mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-26 12:21:19 +00:00
Merge branch 'push-more-lua' into v1.2-frankeinstein
This commit is contained in:
commit
b85a588e01
9 changed files with 203 additions and 10 deletions
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@ -56,7 +56,7 @@ static void CV_EnforceExecVersion(void);
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static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr);
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static boolean CV_Command(void);
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static consvar_t *CV_FindVar(const char *name);
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consvar_t *CV_FindVar(const char *name);
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static const char *CV_StringValue(const char *var_name);
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static consvar_t *consvar_vars; // list of registered console variables
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@ -1027,7 +1027,7 @@ static const char *cv_null_string = "";
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* \return Pointer to the variable if found, or NULL.
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* \sa CV_FindNetVar
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*/
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static consvar_t *CV_FindVar(const char *name)
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consvar_t *CV_FindVar(const char *name)
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{
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consvar_t *cvar;
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@ -173,4 +173,7 @@ void CV_ResetCheatNetVars(void);
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boolean CV_IsSetToDefault(consvar_t *v);
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UINT8 CV_CheatsEnabled(void);
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// Returns cvar by name. Exposed here for Lua.
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consvar_t *CV_FindVar(const char *name);
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#endif // __COMMAND_H__
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@ -9799,8 +9799,7 @@ static inline int lib_getenum(lua_State *L)
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if (mathlib) return luaL_error(L, "constant '%s' could not be parsed.\n", word);
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// DYNAMIC variables too!!
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// Try not to add anything that would break netgames or timeattack replays here.
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// You know, like consoleplayer, displayplayers, or gametime.
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if (fastcmp(word,"gamemap")) {
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lua_pushinteger(L, gamemap);
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return 1;
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@ -9881,24 +9880,23 @@ static inline int lib_getenum(lua_State *L)
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return 0;
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LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
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return 1;
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} else if (fastcmp(word,"consoleplayer")) { // Player controlling the console, basically our local player
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if (consoleplayer < 0 || !playeringame[consoleplayer])
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return 0;
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LUA_PushUserdata(L, &players[consoleplayer], META_PLAYER);
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return 1;
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/*} else if (fastcmp(word,"admin")) {
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LUA_Deprecated(L, "admin", "IsPlayerAdmin(player)");
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if (!playeringame[adminplayers[0]] || IsPlayerAdmin(serverplayer))
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return 0;
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LUA_PushUserdata(L, &players[adminplayers[0]], META_PLAYER);
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return 1;*/
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} else if (fastcmp(word,"emeralds")) {
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lua_pushinteger(L, emeralds);
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return 1;
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} else if (fastcmp(word,"gravity")) {
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lua_pushinteger(L, gravity);
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return 1;
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} else if (fastcmp(word,"VERSIONSTRING")) {
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lua_pushstring(L, VERSIONSTRING);
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return 1;
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} else if (fastcmp(word, "token")) {
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lua_pushinteger(L, token);
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return 1;
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} else if (fastcmp(word,"gamespeed")) {
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lua_pushinteger(L, gamespeed);
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return 1;
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@ -9932,6 +9930,12 @@ static inline int lib_getenum(lua_State *L)
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} else if (fastcmp(word,"numlaps")) {
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lua_pushinteger(L, cv_numlaps.value);
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return 1;
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} else if (fastcmp(word,"racecountdown")) {
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lua_pushinteger(L, countdown);
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return 1;
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} else if (fastcmp(word,"exitcountdown")) {
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lua_pushinteger(L, countdown2); // This name is pretty dumb. Hence why we'll prefer more descriptive names at least in Lua...
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return 1;
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}
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return 0;
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}
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@ -2641,6 +2641,41 @@ static int lib_kGetItemPatch(lua_State *L)
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return 1;
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}
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// sets the remaining time before players blow up
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static int lib_kSetRaceCountdown(lua_State *L)
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{
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tic_t c = (tic_t)luaL_checkinteger(L, 1);
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countdown = c;
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return 0;
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}
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// sets the remaining time before the race ends after everyone finishes
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static int lib_kSetExitCountdown(lua_State *L)
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{
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tic_t c = (tic_t)luaL_checkinteger(L, 1);
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NOHUD
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countdown2 = c;
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return 0;
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}
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// Sets the item cooldown before another shrink / SPB can be rolled
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static int lib_kSetIndirectItemCountdown(lua_State *L)
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{
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tic_t c = (tic_t)luaL_checkinteger(L, 1);
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NOHUD
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indirectitemcooldown = c;
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return 0;
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}
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// Sets the item cooldown before another shrink / SPB can be rolled
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static int lib_kSetHyuCountdown(lua_State *L)
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{
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tic_t c = (tic_t)luaL_checkinteger(L, 1);
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NOHUD
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hyubgone = c;
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return 0;
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}
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static luaL_Reg lib[] = {
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{"print", lib_print},
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{"chatprint", lib_chatprint},
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@ -2868,6 +2903,10 @@ static luaL_Reg lib[] = {
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{"K_GetKartAccel",lib_kGetKartAccel},
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{"K_GetKartFlashing",lib_kGetKartFlashing},
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{"K_GetItemPatch",lib_kGetItemPatch},
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{"K_SetRaceCountdown",lib_kSetRaceCountdown},
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{"K_SetExitCountdown",lib_kSetExitCountdown},
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{"K_SetIndirectItemCooldown",lib_kSetIndirectItemCountdown},
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{"K_SetHyudoroCooldown",lib_kSetHyuCountdown},
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{NULL, NULL}
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};
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@ -413,6 +413,30 @@ static int lib_cvRegisterVar(lua_State *L)
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return 1;
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}
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// For some reason I couldn't cherry pick this.
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// Credits for this function go to james. All hail birb. -Lat'
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static int lib_cvFindVar(lua_State *L)
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{
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consvar_t *cv;
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if (( cv = CV_FindVar(luaL_checkstring(L,1)) ))
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{
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lua_settop(L,1);/* We only want one argument in the stack. */
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lua_pushlightuserdata(L, cv);/* Now the second value on stack. */
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luaL_getmetatable(L, META_CVAR);
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/*
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The metatable is the last value on the stack, so this
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applies it to the second value, which is the cvar.
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*/
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lua_setmetatable(L,2);
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lua_pushvalue(L,2);
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return 1;
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}
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else
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return 0;
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}
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// CONS_Printf for a single player
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// Use 'print' in baselib for a global message.
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static int lib_consPrintf(lua_State *L)
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@ -452,6 +476,7 @@ static luaL_Reg lib[] = {
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{"COM_BufInsertText", lib_comBufInsertText},
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{"CV_RegisterVar", lib_cvRegisterVar},
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{"CONS_Printf", lib_consPrintf},
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{"CV_FindVar", lib_cvFindVar},
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{NULL, NULL}
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};
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@ -52,6 +52,7 @@ enum hook {
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hook_PlayerSquish, //SRB2KART
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hook_PlayerCmd, //SRB2KART
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hook_IntermissionThinker, //SRB2KART
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hook_VoteThinker, //SRB2KART
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hook_MAX // last hook
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};
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@ -101,5 +102,6 @@ boolean LUAh_PlayerSquish(player_t *player, mobj_t *inflictor, mobj_t *source);
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boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Allows to write to player cmd before the game does anything with them.
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void LUAh_IntermissionThinker(void); // Hook for Y_Ticker
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void LUAh_VoteThinker(void); // Hook for Y_VoteTicker
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#endif
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@ -63,6 +63,7 @@ const char *const hookNames[hook_MAX+1] = {
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"PlayerSquish",
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"PlayerCmd",
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"IntermissionThinker",
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"VoteThinker",
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NULL
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};
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@ -442,6 +443,27 @@ void LUAh_IntermissionThinker(void)
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}
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}
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// Hook for Y_VoteTicker
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void LUAh_VoteThinker(void)
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{
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hook_p hookp;
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if (!gL || !(hooksAvailable[hook_VoteThinker/8] & (1<<(hook_VoteThinker%8))))
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return;
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for (hookp = roothook; hookp; hookp = hookp->next)
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if (hookp->type == hook_VoteThinker)
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{
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lua_pushfstring(gL, FMT_HOOKID, hookp->id);
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lua_gettable(gL, LUA_REGISTRYINDEX);
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if (lua_pcall(gL, 0, 0, 0)) {
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if (!hookp->error || cv_debug & DBG_LUA)
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CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
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lua_pop(gL, 1);
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hookp->error = true;
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}
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}
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}
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// Hook for mobj collisions
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UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which)
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@ -81,6 +81,88 @@ static int lib_lenPlayer(lua_State *L)
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return 1;
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}
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// Same deal as the three functions above but for displayplayers
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static int lib_iterateDisplayplayers(lua_State *L)
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{
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INT32 i = -1;
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INT32 temp = -1;
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INT32 iter = 0;
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if (lua_gettop(L) < 2)
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{
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//return luaL_error(L, "Don't call displayplayers.iterate() directly, use it as 'for player in displayplayers.iterate do <block> end'.");
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lua_pushcfunction(L, lib_iterateDisplayplayers);
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return 1;
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}
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lua_settop(L, 2);
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lua_remove(L, 1); // state is unused.
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if (!lua_isnil(L, 1))
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{
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temp = (INT32)(*((player_t **)luaL_checkudata(L, 1, META_PLAYER)) - players); // get the player # of the last iterated player.
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// @FIXME:
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// I didn't quite find a better way for this; Here, we go back to which player in displayplayers we last iterated to resume the for loop below for this new function call
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// I don't understand enough about how the Lua stacks work to get this to work in possibly a single line.
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// So anyone feel free to correct this!
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for (; iter < MAXSPLITSCREENPLAYERS; iter++)
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{
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if (displayplayers[iter] == temp)
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{
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i = iter;
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break;
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}
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}
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}
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for (i++; i < MAXSPLITSCREENPLAYERS; i++)
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{
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if (!playeringame[displayplayers[i]] || i > splitscreen)
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return 0; // Stop! There are no more players for us to go through. There will never be a player gap in displayplayers.
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if (!players[displayplayers[i]].mo)
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continue;
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LUA_PushUserdata(L, &players[displayplayers[i]], META_PLAYER);
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lua_pushinteger(L, i); // push this to recall what number we were on for the next function call. I suppose this also means you can retrieve the splitscreen player number with 'for p, n in displayplayers.iterate'!
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return 2;
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}
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return 0;
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}
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static int lib_getDisplayplayers(lua_State *L)
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{
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const char *field;
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// i -> players[i]
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if (lua_type(L, 2) == LUA_TNUMBER)
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{
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lua_Integer i = luaL_checkinteger(L, 2);
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if (i < 0 || i >= MAXSPLITSCREENPLAYERS)
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return luaL_error(L, "displayplayers[] index %d out of range (0 - %d)", i, MAXSPLITSCREENPLAYERS-1);
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if (!playeringame[displayplayers[i]])
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return 0;
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if (!players[displayplayers[i]].mo)
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return 0;
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LUA_PushUserdata(L, &players[displayplayers[i]], META_PLAYER);
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return 1;
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}
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field = luaL_checkstring(L, 2);
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if (fastcmp(field,"iterate"))
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{
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lua_pushcfunction(L, lib_iterateDisplayplayers);
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return 1;
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}
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return 0;
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}
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// #displayplayers -> MAXSPLITSCREENPLAYERS
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static int lib_lenDisplayplayers(lua_State *L)
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{
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lua_pushinteger(L, MAXSPLITSCREENPLAYERS);
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return 1;
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}
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static int player_get(lua_State *L)
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{
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player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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@ -777,6 +859,18 @@ int LUA_PlayerLib(lua_State *L)
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lua_setfield(L, -2, "__len");
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lua_setmetatable(L, -2);
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lua_setglobal(L, "players");
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// push displayplayers in the same fashion
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lua_newuserdata(L, 0);
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lua_createtable(L, 0, 2);
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lua_pushcfunction(L, lib_getDisplayplayers);
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lua_setfield(L, -2, "__index");
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lua_pushcfunction(L, lib_lenDisplayplayers);
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lua_setfield(L, -2, "__len");
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lua_setmetatable(L, -2);
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lua_setglobal(L, "displayplayers");
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return 0;
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}
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@ -1251,6 +1251,10 @@ void Y_VoteTicker(void)
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if (paused || P_AutoPause() || !voteclient.loaded)
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return;
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#ifdef HAVE_BLUA
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LUAh_VoteThinker();
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#endif
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votetic++;
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if (votetic == voteendtic)
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