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Merge branch 'stupid-sound-volume' into 'next'
Apply volume to sounds that have an origin See merge request KartKrew/Kart-Public!223
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commit
b4c3cd5e1b
1 changed files with 10 additions and 8 deletions
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@ -162,6 +162,9 @@ typedef struct
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// origin of sound
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const void *origin;
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// initial volume of sound, which is applied after distance and direction
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INT32 volume;
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// handle of the sound being played
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INT32 handle;
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@ -432,6 +435,7 @@ void S_StopSoundByNum(sfxenum_t sfxnum)
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void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
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{
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const INT32 initial_volume = volume;
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INT32 sep, pitch, priority, cnum;
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sfxinfo_t *sfx;
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const boolean reverse = (stereoreverse.value ^ encoremode);
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@ -789,6 +793,7 @@ dontplay4:
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// Assigns the handle to one of the channels in the
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// mix/output buffer.
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channels[cnum].volume = initial_volume;
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channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
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}
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@ -1054,7 +1059,7 @@ void S_UpdateSounds(void)
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if (I_SoundIsPlaying(c->handle))
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{
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// initialize parameters
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volume = 255; // 8 bits internal volume precision
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volume = c->volume; // 8 bits internal volume precision
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pitch = NORM_PITCH;
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sep = NORM_SEP;
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@ -1361,15 +1366,12 @@ INT32 S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32 *v
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}
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// volume calculation
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if (approx_dist < S_CLOSE_DIST)
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{
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// SfxVolume is now hardware volume
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*vol = 255; // not snd_SfxVolume
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}
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else
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/* not sure if it should be > (no =), but this matches the old behavior */
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if (approx_dist >= S_CLOSE_DIST)
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{
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// distance effect
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*vol = (15 * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) / S_ATTENUATOR;
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INT32 n = (15 * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS));
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*vol = FixedMul(*vol * FRACUNIT / 255, n) / S_ATTENUATOR;
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}
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if (splitscreen)
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