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* Slightly more papersprite stability!
* Slightly more sane Minecraft item scaling!
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parent
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commit
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4 changed files with 6 additions and 9 deletions
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@ -3008,7 +3008,7 @@ void K_DropItems(player_t *player)
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if (player->mo && player->kartstuff[k_itemamount])
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{
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mobj_t *drop = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FLOATINGITEM);
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P_SetScale(drop, drop->scale>>5);
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P_SetScale(drop, drop->scale>>4);
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drop->destscale = (3*drop->destscale)/2;;
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drop->angle = player->mo->angle + ANGLE_90;
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@ -445,7 +445,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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P_SetTarget(&special->tracer, toucher);
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special->flags2 |= MF2_NIGHTSPULL;
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special->destscale = mapheaderinfo[gamemap-1]->mobj_scale>>5;
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special->destscale = mapheaderinfo[gamemap-1]->mobj_scale>>4;
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special->scalespeed <<= 1;
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special->flags &= ~MF_SPECIAL;
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@ -8031,7 +8031,7 @@ void P_MobjThinker(mobj_t *mobj)
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if (mobj->flags2 & MF2_NIGHTSPULL)
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{
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if (!mobj->tracer || !mobj->tracer->health
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|| mobj->scale <= mapheaderinfo[gamemap-1]->mobj_scale>>5)
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|| mobj->scale <= mapheaderinfo[gamemap-1]->mobj_scale>>4)
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{
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P_RemoveMobj(mobj);
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return;
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@ -1266,7 +1266,6 @@ static void R_ProjectSprite(mobj_t *thing)
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if (papersprite)
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{
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fixed_t yscale2, cosmul, sinmul, tz2;
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INT32 range;
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if (ang >= ANGLE_180)
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{
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@ -1296,12 +1295,10 @@ static void R_ProjectSprite(mobj_t *thing)
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if (max(tz, tz2) < FixedMul(MINZ, this_scale)) // non-papersprite clipping is handled earlier
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return;
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if (x2 > x1)
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range = (x2 - x1);
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else
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range = 1;
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if (x2 <= x1)
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return;
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scalestep = (yscale2 - yscale)/range;
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scalestep = (yscale2 - yscale)/(x2 - x1);
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// The following two are alternate sorting methods which might be more applicable in some circumstances. TODO - maybe enable via MF2?
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// sortscale = max(yscale, yscale2);
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