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Star colour support for MD2s
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4b06594dd0
commit
b4db82336b
1 changed files with 93 additions and 30 deletions
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@ -39,6 +39,8 @@
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#include "../w_wad.h"
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#include "../z_zone.h"
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#include "../r_things.h"
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#include "../r_draw.h"
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#include "../p_tick.h"
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#include "hw_main.h"
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#include "../v_video.h"
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@ -934,7 +936,7 @@ spritemd2found:
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fclose(f);
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}
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static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, skincolors_t color)
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static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolors_t color)
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{
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UINT16 w = gpatch->width, h = gpatch->height;
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UINT32 size = w*h;
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@ -1205,6 +1207,43 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
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break;
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}
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// starman support, could theoretically support boss ones too
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if (skinnum == TC_STARMAN)
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{
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while (size--)
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{
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if (image->s.alpha == 0 && blendimage->s.alpha == 0)
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{
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// Don't bother with blending the pixel if the alpha of the blend pixel is 0
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cur->rgba = image->rgba;
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}
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else
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{
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UINT32 tempcolor;
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UINT16 imagebright, blendbright, finalbright, colorbright;
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imagebright = (image->s.red+image->s.green+image->s.blue)/3;
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blendbright = (blendimage->s.red+blendimage->s.green+blendimage->s.blue)/3;
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// slightly dumb average between the blend image color and base image colour, usually one or the other will be fully opaque anyway
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finalbright = (imagebright*(255-blendimage->s.alpha))/255 + (blendbright*blendimage->s.alpha)/255;
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colorbright = (blendcolor.s.red+blendcolor.s.green+blendcolor.s.blue)/3;
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tempcolor = (finalbright*blendcolor.s.red)/colorbright;
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tempcolor = min(255, max(0, tempcolor));
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cur->s.red = (UINT8)tempcolor;
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tempcolor = (finalbright*blendcolor.s.green)/colorbright;
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tempcolor = min(255, max(0, tempcolor));
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cur->s.green = (UINT8)tempcolor;
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tempcolor = (finalbright*blendcolor.s.blue)/colorbright;
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tempcolor = min(255, max(0, tempcolor));
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cur->s.blue = (UINT8)tempcolor;
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cur->s.alpha = image->s.alpha;
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}
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cur++; image++; blendimage++;
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}
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}
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else
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{
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while (size--)
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{
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if (blendimage->s.alpha == 0)
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@ -1239,11 +1278,12 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
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cur++; image++; blendimage++;
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}
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}
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return;
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}
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static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, const UINT8 *colormap, skincolors_t color)
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static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolors_t color)
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{
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// mostly copied from HWR_GetMappedPatch, hence the similarities and comment
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GLMipmap_t *grmip, *newmip;
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@ -1284,7 +1324,7 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, con
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grmip->nextcolormap = newmip;
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newmip->colormap = colormap;
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HWR_CreateBlendedTexture(gpatch, blendgpatch, newmip, color);
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HWR_CreateBlendedTexture(gpatch, blendgpatch, newmip, skinnum, color);
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HWD.pfnSetTexture(newmip);
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Z_ChangeTag(newmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
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@ -1435,7 +1475,30 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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md2->blendgrpatch && ((GLPatch_t *)md2->blendgrpatch)->mipmap.grInfo.format
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&& gpatch->width == ((GLPatch_t *)md2->blendgrpatch)->width && gpatch->height == ((GLPatch_t *)md2->blendgrpatch)->height)
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{
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HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, spr->colormap, (skincolors_t)spr->mobj->color);
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INT32 skinnum;
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if ((spr->mobj->flags & MF_BOSS) && (spr->mobj->flags2 & MF2_FRET) && (leveltime & 1)) // Bosses "flash"
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{
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if (spr->mobj->type == MT_CYBRAKDEMON)
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skinnum = TC_ALLWHITE;
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else if (spr->mobj->type == MT_METALSONIC_BATTLE)
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skinnum = TC_METALSONIC;
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else
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skinnum = TC_BOSS;
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}
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else if (spr->mobj->color)
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{
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if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
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{
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if (spr->mobj->colorized)
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skinnum = TC_STARMAN;
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else
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{
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skinnum = (INT32)((skin_t*)spr->mobj->skin-skins);
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}
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}
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else skinnum = TC_DEFAULT;
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}
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HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, skinnum, spr->colormap, (skincolors_t)spr->mobj->color);
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}
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else
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{
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