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Use a pointer for port_name
Using strcpy is stupid because we don't know how long the argument would be. There's no need for a buffer anyway. (cherry picked from commit 4e321012894b2aa87e312597f19be26b30545a8b)
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1 changed files with 6 additions and 5 deletions
11
src/i_tcp.c
11
src/i_tcp.c
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@ -246,7 +246,7 @@ static size_t numbans = 0;
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static boolean SOCK_bannednode[MAXNETNODES+1]; /// \note do we really need the +1?
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static boolean init_tcp_driver = false;
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static char port_name[8] = DEFAULTPORT;
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static const char *port_name = DEFAULTPORT;
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#ifndef NONET
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@ -1485,10 +1485,11 @@ boolean I_InitTcpNetwork(void)
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// Combined -udpport and -clientport into -port
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// As it was really redundant having two seperate parms that does the same thing
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{
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if (M_IsNextParm())
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strcpy(port_name, M_GetNextParm());
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else
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strcpy(port_name, "0");
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/*
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If it's NULL, that's okay! Because then
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we'll get a random port from getaddrinfo.
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*/
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port_name = M_GetNextParm();
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}
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// parse network game options,
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