diff --git a/src/p_saveg.c b/src/p_saveg.c index 66fc118a..d2062820 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -460,6 +460,7 @@ static void P_NetUnArchivePlayers(void) #define SD_TAG 0x10 #define SD_FLOORANG 0x20 #define SD_CEILANG 0x40 +#define SD_TAGLIST 0x80 #define LD_FLAG 0x01 #define LD_SPECIAL 0x02 @@ -535,6 +536,8 @@ static void P_NetArchiveWorld(void) if (ss->tag != SHORT(ms->tag)) diff2 |= SD_TAG; + if (ss->nexttag != ss->spawn_nexttag || ss->firsttag != ss->spawn_firsttag) + diff2 |= SD_TAGLIST; // Check if any of the sector's FOFs differ from how they spawned if (ss->ffloors) @@ -582,16 +585,17 @@ static void P_NetArchiveWorld(void) WRITEFIXED(put, ss->ceiling_xoffs); if (diff2 & SD_CYOFFS) WRITEFIXED(put, ss->ceiling_yoffs); - if (diff2 & SD_TAG) - { + if (diff2 & SD_TAG) // save only the tag WRITEINT16(put, ss->tag); - WRITEINT32(put, ss->firsttag); - WRITEINT32(put, ss->nexttag); - } if (diff2 & SD_FLOORANG) WRITEANGLE(put, ss->floorpic_angle); if (diff2 & SD_CEILANG) WRITEANGLE(put, ss->ceilingpic_angle); + if (diff2 & SD_TAGLIST) // save both firsttag and nexttag + { // either of these could be changed even if tag isn't + WRITEINT32(put, ss->firsttag); + WRITEINT32(put, ss->nexttag); + } // Special case: save the stats of all modified ffloors along with their ffloor "number"s // we don't bother with ffloors that haven't changed, that would just add to savegame even more than is really needed @@ -774,12 +778,11 @@ static void P_NetUnArchiveWorld(void) if (diff2 & SD_CYOFFS) sectors[i].ceiling_yoffs = READFIXED(get); if (diff2 & SD_TAG) + sectors[i].tag = READINT16(get); // DON'T use P_ChangeSectorTag + if (diff2 & SD_TAGLIST) { - INT16 tag; - tag = READINT16(get); sectors[i].firsttag = READINT32(get); sectors[i].nexttag = READINT32(get); - P_ChangeSectorTag(i, tag); } if (diff2 & SD_FLOORANG) sectors[i].floorpic_angle = READANGLE(get); diff --git a/src/p_setup.c b/src/p_setup.c index d6563735..224a31bb 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -614,6 +614,7 @@ static void P_LoadSectors(lumpnum_t lumpnum) ss->special = SHORT(ms->special); ss->tag = SHORT(ms->tag); ss->nexttag = ss->firsttag = -1; + ss->spawn_nexttag = ss->spawn_firsttag = -1; memset(&ss->soundorg, 0, sizeof(ss->soundorg)); ss->validcount = 0; diff --git a/src/p_spec.c b/src/p_spec.c index b04c5588..325dcd5d 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -1519,6 +1519,8 @@ static inline void P_InitTagLists(void) size_t j = (unsigned)sectors[i].tag % numsectors; sectors[i].nexttag = sectors[j].firsttag; sectors[j].firsttag = (INT32)i; + sectors[i].spawn_nexttag = sectors[i].nexttag; + sectors[j].spawn_firsttag = sectors[j].firsttag; } for (i = numlines - 1; i != (size_t)-1; i--) diff --git a/src/r_defs.h b/src/r_defs.h index 3669ec8f..082bb8ca 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -383,6 +383,7 @@ typedef struct sector_s #endif // these are saved for netgames, so do not let Lua touch these! + INT32 spawn_nexttag, spawn_firsttag; // the actual nexttag/firsttag values may differ if the sector's tag was changed // offsets sector spawned with (via linedef type 7) fixed_t spawn_flr_xoffs, spawn_flr_yoffs;