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Make all the join/leave sound effects have a singularity
of true
so that they don't stack super loud during major net interruption or multiple splitscreen player joins.
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parent
60b8916a96
commit
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1 changed files with 4 additions and 4 deletions
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@ -818,10 +818,10 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"gemhit", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Opulence gem/coin tumbling
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{"wrink", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Some sort of ghoulie?
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{"bsnipe", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Banana sniping
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{"join", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Player joined server
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{"leave", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Player left server
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{"requst", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Got a Discord join request
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{"syfail", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Funny sync failure
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{"join", true, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Player joined server
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{"leave", true, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Player left server
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{"requst", true, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Got a Discord join request
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{"syfail", true, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Funny sync failure
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{"itfree", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // :shitsfree:
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{"dbgsal", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Debug notification
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