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How can you look at yourself in the mirror?
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1 changed files with 7 additions and 1 deletions
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@ -2769,6 +2769,12 @@ static void Command_Respawn(void)
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return;
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return;
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}
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}
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if (players[consoleplayer].mo && (players[consoleplayer].kartstuff[k_spinouttimer] || spbplace == players[consoleplayer].kartstuff[k_position])) // KART: Nice try, but no, you won't be cheesing spb anymore (x2)
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{
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CONS_Printf(M_GetText("Nice try.\n"));
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return;
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}
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/*if (!G_RaceGametype()) // srb2kart: not necessary, respawning makes you lose a bumper in battle, so it's not desirable to use as a way to escape a hit
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/*if (!G_RaceGametype()) // srb2kart: not necessary, respawning makes you lose a bumper in battle, so it's not desirable to use as a way to escape a hit
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{
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{
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CONS_Printf(M_GetText("You may only use this in co-op, race, and competition!\n"));
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CONS_Printf(M_GetText("You may only use this in co-op, race, and competition!\n"));
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@ -2791,7 +2797,7 @@ static void Got_Respawn(UINT8 **cp, INT32 playernum)
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INT32 respawnplayer = READINT32(*cp);
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INT32 respawnplayer = READINT32(*cp);
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// You can't respawn someone else. Nice try, there.
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// You can't respawn someone else. Nice try, there.
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if (respawnplayer != playernum) // srb2kart: "|| (!G_RaceGametype())"
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if (respawnplayer != playernum || players[respawnplayer].kartstuff[k_spinouttimer] || spbplace == players[respawnplayer].kartstuff[k_position]) // srb2kart: "|| (!G_RaceGametype())"
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{
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{
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CONS_Alert(CONS_WARNING, M_GetText("Illegal respawn command received from %s\n"), player_names[playernum]);
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CONS_Alert(CONS_WARNING, M_GetText("Illegal respawn command received from %s\n"), player_names[playernum]);
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if (server)
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if (server)
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