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OpenGL: FOF cutting fix
Fixes any FOF's with FF_SOLID not cutting each other.
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1 changed files with 0 additions and 3 deletions
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@ -1101,9 +1101,6 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
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if (cutflag == FF_CUTSOLIDS) // These are regular walls sent in from StoreWallRange, they shouldn't be cut from this
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if (cutflag == FF_CUTSOLIDS) // These are regular walls sent in from StoreWallRange, they shouldn't be cut from this
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solid = false;
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solid = false;
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if (cutflag & FF_SOLID) // these weren't being cut before anyway, although they probably should be in the right conditions
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solid = false;
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height = FIXED_TO_FLOAT(list[i].height);
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height = FIXED_TO_FLOAT(list[i].height);
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if (solid)
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if (solid)
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bheight = FIXED_TO_FLOAT(*list[i].caster->bottomheight);
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bheight = FIXED_TO_FLOAT(*list[i].caster->bottomheight);
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