->z = sectors[sec].floorheight;
|
||||
CONS_Debug(DBG_GAMELOGIC, "Set it to %d\n", sectors[s].lines[counting]->v1->z>>FRACBITS);
|
||||
}
|
||||
|
||||
for (counting = sectors[s].linecount/2; counting < sectors[s].linecount; counting++)
|
||||
{
|
||||
sectors[s].lines[counting]->v1->z = sectors[sec].ceilingheight;
|
||||
CONS_Debug(DBG_GAMELOGIC, "Set it to %d\n", sectors[s].lines[counting]->v1->z>>FRACBITS);
|
||||
}
|
||||
sectors[s].special = 65535;
|
||||
CONS_Debug(DBG_GAMELOGIC, "Found & Set slope!\n");
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
|
||||
case 200: // Double light effect
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_CUTSPRITES|FF_DOUBLESHADOW, secthinkers);
|
||||
break;
|
||||
|
@ -6469,7 +6442,7 @@ static void P_DoScrollMove(mobj_t *thing, fixed_t dx, fixed_t dy, INT32 exclusiv
|
|||
thing->momy += dy;
|
||||
|
||||
if (exclusive)
|
||||
thing->eflags |= MFE_PUSHED;
|
||||
thing->flags2 |= MF2_PUSHED;
|
||||
}
|
||||
|
||||
/** Processes an active scroller.
|
||||
|
@ -6573,7 +6546,7 @@ void T_Scroll(scroll_t *s)
|
|||
{
|
||||
thing = node->m_thing;
|
||||
|
||||
if (thing->eflags & MFE_PUSHED) // Already pushed this tic by an exclusive pusher.
|
||||
if (thing->flags2 & MF2_PUSHED) // Already pushed this tic by an exclusive pusher.
|
||||
continue;
|
||||
|
||||
height = P_GetSpecialBottomZ(thing, sec, psec);
|
||||
|
@ -6595,7 +6568,7 @@ void T_Scroll(scroll_t *s)
|
|||
{
|
||||
thing = node->m_thing;
|
||||
|
||||
if (thing->eflags & MFE_PUSHED)
|
||||
if (thing->flags2 & MF2_PUSHED)
|
||||
continue;
|
||||
|
||||
height = P_GetSpecialBottomZ(thing, sec, sec);
|
||||
|
@ -6636,7 +6609,7 @@ void T_Scroll(scroll_t *s)
|
|||
{
|
||||
thing = node->m_thing;
|
||||
|
||||
if (thing->eflags & MFE_PUSHED)
|
||||
if (thing->flags2 & MF2_PUSHED)
|
||||
continue;
|
||||
|
||||
height = P_GetSpecialTopZ(thing, sec, psec);
|
||||
|
@ -6658,7 +6631,7 @@ void T_Scroll(scroll_t *s)
|
|||
{
|
||||
thing = node->m_thing;
|
||||
|
||||
if (thing->eflags & MFE_PUSHED)
|
||||
if (thing->flags2 & MF2_PUSHED)
|
||||
continue;
|
||||
|
||||
height = P_GetSpecialTopZ(thing, sec, sec);
|
||||
|
@ -7141,7 +7114,7 @@ static pusher_t *tmpusher; // pusher structure for blockmap searches
|
|||
*/
|
||||
static inline boolean PIT_PushThing(mobj_t *thing)
|
||||
{
|
||||
if (thing->eflags & MFE_PUSHED)
|
||||
if (thing->flags2 & MF2_PUSHED)
|
||||
return false;
|
||||
|
||||
if (thing->player && thing->player->pflags & PF_ROPEHANG)
|
||||
|
@ -7271,7 +7244,7 @@ static inline boolean PIT_PushThing(mobj_t *thing)
|
|||
}
|
||||
|
||||
if (tmpusher->exclusive)
|
||||
thing->eflags |= MFE_PUSHED;
|
||||
thing->flags2 |= MF2_PUSHED;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -7374,7 +7347,7 @@ void T_Pusher(pusher_t *p)
|
|||
|| thing->type == MT_BIGTUMBLEWEED))
|
||||
continue;
|
||||
|
||||
if (thing->eflags & MFE_PUSHED)
|
||||
if (thing->flags2 & MF2_PUSHED)
|
||||
continue;
|
||||
|
||||
if (thing->player && thing->player->pflags & PF_ROPEHANG)
|
||||
|
@ -7541,7 +7514,7 @@ void T_Pusher(pusher_t *p)
|
|||
}
|
||||
|
||||
if (p->exclusive)
|
||||
thing->eflags |= MFE_PUSHED;
|
||||
thing->flags2 |= MF2_PUSHED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
31
src/p_user.c
31
src/p_user.c
|
@ -962,7 +962,7 @@ void P_DoSuperTransformation(player_t *player, boolean giverings)
|
|||
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC) && P_IsLocalPlayer(player))
|
||||
{
|
||||
S_StopMusic();
|
||||
S_ChangeMusic(mus_supers, true);
|
||||
S_ChangeMusicInternal("supers", true);
|
||||
}
|
||||
|
||||
S_StartSound(NULL, sfx_supert); //let all players hear it -mattw_cfi
|
||||
|
@ -1098,7 +1098,7 @@ void P_PlayLivesJingle(player_t *player)
|
|||
if (player)
|
||||
player->powers[pw_extralife] = extralifetics + 1;
|
||||
S_StopMusic(); // otherwise it won't restart if this is done twice in a row
|
||||
S_ChangeMusic(mus_xtlife, false);
|
||||
S_ChangeMusicInternal("xtlife", false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1116,21 +1116,21 @@ void P_RestoreMusic(player_t *player)
|
|||
return;
|
||||
S_SpeedMusic(1.0f);
|
||||
if (player->powers[pw_super] && !(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC))
|
||||
S_ChangeMusic(mus_supers, true);
|
||||
S_ChangeMusicInternal("supers", true);
|
||||
else if (player->powers[pw_invulnerability] > 1)
|
||||
S_ChangeMusic((mariomode) ? mus_minvnc : mus_invinc, false);
|
||||
S_ChangeMusicInternal((mariomode) ? "minvnc" : "invinc", false);
|
||||
else if (player->powers[pw_sneakers] > 1 && !player->powers[pw_super])
|
||||
{
|
||||
if (mapheaderinfo[gamemap-1]->levelflags & LF_SPEEDMUSIC)
|
||||
{
|
||||
S_SpeedMusic(1.4f);
|
||||
S_ChangeMusic(mapmusic, true);
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
}
|
||||
else
|
||||
S_ChangeMusic(mus_shoes, true);
|
||||
S_ChangeMusicInternal("shoes", true);
|
||||
}
|
||||
else
|
||||
S_ChangeMusic(mapmusic, true);
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -2039,7 +2039,7 @@ static void P_CheckUnderwaterAndSpaceTimer(player_t *player)
|
|||
mobj_t *killer;
|
||||
|
||||
if ((netgame || multiplayer) && P_IsLocalPlayer(player))
|
||||
S_ChangeMusic(mapmusic, true);
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
|
||||
killer = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_NULL);
|
||||
killer->threshold = 42; // Special flag that it was drowning which killed you.
|
||||
|
@ -2048,7 +2048,7 @@ static void P_CheckUnderwaterAndSpaceTimer(player_t *player)
|
|||
else if (player->powers[pw_spacetime] == 1)
|
||||
{
|
||||
if ((netgame || multiplayer) && P_IsLocalPlayer(player))
|
||||
S_ChangeMusic(mapmusic, true);
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
|
||||
P_DamageMobj(player->mo, NULL, NULL, 10000);
|
||||
}
|
||||
|
@ -2083,7 +2083,7 @@ static void P_CheckUnderwaterAndSpaceTimer(player_t *player)
|
|||
&& player == &players[consoleplayer])
|
||||
{
|
||||
S_StopMusic();
|
||||
S_ChangeMusic(mus_drown, false);
|
||||
S_ChangeMusicInternal("drown", false);
|
||||
}
|
||||
|
||||
if (player->powers[pw_underwater] == 25*TICRATE + 1)
|
||||
|
@ -5579,7 +5579,7 @@ static void P_NiGHTSMovement(player_t *player)
|
|||
}
|
||||
else if (P_IsLocalPlayer(player) && player->nightstime == 10*TICRATE)
|
||||
// S_StartSound(NULL, sfx_timeup); // that creepy "out of time" music from NiGHTS. Dummied out, as some on the dev team thought it wasn't Sonic-y enough (Mystic, notably). Uncomment to restore. -SH
|
||||
S_ChangeMusic(mus_drown,false);
|
||||
S_ChangeMusicInternal("drown",false);
|
||||
|
||||
|
||||
if (player->mo->z < player->mo->floorz)
|
||||
|
@ -7717,7 +7717,7 @@ static void P_DeathThink(player_t *player)
|
|||
|
||||
// Return to level music
|
||||
if (netgame && player->deadtimer == gameovertics && P_IsLocalPlayer(player))
|
||||
S_ChangeMusic(mapmusic, true);
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
}
|
||||
|
||||
if (!player->mo)
|
||||
|
@ -8703,7 +8703,7 @@ void P_PlayerThink(player_t *player)
|
|||
if (countdown == 11*TICRATE - 1)
|
||||
{
|
||||
if (P_IsLocalPlayer(player))
|
||||
S_ChangeMusic(mus_drown, false);
|
||||
S_ChangeMusicInternal("drown", false);
|
||||
}
|
||||
|
||||
// If you've hit the countdown and you haven't made
|
||||
|
@ -8857,10 +8857,7 @@ void P_PlayerThink(player_t *player)
|
|||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (!(mo2->type == MT_NIGHTSWING || mo2->type == MT_RING || mo2->type == MT_COIN
|
||||
#ifdef BLUE_SPHERES
|
||||
|| mo2->type == MT_BLUEBALL
|
||||
#endif
|
||||
))
|
||||
|| mo2->type == MT_BLUEBALL))
|
||||
continue;
|
||||
|
||||
if (P_AproxDistance(P_AproxDistance(mo2->x - x, mo2->y - y), mo2->z - z) > FixedMul(128*FRACUNIT, player->mo->scale))
|
||||
|
|
|
@ -369,14 +369,6 @@ typedef struct sector_s
|
|||
double lineoutLength;
|
||||
#endif // ----- end special tricks -----
|
||||
|
||||
// ZDoom C++ to Legacy C conversion (for slopes)
|
||||
// store floor and ceiling planes instead of heights
|
||||
//secplane_t floorplane, ceilingplane;
|
||||
#ifdef SLOPENESS
|
||||
//fixed_t floortexz, ceilingtexz; // [RH] used for wall texture mapping
|
||||
angle_t floorangle;
|
||||
#endif
|
||||
|
||||
// This points to the master's floorheight, so it can be changed in realtime!
|
||||
fixed_t *gravity; // per-sector gravity
|
||||
boolean verticalflip; // If gravity < 0, then allow flipped physics
|
||||
|
|
584
src/s_sound.c
584
src/s_sound.c
|
@ -141,14 +141,6 @@ typedef struct
|
|||
static channel_t *channels = NULL;
|
||||
static INT32 numofchannels = 0;
|
||||
|
||||
// whether songs are mus_paused
|
||||
static boolean mus_paused = 0;
|
||||
|
||||
// music currently being played
|
||||
musicinfo_t *mus_playing = 0;
|
||||
|
||||
static INT32 nextcleanup;
|
||||
|
||||
//
|
||||
// Internals.
|
||||
//
|
||||
|
@ -307,47 +299,6 @@ static void SetChannelsNum(void)
|
|||
channels[i].sfxinfo = 0;
|
||||
}
|
||||
|
||||
//
|
||||
// Initializes sound stuff, including volume
|
||||
// Sets channels, SFX and music volume,
|
||||
// allocates channel buffer, sets S_sfx lookup.
|
||||
//
|
||||
void S_Init(INT32 sfxVolume, INT32 digMusicVolume, INT32 midiMusicVolume)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
if (dedicated)
|
||||
return;
|
||||
|
||||
S_SetSfxVolume(sfxVolume);
|
||||
S_SetDigMusicVolume(digMusicVolume);
|
||||
S_SetMIDIMusicVolume(midiMusicVolume);
|
||||
|
||||
SetChannelsNum();
|
||||
|
||||
// no sounds are playing, and they are not mus_paused
|
||||
mus_paused = 0;
|
||||
|
||||
// Note that sounds have not been cached (yet).
|
||||
for (i = 1; i < NUMSFX; i++)
|
||||
{
|
||||
S_sfx[i].usefulness = -1; // for I_GetSfx()
|
||||
S_sfx[i].lumpnum = LUMPERROR;
|
||||
}
|
||||
|
||||
// precache sounds if requested by cmdline, or precachesound var true
|
||||
if (!nosound && (M_CheckParm("-precachesound") || precachesound.value))
|
||||
{
|
||||
// Initialize external data (all sounds) at start, keep static.
|
||||
CONS_Printf(M_GetText("Loading sounds... "));
|
||||
|
||||
for (i = 1; i < NUMSFX; i++)
|
||||
if (S_sfx[i].name)
|
||||
S_sfx[i].data = I_GetSfx(&S_sfx[i]);
|
||||
|
||||
CONS_Printf(M_GetText(" pre-cached all sound data\n"));
|
||||
}
|
||||
}
|
||||
|
||||
// Retrieve the lump number of sfx
|
||||
//
|
||||
|
@ -371,12 +322,6 @@ lumpnum_t S_GetSfxLumpNum(sfxinfo_t *sfx)
|
|||
return W_GetNumForName("dsthok");
|
||||
}
|
||||
|
||||
//
|
||||
// Per level startup code.
|
||||
// Kills playing sounds at start of level,
|
||||
// determines music if any, changes music.
|
||||
//
|
||||
|
||||
// Stop all sounds, load level info, THEN start sounds.
|
||||
void S_StopSounds(void)
|
||||
{
|
||||
|
@ -442,22 +387,6 @@ void S_StopSoundByNum(sfxenum_t sfxnum)
|
|||
}
|
||||
}
|
||||
|
||||
void S_Start(void)
|
||||
{
|
||||
if (mapmusic & MUSIC_RELOADRESET)
|
||||
{
|
||||
mapmusic = mapheaderinfo[gamemap-1]->musicslot
|
||||
| (mapheaderinfo[gamemap-1]->musicslottrack << MUSIC_TRACKSHIFT);
|
||||
}
|
||||
|
||||
mus_paused = 0;
|
||||
|
||||
if (cv_resetmusic.value)
|
||||
S_StopMusic();
|
||||
S_ChangeMusic(mapmusic, true);
|
||||
nextcleanup = 15;
|
||||
}
|
||||
|
||||
void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
|
||||
{
|
||||
INT32 sep, pitch, priority, cnum;
|
||||
|
@ -745,43 +674,6 @@ void S_StopSound(void *origin)
|
|||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Stop and resume music, during game PAUSE.
|
||||
//
|
||||
void S_PauseSound(void)
|
||||
{
|
||||
if (!nodigimusic)
|
||||
I_PauseSong(0);
|
||||
|
||||
if (mus_playing && !mus_paused)
|
||||
{
|
||||
I_PauseSong(mus_playing->handle);
|
||||
mus_paused = true;
|
||||
}
|
||||
|
||||
// pause cd music
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
||||
I_PauseCD();
|
||||
#else
|
||||
I_StopCD();
|
||||
#endif
|
||||
}
|
||||
|
||||
void S_ResumeSound(void)
|
||||
{
|
||||
if (!nodigimusic)
|
||||
I_ResumeSong(0);
|
||||
else
|
||||
if (mus_playing && mus_paused)
|
||||
{
|
||||
I_ResumeSong(mus_playing->handle);
|
||||
mus_paused = false;
|
||||
}
|
||||
|
||||
// resume cd music
|
||||
I_ResumeCD();
|
||||
}
|
||||
|
||||
//
|
||||
// Updates music & sounds
|
||||
//
|
||||
|
@ -883,38 +775,6 @@ void S_UpdateSounds(void)
|
|||
}
|
||||
}
|
||||
|
||||
// Clean up unused data.
|
||||
#if 0
|
||||
{
|
||||
static tic_t nextcleanup = 0;
|
||||
size_t i;
|
||||
sfxinfo_t *sfx;
|
||||
|
||||
if (!gametic) nextcleanup = 0;
|
||||
if (gametic > nextcleanup)
|
||||
{
|
||||
for (i = 1; i < NUMSFX; i++)
|
||||
{
|
||||
if (S_sfx[i].usefulness == 0)
|
||||
{
|
||||
S_sfx[i].usefulness--;
|
||||
|
||||
// don't forget to unlock it !!!
|
||||
// __dmpi_unlock_....
|
||||
//Z_ChangeTag(S_sfx[i].data, PU_CACHE);
|
||||
I_FreeSfx(S_sfx+i);
|
||||
//S_sfx[i].data = 0;
|
||||
|
||||
CONS_Debug(DBG_GAMELOGIC, "flushed sfx %.6s\n", S_sfx[i].name);
|
||||
}
|
||||
}
|
||||
nextcleanup = gametic + 15;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// FIXTHIS: nextcleanup is probably unused
|
||||
|
||||
for (cnum = 0; cnum < numofchannels; cnum++)
|
||||
{
|
||||
c = &channels[cnum];
|
||||
|
@ -984,37 +844,6 @@ void S_UpdateSounds(void)
|
|||
I_UpdateSound();
|
||||
}
|
||||
|
||||
void S_SetDigMusicVolume(INT32 volume)
|
||||
{
|
||||
if (volume < 0 || volume > 31)
|
||||
CONS_Alert(CONS_WARNING, "musicvolume should be between 0-31\n");
|
||||
|
||||
CV_SetValue(&cv_digmusicvolume, volume&31);
|
||||
actualdigmusicvolume = cv_digmusicvolume.value; //check for change of var
|
||||
|
||||
#ifdef DJGPPDOS
|
||||
I_SetDigMusicVolume(31); // Trick for buggy dos drivers. Win32 doesn't need this.
|
||||
#endif
|
||||
|
||||
if (!nodigimusic)
|
||||
I_SetDigMusicVolume(volume&31);
|
||||
}
|
||||
|
||||
void S_SetMIDIMusicVolume(INT32 volume)
|
||||
{
|
||||
if (volume < 0 || volume > 31)
|
||||
CONS_Alert(CONS_WARNING, "musicvolume should be between 0-31\n");
|
||||
|
||||
CV_SetValue(&cv_midimusicvolume, volume&0x1f);
|
||||
actualmidimusicvolume = cv_midimusicvolume.value; //check for change of var
|
||||
|
||||
#ifdef DJGPPDOS
|
||||
I_SetMIDIMusicVolume(31); // Trick for buggy dos drivers. Win32 doesn't need this.
|
||||
#endif
|
||||
|
||||
I_SetMIDIMusicVolume(volume&0x1f);
|
||||
}
|
||||
|
||||
void S_SetSfxVolume(INT32 volume)
|
||||
{
|
||||
if (volume < 0 || volume > 31)
|
||||
|
@ -1031,137 +860,6 @@ void S_SetSfxVolume(INT32 volume)
|
|||
#endif
|
||||
}
|
||||
|
||||
static boolean S_MIDIMusic(musicinfo_t *music, boolean looping)
|
||||
{
|
||||
if (nomidimusic)
|
||||
return true; // no error
|
||||
|
||||
if (music_disabled)
|
||||
return true; // no error
|
||||
|
||||
// get lumpnum if neccessary
|
||||
if (!music->lumpnum)
|
||||
{
|
||||
if (W_CheckNumForName(va("d_%s", music->name)) == LUMPERROR)
|
||||
return false;
|
||||
music->lumpnum = W_GetNumForName(va("d_%s", music->name));
|
||||
}
|
||||
|
||||
// load & register it
|
||||
music->data = W_CacheLumpNum(music->lumpnum, PU_MUSIC);
|
||||
#if defined (macintosh) && !defined (HAVE_SDL)
|
||||
music->handle = I_RegisterSong(music_num);
|
||||
#else
|
||||
music->handle = I_RegisterSong(music->data, W_LumpLength(music->lumpnum));
|
||||
#endif
|
||||
|
||||
#ifdef MUSSERV
|
||||
if (msg_id != -1)
|
||||
{
|
||||
struct musmsg msg_buffer;
|
||||
|
||||
msg_buffer.msg_type = 6;
|
||||
memset(msg_buffer.msg_text, 0, sizeof (msg_buffer.msg_text));
|
||||
sprintf(msg_buffer.msg_text, "d_%s", music->name);
|
||||
msgsnd(msg_id, (struct msgbuf*)&msg_buffer, sizeof (msg_buffer.msg_text), IPC_NOWAIT);
|
||||
}
|
||||
#endif
|
||||
|
||||
// play it
|
||||
if (!I_PlaySong(music->handle, looping))
|
||||
return false;
|
||||
|
||||
mus_playing = music;
|
||||
return true;
|
||||
}
|
||||
|
||||
static boolean S_DigMusic(musicinfo_t *music, boolean looping)
|
||||
{
|
||||
if (nodigimusic)
|
||||
return false; // try midi
|
||||
|
||||
if (digital_disabled)
|
||||
return false; // try midi
|
||||
|
||||
if (!I_StartDigSong(music->name, looping))
|
||||
return false;
|
||||
|
||||
mus_playing = music;
|
||||
return true;
|
||||
}
|
||||
|
||||
void S_ChangeMusic(UINT32 mslotnum, boolean looping)
|
||||
{
|
||||
musicinfo_t *music;
|
||||
musicenum_t music_num = (signed)(mslotnum & MUSIC_SONGMASK);
|
||||
INT32 track_num = (mslotnum & MUSIC_TRACKMASK) >> MUSIC_TRACKSHIFT;
|
||||
|
||||
#if defined (DC) || defined (_WIN32_WCE) || defined (PSP) || defined(GP2X)
|
||||
S_ClearSfx();
|
||||
#endif
|
||||
|
||||
if (nomidimusic && nodigimusic)
|
||||
return;
|
||||
|
||||
if (music_disabled && digital_disabled)
|
||||
return;
|
||||
|
||||
// No Music
|
||||
if (music_num == mus_None)
|
||||
{
|
||||
S_StopMusic();
|
||||
return;
|
||||
}
|
||||
|
||||
if (music_num >= NUMMUSIC)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Bad music number %d\n", music_num);
|
||||
return;
|
||||
}
|
||||
else
|
||||
music = &S_music[music_num];
|
||||
|
||||
if (mus_playing != music)
|
||||
{
|
||||
S_StopMusic(); // shutdown old music
|
||||
if (!S_DigMusic(music, looping) && !S_MIDIMusic(music, looping))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Music lump %.6s not found!\n"), music->name);
|
||||
return;
|
||||
}
|
||||
}
|
||||
I_SetSongTrack(track_num);
|
||||
}
|
||||
|
||||
boolean S_SpeedMusic(float speed)
|
||||
{
|
||||
return I_SetSongSpeed(speed);
|
||||
}
|
||||
|
||||
void S_StopMusic(void)
|
||||
{
|
||||
if (!mus_playing)
|
||||
return;
|
||||
|
||||
if (mus_paused)
|
||||
I_ResumeSong(mus_playing->handle);
|
||||
|
||||
if (!nodigimusic)
|
||||
I_StopDigSong();
|
||||
|
||||
S_SpeedMusic(1.0f);
|
||||
I_StopSong(mus_playing->handle);
|
||||
I_UnRegisterSong(mus_playing->handle);
|
||||
|
||||
#ifndef HAVE_SDL //SDL uses RWOPS
|
||||
Z_ChangeTag(mus_playing->data, PU_CACHE);
|
||||
#endif
|
||||
|
||||
mus_playing->data = NULL;
|
||||
mus_playing = NULL;
|
||||
|
||||
}
|
||||
|
||||
void S_ClearSfx(void)
|
||||
{
|
||||
#ifndef DJGPPDOS
|
||||
|
@ -1452,3 +1150,285 @@ void S_StartSoundName(void *mo, const char *soundname)
|
|||
|
||||
S_StartSound(mo, soundnum);
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Music
|
||||
/// ------------------------
|
||||
|
||||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
const char *compat_special_music_slots[16] =
|
||||
{
|
||||
"titles", // 1036 title screen
|
||||
"read_m", // 1037 intro
|
||||
"lclear", // 1038 level clear
|
||||
"invinc", // 1039 invincibility
|
||||
"shoes", // 1040 super sneakers
|
||||
"minvnc", // 1041 Mario invincibility
|
||||
"drown", // 1042 drowning
|
||||
"gmover", // 1043 game over
|
||||
"xtlife", // 1044 extra life
|
||||
"contsc", // 1045 continue screen
|
||||
"supers", // 1046 Super Sonic
|
||||
"chrsel", // 1047 character select
|
||||
"credit", // 1048 credits
|
||||
"racent", // 1049 Race Results
|
||||
"stjr", // 1050 Sonic Team Jr. Presents
|
||||
""
|
||||
};
|
||||
#endif
|
||||
|
||||
#define music_playing (music_name[0]) // String is empty if no music is playing
|
||||
|
||||
static char music_name[7]; // up to 6-character name
|
||||
static lumpnum_t music_lumpnum; // lump number of music (used??)
|
||||
static void *music_data; // music raw data
|
||||
static INT32 music_handle; // once registered, the handle for the music
|
||||
|
||||
static boolean mus_paused = 0; // whether songs are mus_paused
|
||||
|
||||
static boolean S_MIDIMusic(const char *mname, boolean looping)
|
||||
{
|
||||
lumpnum_t mlumpnum;
|
||||
void *mdata;
|
||||
INT32 mhandle;
|
||||
|
||||
if (nomidimusic || music_disabled)
|
||||
return false; // didn't search.
|
||||
|
||||
if (W_CheckNumForName(va("d_%s", mname)) == LUMPERROR)
|
||||
return false;
|
||||
mlumpnum = W_GetNumForName(va("d_%s", mname));
|
||||
|
||||
// load & register it
|
||||
mdata = W_CacheLumpNum(mlumpnum, PU_MUSIC);
|
||||
mhandle = I_RegisterSong(mdata, W_LumpLength(mlumpnum));
|
||||
|
||||
#ifdef MUSSERV
|
||||
if (msg_id != -1)
|
||||
{
|
||||
struct musmsg msg_buffer;
|
||||
|
||||
msg_buffer.msg_type = 6;
|
||||
memset(msg_buffer.msg_text, 0, sizeof (msg_buffer.msg_text));
|
||||
sprintf(msg_buffer.msg_text, "d_%s", mname);
|
||||
msgsnd(msg_id, (struct msgbuf*)&msg_buffer, sizeof (msg_buffer.msg_text), IPC_NOWAIT);
|
||||
}
|
||||
#endif
|
||||
|
||||
// play it
|
||||
if (!I_PlaySong(mhandle, looping))
|
||||
return false;
|
||||
|
||||
strncpy(music_name, mname, 7);
|
||||
music_name[6] = 0;
|
||||
music_lumpnum = mlumpnum;
|
||||
music_data = mdata;
|
||||
music_handle = mhandle;
|
||||
return true;
|
||||
}
|
||||
|
||||
static boolean S_DigMusic(const char *mname, boolean looping)
|
||||
{
|
||||
if (nodigimusic || digital_disabled)
|
||||
return false; // try midi
|
||||
|
||||
if (!I_StartDigSong(mname, looping))
|
||||
return false;
|
||||
|
||||
strncpy(music_name, mname, 7);
|
||||
music_name[6] = 0;
|
||||
music_lumpnum = LUMPERROR;
|
||||
music_data = NULL;
|
||||
music_handle = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping)
|
||||
{
|
||||
#if defined (DC) || defined (_WIN32_WCE) || defined (PSP) || defined(GP2X)
|
||||
S_ClearSfx();
|
||||
#endif
|
||||
|
||||
if ((nomidimusic || music_disabled) && (nodigimusic || digital_disabled))
|
||||
return;
|
||||
|
||||
// No Music (empty string)
|
||||
if (mmusic[0] == 0)
|
||||
{
|
||||
S_StopMusic();
|
||||
return;
|
||||
}
|
||||
|
||||
if (strncmp(music_name, mmusic, 6))
|
||||
{
|
||||
S_StopMusic(); // shutdown old music
|
||||
if (!S_DigMusic(mmusic, looping) && !S_MIDIMusic(mmusic, looping))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Music lump %.6s not found!\n"), mmusic);
|
||||
return;
|
||||
}
|
||||
}
|
||||
I_SetSongTrack(mflags & MUSIC_TRACKMASK);
|
||||
}
|
||||
|
||||
boolean S_SpeedMusic(float speed)
|
||||
{
|
||||
return I_SetSongSpeed(speed);
|
||||
}
|
||||
|
||||
void S_StopMusic(void)
|
||||
{
|
||||
if (!music_playing)
|
||||
return;
|
||||
|
||||
if (mus_paused)
|
||||
I_ResumeSong(music_handle);
|
||||
|
||||
if (!nodigimusic)
|
||||
I_StopDigSong();
|
||||
|
||||
S_SpeedMusic(1.0f);
|
||||
I_StopSong(music_handle);
|
||||
I_UnRegisterSong(music_handle);
|
||||
|
||||
#ifndef HAVE_SDL //SDL uses RWOPS
|
||||
Z_ChangeTag(music_data, PU_CACHE);
|
||||
#endif
|
||||
|
||||
music_data = NULL;
|
||||
music_name[0] = 0;
|
||||
}
|
||||
|
||||
void S_SetDigMusicVolume(INT32 volume)
|
||||
{
|
||||
if (volume < 0 || volume > 31)
|
||||
CONS_Alert(CONS_WARNING, "musicvolume should be between 0-31\n");
|
||||
|
||||
CV_SetValue(&cv_digmusicvolume, volume&31);
|
||||
actualdigmusicvolume = cv_digmusicvolume.value; //check for change of var
|
||||
|
||||
#ifdef DJGPPDOS
|
||||
I_SetDigMusicVolume(31); // Trick for buggy dos drivers. Win32 doesn't need this.
|
||||
#endif
|
||||
if (!nodigimusic)
|
||||
I_SetDigMusicVolume(volume&31);
|
||||
}
|
||||
|
||||
void S_SetMIDIMusicVolume(INT32 volume)
|
||||
{
|
||||
if (volume < 0 || volume > 31)
|
||||
CONS_Alert(CONS_WARNING, "musicvolume should be between 0-31\n");
|
||||
|
||||
CV_SetValue(&cv_midimusicvolume, volume&0x1f);
|
||||
actualmidimusicvolume = cv_midimusicvolume.value; //check for change of var
|
||||
|
||||
#ifdef DJGPPDOS
|
||||
I_SetMIDIMusicVolume(31); // Trick for buggy dos drivers. Win32 doesn't need this.
|
||||
#endif
|
||||
I_SetMIDIMusicVolume(volume&0x1f);
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Init & Others
|
||||
/// ------------------------
|
||||
|
||||
//
|
||||
// Initializes sound stuff, including volume
|
||||
// Sets channels, SFX and music volume,
|
||||
// allocates channel buffer, sets S_sfx lookup.
|
||||
//
|
||||
void S_Init(INT32 sfxVolume, INT32 digMusicVolume, INT32 midiMusicVolume)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
if (dedicated)
|
||||
return;
|
||||
|
||||
S_SetSfxVolume(sfxVolume);
|
||||
S_SetDigMusicVolume(digMusicVolume);
|
||||
S_SetMIDIMusicVolume(midiMusicVolume);
|
||||
|
||||
SetChannelsNum();
|
||||
|
||||
// no sounds are playing, and they are not mus_paused
|
||||
mus_paused = 0;
|
||||
|
||||
// Note that sounds have not been cached (yet).
|
||||
for (i = 1; i < NUMSFX; i++)
|
||||
{
|
||||
S_sfx[i].usefulness = -1; // for I_GetSfx()
|
||||
S_sfx[i].lumpnum = LUMPERROR;
|
||||
}
|
||||
|
||||
// precache sounds if requested by cmdline, or precachesound var true
|
||||
if (!nosound && (M_CheckParm("-precachesound") || precachesound.value))
|
||||
{
|
||||
// Initialize external data (all sounds) at start, keep static.
|
||||
CONS_Printf(M_GetText("Loading sounds... "));
|
||||
|
||||
for (i = 1; i < NUMSFX; i++)
|
||||
if (S_sfx[i].name)
|
||||
S_sfx[i].data = I_GetSfx(&S_sfx[i]);
|
||||
|
||||
CONS_Printf(M_GetText(" pre-cached all sound data\n"));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Per level startup code.
|
||||
// Kills playing sounds at start of level,
|
||||
// determines music if any, changes music.
|
||||
//
|
||||
void S_Start(void)
|
||||
{
|
||||
if (mapmusflags & MUSIC_RELOADRESET)
|
||||
{
|
||||
strncpy(mapmusname, mapheaderinfo[gamemap-1]->musname, 7);
|
||||
mapmusname[6] = 0;
|
||||
mapmusflags = (mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK);
|
||||
}
|
||||
|
||||
mus_paused = 0;
|
||||
|
||||
if (cv_resetmusic.value)
|
||||
S_StopMusic();
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
}
|
||||
|
||||
//
|
||||
// Stop and resume music, during game PAUSE.
|
||||
//
|
||||
void S_PauseAudio(void)
|
||||
{
|
||||
if (!nodigimusic)
|
||||
I_PauseSong(0);
|
||||
|
||||
if (music_playing && !mus_paused)
|
||||
{
|
||||
I_PauseSong(music_handle);
|
||||
mus_paused = true;
|
||||
}
|
||||
|
||||
// pause cd music
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
||||
I_PauseCD();
|
||||
#else
|
||||
I_StopCD();
|
||||
#endif
|
||||
}
|
||||
|
||||
void S_ResumeAudio(void)
|
||||
{
|
||||
if (!nodigimusic)
|
||||
I_ResumeSong(0);
|
||||
else
|
||||
if (music_playing && mus_paused)
|
||||
{
|
||||
I_ResumeSong(music_handle);
|
||||
mus_paused = false;
|
||||
}
|
||||
|
||||
// resume cd music
|
||||
I_ResumeCD();
|
||||
}
|
||||
|
|
|
@ -48,9 +48,6 @@ typedef enum
|
|||
extern consvar_t play_mode;
|
||||
#endif
|
||||
|
||||
//in case you're wondering why: I need to define this as extern so P_RestoreMusic can get to it so we don't do stupid song/speed changes
|
||||
extern musicinfo_t *mus_playing;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SF_TOTALLYSINGLE = 1, // Only play one of these sounds at a time...GLOBALLY
|
||||
|
@ -100,11 +97,12 @@ void S_StartSoundAtVolume(const void *origin, sfxenum_t sound_id, INT32 volume);
|
|||
// Stop sound for thing at <origin>
|
||||
void S_StopSound(void *origin);
|
||||
|
||||
// Start music using <music_id> from sounds.h, and set whether looping
|
||||
// note: music slot is first 16 bits for songnum,
|
||||
// next 15 bits for tracknum (gme, other formats with more than one track)
|
||||
// Start music track, arbitrary, given its name, and set whether looping
|
||||
// note: music flags 12 bits for tracknum (gme, other formats with more than one track)
|
||||
// 13-15 aren't used yet
|
||||
// and the last bit we ignore (internal game flag for resetting music on reload)
|
||||
void S_ChangeMusic(UINT32 mslotnum, boolean looping);
|
||||
#define S_ChangeMusicInternal(a,b) S_ChangeMusic(a,0,b)
|
||||
void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping);
|
||||
|
||||
// Set Speed of Music
|
||||
boolean S_SpeedMusic(float speed);
|
||||
|
@ -113,8 +111,8 @@ boolean S_SpeedMusic(float speed);
|
|||
void S_StopMusic(void);
|
||||
|
||||
// Stop and resume music, during game PAUSE.
|
||||
void S_PauseSound(void);
|
||||
void S_ResumeSound(void);
|
||||
void S_PauseAudio(void);
|
||||
void S_ResumeAudio(void);
|
||||
|
||||
//
|
||||
// Updates music & sounds
|
||||
|
@ -141,4 +139,10 @@ void S_StopSoundByNum(sfxenum_t sfxnum);
|
|||
#define S_StartScreamSound S_StartSound
|
||||
#endif
|
||||
|
||||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
// For compatibility with code/scripts relying on older versions
|
||||
// This is a list of all the "special" slot names and their associated numbers
|
||||
const char *compat_special_music_slots[16];
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
|
@ -117,11 +117,13 @@ if(${SDL2_FOUND})
|
|||
add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32 ${SRB2_SDL2_TOTAL_SOURCES})
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME ${SRB2_SDL2_EXE_NAME})
|
||||
|
||||
if((CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang"))
|
||||
add_framework(CoreFoundation SRB2SDL2)
|
||||
add_framework(SDL2 SRB2SDL2)
|
||||
add_framework(SDL2_mixer SRB2SDL2)
|
||||
if(${CMAKE_SYSTEM} MATCHES Darwin)
|
||||
find_library(CORE_LIB CoreFoundation)
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
${CORE_LIB}
|
||||
SDL2
|
||||
SDL2_mixer
|
||||
${GME_LIBRARIES}
|
||||
${PNG_LIBRARIES}
|
||||
${ZLIB_LIBRARIES}
|
||||
${OPENGL_LIBRARIES}
|
||||
|
@ -131,6 +133,7 @@ if(${SDL2_FOUND})
|
|||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
${SDL2_LIBRARIES}
|
||||
${SDL2_MIXER_LIBRARIES}
|
||||
${GME_LIBRARIES}
|
||||
${PNG_LIBRARIES}
|
||||
${ZLIB_LIBRARIES}
|
||||
${OPENGL_LIBRARIES}
|
||||
|
@ -198,6 +201,7 @@ if(${SDL2_FOUND})
|
|||
target_include_directories(SRB2SDL2 PRIVATE
|
||||
${SDL2_INCLUDE_DIRS}
|
||||
${SDL2_MIXER_INCLUDE_DIRS}
|
||||
${GME_INCLUDE_DIRS}
|
||||
${PNG_INCLUDE_DIRS}
|
||||
${ZLIB_INCLUDE_DIRS}
|
||||
${OPENGL_INCLUDE_DIRS}
|
||||
|
@ -224,7 +228,7 @@ if(${SDL2_FOUND})
|
|||
endif()
|
||||
|
||||
#### Installation ####
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
|
||||
if(${CMAKE_SYSTEM} MATCHES Darwin)
|
||||
install(TARGETS SRB2SDL2
|
||||
BUNDLE DESTINATION .
|
||||
)
|
||||
|
@ -265,7 +269,7 @@ if(${SDL2_FOUND})
|
|||
|
||||
|
||||
# Mac bundle fixup
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
|
||||
if(${CMAKE_SYSTEM} MATCHES Darwin)
|
||||
install(CODE "
|
||||
include(BundleUtilities)
|
||||
fixup_bundle(\"${CMAKE_INSTALL_PREFIX}/Sonic Robo Blast 2.app\"
|
||||
|
|
|
@ -1270,6 +1270,7 @@
|
|||
HAVE_BLUA,
|
||||
LUA_USE_POSIX,
|
||||
COMPVERSION,
|
||||
HWRENDER,
|
||||
);
|
||||
GCC_THREADSAFE_STATICS = NO;
|
||||
GCC_TREAT_IMPLICIT_FUNCTION_DECLARATIONS_AS_ERRORS = YES;
|
||||
|
@ -1392,6 +1393,7 @@
|
|||
HAVE_BLUA,
|
||||
LUA_USE_POSIX,
|
||||
COMPVERSION,
|
||||
HWRENDER,
|
||||
);
|
||||
GCC_THREADSAFE_STATICS = NO;
|
||||
GCC_TREAT_IMPLICIT_FUNCTION_DECLARATIONS_AS_ERRORS = YES;
|
||||
|
|
|
@ -395,6 +395,7 @@ void I_FreeSfx(sfxinfo_t *sfx)
|
|||
if (sfx->data)
|
||||
Mix_FreeChunk(sfx->data);
|
||||
sfx->data = NULL;
|
||||
sfx->lumpnum = LUMPERROR;
|
||||
}
|
||||
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
|
||||
|
|
1061
src/sounds.c
1061
src/sounds.c
File diff suppressed because it is too large
Load diff
1086
src/sounds.h
1086
src/sounds.h
File diff suppressed because it is too large
Load diff
|
@ -15,6 +15,8 @@
|
|||
#include <string.h>
|
||||
#include "doomdef.h"
|
||||
|
||||
#if !defined (__APPLE__)
|
||||
|
||||
// Like the OpenBSD version, but it doesn't check for src not being a valid
|
||||
// C string.
|
||||
size_t strlcat(char *dst, const char *src, size_t siz)
|
||||
|
@ -46,3 +48,5 @@ size_t strlcpy(char *dst, const char *src, size_t siz)
|
|||
dst[0] = '\0';
|
||||
return strlcat(dst, src, siz);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
31
src/w_wad.c
31
src/w_wad.c
|
@ -32,6 +32,7 @@
|
|||
|
||||
#include "w_wad.h"
|
||||
#include "z_zone.h"
|
||||
#include "fastcmp.h"
|
||||
|
||||
#include "i_video.h" // rendermode
|
||||
#include "d_netfil.h"
|
||||
|
@ -147,25 +148,33 @@ static inline void W_LoadDehackedLumps(UINT16 wadnum)
|
|||
}
|
||||
#endif
|
||||
|
||||
// Check for MAINCFG
|
||||
for (lump = 0;lump != INT16_MAX;lump++)
|
||||
{
|
||||
lump = W_CheckNumForNamePwad("MAINCFG", wadnum, lump);
|
||||
if (lump == INT16_MAX)
|
||||
break;
|
||||
lumpinfo_t *lump_p = wadfiles[wadnum]->lumpinfo;
|
||||
for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++)
|
||||
if (memcmp(lump_p->name,"SOC_",4)==0) // Check for generic SOC lump
|
||||
{ // shameless copy+paste of code from LUA_LoadLump
|
||||
char *name = malloc(strlen(wadfiles[wadnum]->filename)+10);
|
||||
strcpy(name, wadfiles[wadnum]->filename);
|
||||
if (!fasticmp(&name[strlen(name) - 4], ".soc")) {
|
||||
// If it's not a .soc file, copy the lump name in too.
|
||||
name[strlen(wadfiles[wadnum]->filename)] = '|';
|
||||
M_Memcpy(name+strlen(wadfiles[wadnum]->filename)+1, lump_p->name, 8);
|
||||
name[strlen(wadfiles[wadnum]->filename)+9] = '\0';
|
||||
}
|
||||
CONS_Printf(M_GetText("Loading SOC from %s\n"), name);
|
||||
DEH_LoadDehackedLumpPwad(wadnum, lump);
|
||||
}
|
||||
else if (memcmp(lump_p->name,"MAINCFG",8)==0) // Check for MAINCFG
|
||||
{
|
||||
CONS_Printf(M_GetText("Loading main config from %s\n"), wadfiles[wadnum]->filename);
|
||||
DEH_LoadDehackedLumpPwad(wadnum, lump);
|
||||
}
|
||||
|
||||
// Check for OBJCTCFG
|
||||
for (lump = 0;lump < INT16_MAX;lump++)
|
||||
else if (memcmp(lump_p->name,"OBJCTCFG",8)==0) // Check for OBJCTCFG
|
||||
{
|
||||
lump = W_CheckNumForNamePwad("OBJCTCFG", wadnum, lump);
|
||||
if (lump == INT16_MAX)
|
||||
break;
|
||||
CONS_Printf(M_GetText("Loading object config from %s\n"), wadfiles[wadnum]->filename);
|
||||
DEH_LoadDehackedLumpPwad(wadnum, lump);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef SCANTHINGS
|
||||
// Scan maps for emblems 'n shit
|
||||
|
|
|
@ -632,7 +632,7 @@ void Y_Ticker(void)
|
|||
boolean anybonuses = false;
|
||||
|
||||
if (!intertic) // first time only
|
||||
S_ChangeMusic(mus_lclear, false); // don't loop it
|
||||
S_ChangeMusicInternal("lclear", false); // don't loop it
|
||||
|
||||
if (intertic < TICRATE) // one second pause before tally begins
|
||||
return;
|
||||
|
@ -693,7 +693,7 @@ void Y_Ticker(void)
|
|||
|
||||
if (!intertic) // first time only
|
||||
{
|
||||
S_ChangeMusic(mus_lclear, false); // don't loop it
|
||||
S_ChangeMusicInternal("lclear", false); // don't loop it
|
||||
tallydonetic = 0;
|
||||
}
|
||||
|
||||
|
@ -754,7 +754,7 @@ void Y_Ticker(void)
|
|||
else if (intertype == int_match || intertype == int_ctf || intertype == int_teammatch) // match
|
||||
{
|
||||
if (!intertic) // first time only
|
||||
S_ChangeMusic(mus_racent, true); // loop it
|
||||
S_ChangeMusicInternal("racent", true); // loop it
|
||||
|
||||
// If a player has left or joined, recalculate scores.
|
||||
if (data.match.numplayers != D_NumPlayers())
|
||||
|
@ -763,7 +763,7 @@ void Y_Ticker(void)
|
|||
else if (intertype == int_race || intertype == int_classicrace) // race
|
||||
{
|
||||
if (!intertic) // first time only
|
||||
S_ChangeMusic(mus_racent, true); // loop it
|
||||
S_ChangeMusicInternal("racent", true); // loop it
|
||||
|
||||
// Don't bother recalcing for race. It doesn't make as much sense.
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue