diff --git a/README.md b/README.md
index d1607145..7d92ab30 100644
--- a/README.md
+++ b/README.md
@@ -13,8 +13,6 @@
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
-Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.
-
## Compiling
See [SRB2 Wiki/Source code compiling](http://wiki.srb2.org/wiki/Source_code_compiling)
diff --git a/SRB2.cbp b/SRB2.cbp
index 74ec96c6..5aa623fa 100644
--- a/SRB2.cbp
+++ b/SRB2.cbp
@@ -1174,6 +1174,39 @@ HW3SOUND for 3D hardware sound support
+
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diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 079bbba5..26583e55 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -352,6 +352,7 @@ if(${SRB2_CONFIG_HWRENDER})
set(SRB2_HWRENDER_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_bsp.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c
+ ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_draw.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_light.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.c
@@ -360,6 +361,7 @@ if(${SRB2_CONFIG_HWRENDER})
)
set (SRB2_HWRENDER_HEADERS
+ ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_data.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_defs.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_dll.h
diff --git a/src/Makefile b/src/Makefile
index c37e9827..ac9a5330 100644
--- a/src/Makefile
+++ b/src/Makefile
@@ -269,7 +269,7 @@ ifndef DC
endif
OPTS+=-DHWRENDER
OBJS+=$(OBJDIR)/hw_bsp.o $(OBJDIR)/hw_draw.o $(OBJDIR)/hw_light.o \
- $(OBJDIR)/hw_main.o $(OBJDIR)/hw_md2.o $(OBJDIR)/hw_cache.o $(OBJDIR)/hw_trick.o
+ $(OBJDIR)/hw_main.o $(OBJDIR)/hw_clip.o $(OBJDIR)/hw_md2.o $(OBJDIR)/hw_cache.o $(OBJDIR)/hw_trick.o
endif
ifdef NOHS
@@ -721,7 +721,7 @@ ifdef MINGW
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
- hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h am_map.h \
+ hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h am_map.h \
d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
@@ -729,7 +729,7 @@ else
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
- hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h am_map.h \
+ hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h am_map.h \
d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
$(CC) $(CFLAGS) $(WFLAGS) -I/usr/X11R6/include -c $< -o $@
@@ -882,7 +882,7 @@ ifndef NOHW
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
- hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h am_map.h \
+ hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h am_map.h \
d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
$(CC) $(CFLAGS) $(WFLAGS) -D_WINDOWS -mwindows -c $< -o $@
@@ -890,7 +890,7 @@ $(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h
$(OBJDIR)/ogl_win.o: hardware/r_opengl/ogl_win.c hardware/r_opengl/r_opengl.h \
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
- hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h am_map.h \
+ hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h am_map.h \
d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
$(CC) $(CFLAGS) $(WFLAGS) -D_WINDOWS -mwindows -c $< -o $@
@@ -898,7 +898,7 @@ $(OBJDIR)/ogl_win.o: hardware/r_opengl/ogl_win.c hardware/r_opengl/r_opengl.h \
$(OBJDIR)/r_minigl.o: hardware/r_minigl/r_minigl.c hardware/r_opengl/r_opengl.h \
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
- hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h am_map.h \
+ hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h am_map.h \
d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
$(CC) $(CFLAGS) $(WFLAGS) -D_WINDOWS -mwindows -c $< -o $@
diff --git a/src/byteptr.h b/src/byteptr.h
index 410d7c00..364e6520 100644
--- a/src/byteptr.h
+++ b/src/byteptr.h
@@ -15,7 +15,9 @@
#define DEALIGNED
#endif
-#ifndef _BIG_ENDIAN
+#include "endian.h"
+
+#ifndef SRB2_BIG_ENDIAN
//
// Little-endian machines
//
@@ -75,7 +77,7 @@
#define READANGLE(p) *((angle_t *)p)++
#endif
-#else //_BIG_ENDIAN
+#else //SRB2_BIG_ENDIAN
//
// definitions for big-endian machines with alignment constraints.
//
@@ -144,7 +146,7 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr)
#define READCHAR(p) ({ char *p_tmp = ( char *)p; char b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; })
#define READFIXED(p) ({ fixed_t *p_tmp = (fixed_t *)p; fixed_t b = readlong(p); p_tmp++; p = (void *)p_tmp; b; })
#define READANGLE(p) ({ angle_t *p_tmp = (angle_t *)p; angle_t b = readulong(p); p_tmp++; p = (void *)p_tmp; b; })
-#endif //_BIG_ENDIAN
+#endif //SRB2_BIG_ENDIAN
#undef DEALIGNED
diff --git a/src/command.c b/src/command.c
index 18978aa7..4533ccd8 100644
--- a/src/command.c
+++ b/src/command.c
@@ -69,6 +69,7 @@ CV_PossibleValue_t kartspeed_cons_t[] = {
{0, NULL}};
#define COM_BUF_SIZE 8192 // command buffer size
+#define MAX_ALIAS_RECURSION 100 // max recursion allowed for aliases
static INT32 com_wait; // one command per frame (for cmd sequences)
@@ -491,6 +492,7 @@ static void COM_ExecuteString(char *ptext)
{
xcommand_t *cmd;
cmdalias_t *a;
+ static INT32 recursion = 0; // detects recursion and stops it if it goes too far
COM_TokenizeString(ptext);
@@ -503,6 +505,7 @@ static void COM_ExecuteString(char *ptext)
{
if (!stricmp(com_argv[0], cmd->name)) //case insensitive now that we have lower and uppercase!
{
+ recursion = 0;
cmd->function();
return;
}
@@ -513,11 +516,20 @@ static void COM_ExecuteString(char *ptext)
{
if (!stricmp(com_argv[0], a->name))
{
+ if (recursion > MAX_ALIAS_RECURSION)
+ {
+ CONS_Alert(CONS_WARNING, M_GetText("Alias recursion cycle detected!\n"));
+ recursion = 0;
+ return;
+ }
+ recursion++;
COM_BufInsertText(a->value);
return;
}
}
+ recursion = 0;
+
// check cvars
// Hurdler: added at Ebola's request ;)
// (don't flood the console in software mode with bad gr_xxx command)
diff --git a/src/d_main.c b/src/d_main.c
index 1498869a..a73f91c3 100644
--- a/src/d_main.c
+++ b/src/d_main.c
@@ -180,7 +180,7 @@ void D_PostEvent(const event_t *ev)
eventhead = (eventhead+1) & (MAXEVENTS-1);
}
// just for lock this function
-#ifndef DOXYGEN
+#if defined (PC_DOS) && !defined (DOXYGEN)
void D_PostEvent_end(void) {};
#endif
@@ -512,15 +512,17 @@ static void D_Display(void)
}
}
- // Image postprocessing effect
- if (postimgtype)
- V_DoPostProcessor(0, postimgtype, postimgparam);
- if (postimgtype2)
- V_DoPostProcessor(1, postimgtype2, postimgparam2);
- if (postimgtype3)
- V_DoPostProcessor(2, postimgtype3, postimgparam3);
- if (postimgtype4)
- V_DoPostProcessor(3, postimgtype4, postimgparam4);
+ if (rendermode == render_soft)
+ {
+ if (postimgtype)
+ V_DoPostProcessor(0, postimgtype, postimgparam);
+ if (postimgtype2)
+ V_DoPostProcessor(1, postimgtype2, postimgparam2);
+ if (postimgtype3)
+ V_DoPostProcessor(2, postimgtype3, postimgparam3);
+ if (postimgtype4)
+ V_DoPostProcessor(3, postimgtype4, postimgparam4);
+ }
}
if (lastdraw)
@@ -855,10 +857,6 @@ static inline void D_CleanFile(void)
}
}
-#ifndef _MAX_PATH
-#define _MAX_PATH MAX_WADPATH
-#endif
-
// ==========================================================================
// Identify the SRB2 version, and IWAD file to use.
// ==========================================================================
diff --git a/src/d_main.h b/src/d_main.h
index 209fa355..4c9c99ea 100644
--- a/src/d_main.h
+++ b/src/d_main.h
@@ -40,7 +40,7 @@ void D_SRB2Main(void);
// Called by IO functions when input is detected.
void D_PostEvent(const event_t *ev);
-#ifndef DOXYGEN
+#if defined (PC_DOS) && !defined (DOXYGEN)
void D_PostEvent_end(void); // delimiter for locking memory
#endif
diff --git a/src/d_netcmd.c b/src/d_netcmd.c
index 9324f71a..2a27f08f 100644
--- a/src/d_netcmd.c
+++ b/src/d_netcmd.c
@@ -147,8 +147,6 @@ FUNCNORETURN static ATTRNORETURN void Command_Quit_f(void);
static void Command_Playintro_f(void);
static void Command_Displayplayer_f(void);
-static void Command_Tunes_f(void);
-static void Command_RestartAudio_f(void);
static void Command_ExitLevel_f(void);
static void Command_Showmap_f(void);
@@ -405,7 +403,6 @@ consvar_t cv_overtime = {"overtime", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL,
consvar_t cv_rollingdemos = {"rollingdemos", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_timetic = {"timerres", "Normal", CV_SAVE|CV_NOSHOWHELP, timetic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; // use tics in display
-consvar_t cv_resetmusic = {"resetmusic", "No", CV_SAVE|CV_NOSHOWHELP, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t pointlimit_cons_t[] = {{0, "MIN"}, {999999990, "MAX"}, {0, NULL}};
consvar_t cv_pointlimit = {"pointlimit", "0", CV_NETVAR|CV_CALL|CV_NOINIT, pointlimit_cons_t,
@@ -778,9 +775,6 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_ghost_staff);
COM_AddCommand("displayplayer", Command_Displayplayer_f);
- COM_AddCommand("tunes", Command_Tunes_f);
- COM_AddCommand("restartaudio", Command_RestartAudio_f);
- CV_RegisterVar(&cv_resetmusic);
// FIXME: not to be here.. but needs be done for config loading
CV_RegisterVar(&cv_usegamma);
@@ -4770,103 +4764,6 @@ static void Command_Displayplayer_f(void)
CONS_Printf(M_GetText("Displayplayer is %d\n"), displayplayer);
}
-static void Command_Tunes_f(void)
-{
- const char *tunearg;
- UINT16 tunenum, track = 0;
- const size_t argc = COM_Argc();
-
- if (argc < 2) //tunes slot ...
- {
- CONS_Printf("tunes [track] [speed] / <-show> / <-default> / <-none>:\n");
- CONS_Printf(M_GetText("Play an arbitrary music lump. If a map number is used, 'MAP##M' is played.\n"));
- CONS_Printf(M_GetText("If the format supports multiple songs, you can specify which one to play.\n\n"));
- CONS_Printf(M_GetText("* With \"-show\", shows the currently playing tune and track.\n"));
- CONS_Printf(M_GetText("* With \"-default\", returns to the default music for the map.\n"));
- CONS_Printf(M_GetText("* With \"-none\", any music playing will be stopped.\n"));
- return;
- }
-
- tunearg = COM_Argv(1);
- tunenum = (UINT16)atoi(tunearg);
- track = 0;
-
- if (!strcasecmp(tunearg, "-show"))
- {
- CONS_Printf(M_GetText("The current tune is: %s [track %d]\n"),
- mapmusname, (mapmusflags & MUSIC_TRACKMASK));
- return;
- }
- if (!strcasecmp(tunearg, "-none"))
- {
- S_StopMusic();
- return;
- }
- else if (!strcasecmp(tunearg, "-default"))
- {
- tunearg = mapheaderinfo[gamemap-1]->musname;
- track = mapheaderinfo[gamemap-1]->mustrack;
- }
- else if (!tunearg[2] && toupper(tunearg[0]) >= 'A' && toupper(tunearg[0]) <= 'Z')
- tunenum = (UINT16)M_MapNumber(tunearg[0], tunearg[1]);
-
- if (tunenum && tunenum >= 1036)
- {
- CONS_Alert(CONS_NOTICE, M_GetText("Valid music slots are 1 to 1035.\n"));
- return;
- }
- if (!tunenum && strlen(tunearg) > 6) // This is automatic -- just show the error just in case
- CONS_Alert(CONS_NOTICE, M_GetText("Music name too long - truncated to six characters.\n"));
-
- if (argc > 2)
- track = (UINT16)atoi(COM_Argv(2))-1;
-
- if (tunenum)
- snprintf(mapmusname, 7, "%sM", G_BuildMapName(tunenum));
- else
- strncpy(mapmusname, tunearg, 7);
- mapmusname[6] = 0;
- mapmusflags = (track & MUSIC_TRACKMASK);
-
- S_ChangeMusic(mapmusname, mapmusflags, true);
-
- if (argc > 3)
- {
- float speed = (float)atof(COM_Argv(3));
- if (speed > 0.0f)
- S_SpeedMusic(speed);
- }
-}
-
-static void Command_RestartAudio_f(void)
-{
- if (dedicated) // No point in doing anything if game is a dedicated server.
- return;
-
- S_StopMusic();
- S_StopSounds();
- I_ShutdownMusic();
- I_ShutdownSound();
- I_StartupSound();
- I_InitMusic();
-
-// These must be called or no sound and music until manually set.
-
- I_SetSfxVolume(cv_soundvolume.value);
-#ifdef NO_MIDI
- S_SetMusicVolume(cv_digmusicvolume.value, -1);
-#else
- S_SetMusicVolume(cv_digmusicvolume.value, cv_midimusicvolume.value);
-#endif
-
- S_StartSound(NULL, sfx_strpst);
-
- if (Playing()) // Gotta make sure the player is in a level
- P_RestoreMusic(&players[consoleplayer]);
- else
- S_ChangeMusicInternal("titles", looptitle);
-}
-
/** Quits a game and returns to the title screen.
*
*/
diff --git a/src/d_netcmd.h b/src/d_netcmd.h
index 0404662f..748d33ee 100644
--- a/src/d_netcmd.h
+++ b/src/d_netcmd.h
@@ -137,8 +137,6 @@ extern consvar_t cv_startinglives;
// for F_finale.c
extern consvar_t cv_rollingdemos;
-extern consvar_t cv_resetmusic;
-
extern consvar_t cv_ringslinger, cv_soundtest;
extern consvar_t cv_specialrings, cv_powerstones, cv_matchboxes, cv_competitionboxes;
@@ -249,6 +247,4 @@ void D_SetPassword(const char *pw);
// used for the player setup menu
UINT8 CanChangeSkin(INT32 playernum);
-#endif
-
-
+#endif
\ No newline at end of file
diff --git a/src/doomdef.h b/src/doomdef.h
index 3f76cfea..3fb04239 100644
--- a/src/doomdef.h
+++ b/src/doomdef.h
@@ -551,4 +551,11 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// SRB2Kart: MIDI support is shitty and busted and we don't want it, lets throw it behind a define
#define NO_MIDI
+/// FINALLY some real clipping that doesn't make walls dissappear AND speeds the game up
+/// (that was the original comment from SRB2CB, sadly it is a lie and actually slows game down)
+/// on the bright side it fixes some weird issues with translucent walls
+/// \note SRB2CB port.
+/// SRB2CB itself ported this from PrBoom+
+#define NEWCLIP
+
#endif // __DOOMDEF__
diff --git a/src/doomtype.h b/src/doomtype.h
index 3cd7b7da..c8499df2 100644
--- a/src/doomtype.h
+++ b/src/doomtype.h
@@ -44,12 +44,13 @@
typedef long ssize_t;
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
-#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
-#define DWORD_PTR DWORD
-#endif
-
-#if ((_MSC_VER <= 1200) && (!defined(PDWORD_PTR)))
-#define PDWORD_PTR PDWORD
+#if (_MSC_VER <= 1200)
+ #ifndef DWORD_PTR
+ #define DWORD_PTR DWORD
+ #endif
+ #ifndef PDWORD_PTR
+ #define PDWORD_PTR PDWORD
+ #endif
#endif
#elif defined (_arch_dreamcast) // KOS Dreamcast
#include
@@ -97,12 +98,14 @@ typedef long ssize_t;
#define NOIPX
#endif
+/* Strings and some misc platform specific stuff */
+
#if defined (_MSC_VER) || defined (__OS2__)
// Microsoft VisualC++
#ifdef _MSC_VER
#if (_MSC_VER <= 1800) // MSVC 2013 and back
#define snprintf _snprintf
-#if (_MSC_VER <= 1200) // MSVC 2012 and back
+#if (_MSC_VER <= 1200) // MSVC 6.0 and back
#define vsnprintf _vsnprintf
#endif
#endif
@@ -178,6 +181,8 @@ size_t strlcpy(char *dst, const char *src, size_t siz);
// not the number of bytes in the buffer.
#define STRBUFCPY(dst,src) strlcpy(dst, src, sizeof dst)
+/* Boolean type definition */
+
// \note __BYTEBOOL__ used to be set above if "macintosh" was defined,
// if macintosh's version of boolean type isn't needed anymore, then isn't this macro pointless now?
#ifndef __BYTEBOOL__
@@ -185,7 +190,7 @@ size_t strlcpy(char *dst, const char *src, size_t siz);
//faB: clean that up !!
#if defined( _MSC_VER) && (_MSC_VER >= 1800) // MSVC 2013 and forward
- #include "stdbool.h"
+ #include "stdbool.h"
#elif (defined (_WIN32) || (defined (_WIN32_WCE) && !defined (__GNUC__))) && !defined (_XBOX)
#define false FALSE // use windows types
#define true TRUE
@@ -240,94 +245,71 @@ size_t strlcpy(char *dst, const char *src, size_t siz);
#define UINT64_MAX 0xffffffffffffffffULL /* 18446744073709551615ULL */
#endif
-union FColorRGBA
-{
- UINT32 rgba;
- struct
- {
- UINT8 red;
- UINT8 green;
- UINT8 blue;
- UINT8 alpha;
- } s;
-} ATTRPACK;
-typedef union FColorRGBA RGBA_t;
-
-typedef enum
-{
- postimg_none,
- postimg_water,
- postimg_motion,
- postimg_flip,
- postimg_heat,
- postimg_mirror
-} postimg_t;
-
-typedef UINT32 lumpnum_t; // 16 : 16 unsigned long (wad num: lump num)
-#define LUMPERROR UINT32_MAX
-
-typedef UINT32 tic_t;
-#define INFTICS UINT32_MAX
-
-#ifdef _BIG_ENDIAN
-#define UINT2RGBA(a) a
-#else
-#define UINT2RGBA(a) (UINT32)((a&0xff)<<24)|((a&0xff00)<<8)|((a&0xff0000)>>8)|(((UINT32)a&0xff000000)>>24)
-#endif
+/* Compiler-specific attributes and other macros */
#ifdef __GNUC__ // __attribute__ ((X))
-#define FUNCNORETURN __attribute__ ((noreturn))
-#if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 1)) && defined (__MINGW32__)
-#include "inttypes.h"
-#if 0 //defined (__USE_MINGW_ANSI_STDIO) && __USE_MINGW_ANSI_STDIO > 0
-#define FUNCPRINTF __attribute__ ((format(gnu_printf, 1, 2)))
-#define FUNCDEBUG __attribute__ ((format(gnu_printf, 2, 3)))
-#define FUNCIERROR __attribute__ ((format(gnu_printf, 1, 2),noreturn))
-#elif (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4)
-#define FUNCPRINTF __attribute__ ((format(ms_printf, 1, 2)))
-#define FUNCDEBUG __attribute__ ((format(ms_printf, 2, 3)))
-#define FUNCIERROR __attribute__ ((format(ms_printf, 1, 2),noreturn))
-#else
-#define FUNCPRINTF __attribute__ ((format(printf, 1, 2)))
-#define FUNCDEBUG __attribute__ ((format(printf, 2, 3)))
-#define FUNCIERROR __attribute__ ((format(printf, 1, 2),noreturn))
-#endif
-#else
-#define FUNCPRINTF __attribute__ ((format(printf, 1, 2)))
-#define FUNCDEBUG __attribute__ ((format(printf, 2, 3)))
-#define FUNCIERROR __attribute__ ((format(printf, 1, 2),noreturn))
-#endif
-#ifndef FUNCIERROR
-#define FUNCIERROR __attribute__ ((noreturn))
-#endif
-#define FUNCMATH __attribute__((const))
-#if (__GNUC__ > 3) || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1)
-#define FUNCDEAD __attribute__ ((deprecated))
-#define FUNCINLINE __attribute__((always_inline))
-#define FUNCNONNULL __attribute__((nonnull))
-#endif
-#define FUNCNOINLINE __attribute__((noinline))
-#if (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4)
-#ifdef __i386__ // i386 only
-#define FUNCTARGET(X) __attribute__ ((__target__ (X)))
-#endif
-#endif
-#if defined (__MINGW32__) && ((__GNUC__ > 3) || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4))
-#define ATTRPACK __attribute__((packed, gcc_struct))
-#else
-#define ATTRPACK __attribute__((packed))
-#endif
-#define ATTRUNUSED __attribute__((unused))
-#ifdef _XBOX
-#define FILESTAMP I_OutputMsg("%s:%d\n",__FILE__,__LINE__);
-#define XBOXSTATIC static
-#endif
+ #define FUNCNORETURN __attribute__ ((noreturn))
+
+ #if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 1)) && defined (__MINGW32__) // MinGW, >= GCC 4.1
+ #include "inttypes.h"
+ #if 0 //defined (__USE_MINGW_ANSI_STDIO) && __USE_MINGW_ANSI_STDIO > 0
+ #define FUNCPRINTF __attribute__ ((format(gnu_printf, 1, 2)))
+ #define FUNCDEBUG __attribute__ ((format(gnu_printf, 2, 3)))
+ #define FUNCIERROR __attribute__ ((format(gnu_printf, 1, 2),noreturn))
+ #elif (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4) // >= GCC 4.4
+ #define FUNCPRINTF __attribute__ ((format(ms_printf, 1, 2)))
+ #define FUNCDEBUG __attribute__ ((format(ms_printf, 2, 3)))
+ #define FUNCIERROR __attribute__ ((format(ms_printf, 1, 2),noreturn))
+ #else
+ #define FUNCPRINTF __attribute__ ((format(printf, 1, 2)))
+ #define FUNCDEBUG __attribute__ ((format(printf, 2, 3)))
+ #define FUNCIERROR __attribute__ ((format(printf, 1, 2),noreturn))
+ #endif
+ #else
+ #define FUNCPRINTF __attribute__ ((format(printf, 1, 2)))
+ #define FUNCDEBUG __attribute__ ((format(printf, 2, 3)))
+ #define FUNCIERROR __attribute__ ((format(printf, 1, 2),noreturn))
+ #endif
+
+ #ifndef FUNCIERROR
+ #define FUNCIERROR __attribute__ ((noreturn))
+ #endif
+
+ #define FUNCMATH __attribute__((const))
+
+ #if (__GNUC__ > 3) || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1) // >= GCC 3.1
+ #define FUNCDEAD __attribute__ ((deprecated))
+ #define FUNCINLINE __attribute__((always_inline))
+ #define FUNCNONNULL __attribute__((nonnull))
+ #endif
+
+ #define FUNCNOINLINE __attribute__((noinline))
+
+ #if (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4) // >= GCC 4.4
+ #ifdef __i386__ // i386 only
+ #define FUNCTARGET(X) __attribute__ ((__target__ (X)))
+ #endif
+ #endif
+
+ #if defined (__MINGW32__) && ((__GNUC__ > 3) || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)) // MinGW, >= GCC 3.4
+ #define ATTRPACK __attribute__((packed, gcc_struct))
+ #else
+ #define ATTRPACK __attribute__((packed))
+ #endif
+
+ #define ATTRUNUSED __attribute__((unused))
+
+ // Xbox-only macros
+ #ifdef _XBOX
+ #define FILESTAMP I_OutputMsg("%s:%d\n",__FILE__,__LINE__);
+ #define XBOXSTATIC static
+ #endif
#elif defined (_MSC_VER)
-#define ATTRNORETURN __declspec(noreturn)
-#define ATTRINLINE __forceinline
-#if _MSC_VER > 1200
-#define ATTRNOINLINE __declspec(noinline)
-#endif
+ #define ATTRNORETURN __declspec(noreturn)
+ #define ATTRINLINE __forceinline
+ #if _MSC_VER > 1200 // >= MSVC 6.0
+ #define ATTRNOINLINE __declspec(noinline)
+ #endif
#endif
#ifndef FUNCPRINTF
@@ -381,4 +363,44 @@ typedef UINT32 tic_t;
#ifndef FILESTAMP
#define FILESTAMP
#endif
+
+/* Miscellaneous types that don't fit anywhere else (Can this be changed?) */
+
+union FColorRGBA
+{
+ UINT32 rgba;
+ struct
+ {
+ UINT8 red;
+ UINT8 green;
+ UINT8 blue;
+ UINT8 alpha;
+ } s;
+} ATTRPACK;
+typedef union FColorRGBA RGBA_t;
+
+typedef enum
+{
+ postimg_none,
+ postimg_water,
+ postimg_motion,
+ postimg_flip,
+ postimg_heat,
+ postimg_mirror
+} postimg_t;
+
+typedef UINT32 lumpnum_t; // 16 : 16 unsigned long (wad num: lump num)
+#define LUMPERROR UINT32_MAX
+
+typedef UINT32 tic_t;
+#define INFTICS UINT32_MAX
+
+#include "endian.h" // This is needed to make sure the below macro acts correctly in big endian builds
+
+#ifdef SRB2_BIG_ENDIAN
+#define UINT2RGBA(a) a
+#else
+#define UINT2RGBA(a) (UINT32)((a&0xff)<<24)|((a&0xff00)<<8)|((a&0xff0000)>>8)|(((UINT32)a&0xff000000)>>24)
+#endif
+
#endif //__DOOMTYPE__
diff --git a/src/f_finale.c b/src/f_finale.c
index a44a192f..bbea8775 100644
--- a/src/f_finale.c
+++ b/src/f_finale.c
@@ -867,6 +867,7 @@ void F_StartGameEnd(void)
//
void F_GameEndDrawer(void)
{
+ // this function does nothing
}
//
diff --git a/src/hardware/hw_bsp.c b/src/hardware/hw_bsp.c
index d8866c9b..9378a22c 100644
--- a/src/hardware/hw_bsp.c
+++ b/src/hardware/hw_bsp.c
@@ -879,8 +879,8 @@ static void AdjustSegs(void)
count = subsectors[i].numlines;
lseg = &segs[subsectors[i].firstline];
p = extrasubsectors[i].planepoly;
- if (!p)
- continue;
+ //if (!p)
+ //continue;
for (; count--; lseg++)
{
float distv1,distv2,tmp;
@@ -893,29 +893,31 @@ static void AdjustSegs(void)
continue;
#endif
- for (j = 0; j < p->numpts; j++)
- {
- distv1 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v1->x);
- tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v1->y);
- distv1 = distv1*distv1+tmp*tmp;
- if (distv1 <= nearv1)
+ if (p) {
+ for (j = 0; j < p->numpts; j++)
{
- v1found = j;
- nearv1 = distv1;
- }
- // the same with v2
- distv2 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v2->x);
- tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v2->y);
- distv2 = distv2*distv2+tmp*tmp;
- if (distv2 <= nearv2)
- {
- v2found = j;
- nearv2 = distv2;
+ distv1 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v1->x);
+ tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v1->y);
+ distv1 = distv1*distv1+tmp*tmp;
+ if (distv1 <= nearv1)
+ {
+ v1found = j;
+ nearv1 = distv1;
+ }
+ // the same with v2
+ distv2 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v2->x);
+ tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v2->y);
+ distv2 = distv2*distv2+tmp*tmp;
+ if (distv2 <= nearv2)
+ {
+ v2found = j;
+ nearv2 = distv2;
+ }
}
}
- if (nearv1 <= NEARDIST*NEARDIST)
+ if (p && nearv1 <= NEARDIST*NEARDIST)
// share vertice with segs
- lseg->v1 = (vertex_t *)&(p->pts[v1found]);
+ lseg->pv1 = &(p->pts[v1found]);
else
{
// BP: here we can do better, using PointInSeg and compute
@@ -926,24 +928,24 @@ static void AdjustSegs(void)
polyvertex_t *pv = HWR_AllocVertex();
pv->x = FIXED_TO_FLOAT(lseg->v1->x);
pv->y = FIXED_TO_FLOAT(lseg->v1->y);
- lseg->v1 = (vertex_t *)pv;
+ lseg->pv1 = pv;
}
- if (nearv2 <= NEARDIST*NEARDIST)
- lseg->v2 = (vertex_t *)&(p->pts[v2found]);
+ if (p && nearv2 <= NEARDIST*NEARDIST)
+ lseg->pv2 = &(p->pts[v2found]);
else
{
polyvertex_t *pv = HWR_AllocVertex();
pv->x = FIXED_TO_FLOAT(lseg->v2->x);
pv->y = FIXED_TO_FLOAT(lseg->v2->y);
- lseg->v2 = (vertex_t *)pv;
+ lseg->pv2 = pv;
}
// recompute length
{
float x,y;
- x = ((polyvertex_t *)lseg->v2)->x - ((polyvertex_t *)lseg->v1)->x
+ x = ((polyvertex_t *)lseg->pv2)->x - ((polyvertex_t *)lseg->pv1)->x
+ FIXED_TO_FLOAT(FRACUNIT/2);
- y = ((polyvertex_t *)lseg->v2)->y - ((polyvertex_t *)lseg->v1)->y
+ y = ((polyvertex_t *)lseg->pv2)->y - ((polyvertex_t *)lseg->pv1)->y
+ FIXED_TO_FLOAT(FRACUNIT/2);
lseg->flength = (float)hypot(x, y);
// BP: debug see this kind of segs
diff --git a/src/hardware/hw_clip.c b/src/hardware/hw_clip.c
new file mode 100644
index 00000000..6d120efe
--- /dev/null
+++ b/src/hardware/hw_clip.c
@@ -0,0 +1,465 @@
+/* Emacs style mode select -*- C++ -*-
+ *-----------------------------------------------------------------------------
+ *
+ *
+ * PrBoom: a Doom port merged with LxDoom and LSDLDoom
+ * based on BOOM, a modified and improved DOOM engine
+ * Copyright (C) 1999 by
+ * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
+ * Copyright (C) 1999-2000 by
+ * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
+ * Copyright 2005, 2006 by
+ * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * DESCRIPTION:
+ *
+ *---------------------------------------------------------------------
+ */
+
+/*
+ *
+ ** gl_clipper.cpp
+ **
+ ** Handles visibility checks.
+ ** Loosely based on the JDoom clipper.
+ **
+ **---------------------------------------------------------------------------
+ ** Copyright 2003 Tim Stump
+ ** All rights reserved.
+ **
+ ** Redistribution and use in source and binary forms, with or without
+ ** modification, are permitted provided that the following conditions
+ ** are met:
+ **
+ ** 1. Redistributions of source code must retain the above copyright
+ ** notice, this list of conditions and the following disclaimer.
+ ** 2. Redistributions in binary form must reproduce the above copyright
+ ** notice, this list of conditions and the following disclaimer in the
+ ** documentation and/or other materials provided with the distribution.
+ ** 3. The name of the author may not be used to endorse or promote products
+ ** derived from this software without specific prior written permission.
+ **
+ ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ **---------------------------------------------------------------------------
+ **
+ */
+
+#include
+#include "../v_video.h"
+#include "hw_clip.h"
+#include "hw_glob.h"
+#include "../r_state.h"
+#include "../tables.h"
+#include "r_opengl/r_opengl.h"
+
+#ifdef HAVE_SPHEREFRUSTRUM
+static GLdouble viewMatrix[16];
+static GLdouble projMatrix[16];
+float frustum[6][4];
+#endif
+
+typedef struct clipnode_s
+ {
+ struct clipnode_s *prev, *next;
+ angle_t start, end;
+ } clipnode_t;
+
+clipnode_t *freelist;
+clipnode_t *clipnodes;
+clipnode_t *cliphead;
+
+static clipnode_t * gld_clipnode_GetNew(void);
+static clipnode_t * gld_clipnode_NewRange(angle_t start, angle_t end);
+static boolean gld_clipper_IsRangeVisible(angle_t startAngle, angle_t endAngle);
+static void gld_clipper_AddClipRange(angle_t start, angle_t end);
+static void gld_clipper_RemoveRange(clipnode_t * range);
+static void gld_clipnode_Free(clipnode_t *node);
+
+static clipnode_t * gld_clipnode_GetNew(void)
+{
+ if (freelist)
+ {
+ clipnode_t * p = freelist;
+ freelist = p->next;
+ return p;
+ }
+ else
+ {
+ return (clipnode_t*)malloc(sizeof(clipnode_t));
+ }
+}
+
+static clipnode_t * gld_clipnode_NewRange(angle_t start, angle_t end)
+{
+ clipnode_t * c = gld_clipnode_GetNew();
+ c->start = start;
+ c->end = end;
+ c->next = c->prev=NULL;
+ return c;
+}
+
+boolean gld_clipper_SafeCheckRange(angle_t startAngle, angle_t endAngle)
+{
+ if(startAngle > endAngle)
+ {
+ return (gld_clipper_IsRangeVisible(startAngle, ANGLE_MAX) || gld_clipper_IsRangeVisible(0, endAngle));
+ }
+
+ return gld_clipper_IsRangeVisible(startAngle, endAngle);
+}
+
+static boolean gld_clipper_IsRangeVisible(angle_t startAngle, angle_t endAngle)
+{
+ clipnode_t *ci;
+ ci = cliphead;
+
+ if (endAngle == 0 && ci && ci->start == 0)
+ return false;
+
+ while (ci != NULL && ci->start < endAngle)
+ {
+ if (startAngle >= ci->start && endAngle <= ci->end)
+ {
+ return false;
+ }
+ ci = ci->next;
+ }
+
+ return true;
+}
+
+static void gld_clipnode_Free(clipnode_t *node)
+{
+ node->next = freelist;
+ freelist = node;
+}
+
+static void gld_clipper_RemoveRange(clipnode_t *range)
+{
+ if (range == cliphead)
+ {
+ cliphead = cliphead->next;
+ }
+ else
+ {
+ if (range->prev)
+ {
+ range->prev->next = range->next;
+ }
+ if (range->next)
+ {
+ range->next->prev = range->prev;
+ }
+ }
+
+ gld_clipnode_Free(range);
+}
+
+void gld_clipper_SafeAddClipRange(angle_t startangle, angle_t endangle)
+{
+ if(startangle > endangle)
+ {
+ // The range has to added in two parts.
+ gld_clipper_AddClipRange(startangle, ANGLE_MAX);
+ gld_clipper_AddClipRange(0, endangle);
+ }
+ else
+ {
+ // Add the range as usual.
+ gld_clipper_AddClipRange(startangle, endangle);
+ }
+}
+
+static void gld_clipper_AddClipRange(angle_t start, angle_t end)
+{
+ clipnode_t *node, *temp, *prevNode, *node2, *delnode;
+
+ if (cliphead)
+ {
+ //check to see if range contains any old ranges
+ node = cliphead;
+ while (node != NULL && node->start < end)
+ {
+ if (node->start >= start && node->end <= end)
+ {
+ temp = node;
+ node = node->next;
+ gld_clipper_RemoveRange(temp);
+ }
+ else
+ {
+ if (node->start <= start && node->end >= end)
+ {
+ return;
+ }
+ else
+ {
+ node = node->next;
+ }
+ }
+ }
+
+ //check to see if range overlaps a range (or possibly 2)
+ node = cliphead;
+ while (node != NULL && node->start <= end)
+ {
+ if (node->end >= start)
+ {
+ // we found the first overlapping node
+ if (node->start > start)
+ {
+ // the new range overlaps with this node's start point
+ node->start = start;
+ }
+ if (node->end < end)
+ {
+ node->end = end;
+ }
+
+ node2 = node->next;
+ while (node2 && node2->start <= node->end)
+ {
+ if (node2->end > node->end)
+ {
+ node->end = node2->end;
+ }
+
+ delnode = node2;
+ node2 = node2->next;
+ gld_clipper_RemoveRange(delnode);
+ }
+ return;
+ }
+ node = node->next;
+ }
+
+ //just add range
+ node = cliphead;
+ prevNode = NULL;
+ temp = gld_clipnode_NewRange(start, end);
+ while (node != NULL && node->start < end)
+ {
+ prevNode = node;
+ node = node->next;
+ }
+ temp->next = node;
+ if (node == NULL)
+ {
+ temp->prev = prevNode;
+ if (prevNode)
+ {
+ prevNode->next = temp;
+ }
+ if (!cliphead)
+ {
+ cliphead = temp;
+ }
+ }
+ else
+ {
+ if (node == cliphead)
+ {
+ cliphead->prev = temp;
+ cliphead = temp;
+ }
+ else
+ {
+ temp->prev = prevNode;
+ prevNode->next = temp;
+ node->prev = temp;
+ }
+ }
+ }
+ else
+ {
+ temp = gld_clipnode_NewRange(start, end);
+ cliphead = temp;
+ return;
+ }
+}
+
+void gld_clipper_Clear(void)
+{
+ clipnode_t *node = cliphead;
+ clipnode_t *temp;
+
+ while (node != NULL)
+ {
+ temp = node;
+ node = node->next;
+ gld_clipnode_Free(temp);
+ }
+
+ cliphead = NULL;
+}
+
+#define RMUL (1.6f/1.333333f)
+
+angle_t gld_FrustumAngle(void)
+{
+ double floatangle;
+ angle_t a1;
+
+ float tilt = (float)fabs(((double)(int)aimingangle) / ANG1);
+
+ // NEWCLIP TODO: SRB2CBTODO: make a global render_fov for this function
+
+ float render_fov = FIXED_TO_FLOAT(cv_grfov.value);
+ float render_fovratio = (float)BASEVIDWIDTH / (float)BASEVIDHEIGHT; // SRB2CBTODO: NEWCLIPTODO: Is this right?
+ float render_multiplier = 64.0f / render_fovratio / RMUL;
+
+ if (tilt > 90.0f)
+ {
+ tilt = 90.0f;
+ }
+
+ // If the pitch is larger than this you can look all around at a FOV of 90
+ if (abs((signed)aimingangle) > 46 * ANG1)
+ return 0xffffffff;
+
+ // ok, this is a gross hack that barely works...
+ // but at least it doesn't overestimate too much...
+ floatangle = 2.0f + (45.0f + (tilt / 1.9f)) * (float)render_fov * 48.0f / render_multiplier / 90.0f;
+ a1 = ANG1 * (int)floatangle;
+ if (a1 >= ANGLE_180)
+ return 0xffffffff;
+ return a1;
+}
+
+// SRB2CB I don't think used any of this stuff, let's disable for now since SRB2 probably doesn't want it either
+// compiler complains about (p)glGetDoublev anyway, in case anyone wants this
+// only r_opengl.c can use the base gl funcs as it turns out, that's a problem for whoever wants sphere frustum checks
+// btw to renable define HAVE_SPHEREFRUSTRUM in hw_clip.h
+#ifdef HAVE_SPHEREFRUSTRUM
+//
+// gld_FrustrumSetup
+//
+
+#define CALCMATRIX(a, b, c, d, e, f, g, h)\
+(float)(viewMatrix[a] * projMatrix[b] + \
+viewMatrix[c] * projMatrix[d] + \
+viewMatrix[e] * projMatrix[f] + \
+viewMatrix[g] * projMatrix[h])
+
+#define NORMALIZE_PLANE(i)\
+t = (float)sqrt(\
+frustum[i][0] * frustum[i][0] + \
+frustum[i][1] * frustum[i][1] + \
+frustum[i][2] * frustum[i][2]); \
+frustum[i][0] /= t; \
+frustum[i][1] /= t; \
+frustum[i][2] /= t; \
+frustum[i][3] /= t
+
+void gld_FrustrumSetup(void)
+{
+ float t;
+ float clip[16];
+
+ pglGetDoublev(GL_PROJECTION_MATRIX, projMatrix);
+ pglGetDoublev(GL_MODELVIEW_MATRIX, viewMatrix);
+
+ clip[0] = CALCMATRIX(0, 0, 1, 4, 2, 8, 3, 12);
+ clip[1] = CALCMATRIX(0, 1, 1, 5, 2, 9, 3, 13);
+ clip[2] = CALCMATRIX(0, 2, 1, 6, 2, 10, 3, 14);
+ clip[3] = CALCMATRIX(0, 3, 1, 7, 2, 11, 3, 15);
+
+ clip[4] = CALCMATRIX(4, 0, 5, 4, 6, 8, 7, 12);
+ clip[5] = CALCMATRIX(4, 1, 5, 5, 6, 9, 7, 13);
+ clip[6] = CALCMATRIX(4, 2, 5, 6, 6, 10, 7, 14);
+ clip[7] = CALCMATRIX(4, 3, 5, 7, 6, 11, 7, 15);
+
+ clip[8] = CALCMATRIX(8, 0, 9, 4, 10, 8, 11, 12);
+ clip[9] = CALCMATRIX(8, 1, 9, 5, 10, 9, 11, 13);
+ clip[10] = CALCMATRIX(8, 2, 9, 6, 10, 10, 11, 14);
+ clip[11] = CALCMATRIX(8, 3, 9, 7, 10, 11, 11, 15);
+
+ clip[12] = CALCMATRIX(12, 0, 13, 4, 14, 8, 15, 12);
+ clip[13] = CALCMATRIX(12, 1, 13, 5, 14, 9, 15, 13);
+ clip[14] = CALCMATRIX(12, 2, 13, 6, 14, 10, 15, 14);
+ clip[15] = CALCMATRIX(12, 3, 13, 7, 14, 11, 15, 15);
+
+ // Right plane
+ frustum[0][0] = clip[ 3] - clip[ 0];
+ frustum[0][1] = clip[ 7] - clip[ 4];
+ frustum[0][2] = clip[11] - clip[ 8];
+ frustum[0][3] = clip[15] - clip[12];
+ NORMALIZE_PLANE(0);
+
+ // Left plane
+ frustum[1][0] = clip[ 3] + clip[ 0];
+ frustum[1][1] = clip[ 7] + clip[ 4];
+ frustum[1][2] = clip[11] + clip[ 8];
+ frustum[1][3] = clip[15] + clip[12];
+ NORMALIZE_PLANE(1);
+
+ // Bottom plane
+ frustum[2][0] = clip[ 3] + clip[ 1];
+ frustum[2][1] = clip[ 7] + clip[ 5];
+ frustum[2][2] = clip[11] + clip[ 9];
+ frustum[2][3] = clip[15] + clip[13];
+ NORMALIZE_PLANE(2);
+
+ // Top plane
+ frustum[3][0] = clip[ 3] - clip[ 1];
+ frustum[3][1] = clip[ 7] - clip[ 5];
+ frustum[3][2] = clip[11] - clip[ 9];
+ frustum[3][3] = clip[15] - clip[13];
+ NORMALIZE_PLANE(3);
+
+ // Far plane
+ frustum[4][0] = clip[ 3] - clip[ 2];
+ frustum[4][1] = clip[ 7] - clip[ 6];
+ frustum[4][2] = clip[11] - clip[10];
+ frustum[4][3] = clip[15] - clip[14];
+ NORMALIZE_PLANE(4);
+
+ // Near plane
+ frustum[5][0] = clip[ 3] + clip[ 2];
+ frustum[5][1] = clip[ 7] + clip[ 6];
+ frustum[5][2] = clip[11] + clip[10];
+ frustum[5][3] = clip[15] + clip[14];
+ NORMALIZE_PLANE(5);
+}
+
+boolean gld_SphereInFrustum(float x, float y, float z, float radius)
+{
+ int p;
+
+ for (p = 0; p < 4; p++)
+ {
+ if (frustum[p][0] * x +
+ frustum[p][1] * y +
+ frustum[p][2] * z +
+ frustum[p][3] <= -radius)
+ {
+ return false;
+ }
+ }
+ return true;
+}
+#endif
diff --git a/src/hardware/hw_clip.h b/src/hardware/hw_clip.h
new file mode 100644
index 00000000..3ba26e5e
--- /dev/null
+++ b/src/hardware/hw_clip.h
@@ -0,0 +1,24 @@
+/*
+ * hw_clip.h
+ * SRB2CB
+ *
+ * PrBoom's OpenGL clipping
+ *
+ *
+ */
+
+// OpenGL BSP clipping
+#include "../doomdef.h"
+#include "../tables.h"
+#include "../doomtype.h"
+
+//#define HAVE_SPHEREFRUSTRUM // enable if you want gld_SphereInFrustum and related code
+
+boolean gld_clipper_SafeCheckRange(angle_t startAngle, angle_t endAngle);
+void gld_clipper_SafeAddClipRange(angle_t startangle, angle_t endangle);
+void gld_clipper_Clear(void);
+angle_t gld_FrustumAngle(void);
+#ifdef HAVE_SPHEREFRUSTRUM
+void gld_FrustrumSetup(void);
+boolean gld_SphereInFrustum(float x, float y, float z, float radius);
+#endif
diff --git a/src/hardware/hw_data.h b/src/hardware/hw_data.h
index d76fcc1c..4bbc578e 100644
--- a/src/hardware/hw_data.h
+++ b/src/hardware/hw_data.h
@@ -26,10 +26,6 @@
#include
#endif
-#if defined (VID_X11) && !defined (HAVE_SDL)
-#include
-#endif
-
#include "../doomdef.h"
//THIS MUST DISAPPEAR!!!
#include "hw_glide.h"
diff --git a/src/hardware/hw_drv.h b/src/hardware/hw_drv.h
index a5ac8200..e2fa90eb 100644
--- a/src/hardware/hw_drv.h
+++ b/src/hardware/hw_drv.h
@@ -32,10 +32,6 @@
// STANDARD DLL EXPORTS
// ==========================================================================
-#ifdef HAVE_SDL
-#undef VID_X11
-#endif
-
EXPORT boolean HWRAPI(Init) (I_Error_t ErrorFunction);
#ifndef HAVE_SDL
EXPORT void HWRAPI(Shutdown) (void);
@@ -43,9 +39,6 @@ EXPORT void HWRAPI(Shutdown) (void);
#ifdef _WINDOWS
EXPORT void HWRAPI(GetModeList) (vmode_t **pvidmodes, INT32 *numvidmodes);
#endif
-#ifdef VID_X11
-EXPORT Window HWRAPI(HookXwin) (Display *, INT32, INT32, boolean);
-#endif
#if defined (PURESDL) || defined (macintosh)
EXPORT void HWRAPI(SetPalette) (INT32 *, RGBA_t *gamma);
#else
@@ -71,10 +64,6 @@ EXPORT void HWRAPI(SetTransform) (FTransform *ptransform);
EXPORT INT32 HWRAPI(GetTextureUsed) (void);
EXPORT INT32 HWRAPI(GetRenderVersion) (void);
-#ifdef VID_X11 // ifdef to be removed as soon as windoze supports that as well
-// metzgermeister: added for Voodoo detection
-EXPORT char *HWRAPI(GetRenderer) (void);
-#endif
#ifdef SHUFFLE
#define SCREENVERTS 10
EXPORT void HWRAPI(PostImgRedraw) (float points[SCREENVERTS][SCREENVERTS][2]);
@@ -115,10 +104,6 @@ struct hwdriver_s
#ifdef _WINDOWS
GetModeList pfnGetModeList;
#endif
-#ifdef VID_X11
- HookXwin pfnHookXwin;
- GetRenderer pfnGetRenderer;
-#endif
#ifndef HAVE_SDL
Shutdown pfnShutdown;
#endif
diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c
index 51ce37d3..df8457ac 100644
--- a/src/hardware/hw_main.c
+++ b/src/hardware/hw_main.c
@@ -44,6 +44,10 @@
#endif
#include "hw_md2.h"
+#ifdef NEWCLIP
+#include "hw_clip.h"
+#endif
+
#define R_FAKEFLOORS
#define HWPRECIP
#define SORTING
@@ -99,8 +103,9 @@ CV_PossibleValue_t granisotropicmode_cons_t[] = {{1, "MIN"}, {16, "MAX"}, {0, NU
boolean drawsky = true;
// needs fix: walls are incorrectly clipped one column less
+#ifndef NEWCLIP
static consvar_t cv_grclipwalls = {"gr_clipwalls", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-
+#endif
//development variables for diverse uses
static consvar_t cv_gralpha = {"gr_alpha", "160", 0, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
static consvar_t cv_grbeta = {"gr_beta", "0", 0, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -323,9 +328,6 @@ static angle_t gr_xtoviewangle[MAXVIDWIDTH+1];
// test change fov when looking up/down but bsp projection messup :(
//#define NOCRAPPYMLOOK
-/// \note crappy
-#define drawtextured true
-
// base values set at SetViewSize
static float gr_basecentery;
static float gr_basecenterx;
@@ -862,11 +864,11 @@ static void HWR_DrawSegsSplats(FSurfaceInfo * pSurf)
M_ClearBox(segbbox);
M_AddToBox(segbbox,
- FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->x),
- FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->y));
+ FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->x),
+ FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->y));
M_AddToBox(segbbox,
- FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->x),
- FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->y));
+ FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->x),
+ FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->y));
splat = (wallsplat_t *)gr_curline->linedef->splats;
for (; splat; splat = splat->next)
@@ -1039,6 +1041,7 @@ static void HWR_ProjectWall(wallVert3D * wallVerts,
// (in fact a clipping plane that has a constant, so can clip with simple 2d)
// with the wall segment
//
+#ifndef NEWCLIP
static float HWR_ClipViewSegment(INT32 x, polyvertex_t *v1, polyvertex_t *v2)
{
float num, den;
@@ -1067,6 +1070,7 @@ static float HWR_ClipViewSegment(INT32 x, polyvertex_t *v1, polyvertex_t *v2)
return num / den;
}
+#endif
//
// HWR_SplitWall
@@ -1342,7 +1346,11 @@ static void HWR_DrawSkyWall(wallVert3D *wallVerts, FSurfaceInfo *Surf, fixed_t b
// Anything between means the wall segment has been clipped with solidsegs,
// reducing wall overdraw to a minimum
//
+#ifdef NEWCLIP
+static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
+#else
static void HWR_StoreWallRange(double startfrac, double endfrac)
+#endif
{
wallVert3D wallVerts[4];
v2d_t vs, ve; // start, end vertices of 2d line (view from above)
@@ -1367,16 +1375,18 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
extracolormap_t *colormap;
FSurfaceInfo Surf;
+#ifndef NEWCLIP
if (startfrac > endfrac)
return;
+#endif
gr_sidedef = gr_curline->sidedef;
gr_linedef = gr_curline->linedef;
- vs.x = ((polyvertex_t *)gr_curline->v1)->x;
- vs.y = ((polyvertex_t *)gr_curline->v1)->y;
- ve.x = ((polyvertex_t *)gr_curline->v2)->x;
- ve.y = ((polyvertex_t *)gr_curline->v2)->y;
+ vs.x = ((polyvertex_t *)gr_curline->pv1)->x;
+ vs.y = ((polyvertex_t *)gr_curline->pv1)->y;
+ ve.x = ((polyvertex_t *)gr_curline->pv2)->x;
+ ve.y = ((polyvertex_t *)gr_curline->pv2)->y;
#ifdef ESLOPE
v1x = FLOAT_TO_FIXED(vs.x);
@@ -1384,44 +1394,21 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
v2x = FLOAT_TO_FIXED(ve.x);
v2y = FLOAT_TO_FIXED(ve.y);
#endif
-
- if (gr_frontsector->heightsec != -1)
- {
#ifdef ESLOPE
- worldtop = worldtopslope = sectors[gr_frontsector->heightsec].ceilingheight;
- worldbottom = worldbottomslope = sectors[gr_frontsector->heightsec].floorheight;
-#else
- worldtop = sectors[gr_frontsector->heightsec].ceilingheight;
- worldbottom = sectors[gr_frontsector->heightsec].floorheight;
-#endif
- }
- else
- {
-#ifdef ESLOPE
- if (gr_frontsector->c_slope)
- {
- worldtop = P_GetZAt(gr_frontsector->c_slope, v1x, v1y);
- worldtopslope = P_GetZAt(gr_frontsector->c_slope, v2x, v2y);
- }
- else
- {
- worldtop = worldtopslope = gr_frontsector->ceilingheight;
- }
- if (gr_frontsector->f_slope)
- {
- worldbottom = P_GetZAt(gr_frontsector->f_slope, v1x, v1y);
- worldbottomslope = P_GetZAt(gr_frontsector->f_slope, v2x, v2y);
- }
- else
- {
- worldbottom = worldbottomslope = gr_frontsector->floorheight;
- }
+#define SLOPEPARAMS(slope, end1, end2, normalheight) \
+ if (slope) { \
+ end1 = P_GetZAt(slope, v1x, v1y); \
+ end2 = P_GetZAt(slope, v2x, v2y); \
+ } else \
+ end1 = end2 = normalheight;
+
+ SLOPEPARAMS(gr_frontsector->c_slope, worldtop, worldtopslope, gr_frontsector->ceilingheight)
+ SLOPEPARAMS(gr_frontsector->f_slope, worldbottom, worldbottomslope, gr_frontsector->floorheight)
#else
- worldtop = gr_frontsector->ceilingheight;
- worldbottom = gr_frontsector->floorheight;
+ worldtop = gr_frontsector->ceilingheight;
+ worldbottom = gr_frontsector->floorheight;
#endif
- }
// remember vertices ordering
// 3--2
@@ -1436,20 +1423,23 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
wallVerts[2].z = wallVerts[1].z = ve.y;
wallVerts[0].w = wallVerts[1].w = wallVerts[2].w = wallVerts[3].w = 1.0f;
- if (drawtextured)
{
// x offset the texture
fixed_t texturehpeg = gr_sidedef->textureoffset + gr_curline->offset;
+#ifndef NEWCLIP
// clip texture s start/end coords with solidsegs
if (startfrac > 0.0f && startfrac < 1.0f)
cliplow = (float)(texturehpeg + (gr_curline->flength*FRACUNIT) * startfrac);
else
+#endif
cliplow = (float)texturehpeg;
+#ifndef NEWCLIP
if (endfrac > 0.0f && endfrac < 1.0f)
cliphigh = (float)(texturehpeg + (gr_curline->flength*FRACUNIT) * endfrac);
else
+#endif
cliphigh = (float)(texturehpeg + (gr_curline->flength*FRACUNIT));
}
@@ -1465,43 +1455,15 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
{
INT32 gr_toptexture, gr_bottomtexture;
// two sided line
- if (gr_backsector->heightsec != -1)
- {
-#ifdef ESLOPE
- worldhigh = worldhighslope = sectors[gr_backsector->heightsec].ceilingheight;
- worldlow = worldlowslope = sectors[gr_backsector->heightsec].floorheight;
-#else
- worldhigh = sectors[gr_backsector->heightsec].ceilingheight;
- worldlow = sectors[gr_backsector->heightsec].floorheight;
-#endif
- }
- else
- {
-#ifdef ESLOPE
- if (gr_backsector->c_slope)
- {
- worldhigh = P_GetZAt(gr_backsector->c_slope, v1x, v1y);
- worldhighslope = P_GetZAt(gr_backsector->c_slope, v2x, v2y);
- }
- else
- {
- worldhigh = worldhighslope = gr_backsector->ceilingheight;
- }
- if (gr_backsector->f_slope)
- {
- worldlow = P_GetZAt(gr_backsector->f_slope, v1x, v1y);
- worldlowslope = P_GetZAt(gr_backsector->f_slope, v2x, v2y);
- }
- else
- {
- worldlow = worldlowslope = gr_backsector->floorheight;
- }
+#ifdef ESLOPE
+ SLOPEPARAMS(gr_backsector->c_slope, worldhigh, worldhighslope, gr_backsector->ceilingheight)
+ SLOPEPARAMS(gr_backsector->f_slope, worldlow, worldlowslope, gr_backsector->floorheight)
+#undef SLOPEPARAMS
#else
- worldhigh = gr_backsector->ceilingheight;
- worldlow = gr_backsector->floorheight;
+ worldhigh = gr_backsector->ceilingheight;
+ worldlow = gr_backsector->floorheight;
#endif
- }
// hack to allow height changes in outdoor areas
// This is what gets rid of the upper textures if there should be sky
@@ -1525,7 +1487,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
worldhigh < worldtop
) && gr_toptexture)
{
- if (drawtextured)
{
fixed_t texturevpegtop; // top
@@ -1606,7 +1567,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
#endif
worldlow > worldbottom) && gr_bottomtexture) //only if VISIBLE!!!
{
- if (drawtextured)
{
fixed_t texturevpegbottom = 0; // bottom
@@ -1798,7 +1758,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
h = min(highcut, polytop);
l = max(polybottom, lowcut);
- if (drawtextured)
{
// PEGGING
#ifdef ESLOPE
@@ -1854,7 +1813,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
h = min(highcut, polytop);
l = max(polybottom, lowcut);
- if (drawtextured)
{
// PEGGING
if (!!(gr_linedef->flags & ML_DONTPEGBOTTOM) ^ !!(gr_linedef->flags & ML_EFFECT3))
@@ -2046,7 +2004,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
if (gr_midtexture
&& gr_linedef->special != 41) // Ignore horizon line for OGL
{
- if (drawtextured)
{
fixed_t texturevpeg;
// PEGGING
@@ -2187,7 +2144,7 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
wallVerts[0].s = wallVerts[3].s = 0;
wallVerts[2].s = wallVerts[1].s = 0;
}
- else if (drawtextured)
+ else
{
fixed_t texturevpeg;
boolean attachtobottom = false;
@@ -2353,7 +2310,7 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
wallVerts[0].s = wallVerts[3].s = 0;
wallVerts[2].s = wallVerts[1].s = 0;
}
- else if (drawtextured)
+ else
{
grTex = HWR_GetTexture(texnum);
@@ -2422,6 +2379,110 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
//Hurdler: end of 3d-floors test
}
+// From PrBoom:
+//
+// e6y: Check whether the player can look beyond this line
+//
+#ifdef NEWCLIP
+boolean checkforemptylines = true;
+// Don't modify anything here, just check
+// Kalaron: Modified for sloped linedefs
+static boolean CheckClip(seg_t * seg, sector_t * afrontsector, sector_t * abacksector)
+{
+ fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends
+ fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends
+
+ // GZDoom method of sloped line clipping
+
+#ifdef ESLOPE
+ if (afrontsector->f_slope || afrontsector->c_slope || abacksector->f_slope || abacksector->c_slope)
+ {
+ fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t
+ v1x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->x);
+ v1y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->y);
+ v2x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->x);
+ v2y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->y);
+#define SLOPEPARAMS(slope, end1, end2, normalheight) \
+ if (slope) { \
+ end1 = P_GetZAt(slope, v1x, v1y); \
+ end2 = P_GetZAt(slope, v2x, v2y); \
+ } else \
+ end1 = end2 = normalheight;
+
+ SLOPEPARAMS(afrontsector->f_slope, frontf1, frontf2, afrontsector->floorheight)
+ SLOPEPARAMS(afrontsector->c_slope, frontc1, frontc2, afrontsector->ceilingheight)
+ SLOPEPARAMS( abacksector->f_slope, backf1, backf2, abacksector->floorheight)
+ SLOPEPARAMS( abacksector->c_slope, backc1, backc2, abacksector->ceilingheight)
+#undef SLOPEPARAMS
+ }
+ else
+#endif
+ {
+ frontf1 = frontf2 = afrontsector->floorheight;
+ frontc1 = frontc2 = afrontsector->ceilingheight;
+ backf1 = backf2 = abacksector->floorheight;
+ backc1 = backc2 = abacksector->ceilingheight;
+ }
+
+ // now check for closed sectors!
+ if (backc1 <= frontf1 && backc2 <= frontf2)
+ {
+ checkforemptylines = false;
+ if (!seg->sidedef->toptexture)
+ return false;
+
+ if (abacksector->ceilingpic == skyflatnum && afrontsector->ceilingpic == skyflatnum)
+ return false;
+
+ return true;
+ }
+
+ if (backf1 >= frontc1 && backf2 >= frontc2)
+ {
+ checkforemptylines = false;
+ if (!seg->sidedef->bottomtexture)
+ return false;
+
+ // properly render skies (consider door "open" if both floors are sky):
+ if (abacksector->ceilingpic == skyflatnum && afrontsector->ceilingpic == skyflatnum)
+ return false;
+
+ return true;
+ }
+
+ if (backc1 <= backf1 && backc2 <= backf2)
+ {
+ checkforemptylines = false;
+ // preserve a kind of transparent door/lift special effect:
+ if (backc1 < frontc1 || backc2 < frontc2)
+ {
+ if (!seg->sidedef->toptexture)
+ return false;
+ }
+ if (backf1 > frontf1 || backf2 > frontf2)
+ {
+ if (!seg->sidedef->bottomtexture)
+ return false;
+ }
+ if (abacksector->ceilingpic == skyflatnum && afrontsector->ceilingpic == skyflatnum)
+ return false;
+
+ if (abacksector->floorpic == skyflatnum && afrontsector->floorpic == skyflatnum)
+ return false;
+
+ return true;
+ }
+
+ if (backc1 != frontc1 || backc2 != frontc2
+ || backf1 != frontf1 || backf2 != frontf2)
+ {
+ checkforemptylines = false;
+ return false;
+ }
+
+ return false;
+}
+#else
//Hurdler: just like in r_bsp.c
#if 1
#define MAXSEGS MAXVIDWIDTH/2+1
@@ -2493,7 +2554,7 @@ static void HWR_ClipSolidWallSegment(INT32 first, INT32 last)
}
else
{
- highfrac = HWR_ClipViewSegment(start->first+1, (polyvertex_t *)gr_curline->v1, (polyvertex_t *)gr_curline->v2);
+ highfrac = HWR_ClipViewSegment(start->first+1, (polyvertex_t *)gr_curline->pv1, (polyvertex_t *)gr_curline->pv2);
HWR_StoreWallRange(0, highfrac);
}
// Now adjust the clip size.
@@ -2517,8 +2578,8 @@ static void HWR_ClipSolidWallSegment(INT32 first, INT32 last)
}
else
{
- lowfrac = HWR_ClipViewSegment(next->last-1, (polyvertex_t *)gr_curline->v1, (polyvertex_t *)gr_curline->v2);
- highfrac = HWR_ClipViewSegment((next+1)->first+1, (polyvertex_t *)gr_curline->v1, (polyvertex_t *)gr_curline->v2);
+ lowfrac = HWR_ClipViewSegment(next->last-1, (polyvertex_t *)gr_curline->pv1, (polyvertex_t *)gr_curline->pv2);
+ highfrac = HWR_ClipViewSegment((next+1)->first+1, (polyvertex_t *)gr_curline->pv1, (polyvertex_t *)gr_curline->pv2);
HWR_StoreWallRange(lowfrac, highfrac);
}
next++;
@@ -2552,7 +2613,7 @@ static void HWR_ClipSolidWallSegment(INT32 first, INT32 last)
}
else
{
- lowfrac = HWR_ClipViewSegment(next->last-1, (polyvertex_t *)gr_curline->v1, (polyvertex_t *)gr_curline->v2);
+ lowfrac = HWR_ClipViewSegment(next->last-1, (polyvertex_t *)gr_curline->pv1, (polyvertex_t *)gr_curline->pv2);
HWR_StoreWallRange(lowfrac, 1);
}
}
@@ -2615,8 +2676,8 @@ static void HWR_ClipPassWallSegment(INT32 first, INT32 last)
else
{
highfrac = HWR_ClipViewSegment(min(start->first + 1,
- start->last), (polyvertex_t *)gr_curline->v1,
- (polyvertex_t *)gr_curline->v2);
+ start->last), (polyvertex_t *)gr_curline->pv1,
+ (polyvertex_t *)gr_curline->pv2);
HWR_StoreWallRange(0, highfrac);
}
}
@@ -2635,8 +2696,8 @@ static void HWR_ClipPassWallSegment(INT32 first, INT32 last)
}
else
{
- lowfrac = HWR_ClipViewSegment(max(start->last-1,start->first), (polyvertex_t *)gr_curline->v1, (polyvertex_t *)gr_curline->v2);
- highfrac = HWR_ClipViewSegment(min((start+1)->first+1,(start+1)->last), (polyvertex_t *)gr_curline->v1, (polyvertex_t *)gr_curline->v2);
+ lowfrac = HWR_ClipViewSegment(max(start->last-1,start->first), (polyvertex_t *)gr_curline->pv1, (polyvertex_t *)gr_curline->pv2);
+ highfrac = HWR_ClipViewSegment(min((start+1)->first+1,(start+1)->last), (polyvertex_t *)gr_curline->pv1, (polyvertex_t *)gr_curline->pv2);
HWR_StoreWallRange(lowfrac, highfrac);
}
start++;
@@ -2666,8 +2727,8 @@ static void HWR_ClipPassWallSegment(INT32 first, INT32 last)
else
{
lowfrac = HWR_ClipViewSegment(max(start->last - 1,
- start->first), (polyvertex_t *)gr_curline->v1,
- (polyvertex_t *)gr_curline->v2);
+ start->first), (polyvertex_t *)gr_curline->pv1,
+ (polyvertex_t *)gr_curline->pv2);
HWR_StoreWallRange(lowfrac, 1);
}
}
@@ -2707,6 +2768,7 @@ static void HWR_ClearClipSegs(void)
gr_solidsegs[1].last = 0x7fffffff;
hw_newend = gr_solidsegs+2;
}
+#endif // NEWCLIP
// -----------------+
// HWR_AddLine : Clips the given segment and adds any visible pieces to the line list.
@@ -2715,24 +2777,46 @@ static void HWR_ClearClipSegs(void)
// -----------------+
static void HWR_AddLine(seg_t * line)
{
- INT32 x1, x2;
angle_t angle1, angle2;
+#ifndef NEWCLIP
+ INT32 x1, x2;
angle_t span, tspan;
+#endif
// SoM: Backsector needs to be run through R_FakeFlat
static sector_t tempsec;
+ fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t
+#ifdef POLYOBJECTS
if (line->polyseg && !(line->polyseg->flags & POF_RENDERSIDES))
return;
+#endif
gr_curline = line;
- // OPTIMIZE: quickly reject orthogonal back sides.
- angle1 = R_PointToAngle(FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->x),
- FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->y));
- angle2 = R_PointToAngle(FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->x),
- FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->y));
+ v1x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->x);
+ v1y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->y);
+ v2x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->x);
+ v2y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->y);
+ // OPTIMIZE: quickly reject orthogonal back sides.
+ angle1 = R_PointToAngle(v1x, v1y);
+ angle2 = R_PointToAngle(v2x, v2y);
+
+#ifdef NEWCLIP
+ // PrBoom: Back side, i.e. backface culling - read: endAngle >= startAngle!
+ if (angle2 - angle1 < ANGLE_180)
+ return;
+
+ // PrBoom: use REAL clipping math YAYYYYYYY!!!
+
+ if (!gld_clipper_SafeCheckRange(angle2, angle1))
+ {
+ return;
+ }
+
+ checkforemptylines = true;
+#else
// Clip to view edges.
span = angle1 - angle2;
@@ -2773,8 +2857,8 @@ static void HWR_AddLine(seg_t * line)
float fx1,fx2,fy1,fy2;
//BP: test with a better projection than viewangletox[R_PointToAngle(angle)]
// do not enable this at release 4 mul and 2 div
- fx1 = ((polyvertex_t *)(line->v1))->x-gr_viewx;
- fy1 = ((polyvertex_t *)(line->v1))->y-gr_viewy;
+ fx1 = ((polyvertex_t *)(line->pv1))->x-gr_viewx;
+ fy1 = ((polyvertex_t *)(line->pv1))->y-gr_viewy;
fy2 = (fx1 * gr_viewcos + fy1 * gr_viewsin);
if (fy2 < 0)
// the point is back
@@ -2782,8 +2866,8 @@ static void HWR_AddLine(seg_t * line)
else
fx1 = gr_windowcenterx + (fx1 * gr_viewsin - fy1 * gr_viewcos) * gr_centerx / fy2;
- fx2 = ((polyvertex_t *)(line->v2))->x-gr_viewx;
- fy2 = ((polyvertex_t *)(line->v2))->y-gr_viewy;
+ fx2 = ((polyvertex_t *)(line->pv2))->x-gr_viewx;
+ fy2 = ((polyvertex_t *)(line->pv2))->y-gr_viewy;
fy1 = (fx2 * gr_viewcos + fy2 * gr_viewsin);
if (fy1 < 0)
// the point is back
@@ -2811,8 +2895,34 @@ static void HWR_AddLine(seg_t * line)
return;
}
*/
+#endif
+
gr_backsector = line->backsector;
+#ifdef NEWCLIP
+ if (!line->backsector)
+ {
+ gld_clipper_SafeAddClipRange(angle2, angle1);
+ }
+ else
+ {
+ gr_backsector = R_FakeFlat(gr_backsector, &tempsec, NULL, NULL, true);
+ if (CheckClip(line, gr_frontsector, gr_backsector))
+ {
+ gld_clipper_SafeAddClipRange(angle2, angle1);
+ checkforemptylines = false;
+ }
+ // Reject empty lines used for triggers and special events.
+ // Identical floor and ceiling on both sides,
+ // identical light levels on both sides,
+ // and no middle texture.
+ if (checkforemptylines && R_IsEmptyLine(line, gr_frontsector, gr_backsector))
+ return;
+ }
+
+ HWR_ProcessSeg(); // Doesn't need arguments because they're defined globally :D
+ return;
+#else
// Single sided line?
if (!gr_backsector)
goto clipsolid;
@@ -2822,14 +2932,9 @@ static void HWR_AddLine(seg_t * line)
#ifdef ESLOPE
if (gr_frontsector->f_slope || gr_frontsector->c_slope || gr_backsector->f_slope || gr_backsector->c_slope)
{
- fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t
fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends
fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends
- v1x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->x);
- v1y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->y);
- v2x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->x);
- v2y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->y);
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
if (slope) { \
end1 = P_GetZAt(slope, v1x, v1y); \
@@ -2853,6 +2958,13 @@ static void HWR_AddLine(seg_t * line)
}
}
+ // Check for automap fix.
+ if (backc1 <= backf1 && backc2 <= backf2
+ && ((backc1 >= frontc1 && backc2 >= frontc2) || gr_curline->sidedef->toptexture)
+ && ((backf1 <= frontf1 && backf2 >= frontf2) || gr_curline->sidedef->bottomtexture)
+ && (gr_backsector->ceilingpic != skyflatnum || gr_frontsector->ceilingpic != skyflatnum))
+ goto clipsolid;
+
// Window.
if (backc1 != frontc1 || backc2 != frontc2
|| backf1 != frontf1 || backf2 != frontf2)
@@ -2871,6 +2983,13 @@ static void HWR_AddLine(seg_t * line)
goto clipsolid;
}
+ // Check for automap fix.
+ if (gr_backsector->ceilingheight <= gr_backsector->floorheight
+ && ((gr_backsector->ceilingheight >= gr_frontsector->ceilingheight) || gr_curline->sidedef->toptexture)
+ && ((gr_backsector->floorheight <= gr_backsector->floorheight) || gr_curline->sidedef->bottomtexture)
+ && (gr_backsector->ceilingpic != skyflatnum || gr_frontsector->ceilingpic != skyflatnum))
+ goto clipsolid;
+
// Window.
if (gr_backsector->ceilingheight != gr_frontsector->ceilingheight ||
gr_backsector->floorheight != gr_frontsector->floorheight)
@@ -2881,25 +3000,8 @@ static void HWR_AddLine(seg_t * line)
// Identical floor and ceiling on both sides,
// identical light levels on both sides,
// and no middle texture.
- if (
-#ifdef POLYOBJECTS
- !line->polyseg &&
-#endif
- gr_backsector->ceilingpic == gr_frontsector->ceilingpic
- && gr_backsector->floorpic == gr_frontsector->floorpic
-#ifdef ESLOPE
- && gr_backsector->f_slope == gr_frontsector->f_slope
- && gr_backsector->c_slope == gr_frontsector->c_slope
-#endif
- && gr_backsector->lightlevel == gr_frontsector->lightlevel
- && gr_curline->sidedef->midtexture == 0
- && !gr_backsector->ffloors && !gr_frontsector->ffloors)
- // SoM: For 3D sides... Boris, would you like to take a
- // crack at rendering 3D sides? You would need to add the
- // above check and add code to HWR_StoreWallRange...
- {
+ if (R_IsEmptyLine(gr_curline, gr_frontsector, gr_backsector))
return;
- }
clippass:
if (x1 == x2)
@@ -2911,6 +3013,7 @@ clipsolid:
if (x1 == x2)
goto clippass;
HWR_ClipSolidWallSegment(x1, x2-1);
+#endif
}
// HWR_CheckBBox
@@ -2922,9 +3025,13 @@ clipsolid:
static boolean HWR_CheckBBox(fixed_t *bspcoord)
{
- INT32 boxpos, sx1, sx2;
+ INT32 boxpos;
fixed_t px1, py1, px2, py2;
- angle_t angle1, angle2, span, tspan;
+ angle_t angle1, angle2;
+#ifndef NEWCLIP
+ INT32 sx1, sx2;
+ angle_t span, tspan;
+#endif
// Find the corners of the box
// that define the edges from current viewpoint.
@@ -2950,6 +3057,11 @@ static boolean HWR_CheckBBox(fixed_t *bspcoord)
px2 = bspcoord[checkcoord[boxpos][2]];
py2 = bspcoord[checkcoord[boxpos][3]];
+#ifdef NEWCLIP
+ angle1 = R_PointToAngle(px1, py1);
+ angle2 = R_PointToAngle(px2, py2);
+ return gld_clipper_SafeCheckRange(angle2, angle1);
+#else
// check clip list for an open space
angle1 = R_PointToAngle2(dup_viewx>>1, dup_viewy>>1, px1>>1, py1>>1) - dup_viewangle;
angle2 = R_PointToAngle2(dup_viewx>>1, dup_viewy>>1, px2>>1, py2>>1) - dup_viewangle;
@@ -2997,6 +3109,7 @@ static boolean HWR_CheckBBox(fixed_t *bspcoord)
return false;
return HWR_ClipToSolidSegs(sx1, sx2 - 1);
+#endif
}
#ifdef POLYOBJECTS
@@ -3030,8 +3143,8 @@ static inline void HWR_AddPolyObjectSegs(void)
pv2->x = FIXED_TO_FLOAT(gr_fakeline->v2->x);
pv2->y = FIXED_TO_FLOAT(gr_fakeline->v2->y);
- gr_fakeline->v1 = (vertex_t *)pv1;
- gr_fakeline->v2 = (vertex_t *)pv2;
+ gr_fakeline->pv1 = pv1;
+ gr_fakeline->pv2 = pv2;
HWR_AddLine(gr_fakeline);
}
@@ -5904,7 +6017,19 @@ if (0)
#ifdef SORTING
drawcount = 0;
#endif
+#ifdef NEWCLIP
+ if (rendermode == render_opengl)
+ {
+ angle_t a1 = gld_FrustumAngle();
+ gld_clipper_Clear();
+ gld_clipper_SafeAddClipRange(viewangle + a1, viewangle - a1);
+#ifdef HAVE_SPHEREFRUSTRUM
+ gld_FrustrumSetup();
+#endif
+ }
+#else
HWR_ClearClipSegs();
+#endif
//04/01/2000: Hurdler: added for T&L
// Actually it only works on Walls and Planes
@@ -5914,6 +6039,7 @@ if (0)
HWR_RenderBSPNode((INT32)numnodes-1, ssplayer);
+#ifndef NEWCLIP
// Make a viewangle int so we can render things based on mouselook
if (player == &players[consoleplayer])
viewangle = localaiming;
@@ -5944,6 +6070,7 @@ if (0)
dup_viewangle += ANGLE_90;
}
+#endif
// Check for new console commands.
NetUpdate();
@@ -6152,7 +6279,19 @@ if (0)
#ifdef SORTING
drawcount = 0;
#endif
+#ifdef NEWCLIP
+ if (rendermode == render_opengl)
+ {
+ angle_t a1 = gld_FrustumAngle();
+ gld_clipper_Clear();
+ gld_clipper_SafeAddClipRange(viewangle + a1, viewangle - a1);
+#ifdef HAVE_SPHEREFRUSTRUM
+ gld_FrustrumSetup();
+#endif
+ }
+#else
HWR_ClearClipSegs();
+#endif
//04/01/2000: Hurdler: added for T&L
// Actually it only works on Walls and Planes
@@ -6162,6 +6301,7 @@ if (0)
HWR_RenderBSPNode((INT32)numnodes-1, ssplayer);
+#ifndef NEWCLIP
// Make a viewangle int so we can render things based on mouselook
if (player == &players[consoleplayer])
viewangle = localaiming;
@@ -6192,6 +6332,7 @@ if (0)
dup_viewangle += ANGLE_90;
}
+#endif
// Check for new console commands.
NetUpdate();
@@ -6334,7 +6475,9 @@ static inline void HWR_AddEngineCommands(void)
{
// engine state variables
//CV_RegisterVar(&cv_grzbuffer);
+#ifndef NEWCLIP
CV_RegisterVar(&cv_grclipwalls);
+#endif
// engine development mode variables
// - usage may vary from version to version..
diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c
index 2a0957b9..c545cb80 100644
--- a/src/hardware/hw_md2.c
+++ b/src/hardware/hw_md2.c
@@ -307,8 +307,8 @@ static md2_model_t *md2_readModel(const char *filename)
// initialize model and read header
if (fread(&model->header, sizeof (model->header), 1, file) != 1
- || model->header.magic !=
- (INT32)(('2' << 24) + ('P' << 16) + ('D' << 8) + 'I'))
+ || model->header.magic != MD2_IDENT
+ || model->header.version != MD2_VERSION)
{
fclose(file);
free(model);
@@ -322,6 +322,7 @@ static md2_model_t *md2_readModel(const char *filename)
{ \
CONS_Alert(CONS_ERROR, "md2_readModel: %s has too many " msgname " (# found: %d, maximum: %d)\n", filename, field, max); \
md2_freeModel (model); \
+ fclose(file); \
return 0; \
}
@@ -343,6 +344,7 @@ static md2_model_t *md2_readModel(const char *filename)
fread(model->skins, sizeof (md2_skin_t), model->header.numSkins, file))
{
md2_freeModel (model);
+ fclose(file);
return 0;
}
}
@@ -356,6 +358,7 @@ static md2_model_t *md2_readModel(const char *filename)
fread(model->texCoords, sizeof (md2_textureCoordinate_t), model->header.numTexCoords, file))
{
md2_freeModel (model);
+ fclose(file);
return 0;
}
}
@@ -369,6 +372,7 @@ static md2_model_t *md2_readModel(const char *filename)
fread(model->triangles, sizeof (md2_triangle_t), model->header.numTriangles, file))
{
md2_freeModel (model);
+ fclose(file);
return 0;
}
}
@@ -381,6 +385,7 @@ static md2_model_t *md2_readModel(const char *filename)
if (!model->frames)
{
md2_freeModel (model);
+ fclose(file);
return 0;
}
@@ -394,6 +399,7 @@ static md2_model_t *md2_readModel(const char *filename)
fread(frame, 1, model->header.frameSize, file))
{
md2_freeModel (model);
+ fclose(file);
return 0;
}
@@ -419,6 +425,7 @@ static md2_model_t *md2_readModel(const char *filename)
fread(model->glCommandBuffer, sizeof (INT32), model->header.numGlCommands, file))
{
md2_freeModel (model);
+ fclose(file);
return 0;
}
}
diff --git a/src/hardware/hw_md2.h b/src/hardware/hw_md2.h
index f46b60ac..ca43c7b4 100644
--- a/src/hardware/hw_md2.h
+++ b/src/hardware/hw_md2.h
@@ -23,6 +23,11 @@
#include "hw_glob.h"
+// magic number "IDP2" or 844121161
+#define MD2_IDENT (INT32)(('2' << 24) + ('P' << 16) + ('D' << 8) + 'I')
+// model version
+#define MD2_VERSION 8
+
#define MD2_MAX_TRIANGLES 16384
#define MD2_MAX_VERTICES 4096
#define MD2_MAX_TEXCOORDS 4096
diff --git a/src/hardware/hw_trick.c b/src/hardware/hw_trick.c
index e9ba19ef..97d86b94 100644
--- a/src/hardware/hw_trick.c
+++ b/src/hardware/hw_trick.c
@@ -107,17 +107,17 @@ static void releaseLineChains(void)
for (i = 0; i < numsectors; i++)
{
- sector = §ors[i];
- nextElem = sector->sectorLines;
+ sector = §ors[i];
+ nextElem = sector->sectorLines;
- while (nextElem)
- {
- thisElem = nextElem;
- nextElem = thisElem->next;
- free(thisElem);
- }
+ while (nextElem)
+ {
+ thisElem = nextElem;
+ nextElem = thisElem->next;
+ free(thisElem);
+ }
- sector->sectorLines = NULL;
+ sector->sectorLines = NULL;
}
}
@@ -397,7 +397,7 @@ static void sortStacklist(sector_t *sector)
i = 0;
finished = true;
- while (NULL != *(list+i+1))
+ while (*(list+i+1))
{
sec1 = *(list+i);
sec2 = *(list+i+1);
@@ -438,7 +438,7 @@ static double calcLineoutLength(sector_t *sector)
double length = 0.0L;
chain = sector->sectorLines;
- while (NULL != chain) // sum up lengths of all lines
+ while (chain) // sum up lengths of all lines
{
length += lineLength(chain->line);
chain = chain->next;
@@ -454,7 +454,7 @@ static void calcLineouts(sector_t *sector)
size_t secCount = 0;
sector_t *encSector = *(sector->stackList);
- while (NULL != encSector)
+ while (encSector)
{
if (encSector->lineoutLength < 0.0L) // if length has not yet been calculated
{
@@ -552,7 +552,7 @@ static boolean areBottomtexturesMissing(sector_t *thisSector)
if (frontSector == backSector) // skip damn renderer tricks here
continue;
- if (frontSector == NULL || backSector == NULL)
+ if (!frontSector || !backSector)
continue;
sider = &sides[thisElem->line->sidenum[0]];
@@ -587,73 +587,12 @@ static boolean areBottomtexturesMissing(sector_t *thisSector)
static boolean isCeilingFloating(sector_t *thisSector)
{
sector_t *adjSector, *refSector = NULL, *frontSector, *backSector;
- boolean floating = true;
linechain_t *thisElem, *nextElem;
if (!thisSector)
return false;
- nextElem = thisSector->sectorLines;
-
- while (NULL != nextElem) // walk through chain
- {
- thisElem = nextElem;
- nextElem = thisElem->next;
-
- frontSector = thisElem->line->frontsector;
- backSector = thisElem->line->backsector;
-
- if (frontSector == thisSector)
- adjSector = backSector;
- else
- adjSector = frontSector;
-
- if (!adjSector) // assume floating sectors have surrounding sectors
- {
- floating = false;
- break;
- }
-
- if (!refSector)
- {
- refSector = adjSector;
- continue;
- }
-
- // if adjacent sector has same height or more than one adjacent sector exists -> stop
- if (thisSector->ceilingheight == adjSector->ceilingheight ||
- refSector != adjSector)
- {
- floating = false;
- break;
- }
- }
-
- // now check for walltextures
- if (floating)
- {
- if (!areToptexturesMissing(thisSector))
- {
- floating = false;
- }
- }
- return floating;
-}
-
-//
-// check if no adjacent sector has same ceiling height
-// FIXME: throw that together with isCeilingFloating??
-//
-static boolean isFloorFloating(sector_t *thisSector)
-{
- sector_t *adjSector, *refSector = NULL, *frontSector, *backSector;
- boolean floating = true;
- linechain_t *thisElem, *nextElem;
-
- if (!thisSector)
- return false;
-
- nextElem = thisSector->sectorLines;
+ nextElem = thisSector->sectorLines;
while (nextElem) // walk through chain
{
@@ -668,36 +607,83 @@ static boolean isFloorFloating(sector_t *thisSector)
else
adjSector = frontSector;
- if (NULL == adjSector) // assume floating sectors have surrounding sectors
- {
- floating = false;
- break;
- }
+ if (!adjSector) // assume floating sectors have surrounding sectors
+ return false;
- if (NULL == refSector)
+#ifdef ESLOPE
+ if (adjSector->c_slope) // Don't bother with slopes
+ return false;
+#endif
+
+ if (!refSector)
{
refSector = adjSector;
continue;
}
// if adjacent sector has same height or more than one adjacent sector exists -> stop
- if (thisSector->floorheight == adjSector->floorheight ||
- refSector != adjSector)
- {
- floating = false;
- break;
- }
+ if (thisSector->ceilingheight == adjSector->ceilingheight || refSector != adjSector)
+ return false;
}
// now check for walltextures
- if (floating)
+ if (!areToptexturesMissing(thisSector))
+ return false;
+
+ return true;
+}
+
+//
+// check if no adjacent sector has same ceiling height
+// FIXME: throw that together with isCeilingFloating??
+//
+static boolean isFloorFloating(sector_t *thisSector)
+{
+ sector_t *adjSector, *refSector = NULL, *frontSector, *backSector;
+ linechain_t *thisElem, *nextElem;
+
+ if (!thisSector)
+ return false;
+
+ nextElem = thisSector->sectorLines;
+
+ while (nextElem) // walk through chain
{
- if (!areBottomtexturesMissing(thisSector))
+ thisElem = nextElem;
+ nextElem = thisElem->next;
+
+ frontSector = thisElem->line->frontsector;
+ backSector = thisElem->line->backsector;
+
+ if (frontSector == thisSector)
+ adjSector = backSector;
+ else
+ adjSector = frontSector;
+
+ if (!adjSector) // assume floating sectors have surrounding sectors
+ return false;
+
+#ifdef ESLOPE
+ if (adjSector->f_slope) // Don't bother with slopes
+ return false;
+#endif
+
+ if (!refSector)
{
- floating = false;
+ refSector = adjSector;
+ continue;
}
+
+ // if adjacent sector has same height or more than one adjacent sector exists -> stop
+ if (thisSector->floorheight == adjSector->floorheight || refSector != adjSector)
+ return false;
}
- return floating;
+
+ // now check for walltextures
+ if (!areBottomtexturesMissing(thisSector))
+ return false;
+
+ return true;
}
//
@@ -707,14 +693,12 @@ static fixed_t estimateCeilHeight(sector_t *thisSector)
{
sector_t *adjSector;
- if (!thisSector ||
- !thisSector->sectorLines ||
- !thisSector->sectorLines->line)
+ if (!thisSector || !thisSector->sectorLines || !thisSector->sectorLines->line)
return 0;
adjSector = thisSector->sectorLines->line->frontsector;
if (adjSector == thisSector)
- adjSector = thisSector->sectorLines->line->backsector;
+ adjSector = thisSector->sectorLines->line->backsector;
if (!adjSector)
return 0;
@@ -729,17 +713,15 @@ static fixed_t estimateFloorHeight(sector_t *thisSector)
{
sector_t *adjSector;
- if (!thisSector ||
- !thisSector->sectorLines ||
- !thisSector->sectorLines->line)
- return 0;
+ if (!thisSector || !thisSector->sectorLines || !thisSector->sectorLines->line)
+ return 0;
adjSector = thisSector->sectorLines->line->frontsector;
if (adjSector == thisSector)
- adjSector = thisSector->sectorLines->line->backsector;
+ adjSector = thisSector->sectorLines->line->backsector;
- if (NULL == adjSector)
- return 0;
+ if (!adjSector)
+ return 0;
return adjSector->floorheight;
}
@@ -845,18 +827,12 @@ void HWR_CorrectSWTricks(void)
// correct height of floating sectors
if (isCeilingFloating(floatSector))
{
- fixed_t corrheight;
-
- corrheight = estimateCeilHeight(floatSector);
- floatSector->virtualCeilingheight = corrheight;
+ floatSector->virtualCeilingheight = estimateCeilHeight(floatSector);
floatSector->virtualCeiling = true;
}
if (isFloorFloating(floatSector))
{
- fixed_t corrheight;
-
- corrheight = estimateFloorHeight(floatSector);
- floatSector->virtualFloorheight = corrheight;
+ floatSector->virtualFloorheight = estimateFloorHeight(floatSector);
floatSector->virtualFloor = true;
}
}
diff --git a/src/p_mobj.c b/src/p_mobj.c
index 8b042be9..8746c047 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -3670,14 +3670,15 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
postimg = postimg_mirror;
else if (player->pflags & PF_FLIPCAM && !(player->pflags & PF_NIGHTSMODE) && player->mo->eflags & MFE_VERTICALFLIP)
postimg = postimg_flip;
- else if (player->awayviewtics)
+ else if (player->awayviewtics && player->awayviewmobj != NULL) // Camera must obviously exist
{
camera_t dummycam;
dummycam.subsector = player->awayviewmobj->subsector;
dummycam.x = player->awayviewmobj->x;
dummycam.y = player->awayviewmobj->y;
dummycam.z = player->awayviewmobj->z;
- dummycam.height = 40*FRACUNIT; // alt view height is 20*FRACUNIT
+ //dummycam.height = 40*FRACUNIT; // alt view height is 20*FRACUNIT
+ dummycam.height = 0; // Why? Remote viewpoint cameras have no height.
// Are we in water?
if (P_CameraCheckWater(&dummycam))
postimg = postimg_water;
@@ -11712,9 +11713,6 @@ ML_NOCLIMB : Direction not controllable
// the bumper in 30 degree increments.
mobj->threshold = (mthing->options & 15) % 12; // It loops over, etc
P_SetMobjState(mobj, mobj->info->spawnstate+mobj->threshold);
-
- // you can shut up now, OBJECTFLIP. And all of the other options, for that matter.
- mthing->options &= ~0xF;
break;
case MT_EGGCAPSULE:
if (mthing->angle <= 0)
@@ -11952,6 +11950,14 @@ ML_NOCLIMB : Direction not controllable
}
}
+ // ignore MTF_ flags and return early
+ if (i == MT_NIGHTSBUMPER)
+ {
+ mobj->angle = FixedAngle(mthing->angle*FRACUNIT);
+ mthing->mobj = mobj;
+ return;
+ }
+
mobj->angle = FixedAngle(mthing->angle*FRACUNIT);
if ((mthing->options & MTF_AMBUSH)
diff --git a/src/p_setup.c b/src/p_setup.c
index a40bdbe0..ea284a86 100644
--- a/src/p_setup.c
+++ b/src/p_setup.c
@@ -466,6 +466,7 @@ static void P_LoadSegs(lumpnum_t lumpnum)
//Hurdler: 04/12/2000: for now, only used in hardware mode
li->lightmaps = NULL; // list of static lightmap for this seg
}
+ li->pv1 = li->pv2 = NULL;
#endif
li->angle = (SHORT(ml->angle))<flashcount)
player->flashcount--;
- if (player->awayviewtics)
- player->awayviewtics--;
+ // By the time P_MoveChaseCamera is called, this might be zero. Do not do it here.
+ //if (player->awayviewtics)
+ // player->awayviewtics--;
/// \note do this in the cheat code
if (player->pflags & PF_NOCLIP)
@@ -9799,6 +9800,9 @@ void P_PlayerAfterThink(player_t *player)
}
}
+ if (player->awayviewtics)
+ player->awayviewtics--;
+
// spectator invisibility and nogravity.
if ((netgame || multiplayer) && player->spectator)
{
diff --git a/src/r_bsp.c b/src/r_bsp.c
index c06c48dd..68e6a1ab 100644
--- a/src/r_bsp.c
+++ b/src/r_bsp.c
@@ -365,6 +365,36 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
return sec;
}
+boolean R_IsEmptyLine(seg_t *line, sector_t *front, sector_t *back)
+{
+ return (
+#ifdef POLYOBJECTS
+ !line->polyseg &&
+#endif
+ back->ceilingpic == front->ceilingpic
+ && back->floorpic == front->floorpic
+#ifdef ESLOPE
+ && back->f_slope == front->f_slope
+ && back->c_slope == front->c_slope
+#endif
+ && back->lightlevel == front->lightlevel
+ && !line->sidedef->midtexture
+ // Check offsets too!
+ && back->floor_xoffs == front->floor_xoffs
+ && back->floor_yoffs == front->floor_yoffs
+ && back->floorpic_angle == front->floorpic_angle
+ && back->ceiling_xoffs == front->ceiling_xoffs
+ && back->ceiling_yoffs == front->ceiling_yoffs
+ && back->ceilingpic_angle == front->ceilingpic_angle
+ // Consider altered lighting.
+ && back->floorlightsec == front->floorlightsec
+ && back->ceilinglightsec == front->ceilinglightsec
+ // Consider colormaps
+ && back->extra_colormap == front->extra_colormap
+ && ((!front->ffloors && !back->ffloors)
+ || front->tag == back->tag));
+}
+
//
// R_AddLine
// Clips the given segment and adds any visible pieces to the line list.
@@ -536,36 +566,8 @@ static void R_AddLine(seg_t *line)
// Identical floor and ceiling on both sides, identical light levels on both sides,
// and no middle texture.
- if (
-#ifdef POLYOBJECTS
- !line->polyseg &&
-#endif
- backsector->ceilingpic == frontsector->ceilingpic
- && backsector->floorpic == frontsector->floorpic
-#ifdef ESLOPE
- && backsector->f_slope == frontsector->f_slope
- && backsector->c_slope == frontsector->c_slope
-#endif
- && backsector->lightlevel == frontsector->lightlevel
- && !curline->sidedef->midtexture
- // Check offsets too!
- && backsector->floor_xoffs == frontsector->floor_xoffs
- && backsector->floor_yoffs == frontsector->floor_yoffs
- && backsector->floorpic_angle == frontsector->floorpic_angle
- && backsector->ceiling_xoffs == frontsector->ceiling_xoffs
- && backsector->ceiling_yoffs == frontsector->ceiling_yoffs
- && backsector->ceilingpic_angle == frontsector->ceilingpic_angle
- // Consider altered lighting.
- && backsector->floorlightsec == frontsector->floorlightsec
- && backsector->ceilinglightsec == frontsector->ceilinglightsec
- // Consider colormaps
- && backsector->extra_colormap == frontsector->extra_colormap
- && ((!frontsector->ffloors && !backsector->ffloors)
- || frontsector->tag == backsector->tag))
- {
+ if (R_IsEmptyLine(line, frontsector, backsector))
return;
- }
-
clippass:
R_ClipPassWallSegment(x1, x2 - 1);
diff --git a/src/r_bsp.h b/src/r_bsp.h
index f493a8a6..07cad27c 100644
--- a/src/r_bsp.h
+++ b/src/r_bsp.h
@@ -50,6 +50,7 @@ extern polyobj_t **po_ptrs; // temp ptr array to sort polyobject pointers
sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
INT32 *ceilinglightlevel, boolean back);
+boolean R_IsEmptyLine(seg_t *line, sector_t *front, sector_t *back);
INT32 R_GetPlaneLight(sector_t *sector, fixed_t planeheight, boolean underside);
void R_Prep3DFloors(sector_t *sector);
diff --git a/src/r_defs.h b/src/r_defs.h
index c768b1ef..25092ccc 100644
--- a/src/r_defs.h
+++ b/src/r_defs.h
@@ -574,6 +574,9 @@ typedef struct seg_s
sector_t *backsector;
#ifdef HWRENDER
+ // new pointers so that AdjustSegs doesn't mess with v1/v2
+ void *pv1; // polyvertex_t
+ void *pv2; // polyvertex_t
float flength; // length of the seg, used by hardware renderer
lightmap_t *lightmaps; // for static lightmap
diff --git a/src/r_splats.h b/src/r_splats.h
index 24cfcd13..349d8fa7 100644
--- a/src/r_splats.h
+++ b/src/r_splats.h
@@ -63,11 +63,7 @@ typedef struct floorsplat_s
fixed_t P_SegLength(seg_t *seg);
// call at P_SetupLevel()
-#if !(defined (WALLSPLATS) || defined (FLOORSPLATS))
void R_ClearLevelSplats(void);
-#else
-void R_ClearLevelSplats(void);
-#endif
#ifdef WALLSPLATS
void R_AddWallSplat(line_t *wallline, INT16 sectorside, const char *patchname, fixed_t top,
diff --git a/src/s_sound.c b/src/s_sound.c
index 0b49a25e..a0a91808 100644
--- a/src/s_sound.c
+++ b/src/s_sound.c
@@ -36,6 +36,7 @@ extern INT32 msg_id;
#include "d_main.h"
#include "r_sky.h" // skyflatnum
#include "p_local.h" // camera info
+#include "m_misc.h" // for tunes command
#ifdef HW3SOUND
// 3D Sound Interface
@@ -46,6 +47,8 @@ static INT32 S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, I
CV_PossibleValue_t soundvolume_cons_t[] = {{0, "MIN"}, {31, "MAX"}, {0, NULL}};
static void SetChannelsNum(void);
+static void Command_Tunes_f(void);
+static void Command_RestartAudio_f(void);
// commands for music and sound servers
#ifdef MUSSERV
@@ -91,6 +94,7 @@ consvar_t cv_numChannels = {"snd_channels", "64", CV_SAVE|CV_CALL, CV_Unsigned,
#endif
consvar_t surround = {"surround", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_resetmusic = {"resetmusic", "No", CV_SAVE|CV_NOSHOWHELP, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
#define S_MAX_VOLUME 127
@@ -245,6 +249,11 @@ void S_RegisterSoundStuff(void)
#endif
CV_RegisterVar(&surround);
CV_RegisterVar(&cv_samplerate);
+ CV_RegisterVar(&cv_resetmusic);
+
+ COM_AddCommand("tunes", Command_Tunes_f);
+ COM_AddCommand("restartaudio", Command_RestartAudio_f);
+
#if defined (macintosh) && !defined (HAVE_SDL) // mp3 playlist stuff
{
@@ -1816,3 +1825,100 @@ void S_Start(void)
S_StopMusic();
S_ChangeMusic(mapmusname, mapmusflags, true);
}
+
+static void Command_Tunes_f(void)
+{
+ const char *tunearg;
+ UINT16 tunenum, track = 0;
+ const size_t argc = COM_Argc();
+
+ if (argc < 2) //tunes slot ...
+ {
+ CONS_Printf("tunes [track] [speed] / <-show> / <-default> / <-none>:\n");
+ CONS_Printf(M_GetText("Play an arbitrary music lump. If a map number is used, 'MAP##M' is played.\n"));
+ CONS_Printf(M_GetText("If the format supports multiple songs, you can specify which one to play.\n\n"));
+ CONS_Printf(M_GetText("* With \"-show\", shows the currently playing tune and track.\n"));
+ CONS_Printf(M_GetText("* With \"-default\", returns to the default music for the map.\n"));
+ CONS_Printf(M_GetText("* With \"-none\", any music playing will be stopped.\n"));
+ return;
+ }
+
+ tunearg = COM_Argv(1);
+ tunenum = (UINT16)atoi(tunearg);
+ track = 0;
+
+ if (!strcasecmp(tunearg, "-show"))
+ {
+ CONS_Printf(M_GetText("The current tune is: %s [track %d]\n"),
+ mapmusname, (mapmusflags & MUSIC_TRACKMASK));
+ return;
+ }
+ if (!strcasecmp(tunearg, "-none"))
+ {
+ S_StopMusic();
+ return;
+ }
+ else if (!strcasecmp(tunearg, "-default"))
+ {
+ tunearg = mapheaderinfo[gamemap-1]->musname;
+ track = mapheaderinfo[gamemap-1]->mustrack;
+ }
+ else if (!tunearg[2] && toupper(tunearg[0]) >= 'A' && toupper(tunearg[0]) <= 'Z')
+ tunenum = (UINT16)M_MapNumber(tunearg[0], tunearg[1]);
+
+ if (tunenum && tunenum >= 1036)
+ {
+ CONS_Alert(CONS_NOTICE, M_GetText("Valid music slots are 1 to 1035.\n"));
+ return;
+ }
+ if (!tunenum && strlen(tunearg) > 6) // This is automatic -- just show the error just in case
+ CONS_Alert(CONS_NOTICE, M_GetText("Music name too long - truncated to six characters.\n"));
+
+ if (argc > 2)
+ track = (UINT16)atoi(COM_Argv(2))-1;
+
+ if (tunenum)
+ snprintf(mapmusname, 7, "%sM", G_BuildMapName(tunenum));
+ else
+ strncpy(mapmusname, tunearg, 7);
+ mapmusname[6] = 0;
+ mapmusflags = (track & MUSIC_TRACKMASK);
+
+ S_ChangeMusic(mapmusname, mapmusflags, true);
+
+ if (argc > 3)
+ {
+ float speed = (float)atof(COM_Argv(3));
+ if (speed > 0.0f)
+ S_SpeedMusic(speed);
+ }
+}
+
+static void Command_RestartAudio_f(void)
+{
+ if (dedicated) // No point in doing anything if game is a dedicated server.
+ return;
+
+ S_StopMusic();
+ S_StopSounds();
+ I_ShutdownMusic();
+ I_ShutdownSound();
+ I_StartupSound();
+ I_InitMusic();
+
+// These must be called or no sound and music until manually set.
+
+ I_SetSfxVolume(cv_soundvolume.value);
+#ifdef NO_MIDI
+ S_SetMusicVolume(cv_digmusicvolume.value, -1);
+#else
+ S_SetMusicVolume(cv_digmusicvolume.value, cv_midimusicvolume.value);
+#endif
+
+ S_StartSound(NULL, sfx_strpst);
+
+ if (Playing()) // Gotta make sure the player is in a level
+ P_RestoreMusic(&players[consoleplayer]);
+ else
+ S_ChangeMusicInternal("titles", looptitle);
+}
diff --git a/src/s_sound.h b/src/s_sound.h
index be89993d..7f46366d 100644
--- a/src/s_sound.h
+++ b/src/s_sound.h
@@ -27,6 +27,7 @@ extern consvar_t stereoreverse;
extern consvar_t cv_soundvolume, cv_digmusicvolume;//, cv_midimusicvolume;
extern consvar_t cv_numChannels;
extern consvar_t surround;
+extern consvar_t cv_resetmusic;
#ifdef SNDSERV
extern consvar_t sndserver_cmd, sndserver_arg;
diff --git a/src/screen.c b/src/screen.c
index 7e290bdc..fdd8eb7b 100644
--- a/src/screen.c
+++ b/src/screen.c
@@ -71,11 +71,7 @@ consvar_t cv_scr_depth = {"scr_depth", "16 bits", CV_SAVE, scr_depth_cons_t, NUL
#endif
consvar_t cv_renderview = {"renderview", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-#ifdef DIRECTFULLSCREEN
static void SCR_ChangeFullscreen (void);
-#else
-static void SCR_ChangeFullscreen (void);
-#endif
consvar_t cv_fullscreen = {"fullscreen", "Yes", CV_SAVE|CV_CALL, CV_YesNo, SCR_ChangeFullscreen, 0, NULL, NULL, 0, 0, NULL};
diff --git a/src/sdl/i_system.c b/src/sdl/i_system.c
index 871de392..03543c30 100644
--- a/src/sdl/i_system.c
+++ b/src/sdl/i_system.c
@@ -1,8 +1,11 @@
// Emacs style mode select -*- C++ -*-
+//
+// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1993-1996 by id Software, Inc.
// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
+// Copyright (C) 2014-2018 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@@ -2589,7 +2592,7 @@ void I_Tactile4(FFType pFFType, const JoyFF_t *FFEffect)
*/
static ticcmd_t emptycmd;
-FUNCMATH ticcmd_t *I_BaseTiccmd(void)
+ticcmd_t *I_BaseTiccmd(void)
{
return &emptycmd;
}
@@ -2598,7 +2601,7 @@ FUNCMATH ticcmd_t *I_BaseTiccmd(void)
*/
static ticcmd_t emptycmd2;
-FUNCMATH ticcmd_t *I_BaseTiccmd2(void)
+ticcmd_t *I_BaseTiccmd2(void)
{
return &emptycmd2;
}
@@ -2607,7 +2610,7 @@ FUNCMATH ticcmd_t *I_BaseTiccmd2(void)
*/
static ticcmd_t emptycmd3;
-FUNCMATH ticcmd_t *I_BaseTiccmd3(void)
+ticcmd_t *I_BaseTiccmd3(void)
{
return &emptycmd3;
}
@@ -2616,7 +2619,7 @@ FUNCMATH ticcmd_t *I_BaseTiccmd3(void)
*/
static ticcmd_t emptycmd4;
-FUNCMATH ticcmd_t *I_BaseTiccmd4(void)
+ticcmd_t *I_BaseTiccmd4(void)
{
return &emptycmd4;
}
diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c
index a5f3db89..b3587601 100644
--- a/src/sdl/i_video.c
+++ b/src/sdl/i_video.c
@@ -1,8 +1,10 @@
// Emacs style mode select -*- C++ -*-
+// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1993-1996 by id Software, Inc.
// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
+// Copyright (C) 2014-2018 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@@ -1116,7 +1118,7 @@ void I_SetPalette(RGBA_t *palette)
}
// return number of fullscreen + X11 modes
-FUNCMATH INT32 VID_NumModes(void)
+INT32 VID_NumModes(void)
{
if (USE_FULLSCREEN && numVidModes != -1)
return numVidModes - firstEntry;
@@ -1124,7 +1126,7 @@ FUNCMATH INT32 VID_NumModes(void)
return MAXWINMODES;
}
-FUNCMATH const char *VID_GetModeName(INT32 modeNum)
+const char *VID_GetModeName(INT32 modeNum)
{
#if 0
if (USE_FULLSCREEN && numVidModes != -1) // fullscreen modes
@@ -1154,7 +1156,7 @@ FUNCMATH const char *VID_GetModeName(INT32 modeNum)
return &vidModeName[modeNum][0];
}
-FUNCMATH INT32 VID_GetModeForSize(INT32 w, INT32 h)
+INT32 VID_GetModeForSize(INT32 w, INT32 h)
{
int i;
for (i = 0; i < MAXWINMODES; i++)
diff --git a/src/sdl/mixer_sound.c b/src/sdl/mixer_sound.c
index c2dc2069..be05e054 100644
--- a/src/sdl/mixer_sound.c
+++ b/src/sdl/mixer_sound.c
@@ -1,3 +1,11 @@
+// SONIC ROBO BLAST 2
+//-----------------------------------------------------------------------------
+// Copyright (C) 2014-2018 by Sonic Team Junior.
+//
+// This program is free software distributed under the
+// terms of the GNU General Public License, version 2.
+// See the 'LICENSE' file for more details.
+//-----------------------------------------------------------------------------
/// \file
/// \brief SDL Mixer interface for sound
@@ -503,7 +511,7 @@ static void mix_gme(void *udata, Uint8 *stream, int len)
/// Music System
/// ------------------------
-FUNCMATH void I_InitMusic(void)
+void I_InitMusic(void)
{
}
diff --git a/src/sdl/sdl_sound.c b/src/sdl/sdl_sound.c
index 477f798b..ebd615de 100644
--- a/src/sdl/sdl_sound.c
+++ b/src/sdl/sdl_sound.c
@@ -219,7 +219,7 @@ static void Snd_UnlockAudio(void) //Alam: Unlock audio data and reinstall audio
#endif
}
-FUNCMATH static inline Uint16 Snd_LowerRate(Uint16 sr)
+static inline Uint16 Snd_LowerRate(Uint16 sr)
{
if (sr <= audio.freq) // already lowered rate?
return sr; // good then
diff --git a/src/sdl12/mixer_sound.c b/src/sdl12/mixer_sound.c
index daf09ab9..dcae19b0 100644
--- a/src/sdl12/mixer_sound.c
+++ b/src/sdl12/mixer_sound.c
@@ -1,3 +1,11 @@
+// SONIC ROBO BLAST 2
+//-----------------------------------------------------------------------------
+// Copyright (C) 2008-2018 by Sonic Team Junior.
+//
+// This program is free software distributed under the
+// terms of the GNU General Public License, version 2.
+// See the 'LICENSE' file for more details.
+//-----------------------------------------------------------------------------
/// \file
/// \brief SDL Mixer interface for sound
diff --git a/src/sdl12/sdl_sound.c b/src/sdl12/sdl_sound.c
index 01a27153..ed1afd8e 100644
--- a/src/sdl12/sdl_sound.c
+++ b/src/sdl12/sdl_sound.c
@@ -236,7 +236,7 @@ static void Snd_UnlockAudio(void) //Alam: Unlock audio data and reinstall audio
#endif
}
-FUNCMATH static inline Uint16 Snd_LowerRate(Uint16 sr)
+static inline Uint16 Snd_LowerRate(Uint16 sr)
{
if (sr <= audio.freq) // already lowered rate?
return sr; // good then