Disable the "%s became a spectator" message if you haven't actually entered the game, to prevent an avenue for spam.

This commit is contained in:
toaster 2021-12-04 15:59:24 +00:00
parent d557b7f962
commit bac683085c
1 changed files with 4 additions and 2 deletions

View File

@ -3457,7 +3457,7 @@ static void Command_ServerTeamChange_f(void)
static void Got_Teamchange(UINT8 **cp, INT32 playernum)
{
changeteam_union NetPacket;
boolean error = false;
boolean error = false, wasspectator = false;
NetPacket.value.l = NetPacket.value.b = READINT16(*cp);
if (!G_GametypeHasTeams() && !G_GametypeHasSpectators()) //Make sure you're in the right gametype.
@ -3601,6 +3601,8 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
else
players[playernum].playerstate = PST_REBORN;
}
else
wasspectator = true;
players[playernum].pflags &= ~PF_WANTSTOJOIN;
@ -3685,7 +3687,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
else
CONS_Printf(M_GetText("%s switched to the %c%s%c.\n"), player_names[playernum], '\x84', M_GetText("Blue Team"), '\x80');
}
else if (NetPacket.packet.newteam == 0)
else if (NetPacket.packet.newteam == 0 && !wasspectator)
HU_AddChatText(va("\x82*%s became a spectator.", player_names[playernum]), false); // "entered the game" text was moved to P_SpectatorJoinGame
//reset view if you are changed, or viewing someone who was changed.