Multiple admins

# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
This commit is contained in:
Wolfy 2017-11-10 23:34:37 -06:00 committed by wolfy852
parent 36e020c366
commit b8ce51bff2
12 changed files with 157 additions and 71 deletions

View file

@ -1220,7 +1220,7 @@ static void Got_NetVar(UINT8 **p, INT32 playernum)
char *svalue; char *svalue;
UINT8 stealth = false; UINT8 stealth = false;
if (playernum != serverplayer && playernum != adminplayer && !serverloading) if (playernum != serverplayer && !IsPlayerAdmin(playernum) && !serverloading)
{ {
// not from server or remote admin, must be hacked/buggy client // not from server or remote admin, must be hacked/buggy client
CONS_Alert(CONS_WARNING, M_GetText("Illegal netvar command received from %s\n"), player_names[playernum]); CONS_Alert(CONS_WARNING, M_GetText("Illegal netvar command received from %s\n"), player_names[playernum]);
@ -1349,7 +1349,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
// send the value of the variable // send the value of the variable
XBOXSTATIC UINT8 buf[128]; XBOXSTATIC UINT8 buf[128];
UINT8 *p = buf; UINT8 *p = buf;
if (!(server || (adminplayer == consoleplayer))) if (!(server || (IsPlayerAdmin(consoleplayer))))
{ {
CONS_Printf(M_GetText("Only the server or admin can change: %s %s\n"), var->name, var->string); CONS_Printf(M_GetText("Only the server or admin can change: %s %s\n"), var->name, var->string);
return; return;

View file

@ -1365,15 +1365,19 @@ static boolean SV_SendServerConfig(INT32 node)
netbuffer->u.servercfg.gamestate = (UINT8)gamestate; netbuffer->u.servercfg.gamestate = (UINT8)gamestate;
netbuffer->u.servercfg.gametype = (UINT8)gametype; netbuffer->u.servercfg.gametype = (UINT8)gametype;
netbuffer->u.servercfg.modifiedgame = (UINT8)modifiedgame; netbuffer->u.servercfg.modifiedgame = (UINT8)modifiedgame;
netbuffer->u.servercfg.adminplayer = (SINT8)adminplayer;
// we fill these structs with FFs so that any players not in game get sent as 0xFFFF // we fill these structs with FFs so that any players not in game get sent as 0xFFFF
// which is nice and easy for us to detect // which is nice and easy for us to detect
memset(netbuffer->u.servercfg.playerskins, 0xFF, sizeof(netbuffer->u.servercfg.playerskins)); memset(netbuffer->u.servercfg.playerskins, 0xFF, sizeof(netbuffer->u.servercfg.playerskins));
memset(netbuffer->u.servercfg.playercolor, 0xFF, sizeof(netbuffer->u.servercfg.playercolor)); memset(netbuffer->u.servercfg.playercolor, 0xFF, sizeof(netbuffer->u.servercfg.playercolor));
memset(netbuffer->u.servercfg.adminplayers, -1, sizeof(netbuffer->u.servercfg.adminplayers));
for (i = 0; i < MAXPLAYERS; i++) for (i = 0; i < MAXPLAYERS; i++)
{ {
if (i < 4)
netbuffer->u.servercfg.adminplayers[i] = (SINT8)adminplayers[i];
if (!playeringame[i]) if (!playeringame[i])
continue; continue;
netbuffer->u.servercfg.playerskins[i] = (UINT8)players[i].skin; netbuffer->u.servercfg.playerskins[i] = (UINT8)players[i].skin;
@ -2042,7 +2046,7 @@ static void CL_ConnectToServer(boolean viams)
G_SetGamestate(GS_WAITINGPLAYERS); G_SetGamestate(GS_WAITINGPLAYERS);
wipegamestate = GS_WAITINGPLAYERS; wipegamestate = GS_WAITINGPLAYERS;
adminplayer = -1; ClearAdminPlayers();
pnumnodes = 1; pnumnodes = 1;
oldtic = I_GetTime() - 1; oldtic = I_GetTime() - 1;
#ifndef NONET #ifndef NONET
@ -2421,8 +2425,10 @@ static void CL_RemovePlayer(INT32 playernum)
// Reset the name // Reset the name
sprintf(player_names[playernum], "Player %d", playernum+1); sprintf(player_names[playernum], "Player %d", playernum+1);
if (playernum == adminplayer) if (IsPlayerAdmin(playernum))
adminplayer = -1; // don't stay admin after you're gone {
RemoveAdminPlayer(playernum); // don't stay admin after you're gone
}
if (playernum == displayplayer) if (playernum == displayplayer)
displayplayer = consoleplayer; // don't look through someone's view who isn't there displayplayer = consoleplayer; // don't look through someone's view who isn't there
@ -2540,7 +2546,7 @@ static void Command_Nodes(void)
if (I_GetNodeAddress && (address = I_GetNodeAddress(playernode[i])) != NULL) if (I_GetNodeAddress && (address = I_GetNodeAddress(playernode[i])) != NULL)
CONS_Printf(" - %s", address); CONS_Printf(" - %s", address);
if (i == adminplayer) if (IsPlayerAdmin(i))
CONS_Printf(M_GetText(" (verified admin)")); CONS_Printf(M_GetText(" (verified admin)"));
if (players[i].spectator) if (players[i].spectator)
@ -2565,7 +2571,7 @@ static void Command_Ban(void)
return; return;
} }
if (server || adminplayer == consoleplayer) if (server || IsPlayerAdmin(consoleplayer))
{ {
XBOXSTATIC UINT8 buf[3 + MAX_REASONLENGTH]; XBOXSTATIC UINT8 buf[3 + MAX_REASONLENGTH];
UINT8 *p = buf; UINT8 *p = buf;
@ -2631,7 +2637,7 @@ static void Command_Kick(void)
return; return;
} }
if (server || adminplayer == consoleplayer) if (server || IsPlayerAdmin(consoleplayer))
{ {
XBOXSTATIC UINT8 buf[3 + MAX_REASONLENGTH]; XBOXSTATIC UINT8 buf[3 + MAX_REASONLENGTH];
UINT8 *p = buf; UINT8 *p = buf;
@ -2688,7 +2694,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
pnum = READUINT8(*p); pnum = READUINT8(*p);
msg = READUINT8(*p); msg = READUINT8(*p);
if (pnum == serverplayer && playernum == adminplayer) if (pnum == serverplayer && IsPlayerAdmin(playernum))
{ {
CONS_Printf(M_GetText("Server is being shut down remotely. Goodbye!\n")); CONS_Printf(M_GetText("Server is being shut down remotely. Goodbye!\n"));
@ -2699,7 +2705,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
} }
// Is playernum authorized to make this kick? // Is playernum authorized to make this kick?
if (playernum != serverplayer && playernum != adminplayer if (playernum != serverplayer && !IsPlayerAdmin(playernum)
&& !(playerpernode[playernode[playernum]] == 2 && !(playerpernode[playernode[playernum]] == 2
&& nodetoplayer2[playernode[playernum]] == pnum)) && nodetoplayer2[playernode[playernum]] == pnum))
{ {
@ -3036,7 +3042,7 @@ void D_QuitNetGame(void)
} }
D_CloseConnection(); D_CloseConnection();
adminplayer = -1; ClearAdminPlayers();
DEBFILE("===========================================================================\n" DEBFILE("===========================================================================\n"
" Log finish\n" " Log finish\n"
@ -3067,7 +3073,7 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
INT16 node, newplayernum; INT16 node, newplayernum;
boolean splitscreenplayer; boolean splitscreenplayer;
if (playernum != serverplayer && playernum != adminplayer) if (playernum != serverplayer && !IsPlayerAdmin(playernum))
{ {
// protect against hacked/buggy client // protect against hacked/buggy client
CONS_Alert(CONS_WARNING, M_GetText("Illegal add player command received from %s\n"), player_names[playernum]); CONS_Alert(CONS_WARNING, M_GetText("Illegal add player command received from %s\n"), player_names[playernum]);
@ -3592,7 +3598,9 @@ static void HandlePacketFromAwayNode(SINT8 node)
maketic = gametic = neededtic = (tic_t)LONG(netbuffer->u.servercfg.gametic); maketic = gametic = neededtic = (tic_t)LONG(netbuffer->u.servercfg.gametic);
gametype = netbuffer->u.servercfg.gametype; gametype = netbuffer->u.servercfg.gametype;
modifiedgame = netbuffer->u.servercfg.modifiedgame; modifiedgame = netbuffer->u.servercfg.modifiedgame;
adminplayer = netbuffer->u.servercfg.adminplayer; for (j = 0; j < 4; j++)
adminplayers[j] = netbuffer->u.servercfg.adminplayers[j];
j = 0;
memcpy(server_context, netbuffer->u.servercfg.server_context, 8); memcpy(server_context, netbuffer->u.servercfg.server_context, 8);
} }

View file

@ -282,7 +282,7 @@ typedef struct
UINT8 gametype; UINT8 gametype;
UINT8 modifiedgame; UINT8 modifiedgame;
SINT8 adminplayer; // Needs to be signed SINT8 adminplayers[4]; // Needs to be signed
char server_context[8]; // Unique context id, generated at server startup. char server_context[8]; // Unique context id, generated at server startup.
@ -321,7 +321,7 @@ typedef struct
UINT8 cheatsenabled; UINT8 cheatsenabled;
UINT8 isdedicated; UINT8 isdedicated;
UINT8 fileneedednum; UINT8 fileneedednum;
SINT8 adminplayer; SINT8 adminplayers[4];
tic_t time; tic_t time;
tic_t leveltime; tic_t leveltime;
char servername[MAXSERVERNAME]; char servername[MAXSERVERNAME];

View file

@ -317,6 +317,7 @@ consvar_t cv_overtime = {"overtime", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL,
consvar_t cv_rollingdemos = {"rollingdemos", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_rollingdemos = {"rollingdemos", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_timetic = {"timerres", "Normal", CV_SAVE, timetic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; // use tics in display consvar_t cv_timetic = {"timerres", "Normal", CV_SAVE, timetic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; // use tics in display
consvar_t cv_resetmusic = {"resetmusic", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t pointlimit_cons_t[] = {{0, "MIN"}, {999999990, "MAX"}, {0, NULL}}; static CV_PossibleValue_t pointlimit_cons_t[] = {{0, "MIN"}, {999999990, "MAX"}, {0, NULL}};
consvar_t cv_pointlimit = {"pointlimit", "0", CV_NETVAR|CV_CALL|CV_NOINIT, pointlimit_cons_t, consvar_t cv_pointlimit = {"pointlimit", "0", CV_NETVAR|CV_CALL|CV_NOINIT, pointlimit_cons_t,
@ -365,7 +366,7 @@ consvar_t cv_sleep = {"cpusleep", "-1", CV_SAVE, sleeping_cons_t, NULL, -1, NULL
INT16 gametype = GT_COOP; INT16 gametype = GT_COOP;
boolean splitscreen = false; boolean splitscreen = false;
boolean circuitmap = false; boolean circuitmap = false;
INT32 adminplayer = -1; INT32 adminplayers[] = { -1, -1, -1, -1 }; // Hardcoded to four admins for now.
/// \warning Keep this up-to-date if you add/remove/rename net text commands /// \warning Keep this up-to-date if you add/remove/rename net text commands
const char *netxcmdnames[MAXNETXCMD - 1] = const char *netxcmdnames[MAXNETXCMD - 1] =
@ -665,6 +666,8 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_ghost_guest); CV_RegisterVar(&cv_ghost_guest);
COM_AddCommand("displayplayer", Command_Displayplayer_f); COM_AddCommand("displayplayer", Command_Displayplayer_f);
COM_AddCommand("tunes", Command_Tunes_f);
CV_RegisterVar(&cv_resetmusic);
// FIXME: not to be here.. but needs be done for config loading // FIXME: not to be here.. but needs be done for config loading
CV_RegisterVar(&cv_usegamma); CV_RegisterVar(&cv_usegamma);
@ -1005,7 +1008,7 @@ UINT8 CanChangeSkin(INT32 playernum)
return true; return true;
// Force skin in effect. // Force skin in effect.
if (client && (cv_forceskin.value != -1) && !(adminplayer == playernum && serverplayer == -1)) if (client && (cv_forceskin.value != -1) && !(IsPlayerAdmin(playernum) && serverplayer == -1))
return false; return false;
// Can change skin in intermission and whatnot. // Can change skin in intermission and whatnot.
@ -1156,7 +1159,7 @@ static void SendNameAndColor(void)
snacpending++; snacpending++;
// Don't change name if muted // Don't change name if muted
if (cv_mute.value && !(server || adminplayer == consoleplayer)) if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
CV_StealthSet(&cv_playername, player_names[consoleplayer]); CV_StealthSet(&cv_playername, player_names[consoleplayer]);
else // Cleanup name if changing it else // Cleanup name if changing it
CleanupPlayerName(consoleplayer, cv_playername.zstring); CleanupPlayerName(consoleplayer, cv_playername.zstring);
@ -1563,7 +1566,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean rese
mapchangepending = 0; mapchangepending = 0;
// spawn the server if needed // spawn the server if needed
// reset players if there is a new one // reset players if there is a new one
if (!(adminplayer == consoleplayer)) if (!IsPlayerAdmin(consoleplayer))
{ {
if (SV_SpawnServer()) if (SV_SpawnServer())
buf[0] &= ~(1<<1); buf[0] &= ~(1<<1);
@ -1621,7 +1624,7 @@ static void Command_Map_f(void)
return; return;
} }
if (client && !(adminplayer == consoleplayer)) if (client && !IsPlayerAdmin(consoleplayer))
{ {
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
return; return;
@ -1750,7 +1753,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
INT32 resetplayer = 1, lastgametype; INT32 resetplayer = 1, lastgametype;
UINT8 skipprecutscene, FLS; UINT8 skipprecutscene, FLS;
if (playernum != serverplayer && playernum != adminplayer) if (playernum != serverplayer && !IsPlayerAdmin(playernum))
{ {
CONS_Alert(CONS_WARNING, M_GetText("Illegal map change received from %s\n"), player_names[playernum]); CONS_Alert(CONS_WARNING, M_GetText("Illegal map change received from %s\n"), player_names[playernum]);
if (server) if (server)
@ -1848,7 +1851,7 @@ static void Command_Pause(void)
else else
WRITEUINT8(cp, 0); WRITEUINT8(cp, 0);
if (cv_pause.value || server || (adminplayer == consoleplayer)) if (cv_pause.value || server || (IsPlayerAdmin(consoleplayer)))
{ {
if (modeattacking || !(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION)) if (modeattacking || !(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION))
{ {
@ -1866,7 +1869,7 @@ static void Got_Pause(UINT8 **cp, INT32 playernum)
UINT8 dedicatedpause = false; UINT8 dedicatedpause = false;
const char *playername; const char *playername;
if (netgame && !cv_pause.value && playernum != serverplayer && playernum != adminplayer) if (netgame && !cv_pause.value && playernum != serverplayer && !IsPlayerAdmin(playernum))
{ {
CONS_Alert(CONS_WARNING, M_GetText("Illegal pause command received from %s\n"), player_names[playernum]); CONS_Alert(CONS_WARNING, M_GetText("Illegal pause command received from %s\n"), player_names[playernum]);
if (server) if (server)
@ -1995,7 +1998,7 @@ static void Got_RandomSeed(UINT8 **cp, INT32 playernum)
*/ */
static void Command_Clearscores_f(void) static void Command_Clearscores_f(void)
{ {
if (!(server || (adminplayer == consoleplayer))) if (!(server || (IsPlayerAdmin(consoleplayer))))
return; return;
SendNetXCmd(XD_CLEARSCORES, NULL, 1); SendNetXCmd(XD_CLEARSCORES, NULL, 1);
@ -2015,7 +2018,7 @@ static void Got_Clearscores(UINT8 **cp, INT32 playernum)
INT32 i; INT32 i;
(void)cp; (void)cp;
if (playernum != serverplayer && playernum != adminplayer) if (playernum != serverplayer && !IsPlayerAdmin(playernum))
{ {
CONS_Alert(CONS_WARNING, M_GetText("Illegal clear scores command received from %s\n"), player_names[playernum]); CONS_Alert(CONS_WARNING, M_GetText("Illegal clear scores command received from %s\n"), player_names[playernum]);
if (server) if (server)
@ -2236,7 +2239,7 @@ static void Command_ServerTeamChange_f(void)
UINT16 usvalue; UINT16 usvalue;
NetPacket.value.l = NetPacket.value.b = 0; NetPacket.value.l = NetPacket.value.b = 0;
if (!(server || (adminplayer == consoleplayer))) if (!(server || (IsPlayerAdmin(consoleplayer))))
{ {
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
return; return;
@ -2383,7 +2386,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
if (NetPacket.packet.verification) // Special marker that the server sent the request if (NetPacket.packet.verification) // Special marker that the server sent the request
{ {
if (playernum != serverplayer && (playernum != adminplayer)) if (playernum != serverplayer && (!IsPlayerAdmin(playernum)))
{ {
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]); CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
if (server) if (server)
@ -2422,7 +2425,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
} }
else else
{ {
if (playernum != serverplayer && (playernum != adminplayer)) if (playernum != serverplayer && (!IsPlayerAdmin(playernum)))
{ {
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]); CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
if (server) if (server)
@ -2746,6 +2749,53 @@ static void Got_Login(UINT8 **cp, INT32 playernum)
#endif #endif
} }
boolean IsPlayerAdmin(INT32 playernum)
{
INT32 i;
for (i = 0; i < 4; i++)
if (playernum == adminplayers[i])
return true;
return false;
}
void SetAdminPlayer(INT32 playernum)
{
INT32 i;
for (i = 0; i < 4; i++)
{
if (playernum == adminplayers[i])
return; // Player is already admin
if (adminplayers[i] == -1)
{
adminplayers[i] = playernum; // Set the player to a free spot
break; // End the loop now. If it keeps going, the same player might get assigned to two slots.
}
if (i == 3 && adminplayers[i] != -1) // End of the loop and all slots are full
{
adminplayers[0] = playernum; // Overwrite the first slot
break;
}
}
}
void ClearAdminPlayers(void)
{
INT32 i;
for (i = 0; i < 4; i++)
adminplayers[i] = -1;
}
void RemoveAdminPlayer(INT32 playernum)
{
INT32 i;
for (i = 0; i < 4; i++)
if (playernum == adminplayers[i])
adminplayers[i] = -1;
}
static void Command_Verify_f(void) static void Command_Verify_f(void)
{ {
XBOXSTATIC char buf[8]; // Should be plenty XBOXSTATIC char buf[8]; // Should be plenty
@ -2794,7 +2844,7 @@ static void Got_Verification(UINT8 **cp, INT32 playernum)
return; return;
} }
adminplayer = num; SetAdminPlayer(num);
if (num != consoleplayer) if (num != consoleplayer)
return; return;
@ -2813,7 +2863,7 @@ static void Command_MotD_f(void)
return; return;
} }
if (!(server || (adminplayer == consoleplayer))) if (!(server || (IsPlayerAdmin(consoleplayer))))
{ {
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
return; return;
@ -2860,7 +2910,7 @@ static void Got_MotD_f(UINT8 **cp, INT32 playernum)
if (!isprint(mymotd[i]) || mymotd[i] == ';') if (!isprint(mymotd[i]) || mymotd[i] == ';')
kick = true; kick = true;
if ((playernum != serverplayer && playernum != adminplayer) || kick) if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick)
{ {
CONS_Alert(CONS_WARNING, M_GetText("Illegal motd change received from %s\n"), player_names[playernum]); CONS_Alert(CONS_WARNING, M_GetText("Illegal motd change received from %s\n"), player_names[playernum]);
if (server) if (server)
@ -2897,7 +2947,7 @@ static void Command_RunSOC(void)
else else
fn = COM_Argv(1); fn = COM_Argv(1);
if (netgame && !(server || consoleplayer == adminplayer)) if (netgame && !(server || IsPlayerAdmin(consoleplayer)))
{ {
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
return; return;
@ -2923,7 +2973,7 @@ static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum)
char filename[256]; char filename[256];
filestatus_t ncs = FS_NOTFOUND; filestatus_t ncs = FS_NOTFOUND;
if (playernum != serverplayer && playernum != adminplayer) if (playernum != serverplayer && !IsPlayerAdmin(playernum))
{ {
CONS_Alert(CONS_WARNING, M_GetText("Illegal runsoc command received from %s\n"), player_names[playernum]); CONS_Alert(CONS_WARNING, M_GetText("Illegal runsoc command received from %s\n"), player_names[playernum]);
if (server) if (server)
@ -2994,7 +3044,7 @@ static void Command_Addfile(void)
if (!musiconly) if (!musiconly)
{ {
// ... But only so long as they contain nothing more then music and sprites. // ... But only so long as they contain nothing more then music and sprites.
if (netgame && !(server || adminplayer == consoleplayer)) if (netgame && !(server || IsPlayerAdmin(consoleplayer)))
{ {
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
return; return;
@ -3069,7 +3119,7 @@ static void Command_Addfile(void)
WRITEMEM(buf_p, md5sum, 16); WRITEMEM(buf_p, md5sum, 16);
} }
if (adminplayer == consoleplayer) // Request to add file if (IsPlayerAdmin(consoleplayer)) // Request to add file
SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf); SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf);
else else
SendNetXCmd(XD_ADDFILE, buf, buf_p - buf); SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);
@ -3118,7 +3168,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
UINT8 md5sum[16]; UINT8 md5sum[16];
boolean kick = false; boolean kick = false;
boolean toomany = false; boolean toomany = false;
INT32 i; INT32 i,j;
size_t packetsize = 0; size_t packetsize = 0;
serverinfo_pak *dummycheck = NULL; serverinfo_pak *dummycheck = NULL;
@ -3137,7 +3187,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
if (!isprint(filename[i]) || filename[i] == ';') if (!isprint(filename[i]) || filename[i] == ';')
kick = true; kick = true;
if ((playernum != serverplayer && playernum != adminplayer) || kick) if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick)
{ {
XBOXSTATIC UINT8 buf[2]; XBOXSTATIC UINT8 buf[2];
@ -3176,8 +3226,9 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
CONS_Printf("%s",message); CONS_Printf("%s",message);
if (adminplayer) for (j = 0; j < 4; j++)
COM_BufAddText(va("sayto %d %s", adminplayer, message)); if (adminplayers[j])
COM_BufAddText(va("sayto %d %s", adminplayers[j], message));
return; return;
} }
@ -3571,7 +3622,7 @@ void D_GameTypeChanged(INT32 lastgametype)
if (playeringame[i]) if (playeringame[i])
players[i].ctfteam = 0; players[i].ctfteam = 0;
if (server || (adminplayer == consoleplayer)) if (server || (IsPlayerAdmin(consoleplayer)))
{ {
CV_StealthSetValue(&cv_teamscramble, 0); CV_StealthSetValue(&cv_teamscramble, 0);
teamscramble = 0; teamscramble = 0;
@ -3654,7 +3705,7 @@ static void TeamScramble_OnChange(void)
if (!cv_teamscramble.value) if (!cv_teamscramble.value)
teamscramble = 0; teamscramble = 0;
if (!G_GametypeHasTeams() && (server || consoleplayer == adminplayer)) if (!G_GametypeHasTeams() && (server || IsPlayerAdmin(consoleplayer)))
{ {
CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n")); CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n"));
CV_StealthSetValue(&cv_teamscramble, 0); CV_StealthSetValue(&cv_teamscramble, 0);
@ -3833,7 +3884,7 @@ static void Command_ExitLevel_f(void)
{ {
if (!(netgame || (multiplayer && gametype != GT_COOP)) && !cv_debug) if (!(netgame || (multiplayer && gametype != GT_COOP)) && !cv_debug)
CONS_Printf(M_GetText("This only works in a netgame.\n")); CONS_Printf(M_GetText("This only works in a netgame.\n"));
else if (!(server || (adminplayer == consoleplayer))) else if (!(server || (IsPlayerAdmin(consoleplayer))))
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
else if (gamestate != GS_LEVEL || demoplayback) else if (gamestate != GS_LEVEL || demoplayback)
CONS_Printf(M_GetText("You must be in a level to use this.\n")); CONS_Printf(M_GetText("You must be in a level to use this.\n"));
@ -3849,7 +3900,7 @@ static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
if (gameaction == ga_completed) if (gameaction == ga_completed)
return; return;
if (playernum != serverplayer && playernum != adminplayer) if (playernum != serverplayer && !IsPlayerAdmin(playernum))
{ {
CONS_Alert(CONS_WARNING, M_GetText("Illegal exitlevel command received from %s\n"), player_names[playernum]); CONS_Alert(CONS_WARNING, M_GetText("Illegal exitlevel command received from %s\n"), player_names[playernum]);
if (server) if (server)
@ -3954,7 +4005,7 @@ static void Command_Cheats_f(void)
{ {
if (COM_CheckParm("off")) if (COM_CheckParm("off"))
{ {
if (!(server || (adminplayer == consoleplayer))) if (!(server || (IsPlayerAdmin(consoleplayer))))
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
else else
CV_ResetCheatNetVars(); CV_ResetCheatNetVars();
@ -3964,7 +4015,7 @@ static void Command_Cheats_f(void)
if (CV_CheatsEnabled()) if (CV_CheatsEnabled())
{ {
CONS_Printf(M_GetText("At least one CHEAT-marked variable has been changed -- Cheats are enabled.\n")); CONS_Printf(M_GetText("At least one CHEAT-marked variable has been changed -- Cheats are enabled.\n"));
if (server || (adminplayer == consoleplayer)) if (server || (IsPlayerAdmin(consoleplayer)))
CONS_Printf(M_GetText("Type CHEATS OFF to reset all cheat variables to default.\n")); CONS_Printf(M_GetText("Type CHEATS OFF to reset all cheat variables to default.\n"));
} }
else else
@ -4033,7 +4084,7 @@ static void Command_Archivetest_f(void)
*/ */
static void ForceSkin_OnChange(void) static void ForceSkin_OnChange(void)
{ {
if ((server || adminplayer == consoleplayer) && (cv_forceskin.value < -1 || cv_forceskin.value >= numskins)) if ((server || IsPlayerAdmin(consoleplayer)) && (cv_forceskin.value < -1 || cv_forceskin.value >= numskins))
{ {
if (cv_forceskin.value == -2) if (cv_forceskin.value == -2)
CV_SetValue(&cv_forceskin, numskins-1); CV_SetValue(&cv_forceskin, numskins-1);
@ -4063,7 +4114,7 @@ static void ForceSkin_OnChange(void)
//Allows the player's name to be changed if cv_mute is off. //Allows the player's name to be changed if cv_mute is off.
static void Name_OnChange(void) static void Name_OnChange(void)
{ {
if (cv_mute.value && !(server || adminplayer == consoleplayer)) if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
{ {
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n")); CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
CV_StealthSet(&cv_playername, player_names[consoleplayer]); CV_StealthSet(&cv_playername, player_names[consoleplayer]);
@ -4186,7 +4237,7 @@ static void Color2_OnChange(void)
*/ */
static void Mute_OnChange(void) static void Mute_OnChange(void)
{ {
if (server || (adminplayer == consoleplayer)) if (server || (IsPlayerAdmin(consoleplayer)))
return; return;
if (cv_mute.value) if (cv_mute.value)

View file

@ -38,6 +38,7 @@ extern consvar_t cv_joyport2;
#endif #endif
extern consvar_t cv_joyscale; extern consvar_t cv_joyscale;
extern consvar_t cv_joyscale2; extern consvar_t cv_joyscale2;
extern consvar_t cv_controlperkey;
// splitscreen with second mouse // splitscreen with second mouse
extern consvar_t cv_mouse2port; extern consvar_t cv_mouse2port;
@ -45,6 +46,11 @@ extern consvar_t cv_usemouse2;
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) #if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON)
extern consvar_t cv_mouse2opt; extern consvar_t cv_mouse2opt;
#endif #endif
extern consvar_t cv_invertmouse2;
extern consvar_t cv_alwaysfreelook2;
extern consvar_t cv_mousemove2;
extern consvar_t cv_mousesens2;
extern consvar_t cv_mouseysens2;
// normally in p_mobj but the .h is not read // normally in p_mobj but the .h is not read
extern consvar_t cv_itemrespawntime; extern consvar_t cv_itemrespawntime;
@ -70,6 +76,9 @@ extern consvar_t cv_autobalance;
extern consvar_t cv_teamscramble; extern consvar_t cv_teamscramble;
extern consvar_t cv_scrambleonchange; extern consvar_t cv_scrambleonchange;
extern consvar_t cv_useranalog, cv_useranalog2;
extern consvar_t cv_analog, cv_analog2;
extern consvar_t cv_netstat; extern consvar_t cv_netstat;
#ifdef WALLSPLATS #ifdef WALLSPLATS
extern consvar_t cv_splats; extern consvar_t cv_splats;
@ -99,6 +108,8 @@ extern consvar_t cv_startinglives;
// for F_finale.c // for F_finale.c
extern consvar_t cv_rollingdemos; extern consvar_t cv_rollingdemos;
extern consvar_t cv_resetmusic;
extern consvar_t cv_ringslinger, cv_soundtest; extern consvar_t cv_ringslinger, cv_soundtest;
extern consvar_t cv_specialrings, cv_powerstones, cv_matchboxes, cv_competitionboxes; extern consvar_t cv_specialrings, cv_powerstones, cv_matchboxes, cv_competitionboxes;
@ -109,7 +120,17 @@ extern consvar_t cv_maxping;
extern consvar_t cv_skipmapcheck; extern consvar_t cv_skipmapcheck;
extern consvar_t cv_sleep; extern consvar_t cv_sleep, cv_screenshot_option, cv_screenshot_folder;
extern consvar_t cv_moviemode;
extern consvar_t cv_zlib_level, cv_zlib_memory, cv_zlib_strategy;
extern consvar_t cv_zlib_window_bits, cv_zlib_levela, cv_zlib_memorya;
extern consvar_t cv_zlib_strategya, cv_zlib_window_bitsa;
extern consvar_t cv_apng_delay;
typedef enum typedef enum
{ {
@ -190,6 +211,11 @@ void Command_ExitGame_f(void);
void Command_Retry_f(void); void Command_Retry_f(void);
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect); void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
void ObjectPlace_OnChange(void);
boolean IsPlayerAdmin(INT32 playernum);
void SetAdminPlayer(INT32 playernum);
void ClearAdminPlayers(void);
void RemoveAdminPlayer(INT32 playernum);
void ItemFinder_OnChange(void); void ItemFinder_OnChange(void);
void D_SetPassword(const char *pw); void D_SetPassword(const char *pw);

View file

@ -8270,9 +8270,9 @@ static inline int lib_getenum(lua_State *L)
LUA_PushUserdata(L, &players[serverplayer], META_PLAYER); LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
return 1; return 1;
} else if (fastcmp(word,"admin")) { } else if (fastcmp(word,"admin")) {
if (!playeringame[adminplayer] || adminplayer == serverplayer) //if (!playeringame[adminplayer] || IsPlayerAdmin(serverplayer))
return 0; //return 0;
LUA_PushUserdata(L, &players[adminplayer], META_PLAYER); //LUA_PushUserdata(L, &players[adminplayer], META_PLAYER);
return 1; return 1;
} else if (fastcmp(word,"emeralds")) { } else if (fastcmp(word,"emeralds")) {
lua_pushinteger(L, emeralds); lua_pushinteger(L, emeralds);

View file

@ -476,7 +476,8 @@ extern consvar_t cv_timetic; // display high resolution timer
extern consvar_t cv_forceskin; // force clients to use the server's skin extern consvar_t cv_forceskin; // force clients to use the server's skin
extern consvar_t cv_downloading; // allow clients to downloading WADs. extern consvar_t cv_downloading; // allow clients to downloading WADs.
extern ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS]; extern ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
extern INT32 adminplayer, serverplayer; extern INT32 serverplayer;
extern INT32 adminplayers[4];
/// \note put these in d_clisrv outright? /// \note put these in d_clisrv outright?

View file

@ -1848,7 +1848,7 @@ void F_CutsceneTicker(void)
for (i = 0; i < MAXPLAYERS; i++) for (i = 0; i < MAXPLAYERS; i++)
{ {
if (netgame && i != serverplayer && i != adminplayer) if (netgame && i != serverplayer && !IsPlayerAdmin(i))
continue; continue;
if (players[i].cmd.buttons & BT_USE) if (players[i].cmd.buttons & BT_USE)

View file

@ -347,14 +347,14 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
numwords = COM_Argc() - usedargs; numwords = COM_Argc() - usedargs;
I_Assert(numwords > 0); I_Assert(numwords > 0);
if (cv_mute.value && !(server || adminplayer == consoleplayer)) if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
{ {
CONS_Alert(CONS_NOTICE, M_GetText("The chat is muted. You can't say anything at the moment.\n")); CONS_Alert(CONS_NOTICE, M_GetText("The chat is muted. You can't say anything at the moment.\n"));
return; return;
} }
// Only servers/admins can CSAY. // Only servers/admins can CSAY.
if(!server && adminplayer != consoleplayer) if(!server && IsPlayerAdmin(consoleplayer))
flags &= ~HU_CSAY; flags &= ~HU_CSAY;
// We handle HU_SERVER_SAY, not the caller. // We handle HU_SERVER_SAY, not the caller.
@ -448,7 +448,7 @@ static void Command_CSay_f(void)
return; return;
} }
if(!server && adminplayer != consoleplayer) if(!server && !IsPlayerAdmin(consoleplayer))
{ {
CONS_Alert(CONS_NOTICE, M_GetText("Only servers and admins can use csay.\n")); CONS_Alert(CONS_NOTICE, M_GetText("Only servers and admins can use csay.\n"));
return; return;
@ -477,7 +477,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
msg = (char *)*p; msg = (char *)*p;
SKIPSTRING(*p); SKIPSTRING(*p);
if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && playernum != adminplayer) if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !IsPlayerAdmin(playernum))
{ {
CONS_Alert(CONS_WARNING, cv_mute.value ? CONS_Alert(CONS_WARNING, cv_mute.value ?
M_GetText("Illegal say command received from %s while muted\n") : M_GetText("Illegal csay command received from non-admin %s\n"), M_GetText("Illegal say command received from %s while muted\n") : M_GetText("Illegal csay command received from non-admin %s\n"),
@ -575,7 +575,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
// Give admins and remote admins their symbols. // Give admins and remote admins their symbols.
if (playernum == serverplayer) if (playernum == serverplayer)
tempchar = (char *)Z_Calloc(strlen(cstart) + strlen(adminchar) + 1, PU_STATIC, NULL); tempchar = (char *)Z_Calloc(strlen(cstart) + strlen(adminchar) + 1, PU_STATIC, NULL);
else if (playernum == adminplayer) else if (IsPlayerAdmin(playernum))
tempchar = (char *)Z_Calloc(strlen(cstart) + strlen(remotechar) + 1, PU_STATIC, NULL); tempchar = (char *)Z_Calloc(strlen(cstart) + strlen(remotechar) + 1, PU_STATIC, NULL);
if (tempchar) if (tempchar)
{ {
@ -710,7 +710,7 @@ static void HU_queueChatChar(char c)
} while (c); } while (c);
// last minute mute check // last minute mute check
if (cv_mute.value && !(server || adminplayer == consoleplayer)) if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
{ {
CONS_Alert(CONS_NOTICE, M_GetText("The chat is muted. You can't say anything at the moment.\n")); CONS_Alert(CONS_NOTICE, M_GetText("The chat is muted. You can't say anything at the moment.\n"));
return; return;
@ -768,9 +768,9 @@ boolean HU_Responder(event_t *ev)
{ {
// enter chat mode // enter chat mode
if ((ev->data1 == gamecontrol[gc_talkkey][0] || ev->data1 == gamecontrol[gc_talkkey][1]) if ((ev->data1 == gamecontrol[gc_talkkey][0] || ev->data1 == gamecontrol[gc_talkkey][1])
&& netgame && (!cv_mute.value || server || (adminplayer == consoleplayer))) && netgame && (!cv_mute.value || server || IsPlayerAdmin(consoleplayer)))
{ {
if (cv_mute.value && !(server || adminplayer == consoleplayer)) if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
return false; return false;
chat_on = true; chat_on = true;
w_chat[0] = 0; w_chat[0] = 0;
@ -778,9 +778,9 @@ boolean HU_Responder(event_t *ev)
return true; return true;
} }
if ((ev->data1 == gamecontrol[gc_teamkey][0] || ev->data1 == gamecontrol[gc_teamkey][1]) if ((ev->data1 == gamecontrol[gc_teamkey][0] || ev->data1 == gamecontrol[gc_teamkey][1])
&& netgame && (!cv_mute.value || server || (adminplayer == consoleplayer))) && netgame && (!cv_mute.value || server || (IsPlayerAdmin(consoleplayer))))
{ {
if (cv_mute.value && !(server || adminplayer == consoleplayer)) if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
return false; return false;
chat_on = true; chat_on = true;
w_chat[0] = 0; w_chat[0] = 0;

View file

@ -55,7 +55,7 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
lua_pop(gL, 1); // pop flags lua_pop(gL, 1); // pop flags
// requires server/admin and the player is not one of them // requires server/admin and the player is not one of them
if ((flags & 1) && playernum != serverplayer && playernum != adminplayer) if ((flags & 1) && playernum != serverplayer && !IsPlayerAdmin(playernum))
goto deny; goto deny;
lua_rawgeti(gL, -1, 1); // push function from command info table lua_rawgeti(gL, -1, 1); // push function from command info table
@ -133,7 +133,7 @@ void COM_Lua_f(void)
UINT8 argc; UINT8 argc;
lua_pop(gL, 1); // pop command info table lua_pop(gL, 1); // pop command info table
if (flags & 1 && !server && adminplayer != playernum) // flag 1: only server/admin can use this command. if (flags & 1 && !server && !IsPlayerAdmin(playernum)) // flag 1: only server/admin can use this command.
{ {
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
return; return;

View file

@ -2576,7 +2576,7 @@ void M_StartControlPanel(void)
MPauseMenu[mpause_switchteam].status = IT_DISABLED; MPauseMenu[mpause_switchteam].status = IT_DISABLED;
MPauseMenu[mpause_psetup].status = IT_DISABLED; MPauseMenu[mpause_psetup].status = IT_DISABLED;
if ((server || adminplayer == consoleplayer)) if ((server || IsPlayerAdmin(consoleplayer)))
{ {
MPauseMenu[mpause_switchmap].status = IT_STRING | IT_CALL; MPauseMenu[mpause_switchmap].status = IT_STRING | IT_CALL;
if (G_GametypeHasTeams()) if (G_GametypeHasTeams())
@ -3917,7 +3917,7 @@ static void M_Options(INT32 choice)
(void)choice; (void)choice;
// if the player is not admin or server, disable server options // if the player is not admin or server, disable server options
OP_MainMenu[5].status = (Playing() && !(server || adminplayer == consoleplayer)) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU); OP_MainMenu[5].status = (Playing() && !(server || IsPlayerAdmin(consoleplayer))) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
// if the player is playing _at all_, disable the erase data options // if the player is playing _at all_, disable the erase data options
OP_DataOptionsMenu[1].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU); OP_DataOptionsMenu[1].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);

View file

@ -2441,7 +2441,7 @@ void SetPlayerSkin(INT32 playernum, const char *skinname)
if (P_IsLocalPlayer(player)) if (P_IsLocalPlayer(player))
CONS_Alert(CONS_WARNING, M_GetText("Skin '%s' not found.\n"), skinname); CONS_Alert(CONS_WARNING, M_GetText("Skin '%s' not found.\n"), skinname);
else if(server || adminplayer == consoleplayer) else if(server || IsPlayerAdmin(consoleplayer))
CONS_Alert(CONS_WARNING, M_GetText("Player %d (%s) skin '%s' not found\n"), playernum, player_names[playernum], skinname); CONS_Alert(CONS_WARNING, M_GetText("Player %d (%s) skin '%s' not found\n"), playernum, player_names[playernum], skinname);
SetPlayerSkinByNum(playernum, 0); SetPlayerSkinByNum(playernum, 0);
@ -2499,7 +2499,7 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
if (P_IsLocalPlayer(player)) if (P_IsLocalPlayer(player))
CONS_Alert(CONS_WARNING, M_GetText("Skin %d not found\n"), skinnum); CONS_Alert(CONS_WARNING, M_GetText("Skin %d not found\n"), skinnum);
else if(server || adminplayer == consoleplayer) else if(server || IsPlayerAdmin(consoleplayer))
CONS_Alert(CONS_WARNING, "Player %d (%s) skin %d not found\n", playernum, player_names[playernum], skinnum); CONS_Alert(CONS_WARNING, "Player %d (%s) skin %d not found\n", playernum, player_names[playernum], skinnum);
SetPlayerSkinByNum(playernum, 0); // not found put the sonic skin SetPlayerSkinByNum(playernum, 0); // not found put the sonic skin
} }