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Merge branch 'ms-connectionfail-bandaid' into 'master'
Don't try operating on a closed socket See merge request KartKrew/Kart-Public!133
This commit is contained in:
commit
b2a8e555bb
1 changed files with 27 additions and 23 deletions
50
src/mserv.c
50
src/mserv.c
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@ -661,11 +661,19 @@ FUNCMATH static const char *int2str(INT32 n)
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#ifndef NONET
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static INT32 ConnectionFailed(void)
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{
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time(&MSLastPing);
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con_state = MSCS_FAILED;
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CONS_Alert(CONS_ERROR, M_GetText("Connection to Master Server failed\n"));
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CloseConnection();
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return MS_CONNECT_ERROR;
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}
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static INT32 ConnectionFailedwerrno(int no)
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{
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CONS_Alert(CONS_ERROR, M_GetText("Master Server socket error: %s\n"),
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strerror(no));
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return ConnectionFailed();
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}
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#endif
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/** Tries to register the local game server on the master server.
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@ -682,44 +690,43 @@ static INT32 AddToMasterServer(boolean firstadd)
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msg_server_t *info = (msg_server_t *)msg.buffer;
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INT32 room = -1;
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fd_set tset;
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time_t timestamp = time(NULL);
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UINT32 signature, tmp;
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const char *insname;
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if (socket_fd == (SOCKET_TYPE)ERRSOCKET)/* Woah, our socket was closed! */
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{
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if (MS_Connect(GetMasterServerIP(), GetMasterServerPort(), 0))
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return ConnectionFailedwerrno(errno);
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}
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M_Memcpy(&tset, &wset, sizeof (tset));
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res = select(255, NULL, &tset, NULL, &select_timeout);
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if (res != ERRSOCKET && !res)
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if (res == ERRSOCKET)
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return ConnectionFailedwerrno(errno);
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if (res == 0)/* nothing selected */
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{
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if (retry++ > 30) // an about 30 second timeout
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/*
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Timeout next call because SendPingToMasterServer
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(our calling function) already calls this once
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every two minutes.
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*/
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if (retry++ == 1)
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{
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retry = 0;
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CONS_Alert(CONS_ERROR, M_GetText("Master Server timed out\n"));
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MSLastPing = timestamp;
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return ConnectionFailed();
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}
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return MS_CONNECT_ERROR;
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}
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retry = 0;
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if (res == ERRSOCKET)
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{
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if (MS_Connect(GetMasterServerIP(), GetMasterServerPort(), 0))
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{
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CONS_Alert(CONS_ERROR, M_GetText("Master Server socket error #%u: %s\n"), errno, strerror(errno));
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MSLastPing = timestamp;
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return ConnectionFailed();
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}
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}
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// so, the socket is writable, but what does that mean, that the connection is
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// ok, or bad... let see that!
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j = (socklen_t)sizeof (i);
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getsockopt(socket_fd, SOL_SOCKET, SO_ERROR, (char *)&i, &j);
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if (getsockopt(socket_fd, SOL_SOCKET, SO_ERROR, (char *)&i, &j) == ERRSOCKET)
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return ConnectionFailedwerrno(errno);
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if (i) // it was bad
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{
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CONS_Alert(CONS_ERROR, M_GetText("Master Server socket error #%u: %s\n"), errno, strerror(errno));
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MSLastPing = timestamp;
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return ConnectionFailed();
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}
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return ConnectionFailedwerrno(i);
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#ifdef PARANOIA
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if (ms_RoomId <= 0)
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@ -752,15 +759,12 @@ static INT32 AddToMasterServer(boolean firstadd)
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msg.length = (UINT32)sizeof (msg_server_t);
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msg.room = 0;
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if (MS_Write(&msg) < 0)
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{
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MSLastPing = timestamp;
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return ConnectionFailed();
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}
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if(con_state != MSCS_REGISTERED)
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CONS_Printf(M_GetText("Master Server update successful.\n"));
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MSLastPing = timestamp;
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time(&MSLastPing);
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con_state = MSCS_REGISTERED;
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CloseConnection();
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#endif
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