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Disable the "%s became a spectator" message if you haven't actually entered the game, to prevent an avenue for spam.
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parent
d557b7f962
commit
bac683085c
1 changed files with 4 additions and 2 deletions
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@ -3457,7 +3457,7 @@ static void Command_ServerTeamChange_f(void)
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static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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{
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changeteam_union NetPacket;
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boolean error = false;
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boolean error = false, wasspectator = false;
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NetPacket.value.l = NetPacket.value.b = READINT16(*cp);
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if (!G_GametypeHasTeams() && !G_GametypeHasSpectators()) //Make sure you're in the right gametype.
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@ -3601,6 +3601,8 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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else
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players[playernum].playerstate = PST_REBORN;
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}
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else
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wasspectator = true;
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players[playernum].pflags &= ~PF_WANTSTOJOIN;
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@ -3685,7 +3687,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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else
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CONS_Printf(M_GetText("%s switched to the %c%s%c.\n"), player_names[playernum], '\x84', M_GetText("Blue Team"), '\x80');
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}
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else if (NetPacket.packet.newteam == 0)
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else if (NetPacket.packet.newteam == 0 && !wasspectator)
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HU_AddChatText(va("\x82*%s became a spectator.", player_names[playernum]), false); // "entered the game" text was moved to P_SpectatorJoinGame
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//reset view if you are changed, or viewing someone who was changed.
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