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Karma fireworks
Additionally: - FZ boom no longer has that weird smoke bit before it spawns the smoke column - Item blinking color is brighter
This commit is contained in:
parent
b68a58d5b2
commit
b5bf8e09c3
6 changed files with 165 additions and 98 deletions
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@ -7092,6 +7092,12 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_LIZARDMAN",
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"S_LIONMAN",
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"S_KARMAFIREWORK1",
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"S_KARMAFIREWORK2",
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"S_KARMAFIREWORK3",
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"S_KARMAFIREWORK4",
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"S_KARMAFIREWORKTRAIL",
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#ifdef SEENAMES
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"S_NAMECHECK",
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#endif
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@ -7877,6 +7883,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_LIZARDMAN",
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"MT_LIONMAN",
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"MT_KARMAFIREWORK",
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#ifdef SEENAMES
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"MT_NAMECHECK",
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#endif
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193
src/info.c
193
src/info.c
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@ -68,8 +68,8 @@ char sprnames[NUMSPRITES + 1][5] =
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"FROG","CBRA","HOLE","BBRA","EGFG","SMKP","MTYM","THWP","SNOB","ICEB",
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"CNDL","DOCH","DUCK","GTRE","CHES","CHIM","DRGN","LZMN","PGSS","ZTCH",
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"MKMA","MKMP","RTCH","BOWL","BOWH","BRRL","BRRR","HRSE","TOAH","BFRT",
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"OFRT","RFRT","PFRT","ASPK","HBST","HBSO","HBSF","WBLZ","WBLN","XMS4",
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"XMS5","VIEW"
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"OFRT","RFRT","PFRT","ASPK","HBST","HBSO","HBSF","WBLZ","WBLN","FWRK",
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"XMS4","XMS5","VIEW"
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};
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// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
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@ -3293,100 +3293,106 @@ state_t states[NUMSTATES] =
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{SPR_ICEB, 3, 10, {NULL}, 0, 0, S_NULL}, // S_SMK_ICEBLOCK_DEBRIS2
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// Ezo's maps
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{SPR_CNDL, FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE2}, // S_BLUEFIRE1
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{SPR_CNDL, 1|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE3}, // S_BLUEFIRE2
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{SPR_CNDL, 2|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE4}, // S_BLUEFIRE3
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{SPR_CNDL, 3|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE1}, // S_BLUEFIRE4
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{SPR_CNDL, FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE2}, // S_BLUEFIRE1
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{SPR_CNDL, 1|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE3}, // S_BLUEFIRE2
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{SPR_CNDL, 2|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE4}, // S_BLUEFIRE3
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{SPR_CNDL, 3|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE1}, // S_BLUEFIRE4
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{SPR_CNDL, 4|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE2}, // S_GREENFIRE1
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{SPR_CNDL, 5|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE3}, // S_GREENFIRE2
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{SPR_CNDL, 6|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE4}, // S_GREENFIRE3
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{SPR_CNDL, 7|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE1}, // S_GREENFIRE4
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{SPR_CNDL, 4|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE2}, // S_GREENFIRE1
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{SPR_CNDL, 5|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE3}, // S_GREENFIRE2
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{SPR_CNDL, 6|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE4}, // S_GREENFIRE3
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{SPR_CNDL, 7|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE1}, // S_GREENFIRE4
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{SPR_CHES, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REGALCHEST
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{SPR_CHIM, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_CHIMERASTATUE
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{SPR_DRGN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_DRAGONSTATUE
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{SPR_LZMN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_LIZARDMANSTATUE
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{SPR_PGSS, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_PEGASUSSTATUE
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{SPR_CHES, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REGALCHEST
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{SPR_CHIM, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_CHIMERASTATUE
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{SPR_DRGN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_DRAGONSTATUE
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{SPR_LZMN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_LIZARDMANSTATUE
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{SPR_PGSS, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_PEGASUSSTATUE
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{SPR_ZTCH, FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE2}, // S_ZELDAFIRE1
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{SPR_ZTCH, 1|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE3}, // S_ZELDAFIRE2
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{SPR_ZTCH, 2|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE4}, // S_ZELDAFIRE3
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{SPR_ZTCH, 3|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE1}, // S_ZELDAFIRE4
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{SPR_ZTCH, FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE2}, // S_ZELDAFIRE1
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{SPR_ZTCH, 1|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE3}, // S_ZELDAFIRE2
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{SPR_ZTCH, 2|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE4}, // S_ZELDAFIRE3
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{SPR_ZTCH, 3|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE1}, // S_ZELDAFIRE4
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{SPR_DOCH, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GANBARETHING
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{SPR_DUCK, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GANBAREDUCK
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{SPR_GTRE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GANBARETREE
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{SPR_DOCH, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GANBARETHING
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{SPR_DUCK, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GANBAREDUCK
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{SPR_GTRE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GANBARETREE
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{SPR_MKMA, 1, 2, {A_Look}, (256<<16)|1, 0, S_MONOIDLE}, // S_MONOIDLE
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{SPR_MKMA, 0, 3, {A_Chase}, 3, 0, S_MONOCHASE2}, // S_MONOCHASE1
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{SPR_MKMA, 1, 3, {A_Chase}, 3, 0, S_MONOCHASE3}, // S_MONOCHASE2
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{SPR_MKMA, 2, 3, {A_Chase}, 3, 0, S_MONOCHASE4}, // S_MONOCHASE3
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{SPR_MKMA, 3, 3, {A_Chase}, 3, 0, S_MONOCHASE1}, // S_MONOCHASE4
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{SPR_MKMP, 0, 24, {A_Pain}, 3, 0, S_MONOIDLE}, // S_MONOPAIN
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{SPR_MKMA, 1, 2, {A_Look}, (256<<16)|1, 0, S_MONOIDLE}, // S_MONOIDLE
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{SPR_MKMA, 0, 3, {A_Chase}, 3, 0, S_MONOCHASE2}, // S_MONOCHASE1
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{SPR_MKMA, 1, 3, {A_Chase}, 3, 0, S_MONOCHASE3}, // S_MONOCHASE2
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{SPR_MKMA, 2, 3, {A_Chase}, 3, 0, S_MONOCHASE4}, // S_MONOCHASE3
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{SPR_MKMA, 3, 3, {A_Chase}, 3, 0, S_MONOCHASE1}, // S_MONOCHASE4
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{SPR_MKMP, 0, 24, {A_Pain}, 3, 0, S_MONOIDLE}, // S_MONOPAIN
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{SPR_RTCH, FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE2}, // S_REDZELDAFIRE1
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{SPR_RTCH, 1|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE3}, // S_REDZELDAFIRE2
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{SPR_RTCH, 2|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE4}, // S_REDZELDAFIRE3
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{SPR_RTCH, 3|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE1}, // S_REDZELDAFIRE4
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{SPR_RTCH, FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE2}, // S_REDZELDAFIRE1
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{SPR_RTCH, 1|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE3}, // S_REDZELDAFIRE2
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{SPR_RTCH, 2|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE4}, // S_REDZELDAFIRE3
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{SPR_RTCH, 3|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE1}, // S_REDZELDAFIRE4
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{SPR_BOWL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BOWLINGPIN
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{SPR_BOWH, 0, 4, {A_BunnyHop}, 5, 20, S_BOWLINGHIT2}, // S_BOWLINGHIT1
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{SPR_BOWH, 1, 2, {NULL}, 0, 0, S_BOWLINGHIT3}, // S_BOWLINGHIT2
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{SPR_BOWH, 2, 2, {NULL}, 0, 0, S_BOWLINGHIT4}, // S_BOWLINGHIT3
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{SPR_BOWH, 3, 2, {NULL}, 0, 0, S_NULL}, // S_BOWLINGHIT4
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{SPR_BOWL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BOWLINGPIN
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{SPR_BOWH, 0, 4, {A_BunnyHop}, 5, 20, S_BOWLINGHIT2}, // S_BOWLINGHIT1
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{SPR_BOWH, 1, 2, {NULL}, 0, 0, S_BOWLINGHIT3}, // S_BOWLINGHIT2
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{SPR_BOWH, 2, 2, {NULL}, 0, 0, S_BOWLINGHIT4}, // S_BOWLINGHIT3
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{SPR_BOWH, 3, 2, {NULL}, 0, 0, S_NULL}, // S_BOWLINGHIT4
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{SPR_TOAD, 0, -1, {NULL}, 0, 0, S_NULL}, // S_ARIDTOAD
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{SPR_TOAH, 0, 4, {A_BunnyHop}, 10, 60, S_TOADHIT2}, // S_TOADHIT1
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{SPR_TOAH, 1, 3, {NULL}, 0, 0, S_TOADHIT3}, // S_TOADHIT2
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{SPR_TOAH, 2, 3, {NULL}, 0, 0, S_TOADHIT4}, // S_TOADHIT3
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{SPR_TOAH, 3, 3, {NULL}, 0, 0, S_EBARREL18}, // S_TOADHIT4
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{SPR_TOAD, 0, -1, {NULL}, 0, 0, S_NULL}, // S_ARIDTOAD
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{SPR_TOAH, 0, 4, {A_BunnyHop}, 10, 60, S_TOADHIT2}, // S_TOADHIT1
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{SPR_TOAH, 1, 3, {NULL}, 0, 0, S_TOADHIT3}, // S_TOADHIT2
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{SPR_TOAH, 2, 3, {NULL}, 0, 0, S_TOADHIT4}, // S_TOADHIT3
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{SPR_TOAH, 3, 3, {NULL}, 0, 0, S_EBARREL18}, // S_TOADHIT4
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{SPR_BRRL, 0, 1, {A_Look}, (96<<16)|1, 0, S_EBARRELIDLE}, // S_EBARRELIDLE
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{SPR_BRRR, 0, 4, {NULL}, 0, 0, S_EBARREL2}, // S_EBARREL1
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{SPR_BRRR, 1, 4, {NULL}, 0, 0, S_EBARREL3}, // S_EBARREL2
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{SPR_BRRR, 2, 4, {NULL}, 0, 0, S_EBARREL4}, // S_EBARREL3
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{SPR_BRRR, 3, 4, {NULL}, 0, 0, S_EBARREL5}, // S_EBARREL4
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{SPR_BRRR, 4, 4, {NULL}, 0, 0, S_EBARREL6}, // S_EBARREL5
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{SPR_BRRR, 5, 4, {NULL}, 0, 0, S_EBARREL7}, // S_EBARREL6
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{SPR_BRRR, 6, 4, {NULL}, 0, 0, S_EBARREL8}, // S_EBARREL7
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{SPR_BRRR, 7, 4, {NULL}, 0, 0, S_EBARREL9}, // S_EBARREL8
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{SPR_BRRR, 8, 4, {NULL}, 0, 0, S_EBARREL10}, // S_EBARREL9
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{SPR_BRRR, 9, 4, {NULL}, 0, 0, S_EBARREL11}, // S_EBARREL10
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{SPR_BRRR, 10, 4, {NULL}, 0, 0, S_EBARREL12}, // S_EBARREL11
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{SPR_BRRR, 11, 4, {NULL}, 0, 0, S_EBARREL13}, // S_EBARREL12
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{SPR_BRRR, 12, 4, {NULL}, 0, 0, S_EBARREL14}, // S_EBARREL13
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{SPR_BRRR, 13, 4, {NULL}, 0, 0, S_EBARREL15}, // S_EBARREL14
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{SPR_BRRR, 14, 4, {NULL}, 0, 0, S_EBARREL16}, // S_EBARREL15
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{SPR_BRRR, 15, 4, {NULL}, 0, 0, S_EBARREL17}, // S_EBARREL16
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{SPR_BRRR, 16, 4, {NULL}, 0, 0, S_EBARREL18}, // S_EBARREL17
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{SPR_BRRR, 16, 0, {A_MineExplode}, MT_MINEEXPLOSION, 0, S_NULL}, // S_EBARREL18
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{SPR_BRRL, 0, 1, {A_Look}, (96<<16)|1, 0, S_EBARRELIDLE}, // S_EBARRELIDLE
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{SPR_BRRR, 0, 4, {NULL}, 0, 0, S_EBARREL2}, // S_EBARREL1
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{SPR_BRRR, 1, 4, {NULL}, 0, 0, S_EBARREL3}, // S_EBARREL2
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{SPR_BRRR, 2, 4, {NULL}, 0, 0, S_EBARREL4}, // S_EBARREL3
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{SPR_BRRR, 3, 4, {NULL}, 0, 0, S_EBARREL5}, // S_EBARREL4
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{SPR_BRRR, 4, 4, {NULL}, 0, 0, S_EBARREL6}, // S_EBARREL5
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{SPR_BRRR, 5, 4, {NULL}, 0, 0, S_EBARREL7}, // S_EBARREL6
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{SPR_BRRR, 6, 4, {NULL}, 0, 0, S_EBARREL8}, // S_EBARREL7
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{SPR_BRRR, 7, 4, {NULL}, 0, 0, S_EBARREL9}, // S_EBARREL8
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{SPR_BRRR, 8, 4, {NULL}, 0, 0, S_EBARREL10}, // S_EBARREL9
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{SPR_BRRR, 9, 4, {NULL}, 0, 0, S_EBARREL11}, // S_EBARREL10
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{SPR_BRRR, 10, 4, {NULL}, 0, 0, S_EBARREL12}, // S_EBARREL11
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{SPR_BRRR, 11, 4, {NULL}, 0, 0, S_EBARREL13}, // S_EBARREL12
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{SPR_BRRR, 12, 4, {NULL}, 0, 0, S_EBARREL14}, // S_EBARREL13
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{SPR_BRRR, 13, 4, {NULL}, 0, 0, S_EBARREL15}, // S_EBARREL14
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{SPR_BRRR, 14, 4, {NULL}, 0, 0, S_EBARREL16}, // S_EBARREL15
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{SPR_BRRR, 15, 4, {NULL}, 0, 0, S_EBARREL17}, // S_EBARREL16
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{SPR_BRRR, 16, 4, {NULL}, 0, 0, S_EBARREL18}, // S_EBARREL17
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{SPR_BRRR, 16, 0, {A_MineExplode}, MT_MINEEXPLOSION, 0, S_NULL}, // S_EBARREL18
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{SPR_HRSE, 0, 230, {A_PlaySeeSound}, 0, 0, S_MERRYHORSE}, // S_MERRYHORSE
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{SPR_HRSE, 0, 230, {A_PlaySeeSound}, 0, 0, S_MERRYHORSE}, // S_MERRYHORSE
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{SPR_BFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUEFRUIT
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{SPR_OFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_ORANGEFRUIT
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{SPR_RFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REDFRUIT
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{SPR_PFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_PINKFRUIT
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{SPR_BFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUEFRUIT
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{SPR_OFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_ORANGEFRUIT
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{SPR_RFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REDFRUIT
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{SPR_PFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_PINKFRUIT
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{SPR_ASPK, 0, 50, {A_PlayAttackSound}, 0, 0, S_ADVENTURESPIKEA2}, // S_ADVENTURESPIKEA1
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{SPR_ASPK, 0, 50, {A_BunnyHop}, 20, 0, S_ADVENTURESPIKEA1}, // S_ADVENTURESPIKEA2
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{SPR_ASPK, 0, 50, {A_PlayAttackSound}, 0, 0, S_ADVENTURESPIKEB2}, // S_ADVENTURESPIKEB1
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{SPR_ASPK, 0, 35, {A_BunnyHop}, 15, 0, S_ADVENTURESPIKEB1}, // S_ADVENTURESPIKEB2
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{SPR_ASPK, 0, 50, {A_PlayAttackSound}, 0, 0, S_ADVENTURESPIKEC2}, // S_ADVENTURESPIKEC1
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{SPR_ASPK, 0, 65, {A_BunnyHop}, 25, 0, S_ADVENTURESPIKEC1}, // S_ADVENTURESPIKEC1
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{SPR_ASPK, 0, 50, {A_PlayAttackSound}, 0, 0, S_ADVENTURESPIKEA2}, // S_ADVENTURESPIKEA1
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{SPR_ASPK, 0, 50, {A_BunnyHop}, 20, 0, S_ADVENTURESPIKEA1}, // S_ADVENTURESPIKEA2
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{SPR_ASPK, 0, 50, {A_PlayAttackSound}, 0, 0, S_ADVENTURESPIKEB2}, // S_ADVENTURESPIKEB1
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{SPR_ASPK, 0, 35, {A_BunnyHop}, 15, 0, S_ADVENTURESPIKEB1}, // S_ADVENTURESPIKEB2
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{SPR_ASPK, 0, 50, {A_PlayAttackSound}, 0, 0, S_ADVENTURESPIKEC2}, // S_ADVENTURESPIKEC1
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{SPR_ASPK, 0, 65, {A_BunnyHop}, 25, 0, S_ADVENTURESPIKEC1}, // S_ADVENTURESPIKEC1
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{SPR_HBST, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTPROMPT2}, // S_BOOSTPROMPT1
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{SPR_HBST, 1|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTPROMPT1}, // S_BOOSTPROMPT2
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{SPR_HBST, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTPROMPT2}, // S_BOOSTPROMPT1
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{SPR_HBST, 1|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTPROMPT1}, // S_BOOSTPROMPT2
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{SPR_HBSF, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTOFF2}, // S_BOOSTOFF1
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{SPR_HBSF, 1|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTOFF1}, // S_BOOSTOFF2
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{SPR_HBSF, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTOFF2}, // S_BOOSTOFF1
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{SPR_HBSF, 1|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTOFF1}, // S_BOOSTOFF2
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{SPR_HBSO, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTON2}, // S_BOOSTON1
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{SPR_HBSO, 1|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTON1}, // S_BOOSTON2
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{SPR_HBSO, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTON2}, // S_BOOSTON1
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{SPR_HBSO, 1|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTON1}, // S_BOOSTON2
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{SPR_WBLZ, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LIZARDMAN
|
||||
{SPR_WBLN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LIONMAN
|
||||
{SPR_WBLZ, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LIZARDMAN
|
||||
{SPR_WBLN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LIONMAN
|
||||
|
||||
{SPR_FWRK, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_KARMAFIREWORK2}, // S_KARMAFIREWORK1
|
||||
{SPR_FWRK, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_KARMAFIREWORK3}, // S_KARMAFIREWORK2
|
||||
{SPR_FWRK, 2|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_KARMAFIREWORK4}, // S_KARMAFIREWORK3
|
||||
{SPR_FWRK, 3|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_KARMAFIREWORK1}, // S_KARMAFIREWORK4
|
||||
{SPR_FWRK, 4|FF_FULLBRIGHT, TICRATE, {NULL}, 0, 0, S_NULL}, // S_KARMAFIREWORKTRAIL
|
||||
|
||||
#ifdef SEENAMES
|
||||
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
|
||||
|
@ -20019,6 +20025,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_KARMAFIREWORK
|
||||
-1, // doomednum
|
||||
S_KARMAFIREWORK1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
8<<FRACBITS, // radius
|
||||
16<<FRACBITS, // height
|
||||
1, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIPTHING|MF_BOUNCE|MF_GRENADEBOUNCE, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
// ============================================================================================================================//
|
||||
|
||||
#ifdef SEENAMES
|
||||
|
|
10
src/info.h
10
src/info.h
|
@ -774,6 +774,8 @@ typedef enum sprite
|
|||
SPR_WBLZ,
|
||||
SPR_WBLN,
|
||||
|
||||
SPR_FWRK,
|
||||
|
||||
// Xmas-specific sprites that don't fit aboxe
|
||||
SPR_XMS4,
|
||||
SPR_XMS5,
|
||||
|
@ -4044,6 +4046,12 @@ typedef enum state
|
|||
S_LIZARDMAN,
|
||||
S_LIONMAN,
|
||||
|
||||
S_KARMAFIREWORK1,
|
||||
S_KARMAFIREWORK2,
|
||||
S_KARMAFIREWORK3,
|
||||
S_KARMAFIREWORK4,
|
||||
S_KARMAFIREWORKTRAIL,
|
||||
|
||||
#ifdef SEENAMES
|
||||
S_NAMECHECK,
|
||||
#endif
|
||||
|
@ -4846,6 +4854,8 @@ typedef enum mobj_type
|
|||
MT_LIZARDMAN,
|
||||
MT_LIONMAN,
|
||||
|
||||
MT_KARMAFIREWORK,
|
||||
|
||||
#ifdef SEENAMES
|
||||
MT_NAMECHECK,
|
||||
#endif
|
||||
|
|
|
@ -337,7 +337,7 @@ void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color)
|
|||
if (skinnum == TC_ALLWHITE)
|
||||
dest_colormap[i] = 0;
|
||||
else if (skinnum == TC_BLINK)
|
||||
dest_colormap[i] = colortranslations[color][7];
|
||||
dest_colormap[i] = colortranslations[color][3];
|
||||
else
|
||||
dest_colormap[i] = (UINT8)i;
|
||||
}
|
||||
|
|
|
@ -497,9 +497,18 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
}
|
||||
else if (special->target->player->kartstuff[k_comebackmode] == 1 && P_CanPickupItem(player, 1))
|
||||
{
|
||||
mobj_t *poof = P_SpawnMobj(tmthing->x, tmthing->y, tmthing->z, MT_EXPLODE);
|
||||
mobj_t *poof = P_SpawnMobj(special->x, special->y, special->z, MT_EXPLODE);
|
||||
S_StartSound(poof, special->info->seesound);
|
||||
|
||||
// Karma fireworks
|
||||
for (i = 0; i < 5; i++)
|
||||
{
|
||||
mobj_t *firework = P_SpawnMobj(special->x, special->y, special->z, MT_KARMAFIREWORK);
|
||||
P_Thrust(firework, FixedAngle((72*i)<<FRACBITS), P_RandomRange(1,8)*special->scale);
|
||||
P_SetObjectMomZ(firework, P_RandomRange(1,8)*special->scale, false);
|
||||
firework->color = special->target->color;
|
||||
}
|
||||
|
||||
special->target->player->kartstuff[k_comebackmode] = 0;
|
||||
special->target->player->kartstuff[k_comebackpoints]++;
|
||||
|
||||
|
|
39
src/p_mobj.c
39
src/p_mobj.c
|
@ -1413,6 +1413,9 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
|
|||
case MT_SIGN:
|
||||
gravityadd /= 8;
|
||||
break;
|
||||
case MT_KARMAFIREWORK:
|
||||
gravityadd /= 3;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -2523,7 +2526,7 @@ static boolean P_ZMovement(mobj_t *mo)
|
|||
if (P_MobjFlip(mo)*mom.z < 0)
|
||||
{
|
||||
// If going slower than a fracunit, just stop.
|
||||
if (abs(mom.z) < FixedMul(FRACUNIT, mo->scale))
|
||||
if (abs(mom.z) < mo->scale)
|
||||
{
|
||||
mom.x = mom.y = mom.z = 0;
|
||||
|
||||
|
@ -8611,7 +8614,9 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
if (!S_SoundPlaying(mobj, mobj->info->attacksound))
|
||||
S_StartSound(mobj, mobj->info->attacksound);
|
||||
|
||||
if (mobj->extravalue2 > 70) // fire + smoke pillar
|
||||
if (mobj->extravalue2 <= 8) // Short delay
|
||||
mobj->extravalue2++; // flametimer
|
||||
else // fire + smoke pillar
|
||||
{
|
||||
UINT8 i;
|
||||
mobj_t *fire = P_SpawnMobj(mobj->x + (P_RandomRange(-32, 32)*mobj->scale), mobj->y + (P_RandomRange(-32, 32)*mobj->scale), mobj->z, MT_THOK);
|
||||
|
@ -8635,20 +8640,6 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
smoke->scalespeed = mobj->scale/24;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mobj->extravalue2++; // flametimer
|
||||
|
||||
if (mobj->extravalue2 > 8)
|
||||
{
|
||||
mobj_t *smoke = P_SpawnMobj(mobj->x + (P_RandomRange(-31, 31)*mobj->scale), mobj->y + (P_RandomRange(-31, 31)*mobj->scale),
|
||||
mobj->z + (P_RandomRange(0, 48)*mobj->scale), MT_THOK);
|
||||
|
||||
P_SetMobjState(smoke, S_FZEROSMOKE1);
|
||||
smoke->tics += P_RandomRange(-3, 4);
|
||||
smoke->scale = mobj->scale*2;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MT_EZZPROPELLER:
|
||||
if (mobj->hnext)
|
||||
|
@ -9093,6 +9084,22 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
}
|
||||
}
|
||||
break;
|
||||
case MT_KARMAFIREWORK:
|
||||
if (mobj->momz == 0)
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
mobj_t *trail = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_THOK);
|
||||
P_SetMobjState(trail, S_KARMAFIREWORKTRAIL);
|
||||
P_SetScale(trail, mobj->scale);
|
||||
trail->destscale = 1;
|
||||
trail->scalespeed = mobj->scale/12;
|
||||
trail->color = mobj->color;
|
||||
}
|
||||
break;
|
||||
//}
|
||||
case MT_TURRET:
|
||||
P_MobjCheckWater(mobj);
|
||||
|
|
Loading…
Reference in a new issue