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Use a random port when connecting
(cherry picked from commit f584b61c93a97e1a9852f306acba673ced21e03a)
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parent
a335d6b583
commit
b1f5e66a23
2 changed files with 12 additions and 4 deletions
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@ -43,6 +43,8 @@ extern SINT8 nodetoplayer4[MAXNETNODES]; // Say the numplayer for this node if a
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extern UINT8 playerpernode[MAXNETNODES]; // Used specially for splitscreen
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extern boolean nodeingame[MAXNETNODES]; // Set false as nodes leave game
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extern boolean serverrunning;
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INT32 Net_GetFreeAcks(boolean urgent);
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void Net_AckTicker(void);
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14
src/i_tcp.c
14
src/i_tcp.c
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@ -924,6 +924,7 @@ static boolean UDP_Socket(void)
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#ifdef HAVE_IPV6
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const INT32 b_ipv6 = M_CheckParm("-ipv6");
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#endif
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const char *serv;
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for (s = 0; s < mysocketses; s++)
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@ -939,11 +940,16 @@ static boolean UDP_Socket(void)
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hints.ai_socktype = SOCK_DGRAM;
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hints.ai_protocol = IPPROTO_UDP;
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if (serverrunning)
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serv = port_name;
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else
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serv = NULL;/* any port */
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if (M_CheckParm("-bindaddr"))
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{
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while (M_IsNextParm())
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{
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gaie = I_getaddrinfo(M_GetNextParm(), port_name, &hints, &ai);
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gaie = I_getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
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if (gaie == 0)
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{
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runp = ai;
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@ -964,7 +970,7 @@ static boolean UDP_Socket(void)
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}
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else
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{
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gaie = I_getaddrinfo("0.0.0.0", port_name, &hints, &ai);
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gaie = I_getaddrinfo("0.0.0.0", serv, &hints, &ai);
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if (gaie == 0)
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{
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runp = ai;
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@ -997,7 +1003,7 @@ static boolean UDP_Socket(void)
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{
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while (M_IsNextParm())
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{
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gaie = I_getaddrinfo(M_GetNextParm(), port_name, &hints, &ai);
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gaie = I_getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
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if (gaie == 0)
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{
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runp = ai;
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@ -1018,7 +1024,7 @@ static boolean UDP_Socket(void)
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}
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else
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{
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gaie = I_getaddrinfo("::", port_name, &hints, &ai);
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gaie = I_getaddrinfo("::", serv, &hints, &ai);
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if (gaie == 0)
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{
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runp = ai;
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