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Don't call I_StartupSound in SFX toggle
* Mixer: make I_StartupSound return early if already set up * Restartaudio: Add StopSFX call
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76be77b93a
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3 changed files with 5 additions and 2 deletions
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@ -3955,6 +3955,7 @@ static void Command_RestartAudio_f(void)
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return;
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return;
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S_StopMusic();
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S_StopMusic();
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S_StopSounds();
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I_ShutdownMusic();
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I_ShutdownMusic();
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I_ShutdownSound();
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I_ShutdownSound();
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I_StartupSound();
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I_StartupSound();
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@ -6953,7 +6953,6 @@ static void M_ToggleSFX(void)
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if (sound_disabled)
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if (sound_disabled)
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{
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{
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sound_disabled = false;
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sound_disabled = false;
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I_StartupSound();
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S_InitSfxChannels(cv_soundvolume.value);
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S_InitSfxChannels(cv_soundvolume.value);
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S_StartSound(NULL, sfx_strpst);
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S_StartSound(NULL, sfx_strpst);
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M_StartMessage(M_GetText("SFX Enabled\n"), NULL, MM_NOTHING);
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M_StartMessage(M_GetText("SFX Enabled\n"), NULL, MM_NOTHING);
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@ -82,7 +82,10 @@ void I_StartupSound(void)
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// EE inits audio first so we're following along.
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// EE inits audio first so we're following along.
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if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
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if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
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CONS_Printf("SDL Audio already started\n");
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{
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CONS_Debug(DBG_DETAILED, "SDL Audio already started\n");
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return;
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}
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else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
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else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
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{
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{
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CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError());
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CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError());
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